Jump to content

Star-Crossed? (OOC)


Recommended Posts

  • Replies 86
  • Created
  • Last Reply

Top Posters In This Topic

Okay, reposting this so its handy on this page
 

ROUND TWO

 

26 Justicar Wryy (unharmed)

22 Fleur de Joie 3 HP (unharmed)

22 La Puma Negra 3 HP (unharmed)

21 Justicar Har’al (bruised, dazed)

20 Paradigm 4 HP (bruised, -1drain on atributes (on rnd 1))

19 Star-Khan (unharmed)

18 Boran Lieutenants (x2, one facing Predator bruised)

13 Predator 4 HP (bruised)

10 Sovereign (bruised) 

10 Tough Aliens (x4)

10 Troopers (two groups: 20 to the left and 22 to the right)

9 Hounds (x3, telepath on left bruised)

8 Golden Star 2 HP (unharmed)

6 Hunters (x2)

 

@MoonSimply La Puma is up!

Link to comment

Okay, the Justicar that is up next has to clear his daze.

 

Paradigm will make a full power attack (-5/+5) on one of the tough alien minions on her, taking 10 to hit and knocking it out (as it cannot make the DC31 toughness save).

 

Star Khan will fly up to try to take the crystal from Sovereign, but misses with a 20.

 

The Boran Lt that was charging Predator will close and make a melee attack, hitting with a 26 so DC 25 toughness save for Predator @Spacefurry

 

The other will attack Golden Star, hitting with a 18, so he also needs to make a DC 25 toughness save @Poncho

 

And then, depending on the roll, it is Predator's tun @Spacefurry

Link to comment

He rolls almost as badly as possible, getting a 12, so he is staggered and dazed now (in addition to the earlier bruise) and sent flying back 25 feet and to the ground.

 

Forgot to make a toughness save for the knockback (as small as it was), DC 20 save, he gets a 15 so picks up a second bruise as well!

Link to comment

Okay, Sovereign will attack Star Khan, missing with a 20

 

One of the minion Borans will close with Predator (who moved up to a Hunter) and try to attack her, missing with a 19.

 

The Boran attacking Paradigm will try to hit her, also missing with a 20.

 

The other Boran (tough alien) will move towards La Puma, not making it all the way this turn.

 

Troopers:

 

Troopers on Predator's side are not too keen on trying to shoot at her in melee given how hard it would be to hit. But five will shot at Fleur: two hit, but Fleur cannot fail the DC 20 toughness save, so she is fine.

 

Five will shoot at La Puma, Four of them hitting! Golden Star will interpose for one, so @Poncho DC 20 toughness save. @MoonSimply La Puma has another 3 DC 20 toughness saves.

 

Five will take the chance try to shoot Paradigm, but all miss (two came very close).

 

With Golden Star moving out of melee, four shoot at him, but all miss.

 

@MoonSimply Before I move on with the next group of bad guys, do you want to have La Puma spend a HP to double her dodge bonus for the turn, which means she will only get hit once (the natural 20) instead of three times? 

 

 

Link to comment

Okay, with Moon confirming in Discord that La Puma is using a HP to double her dodge bonus for the turn, will finish out the last group.

 

The Hound telekinetic will try to grab La Puma with Move Object, but misses.

 

The Hound telepath on that side will hit Fleur with a mental blast. @Electra DC 20 Will save.


The Hound telepath that Predator dazed first round will hit Star Khan with a mental blast. He easily passes the will save with a 30.

Link to comment

Wooo!

 

Michael is going to spend a full round action to activate Inspire 3, targeting up to 5 people; Fleur, Predator, Paradigm, Star Khan, and Puma makes 5, that I count! so +3 to Attacks, Saves, and Checks for next round!

 

I can wait to see what Moon rolls before posting iC though.

Link to comment

To finish out the round:

 

The Hunter on the right will close with Fleur and attack her with its plasma blade, hitting with a 23, which is a DC 25 toughness save for Fleur @Electra

 

The Hunter Predator moved to also attacks her with its plasma blade, also getting a 23 to hit, DC 25 toughness save @Spacefurry

 

Don't forget the +3 to Saves from Golden Star's Inspire for these saves.

 

 

 

Link to comment

This brings up

 

ROUND THREE

 

26 Justicar Wryy (unharmed)

22 Fleur de Joie 3 HP (unharmed)

22 La Puma Negra 2 HP (bruised)

21 Justicar Har’al (bruised, prone)

20 Paradigm 4 HP (bruised)

19 Star-Khan (unharmed)

18 Boran Lieutenants (x2, one facing Predator bruised 2, staggered, dazed, prone)

13 Predator 3 HP (bruised 2)

10 Sovereign (bruised) 

10 Tough Aliens (x3, one on Paradigm, one on Predator, one moving toward La Puma)

10 Troopers (two groups: 20 to the left and 20 to the right)

9 Hounds (1 telekinetic on right, one telepath on right, one telepath on left bruised)

8 Golden Star 0 HP (bruised 2)

6 Hunters (x2)

 

All the PCs (and Star Khan), save Golden Star, have +3 to attacks, saves and any checks until the end of the round.

 

Justicar Wryy is going to attack Paradigm: missing horribly with a 13

 

Then it is @Electra Fleur's action (pending her Will (DC20) and toughness (DC25) saves set out above)

Link to comment

Okay, had a side chat with E, who is really busy (and heading off on their vacation), so we are going to say the mental blast bruised and dazed Fleur, who will spend this round clearing that daze.


So @MoonSimply La Puma is up (don't forget the +3 from Michael's Inspire!)

Link to comment

Justicar Har’al will climb up to his feet, he will then move over to melee with Paradigm as well.

 

Paradigm will power attack (-3/+3) and try to hit Justicar Wryy: hitting with a 25.

 

DC 29 toughness save: 22, so bruised and dazed (and knocked back five feet).

 

Star Khan will again try to grab the crystal: just hitting with a 25.

 

He gets a 31 on the strength check

Sovereign gets a 22.

Star Khan will then surge and crush the crystal.

 

The Boran Lt will stay after Golden Star, missing with a 16.

The other will clear its daze.

 

@Spacefurry Predator is up! (Don't for get the +3 for Golden Star's Inspire!)

Link to comment

Can Predator jump up on to the mecha to melee attack it?

If not, she'll just attack from the ground.

 

For the attack I want to spend a HP to gain Power Attack

Using Power Attack to -5 to attack/+5 to damage

Melee attack: 12

I am convinced it only rolls this poorly for me. ><

HP to reroll: 14+10= 24

If that manages to hit the Toughness is DC30

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...