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Lone Star

El Aguila Carmesi "The Crimson Eagle" PL 10 PC Hero

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Players Name: Lone Star

Power Level: 10

Trade-Offs: None

Unspent PP: None

Characters Name: El Aguila Carmesi “The Crimson Eagleâ€Â

Alternate Identity: Roberto Juarez

Height: 6’ 2â€Â

Weight: 180 lbs.

Hair: Black

Eyes: Blue

Description: Roberto takes care of himself, and keeps his thick hair cut short. He also sports a thin mustache, which he keeps clean. He has a thin body frame, but he is very lithe and powerful-looking, with extremely toned muscles. His powers manifest themselves in a red anima barrier, which looks as though transparent red flames cover his body at all times when he is wearing his costume. His costume looks very much like what one would think a luchador looks like, but Roberto spent many hours hand-sewing his costume, and it shows. His costume is primarily crimson, with accents of golden yellow. Like many luchadores, he goes without a shirt, but the pants of his costume are long, and a simple eagle design in gold runs up the right leg of his costume.

History: Roberto grew up in the metropolis of Mexico City, Mexico, and lived a fairly pleasant childhood. He went to a nice school and had very few problems growing up. Roberto’s father would always take him to see the luchador fights, despite his mother’s chagrin, and soon, Roberto was in love with the sport. He trained himself throughout most of his childhood and teenage years, and at the age of 18, entered the ring. He exploded onto the luchador scene and soon rose to stardom. In his signature match with El Segador, The Reaper, Roberto lost the match terribly, and was on the mat in minutes. He blamed himself for the loss, and threw himself into a deep depression that lasted many years. He hung up his mask, and vowed to never return to the ring again. He had never lost a single match, and his spirit was crushed. He went out into the real world, the one beyond the bright lights of the stadium, and got a white-collar job, where he worked, unhappily.

When he came home from work one night, he stopped by the closet where he hung his costume so many years before, and hesitated. He opened the door to the closet, and there his costume sat, and the bright red that glowed in the ring had faded. Roberto suddenly felt compelled to put his old costume on, and he suddenly felt a great surge of strength enter his body. He looked down at his hands, and they were covered in a mystical red fire that didn’t singe his skin. Roberto ran from the room and stepped outside, feeling the same pride he had felt when he was back in the ring. Then he noticed he was hovering steadily higher, and he looked down to see the red anima field glowed behind him, like a contrail. He smiled to himself, and took off. The rest is history.

Personality & Motivation: Roberto’s motivation for becoming a superhero is he feels he must protect his people with his great power. Although he may seem over-the-top at times, he feels very strongly that those who can, must do, and hates when people waste their talent.

Powers & Tactics: As his powers are suited for close-combat, Roberto fights his opponents head-on, and with the ferocity of an eagle.

Complications: Fame (Superhero), Phobia (Losing his mask), Responsibility (Protect his people)

Stats: 30 pp

Str: 30 (20) (+10/+5)

Dex: 10 (+0)

Con: 30 (20) (+10/+5)

Int: 10 (+0)

Wis: 12 (+1)

Cha: 20 (+5)

Combat: 32 pp

Attack: +6 (+10 Unarmed)

Grapple: +16

Defense: +10 (+10 flat-footed with Uncanny Dodge, +5 without)

Knockback: -5

Initiative: +0

Saves: 21 pp

Toughness: +10 (+10 Con, +0 other)

Fortitude: +15 (+10 Con, +5)

Reflex: +10 (+0 Dex, +10)

Will: +7 (+1 Wis, +6)

Skills: 43 r = 11 pp)

Bluff 12 (+17)

Diplomacy 15 (+20),

Intimidate 8 (+13),

Notice 8 (+9),

Sense Motive 12 (+13)

Feats: 18 pp

Attack Specialization (Unarmed) 2

Diehard

Elusive Target

Fearless

Improved Grab

Improved Pin

Instant Up

Inspire 2

Luck 2

Move-by Action

Power Attack

Quick Change

Takedown Attack

Uncanny Dodge (visual)

Powers: 37 pp

Enhanced Ability (Constitution) 10 [10 pp]

Enhanced Ability (Strength) 10 [10 pp]

Flight 4 [4 pp]

Immunity 9 (Life Support) [9 pp]

Drawbacks: -4 pp

Involuntary Transformation (When mask is removed; Uncommon, Major),

Noticeable (Anima effect; Uncommon, Minor)

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

Unarmed DC 25/Tough

Costs: Abilities (32) + Combat (32) + Saves (21) + Skills (11) + Feats (18) + Powers (37) - Drawbacks (-4) = 150 points

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I love the backstory, but what descriptor do his powers have? Magic? Mutant? Psionic?

