Dracostern Posted May 25 Share Posted May 25 How much can the twins see? This is kind of important because I want Iris to grab one of the drones with Telekinesis and slam it into another one, and Daniel can do the same hopefully. Link to comment
Avenger Assembled Posted May 25 Share Posted May 25 Okay - especially with Neko's Elusive Target, none of that's going to hit her. https://orokos.com/roll/1011652 = 23 on the Reflex save, so w/her Evasion she's good. Link to comment
Poncho Posted May 25 Author Share Posted May 25 the twins can see all the drones and Esquire like the previous round Link to comment
Dracostern Posted May 25 Share Posted May 25 Alright, they're going to smash the drones then so the others can focus on Esquire. So that's Telekinesis on two drones then using them to smash one other drone each. Link to comment
Dracostern Posted May 25 Share Posted May 25 Both Cerebral and Cerebellum are taking 10 so that's 18, Then they are thrown into the other drones, what did I roll for that again? Link to comment
Dracostern Posted May 25 Share Posted May 25 Sorry for the spam haha Iris Telekinesis Grapple: 28 Daniel Telekinesis Grapple: 31 Link to comment
Poncho Posted May 25 Author Share Posted May 25 Grapple Roll Results 2#1d20+14: 2 # 20 [1d20=6] 15 [1d20=1] so two drones are Grappled, then thrown into two other drones. Since these are minions, I'll just take 10 on those attacks as well; since the idea is you have taken 10 on the first minions, grappled them, then thrown them as projectiles. While that's a lot of rolls, it makes since you'd need to do something like that to me, since this is basically making two attacks in a turn, plus since they're minions it's not that bad. So now the drones have to make DC 23 Toughness saves- your Telekinesis Power Rank's damage- Toughness Results 4#1d20+8: 4 # 12 [1d20=4] 20 [1d20=12] 28 [1d20=20] 19 [1d20=11] So that's 3 destroyed Drones, leaving 1 of the 4 okay and one that wasn't targeted. Go ahead and make an IC post @Dracosternand then it's @Avenger Assembled's turn Round 3 Neko: 28, 1HP Kazra: 26, Dazed, 2x Bruised Timeout: 21, 3HP Esquire: 21, 1x Bruise, Everyone has Total Concealment from him. Drones: 13, 2 of them remaining Hotshot: Unconscious Daniel: 4, Bruise Iris: 4 2HP Link to comment
Avenger Assembled Posted May 25 Share Posted May 25 Neko walks over to Hotshot and removes his armor. It might be hard to lose but he's helpless. She sits on his chest and uses her Distract (Bluff) feat - https://orokos.com/roll/1011750 = 21 is too low. (this is with the penalty for her fatigued) https://orokos.com/roll/1011752 okay, with the HP that's a 28, now we're in business. Link to comment
Thevshi Posted May 26 Share Posted May 26 Per chat, Lawrence gets a 28 on his history check! Link to comment
Dracostern Posted May 26 Share Posted May 26 Iris gets a 24! Though she is untrained so that's just 15. Link to comment
Poncho Posted May 26 Author Share Posted May 26 (edited) Man, now I need to figure out what a 28 and a 15 on History get. so I'll say at the least, 15 is enough to remember the Crimson Katana from History Class; Imperial Japan's most evil Super-Soldier in WW2 and beyond. Probably Lawrence is also aware of how there's been multiple Crimson Katanas and Katanarchists since, even to the present day. If AA wants to add anything since it's a roll about something relevant to his character that they would know, he should feel free to overwrite me here. We'll also drop out of combat time. Edited May 26 by Poncho Link to comment
Poncho Posted Wednesday at 12:14 AM Author Share Posted Wednesday at 12:14 AM (edited) to make sure it's clear for our mental psychics; he's not actually near as cool as he's acting. This is like clearly him putting on the stiff upper lip to try and avoid cowering. He's definitely beat; that's on me for not being super clear. Edited Wednesday at 12:14 AM by Poncho Link to comment
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