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Glamazon (PL 15/12) - HG Morrison (Bronze)


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Glamazon


Power Level: 15/12 (216/227PP)

(PL 15 with the Trident, PL 12 without it)
Trade-Offs: None
Unspent Power Points: 11

In Brief: Atlantean Demigoddess 

Alternate Identity: Princess Thalassa 'Thaelia' of the House of Atlan
Identity: Public
Birthplace: Atlantis
Occupation: Atlantean Ambassador
Affiliations: Atlantean Royal Family, The Olympians, Next Gen II (Former Member)

Family: Poseidon (Father), Theseus (Uncle), Nereid (Cousin)

 

Description:
Age:
 23 (DoB: January 03, 1997)
Gender: Female
Ethnicity: Atlantean
Height: 6'0
Weight: 160 lbs.
Eyes: Blue
Hair: Black

 

Thaelia is a muscular young woman with raven black hair and soft blue eyes that always give the feeling of an ocean's view.  Her skin is slightly olive in complexion.  The Glamazon's forma battle attire is old decorated Atlantean battle armor and mesh-wear.  Runes and gems are strewn all about, with the cloth just loose enough to adjust to all manners of aerodynamic friction underwater.  The attire doesn't offer the girl any added protection that her flesh doesn't already give but Thaelia simply likes how it appears.Wonder Woman by The Durrrrian

 

History:

When Thaelia was born she was brought to the Atlantean royal palace by none other than Poseidon himself. Poseidon informed Theseus that he was to watch over his daughter, Thaelia, and that she was the King's blood as well.  Her mother, the younger sister to Theseus, Despina.  Apparently Despina had been killed by surface dwellers, and the Greco-Roman Sea God whom she spent her last moments with had used the last of his summoned power before returning to Olympus to transport the child and send the Atlantean Royal home . However Atlanteans have been known for, if nothing else, their ability to adapt and the king rolled with the punches raising her as a member of his own family. Formally declaring her as his niece and princess of Atlantis far as actual status was concerned.

 

Growing up Thaelia was always known as a bit of a troublemaker, her recklessness leading to multiple incidents. Including one event in which ended with a pillar crashing through a public library. Hoping to instill a sense of discipline into the girl, Theseus had military officers teach her how to wield a blade running combat drills every day. Not that it prevented her from running wild, just skewed her focus to picking fights with barbarians. Occasionally needing to be rescued from overestimating herself. An experience she much preferred to culture and diplomacy lessons.

 

When Thaelia came to sixteen years of age, Theseus invited her to accompany to a ball being held in Freedom City. They would be acting as emissaries for Atlantis rubbing elbows with local politicians and strengthen the sometimes tenuous relationship sea had with the surface. At least that was the plan. But, even being accompanied by her land-faring cousin and custom tailored cocktail dress would not add to the lack of comfort levels at the social function.

 

As curious as she was to see the surface world that Nereid often spoke of, Thaelia had never been one for formal events. Sneaking out during the ball she was able to catch sight of a driver falling asleep behind the wheel of a 16 wheeler and losing control heading straight towards a scared little girl in the center of the road. Before the thoughts could even form in her head, Thaelia simply reacted leaping forward directly in front of the girl and stopping the truck head on. Her heels dug into the road, dress collecting more dirt than it had ever seen in its life, and the smell of rubber filled the air. Of course the only thing that mattered to Thaelia was that the girl was alright at the end. The next day the event became a spectacle. One which was deemed a media hit as the press dubbed the youth 'The Glamazon', a name that she wasn't too fond of. Images of Thaelia stopping the truck in a cocktail dress and heels flooding papers and news stations.

 

Theseus simply found the event amusing noting that she should probably wear more practical footwear on any other outings. The family chose not to publicly comment on the matter. The king did take it upon himself make arrangements for Thaelia much like he once did with his own daughter to attend Claremont and learn to better use her ever growing abilities under their direct supervision. Much to the girl's delight.

