Poncho Posted February 17 Share Posted February 17 OOC for this thread Featuring; Cerebral and Cerebellum Star Squire Timeout Neko Link to comment
Poncho Posted March 6 Author Share Posted March 6 alright, everyone can take a chance to get a post of them doing some sort of survival thing; that way Neko can hunt her Pterodactyl, or someone can pet a Triceratops if they're very careful! Or just gather water, or help build a nice little treehouse camp! Link to comment
Dracostern Posted March 6 Share Posted March 6 Gotcha! Honestly with the Twin's telekinesis they would be good with shelter building, or we could split them up. Link to comment
Poncho Posted March 6 Author Share Posted March 6 whichever you think is more fun! You could even send them with each other PC if you want and do a little back and forth between each other if you all three wanna do that and Thev and AA are cool with it Link to comment
Poncho Posted March 18 Author Share Posted March 18 Once AA tells his ghost story and Thev can also get one more post in if they want, I'm going to move the thread to the next day, but I just can't help but want to hear one of Neko's ghost stories! Link to comment
Poncho Posted March 19 Author Share Posted March 19 Any character with a Technological power gets 1HP for free here as they get the 'Unreliable' complication while being in the mist. Every character can roll Notice checks to see what they can figure out. The Gas is not specifically poisonous to people, at least in small doses. Link to comment
Dracostern Posted March 20 Share Posted March 20 Iris: 14 Daniel: 15 Their notice roll Link to comment
Avenger Assembled Posted March 20 Share Posted March 20 https://orokos.com/roll/1005774 = 18 Link to comment
Poncho Posted March 20 Author Share Posted March 20 Excellent, thank you all. Open all DCs you hit. DC: 10 Spoiler You can notice while escaping there is absolutely no movement in the area covered in the mist; all the dinosaurs from the day before are all asleep in the mist, as if it's keeping them unconcious DC: 15 Spoiler You hear a gunshot from off in the jungle, but it's not directed towards you at this moment; someone else is fighting in this mist DC: 18 Spoiler You are being tracked. A small drone; a little too big to be hand-held, but not much bigger, is following you, a mono eye camera on a silent running engine. Link to comment
Poncho Posted March 30 Author Share Posted March 30 The Drone is a Minion so any character can take 10 on an attack against it to try and disable it Link to comment
Thevshi Posted April 2 Share Posted April 2 Okay, guess I will have Lawrence try to Time Stop the drone, that is a DC 18 Reflex save. Link to comment
Poncho Posted April 2 Author Share Posted April 2 Reflex: 1d20+4: 22 Uh, wow. It saves, I guess. Link to comment
Avenger Assembled Posted April 8 Share Posted April 8 are they within range of Neko's ESP, Poncho? Link to comment
Poncho Posted April 8 Author Share Posted April 8 1 mile right? Yeah they're within that distance. Link to comment
Poncho Posted April 17 Author Share Posted April 17 let's roll Initiative and also Stealth, trained or untrained. Link to comment
Thevshi Posted April 17 Share Posted April 17 Bad roll, Timeout gets a 21 for initiative. He gets a 16 for Stealth Link to comment
Dracostern Posted April 17 Share Posted April 17 Oh damn! Alright. Initiative: 4 (Iris) Stealth: 9 (Iris) Initiative: 4 (Daniel) Stealth: 19 (Daniel) Link to comment
Avenger Assembled Posted April 18 Share Posted April 18 https://orokos.com/roll/1008249 18 on Stealth You know what, normally an HP spent on initiative is a waste, but I'll do it anyway! https://orokos.com/roll/1008251 = 28 w the HP Link to comment
Poncho Posted April 19 Author Share Posted April 19 Alrighty! Kazra Initiative Results 1d20+7: 26 [1d20=19] Kazra Stealth Results 1d20+15: 34 [1d20=19] Esquire Initiative Results 1d20+9: 21 [1d20=12] Esquire Notice Results 1d20+14: 32 [1d20=18] Drones Initiative Results 1d20+5: 13 [1d20=8] Drones Notice Roll: Results 1d20+8: 12 [1d20=4] So Esquire spots everyone except Kazra, while Neko, Daniel, and Lawrence are all hidden from the Drones for now. Neko: 28, 1HP Kazra: 26, Staggered, 2x Bruised, 2x Injured Timeout: 21, 4HP Esquire: 21 Drones: 13, 6 of them Iris: 4 2HP Daniel: 4 @Avenger Assembled it is Neko's turn. You have a rough idea of where Esquire is since he isn't exactly hiding himself, and the Drones aren't hiding either. Link to comment
Avenger Assembled Posted April 23 Share Posted April 23 Is Esquire close enough for Neko to target with her Obscure? Link to comment
Avenger Assembled Posted April 27 Share Posted April 27 Okay, Neko uses Illusion - then surges (spending an HP to cancel fatigue) and then drops Selective Obscure on the entire area. Link to comment
Avenger Assembled Posted April 27 Share Posted April 27 She'll exempt Kazra from the Obscure too. Link to comment
Poncho Posted April 29 Author Share Posted April 29 Alrighty! So that's DC 18 Will to see through the Illusion, then a full obscure on all senses. Will Save Results 1d20+9: 24 [1d20=15] So the Illusion doesn't work, but the Obscure obviously does, so he still can't see any of you. That makes it Kazra's turn. Since she's staggered and knows that running in and doing something stupid would be bad for the group right now, she's holding her action. @Thevshi it's Timeout's turn Neko: 28, 1HP Kazra: 26, Staggered, 2x Bruised, 2x Injured Timeout: 21, 4HP Esquire: 21, Everyone has Total Concealment from him. Drones: 13, 6 of them Iris: 4 2HP Daniel: 4 Link to comment
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