Stats: 30 pp

Str: 30 (20) (+10/+5)

Dex: 10 (+0)

Con: 30 (20) (+10/+5)

Int: 10 (+0)

Wis: 12 (+1)

Cha: 18 (+4)

Adds up.

Combat: 32 pp

Attack: +6 (+10 Unarmed)

Grapple: +12

Defense: +10 (+10 flat-footed)

Knockback: -0

Initiative: +0

Adds up, but a couple of errors:

His Grapple modifier should be +16.

His flat-footed defence should be +5.

His knockback should be -5.

Saves: 21 pp

Toughness: +10 (+10 Con, +0 other)

Fortitude: +15 (+10 Con, +5)

Reflex: +10 (+0 Dex, +10)

Will: +7 (+1 Wis, +6)

Adds up. Why is his Reflex so high, but all his other Dex-based stuff so low?

Skills: 43 r = 11 pp

Diplomacy 15 (+19), Intimidate 8 (+12), Notice 8 (+9), Sense Motive 12 (+13)

Please format like all other sheets, with the skills listed down the page.

Why is his Diplomacy and Sense Motive so high? Some reason for him being so good at it in the backstory to justify it maybe?

Feats: 18 pp

Master Luchador Style: Attack Specialization (Unarmed) 2, Diehard, Elusive Target, Fearless, Improved Grab, Improved Pin, Inspire 2, Instant Up, Leadership, Luck 2, Move-by Action, Power Attack, Second Chance (Diplomacy), Takedown Attack, Uncanny Dodge

Adds up, but again, list in the correct format. Uncanny Dodge also needs a sense type chosen for it.

Powers: 42 pp

Enhanced Ability (Constitution) 10, Enhanced Ability (Strength) 10, Flight 4, Immunity (Life Support), Detect Alignment (Accurate, Acute)

See above. Please list Immunity as Immunity 9 (life support), and ditto with Super-Senses.

What does Detect Alignment detect? If it's D&D Alignments, that's not useful, as no listed PCs have listed alignments and assigning them just opens alignment debates.

Drawbacks: -4 pp

Involuntary Transformation (When mask is removed; Uncommon, Major),

Noticeable (Anima effect; Uncommon, Minor)

Why does he lose his powers without his mask?

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

Unarmed Attack 25 Physical

Please list it as DC 25/Tough

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Sorry if I didn't go into detail enough about this, but the ultimate dishonor in masked wrestling is to have one's mask removed, so I figured that would be a unique power loss for him. It's kind of based on the Dumbo effect in the Paragons book, his powers are always on, but the effect his mask has on his confidence is psychosomatic. His powers are largely mutant based, so he always had the genetic potential to become a superman, but his grief in losing the match caused his mutation to come later. I guess...you're right about the Diplomacy and Sense Motive, but his costume "makes" him a great leader and diplomat, although I didn't explain that very well at all. And the whole Alignment thing was simply so he could determine who was good or evil, not really as a lawful good or chaotic good.

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"Detect Alignment" may still be too broad. I've seen "Detect Divine" and "Detect Infernal" (in Book of Magic), but not "Detect Outsider", and D&D Paladins only Detect Evil.

(I'm also not sure how useful Acute Detect [Alignment, Good, Evil, whatever] would be, since that'd open even more debates.)

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Sorry, all I meant was for my character to have the ability to see who is "good", meaning not a psycho murderer, and evil, in the most white and black sense. I mean, if you've killed a bunch of people, he'll see you as evil, but if you're like, a firefighter that saved a kitten from a tree, you'd be inherently good.

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Detect Alignment 2 (Extended 2, Ranged) (Visual Sense)

After re-reading the section on Super-Senses, "Detect Alignment" would just detect whether or not something has an alignment, not what the alignment is.

And since we're not using an alignment system here, it's not going to be that helpful anyway. You can tell pretty easily who is Good and who is Evil; in the case of characters who can disguise themselves, you could get Vision Counters Illusion & Detect Hidden (Super-Senses 3), and/or lots of Sense Motive.

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Ok, looks good. Couple of quibbles.

Can you add in the powers costs, as in:

Enhanced Strength 10 [10pp]

Immunity 9 (life support) [9pp]

Etc, etc.

Also, alphabetise the whole feats section. We know he's a master luchador from his background, we don't need it listed as a separate sub-divider for his feats.

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So what _are_ the descriptors for his powers? (I'm reading over what you've said; mutant, is that right?) If you could put those on his sheet, that would be great. Also, a luchador should have a higher level of Intimidate. ;)

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Why do I need to put them on my sheet if I've already told you? And he tries to use Diplomacy before he scares people. :D

Edit: They are, in fact, Mutant.

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