 

Life After Claremont

 

Upon Graduating from Claremont, after being sidetracked by a kidnapping, princess Thaelia petitioned both her family and the Atlantean senate to allow her to act as Atlantis ambassador to the surface.  Though Atlantis relations with the surface remained tumultous, especially with frequent conflicts with foreign navies while Thaelia studied abroad, they eventually relented on a trial basis.  Whilst waiting for the Atlantean Embassy to be built in Freedom City, Thaelia spent a few months living in Freedom League Special Circumstances Housing. 

 

Personality & Motivation:

Thaelia's extremely compassionate willing to fight for anyone in need with little to no regard for her personal safety.  Wearing her heart on her sleeves, the Atlantean princess' emotions are always an open book to those willing to read.  While her Atlantean leanings would suggest the worship of various sea gods, Thaelia is actually solely a Hellenist.  Even giving piety to the gods after defeating particularly dangerous foes. 

 

Thaelia is short on impulse control, she finds herself often acting without thinking.  She's never been lacking in hubris or overconfidence. Furthermore coming from a warrior culture Thaelia loves the thrill of battle.  Priding herself on the opportunity to overcome any opponent in combat.  She can't, however, stand for cruelty.  Villains who choose to torture their victims rather than kill them quickly earn her deepest ire for such a grave injustice.

 

Thaelia lives by a code of honor that would set her right at home with a Homeric Hero.  Believing a hero's duty was to fight for those in need, and that the only way of gaining glory and immortality is through committing heroic acts on the battlefield.  In her case leaving some truth to the mythology as a demigoddess.  Living up to her honorable ideals is the top priority for Thaelia.  This pursuit of honor is placed with a value even above her own life, refusing to retreat when in overwhelming danger.  
 

 

Powers & Tactics:

Thaelia traditionally relies on a mix of pankration with modern boxing and grappling techniques on the surface.  Underwater her fighting style is akin to a graceful cruise ship missile, swimming around and charging into her foes with absolute ease.  Those who underestimate her are quickly made aware of her superhuman strength.  Thaelia is strong enough to lift an ocean liner with minimal effort.  When sufficiently pushed she'll prove herself her father's scion and use her strength to create miniature earthquakes to knock her opponents off their feet a tactic that allows her allies to take advantage of their foes loss of footing.
 

As dangerous as she is in the land, Thaelia is at her most natural in the sea. Her movements more refined, faster even.  That's if her opponents can injure her in the first place, as even for an Atlantean royal Thaelia is particularly strong and durable.  Lacking her grandfather's affiliation with turning into a liquid form she's had to train her body to directly trade blows with all manners of foes.

 

Thaelia is armed with Undertow, a sentient trident created out of a foul miasma and tempered by her ichor.  The trident allows her to make manifest the godly power her mortal half could not call upon otherwise.  With Undertow, Thaelia can walk on water, call upon the ocean water to heal her from physical harm, or even.  The trident increases her strength and durability to the point that most conventional weaponry cannot even scratch her unless the blow is directly aimed to her solar plexus.  Whilst holding Undertow Thaelia's ability to move through the sea is even faster, almost as if the trident was pulling her forward.  Undertow can also glow as

 

In Atlantean writing the trident's handle bears the inscription.  "Should one be worthy to wade through the Undertow, he shall bear the weight of the POWER  POSEIDON." 

 

Complications:

Undertow:  Thaelia's prized trident is a sentient, telepathic being granting her access to both of its vast knowledge and her godly gifts.  But, it is also in part a malevonent entity. The miasma that gives it life is entertained by bringing stryfe to its bearer.  GM's are encouraged to play the trident up in a way that is actively antagonistic to her.  
Competitive:  Thaelia strives to win any contest she is in, regardless of the nature of the contest.  Her honor forbids her from turning down a challenge. Even if doing so would be in her best interest

Diplomatic Responsibility: Thaelia isn't free to act as she pleases, her actions can be considered a reflection on Atlantis to the public. At all times her role as an ambassador should be in the back of her mind.  And if it's not it certainly will be for those that would wish to take advantage of this fact.

Family Issues: Taking aside her earthly relationships, her family on Mount Olympus is a potential source of a great deal of strife. One thing that holds true to the myths the Greek Gods are not the most stable family. 

