Avenger Assembled Posted January 31, 2013 Author Share Posted January 31, 2013 I have no problem with the Teleport, assuming nobody else does! Link to comment
Fox Posted February 3, 2013 Share Posted February 3, 2013 Because I'm guessing we're going to need it at some point in the near future: Initiative Rolls (Gaian Knight, Tiamat) (1d20 + 0=6, 1d20 + 1=12) Link to comment
Semi-Autogyro Posted February 3, 2013 Share Posted February 3, 2013 Initiative Roll for Myrmidon: 1d20+21=36 Link to comment
Avenger Assembled Posted February 4, 2013 Author Share Posted February 4, 2013 Myrmidon: 36 Tiamat: 12 Comrade Frost: 10 Quickstep: 8 Gaian Knight: 6 Waitin' on Voltage Link to comment
Thunder King Posted February 5, 2013 Share Posted February 5, 2013 ...30? I'll take it Link to comment
Avenger Assembled Posted February 5, 2013 Author Share Posted February 5, 2013 Myrmidon: 36 Voltage: 30 Tiamat: 12 Comrade Frost: 10 Quickstep: 8 Gaian Knight: 6 Link to comment
Semi-Autogyro Posted February 5, 2013 Share Posted February 5, 2013 Free Action: Dismiss Flamethrower. Move Action: Move Forward to Engage Quickstep. Standard Action: Make Weapon. Blast 5 "Photon Chakram"(Extra: Autofire +1; PFs: Improved Critical x2 [18-20], Mighty x5, Ricochet x3) [25 PP] Extra Effort to Surge for another Standard Action. Surge Action: Attack Quickstep: 1d20+12=29 Spend a HP to eliminate Fatigue. Link to comment
Avenger Assembled Posted February 5, 2013 Author Share Posted February 5, 2013 All right, so that's Blast 10 + 5 =15 DC 30 Tou 17 I'll make that a 27, and she is bruised! Have an HP, Semi. Voltage is up Link to comment
Thunder King Posted February 5, 2013 Share Posted February 5, 2013 Basic blast, shooting Quickstep for a 25 on the attack roll That's a DC26 TOU save Link to comment
Avenger Assembled Posted February 5, 2013 Author Share Posted February 5, 2013 31 Aw, boo, she no sells it. tiamat is up Link to comment
Fox Posted February 5, 2013 Share Posted February 5, 2013 For lack of room to properly transform, Tiamat attempts a Demoralize: Intimidate Check vs. Quickstep (Demoralize) (1d20 + 18=29) That isn't great, but I won't have her drain away GK's precious HP for an intimidate check. Link to comment
Avenger Assembled Posted February 5, 2013 Author Share Posted February 5, 2013 She can't beat that! She's demoralized! Go ahead and post for her Link to comment
Avenger Assembled Posted February 7, 2013 Author Share Posted February 7, 2013 Frost uses his Vampiric Strike and Power Attacks for +2, spending an HP to make sure he hits. The battered Quickstep rolls poorly and is destroyed. Combat is over. Link to comment
Thunder King Posted February 7, 2013 Share Posted February 7, 2013 Rolling Disable Device. Burning an HP with Beginner's Luck to get 5 ranks in it...for a total of 33 Link to comment
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