Thevshi Posted May 6 Share Posted May 6 Okay, sorry for the delay, Timeout will use his healing to heal just Kazra, which will remove her Staggered condition. Will get the IC post up soon. Link to comment
Poncho Posted May 8 Author Share Posted May 8 Alright. With Timeout's healing power and Kazra's Constitution, she gets rid of the Stagger since the total is about 10, and the Bruises and Injuries heal automatically. Esquire is totally concealed, so he's going to attempt to hide himself. Stealth Results 1d20+10: 11 [1d20=1] That's an awful roll so that doesn't work at all! But it's the Drone's turn next! So since there's 6 of them, they're going to take 1 shot at each person- starting with Kazra, then Timeout, then Iris, then Daniel, and 2 at Neko! I'm rolling them all at once but I'll highlight which is which here; Attack Roll Results 6#1d20+6: 6 # 26 [1d20=20] 12 [1d20=6] 17 [1d20=11] 26 [1d20=20] 13 [1d20=7] 17 [1d20=11] So the listings are: Kazra is Crit at 26 Timeout is missed so I'm not even rolling his concealment Iris versus 17 Daniel is crit at 26 Neko has 13 and 17. These are against Defense. The damage is DC 20, so DC25 with the two Crits. Toughness Results 1d20+8: 17 [1d20=9] Kazra is Bruised and Dazed again. @Dracostern that will make it Iris and Daniel's turn :), then Neko's Round 1 Neko: 28, 1HP Kazra: 26, Dazed, 1x Bruised Timeout: 21, 4HP Esquire: 21, Everyone has Total Concealment from him. Drones: 13, 6 of them - Iris: 4 2HP Daniel: 4 Link to comment
Dracostern Posted May 10 Share Posted May 10 So wait...what do I need to roll exactly? I'm so confused- Link to comment
Poncho Posted May 10 Author Share Posted May 10 so, Iris is being attacked with a roll of 17. I believe her Defense is +8, so 18, so it misses her. Daniel got crit, so he has to roll a DC25 Toughness save. After that, it is both of their turns. Link to comment
Dracostern Posted May 10 Share Posted May 10 (edited) I actually have no idea what either of their defences are- Damn, I'm so stupid. As for the toughness save: 12 - 17 with Forcefield Edited May 10 by Dracostern Link to comment
Dracostern Posted May 10 Share Posted May 10 Can Iris see the Hunter? If so she's going to pick up a drone with Telekinesis and throw it at him. Link to comment
Poncho Posted May 10 Author Share Posted May 10 The hunter can be seen. remember it's technically Daniel's turn as well, so both can do their actions together and we'll sort it out together And a correction from Thev reminded me that Minions can't crit, so that's actually two bruises. Round 1 Neko: 28, 1HP Kazra: 26,1x Bruised Timeout: 21, 4HP Esquire: 21, Everyone has Total Concealment from him. Drones: 13, 6 of them - Iris: 4 2HP Daniel: 4, Bruise Link to comment
Dracostern Posted May 10 Share Posted May 10 Gotcha, then I was thinking that Iris picks up a drone with her Telekinesis and chucks it while Daniel reaches out with his and tries to hold him in place at the same time if that's possible? Link to comment
Poncho Posted May 11 Author Share Posted May 11 OK. So those are both Grapples to me. Iris' action is a full round Grapple attempt on a drone; you can take 10 on the attack roll, which would hit, then you roll the Grapple check using your Telekinesis; that's your 1d20+16, against the Robot's Grapple check. If you win, you can then toss it at the guy to damage them both. Daniel's action is a grapple attempt, which requires making an actual attack roll, since he's not a minion, then rolling the grapple check using his Telekinesis, which is I think the same 1d20+16, against his Grapple check. After that, you can damage, throw, or pin him. Link to comment
Dracostern Posted Wednesday at 11:47 PM Share Posted Wednesday at 11:47 PM Alright so. Iris will take the 10 and she gets a 34 grapple with her telekinesis As for Daniel to hit with his own telekinesis I rolled a 16 If that hits, then the grapple is 27 Should Daniel miss that's fine, Iris is going to throw the drone at him anyway when she can. Link to comment
Poncho Posted yesterday at 12:36 AM Author Share Posted yesterday at 12:36 AM Missed the response because I'm bad. Okay; so Esquire has Uncanny Dodge, BUT since this is the first round and this is basically you all surprising him suddenly, I'll let the sneak attack go through for this one but he'll be aware from now on. Grapple Roll Results 1d20+14: 30 [1d20=16] So Iris grapples and Throws it. In Comparison, on Daniel's roll; Grapple Roll Results 1d20+11: 31 [1d20=20] The guy gets a nat 20 and escapes. So Iris should now roll an Attack roll (Can't take 10 on it); if she hits, she's hit the guy with the drone. Otherwise she's just smashed the drone into the tree he's hiding behind Link to comment
Dracostern Posted yesterday at 12:50 AM Share Posted yesterday at 12:50 AM Iris throws the drone for: 28 Link to comment
Poncho Posted yesterday at 02:15 AM Author Share Posted yesterday at 02:15 AM Alright, that's a crit! So I'm treating this as a TK attack on both the Drone and Esquire; this means the DC is 15 + Power Rank + 5, which is 28. Toughness Results 1d20+8: 20 [1d20=12] The drone Explodes! Toughness Results 1d20+5: 24 [1d20=19] Esquire rolls very well however, he only takes a bruise! Round 1 Neko: 28, 1HP Kazra: 26,1x Bruised Timeout: 21, 4HP Esquire: 21, 1x Bruise, Everyone has Total Concealment from him. Drones: 13, 5 of them Daniel: 4, Bruise Iris: 4 2HP once Draco does their IC post, an ally will be joining on Esquire's side and then it will be Neko's turn. Link to comment
Poncho Posted 17 hours ago Author Share Posted 17 hours ago (edited) alright, new enemy has joined the fray; Hotshot. Initiative Results 1d20+3: 10 [1d20=7] I'm not clear if Neko gets a HP for him being able to see through her Illusion due to the battlesuit. If it needs to be so, she can have the HP. @Avenger Assembled's turn! Round 2 Neko: 28, 1HP Kazra: 26,1x Bruised Timeout: 21, 4HP Esquire: 21, 1x Bruise, Everyone has Total Concealment from him. Drones: 13, 5 of them Hotshot: 10 Daniel: 4, Bruise Iris: 4 2HP Edited 17 hours ago by Poncho Link to comment
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