Ichor of the Gods:  Divinity is in the blood.  Literally.  Thaelia's blood glows a golden color (although it is still mostly red).  Which could make for easy tracking of her once injured.  In the case of blood transfusion her blood is poisonous to humans and could theoretically be weaponized by a non magical villain.  The magical properties of her blood also are enticing for a villain who knows of her parentage and want to make use of her as an ingredient for some dark arcane art.

Truth Teller:  Thaelia isn't just a bad liar.  She's a disastrous one.  The GM is encouraged to make any attempt at deception with Thaelia involved end up with disastrous results.

 

 

ABILITIES: 24 + 2 + 24 + 4 + 2 + 0 = 56PP
Strength: 40/34 (+15/+12), effective lifting STR 115/79
Dexterity: 12 (+1)
Constitution: 40/34 (+15/+12)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 10 (+0)

 

COMBAT: 24 + 10 = 34PP
Initiative: +1
Attack: +15+/12
Grapple: +45/+33 (+15/+12 Base Attack, +15/+12 Strength, +15/+9 Super-Strength)
Defense: +15/+12 (+8/+5, +7 Dodge Focus), +5/+4 Flat-Footed
Knockback: -15, -7 vs. Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, or Magic; -6 without Trident

 

SAVING THROWS: 0 + 0 + 9 = 9PP
Toughness: +15/+12 (+15/12 Con, Impervious 15 [Not vs. Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, or Magic])
Fortitude: +15/+12 (+15/+12 Con, +0)
Reflex: +1 (+1 Dex, +0)
Will: +10 (+1 Wis, 9)

 

SKILLS: 44R = 11PP
Diplomacy 7 (+7)
Knowledge (Arcane Lore) 13 (+15)
Knowledge (Theology & Philosophy) 8 (+10)
Language 4 (Atlantean [Native], English, Greek, Latin, Lemurian)
Perform (Singing) 5 (+5)
Ride 4 (+5)

Swim 3 (+18)

 

FEATS: 20PP
Accurate Attack

All-Out Attack
Benefit (Status 2 [Atlantean Royal, Olympian Demigoddess])

Chokehold
Dodge Focus 7

Environmental Adaptation (Aquatic)
Favored Environment (Underwater)
Interpose
Instant Up
Power Attack
Ritualist
Stunning Attack

Takedown Attack

 

Enhanced Feats

Quick Change (from Trident)

 

Veteran Reward

Equipment 5

HQ: The Aquarium [25EP]

Location: Bottom of the Atlantic Ocean, in the Miwlaukee Deep
Appearance/Details: http://johannesfalk.com/graphics/compressed/2011-11-06-underwater_base-compressed.jpg
Size: Huge Sized [3EP]; Toughness: +20 [3EP];
Features: Animal Pens, Combat Simulator, Communications, Computer, Concealed 2 (DC+15), Defense System, Dock, Fire Prevention System, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Pool, Power System, Security System x2 (DC 25) [19EP]

 

 

 

 

 

 

 

 

 

 

 

 

 

POWERS: 37 + 51 + 3 = 91PP

 

Atlantean Physiology  ( 36PP Container; Feat: Innate [37PP]

Immunity 3 ( Cold, Pressure, Suffocation [Drowning] ) [3PP]
Super Senses 1 ( Low-Light Vision [1PP]
Super-Strength 9 ( +45; Effective lifting STR 79  [Heavy Load= 1.6k Tons]; Feats: Groundstrike, Shockwave, Thunderclap ) [21PP]
Swimming 10 ( 2500 mph, 25000 ft./rnd; Feat: Alternate Power 1 ) [11]
Speed 6 ( 500 mph, 5000 ft./rnd ) + Leaping 4 ( Jumping Distance x25 [Running Jump 625', Standing Jump 315', High Jump 156'[6+4]={10/10}

 

Device 16 ( 80PP Container; Feat: Indestructible, Restricted 2 [Only the Worthy may Lift; Worthiness is defined by embodying the Homeric heroic code]; Flaw: Easy-to-Lose[51PP]

