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Two's Company, Four's a Party(OOC)


Ari

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Net Fly will use his Full round Action to hit Doombot #1 with his Sonic Beam.

1d20+5 → [13,5] = (18)

If it hits, Doombot #1 saves against a DC24 toughness AND a DC19 Fortitude(the later which causes daze, if)

Surging (hehe) to get another Standard action

using Sonic Blast to attack Doombot #1, again

1d20+9 → [7,9] = (16)

The Doombot saves against Toughness DC24

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The two last DoomBots shall now shoot at Arcturus.

DoomBot#4's Attack: (18:40:57) System: Arichamus rolls 1d20 and gets (13)+5=18.

DoomBot#3's Attack: (18:42:11) System: Arichamus rolls 1d20 and gets (20)+5=25.

Okay, #4 misses, #3 gets a natural 20 so that hits, I'll need a DC20 TOU check(don't forget the Inspire bonus!)

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No problem, it is now Round Two of the combat!

Order is:

Heraldo: Unharmed, 0HP

Arcturus: Unharmed, 1HP

Glow: Unharmed, 2HP

Net-Fly: Unharmed, 1HP

DoomBot#4: Unharmed

DoomBot#3: Unharmed

Okies, Heraldo will take a Free Action to speak, asking the other students to attack the specific DoomBot he attacks. Then he will take a Move action to get within Melee range and punch the robot. Using the Accurate Attack feat to drop the Damage down to DC22 and raise the Attack to +6, -2 and +2 of the defaults respectively.

Attack roll:

(09:41:33) System: Arichamus rolls 1d20 and gets (20)+6=26.
So that hits, on top of being a Natural 20, so a Critical, making the DC27.

So DoomBot#4 is destroyed. Huh.

Arcturus is up!

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  • 2 weeks later...

Okay, the next contenders are the 'Pawn' archetypes, also from the Crooks! 2E book.

18STR 16DEX -CON -INT 10WIS 1CHA

TOU: +15

FORT: -

REF: +3

WILL: +0

Initiative: +3

Attack: +5

Grapple: +9

Defense: +5(+2 Flat-Footed)

Knockback: -7

Blast 15

Communications 4(Radio, 1 Mile/1.6 KMs)

Flight 3(50MPH)

Immunity 30(Fortitude)

Protection 15

Super-Senses 3(Darkvision, radio)

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And Heraldo's because I forget everything: 5. Meh.

ROUND ONE order:

1. Steeljack 2

2. Glow

3. Net-Fly

4. Arcturus

5. Steeljack 1

6. El Heraldo

Steeljack 2 take s a Move Action to fly into the air near the roof of the Doom room. Standard Action to enact Total Defense, granting a +4 to its Dodge Bonus, which bumps its DEF up to +9.

Glow's up.

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Actually Granspear, that hits! It's DC20(if I read Arcturus's DC Block correctly) TOU check time: 28, withstood.

Turn of the first Steeljack. Actually, Vahn's onto something, I'll call them Steeljackets instead.

He will zip forwardss using Flight to close the distance between itself and Net Fly, and shall punch at him.

The Attack: 24.

If that hits, DC19 TOU check.

Heraldo shall Accurate Attack(+3 to hit, DC21) the Steeljacket 1 with his fists. 22, which hits.

DC21 TOU check: 29, made and to spare.

End Round One.

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