All Effects have the Divine Descriptor

Comprehend 2 ( Animals [Speak to, Understand]; Flaw: Limited to Equines ) [2DP]
Damage 0 ( Feats: Extended Reach, Improved Critical, Mighty; Extra: Penetrating 3) [6DP] ( Undertow's prongs )
Enhanced Attack 3 [6DP] (Deftness of Atalanta)
Enhanced Constitution 6 [6DP] (Invincibility of Achilles)
Enhanced Defense 3 [6DP] (Deftness of Atalanta)
Enhanced Feat 1 ( Quick Change ) [1DP] (Outlandishness of Periclymenus)
Enhanced Strength 6 [6DP] (Strength of Heracles)
Features 1 (  Sentience [The trident is sentient, telepathic, and prefers to be called Undertow] ) [1DP]
Impervious Toughness 15 ( Flaw: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, or Magic]; Drawback: Weak Point )  [7DP] (Invincibility of Achilles)
Light Control 1 ( 10' ) [2DP] (Glowing Trident)
Regeneration 10 ( Bruised 3 [No Action], Injured 6 [No Action]; Flaw: Source [Water] ) [5DP] (Nourishment of Triton)

Super-Movement 1 ( Water-Walking ) [2DP]  (Oceanography of Orion)
Super Senses 14 ( Vision Penetrates Concealment, True Sight [14PP] (Eyesight of Lynceus)
Super-Strength 6 ( +30 Effective lifting, total STR 115 [Heavy Load= 104.9k Tons] ) [12DP] (Strength of Heracle)
Swimming 4 ( [Stacks with Swimming 10 for a total of 14]; 50,000 mph 500,000' per round ) [4DP] (Deftness of Atalanta)


Immunity 3 ( Aging, Disease, Poison ) [3PP] (Ambrosia)
 

DRAWBACKS: -1-2-2 = -5PP

Vulnerable (Desiccation Effects; Frequency: Uncommon, Intensity: Minor) [-1]

Vulnerable (Fire/Heat; Frequency: Common, Intensity: Minor) [-2]
Vulnerable (Electricity; Frequency: Common, Intensity: Minor) [-2]

 

 

DC Block

ATTACK

RANGE

DC

EFFECT

Unarmed

Touch

DC30/27 Toughness

Damage (Physical)

Groundstrike

150’/120' Explosion

DC25/22 Reflex

Trip

Shockwave

150’/120' Cone

DC25/22 Reflex

DC30/27 Toughness

Damage (Air)

Stunning Attack

Touch

DC 25/22 Fortitude

Stun

Thunderclap

75’ Burst

DC25/22 Reflex

Dazzle (Deafened)

Undertow’s Prongs

Touch +5’

DC30 Toughness

Damage (Piercing)

 

 

TOTALS

Abilities (56) + Combat (34) + Saving Throws (9) + Skills (11) + Feats (20) + Powers (91) - Drawbacks (5) = 216/227 Power Point

 

Edited by Thevshi
+1PP for Oct 2021
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  • 2 weeks later...

I was torn when thinking up the wording for the reason, and will not admit to having an. Saw it as being something placed upon her since birth, sort of a limiter from Zeus. Paranoid gods being gods and all. It was supposed to be a thematic the sea always being a part of her as well. Had worked out a pseudo scientific explanation of she conducts electricity far more readily than others with an electron set up akin to water itself than others but since she's still organic it doesn't make her a lightning rod just a target. Obviously the science is baloney outside of comic book science. Still torn on the mystical explanation or the pseudo science one so I sort of left it in the air.

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  • 2 weeks later...

Sheet checks out, other than the Swimming array.

Please note the Alternate Power feat(s) on the Swimming power itself - or, alternatively, build the array with the actual Array structure.

Speed and Leaping are both 1pp/rank powers. As such, the two APs there are actually just 3pp each, meaning you could model the array as:

Swimming 6 (100 mph, 1000 ft/rnd; Feat: Alternate Power 1) [7PP]

AP: Speed 3 (50 mph, 500 ft/rnd) + Leaping 3 (x10) [3 + 3 = 6/6PP]

And then you'd have an extra pp to put somewhere. :) Note that I'm using the shorthand of (ft/rnd) ~= (mph * 10), which is good enough for most threads you're in. You can be more precise if you like.

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