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Arrow IV (8/10) - Cubismo

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Arrow IV
Power Level: 8/10 (150/161PP)
Unspent Power Points: 11

Trade-Offs+3 Attack / -3 Damage, +4 Defense / -4 Toughness


In Brief: Type A go-getter and semi-reformed mean girl becomes the newest Arrow.

Catchphrase"Easy target."

ThemeGo Getter | Royal Deluxe


Alternate Identity: Olivia "Liv" Elizabeth Lord (Secret)
Birthplace: Freedom City, New Jersey 

Residence: Claremont Academy (School Year), Lord Manor in North Bay (Holidays/Summer)
Base of Operations: Claremont Academy
Occupation: Student
Affiliations: Claremont Academy, Lord Enterprises, Fletcher Beaumont (Bowman IV)
Family: Randall Lord (Father), Cordelia Lord née Leveck (Mother), Garrett Lord (Older Brother), Bryce Lord (Older Brother), Susan Lord (Younger Sister), Warren Lord (Younger Brother), numerous half-siblings from her father's previous marriages along with various other extended family members


16 (DoB: 2004, April 23)
Gender: Female
Ethnicity: Anglo-American
Weight125 lbs.
Eyes: Green
Hair: Honey Blonde


Physical Appearance:

Olivia is a teenage girl who manages to cut an imposing presence despite her youth. Blessed with her mother’s “well-bred” looks as opposed to her father’s, Olivia has intelligent hazel-green eyes, high cheekbones, slim shoulders, and honey blonde hair. Though she changes her hairstyle regularly, she’s currently cropped her hair into a layered pixie cut. While not especially tall, she is rather willowy, making it all the easier for her to look down on people. Years of gymnastics and other competitive sports have made her athletic and nimble, honing her body into a slender wiry figure. When it comes to her moods, she is often seen wearing a bored expression on her face, as if she’s seen it all and is very unimpressed by whatever or whomever is currently trying to get her attention.


Olivia shifts her speech depending on who she is talking to, going from modern day teen vernacular to clipped and verbose East Coast elite on the given social situation. Which is more true to herself is up to debate, but even in the former persona she is never insipid and enjoys peppering her speech with ten-dollar words that are either archaic or largely exclusive to the rich circles of the old money elite. This is especially true when in her Arrow alter-ego, wherein she greatly enjoys taunting criminals with her advanced verbiage. 


While the newest in designer clothes and fashion are always readily available in her considerable wardrobe, Olivia tends not to go with whatever is currently in vague, relying instead on her own favored aesthetics and tastes. Said tastes are decidedly of the high-class preppy look, her attendance in various elite prep schools in the American Northeast having been a major influence. Plaid blazers and skirt combos, along with argyle sweaters and chiffon button-ups with either bow broaches or pearl necklaces as accessories are some of her favorite ensembles.


Olivia’s Arrow costume is a sleek black form-fitting unitard streaked with pink stripes. A pair of durable pink kneepads, long nylon gloves, black leather combat boots, and a gadget-filled utility belt complete the costume. It only has a passing resemblance to current Bowman’s own costume or the various Arrows that came before her but does possess an arrowhead insignia on its chest to denote her connection to the storied Bowman legacy. Designed to allow for a greater range of bodily movement over physical protection, the suit is made out of an experimental synthetic fiber over traditional spandex, the former material being even more flexible, and far more durable, than the latter. When it comes to protecting her civilian identity, her costume comes with a classic black domino mask and a black wig to match.



The prestigious and well-to-do Lord family has had a presence in Freedom City since its earliest days as a British colony. That’s what they claim anyway, and lo to anyone who argues against that historical “fact” to one of Freedom City’s self-proclaimed founding families. Regardless of the truth of their claims, the Lords have maintained her influence on the city through the centuries by virtue of their ownership of some of its most profitable estate properties along with a litany of other lucrative ventures. That stranglehold on the fortunes of Freedom City changed extraordinarily little by the time Olivia’s father, Robert Lord, inherited his own father’s billion-dollar fortune when he took over the family business.


Like his father before him, Robert was taught the Lord family virtues of hard work, discipline, and ruthless ambition, virtues that, for better or worse, he rigorously installed in his own children as well. Though born and raised in the lap of leisure in Freedom City’s affluent North Bay neighborhood, to say that Olivia strongly took up and internalized these demanding values would be an understatement. The literal middle child in her family, Olivia strove to stand out amongst her siblings, if only to garner her parents hard earned attention if not their love.


Even at an exceedingly young age, she willed herself to be the best at whenever new activity she believed would catch her parents’ eye attention. From competitive gymnastics to archery to taekwondo to even linguistics, Olivia excelled, winning various national competitions in those fields and others, and doing so with the same determination that her family’s legacy and expectations demanded of her. It was an endeavor made all the easier by her natural aptitude to almost anything she put her mind to. The fact her parents could afford some of the best trainers and instructors in the country certainly helped in that regard as well. For the Lords family having the best at their disposal and being the best was simply a given.


Unfortunately, along her with such success, came an arrogance that only grew as Olivia got older and earned more awards and accolades. While the runners-up at her competitions probably suffered it the most it was those who she went to school who most often had to deal with her less than stellar personality. Using a mix of her own talents, reputation, and force of personality, Olivia reigned supreme in the social jungle that was Freedom City’s finest prep schools, becoming something of a local legend (and terror) in those student bodies. Those who didn’t meet her standards were promptly labeled as beneath her and worry of ridicule. After all, her father never let her forget any one of her mistakes or failures. Why should any of her peers get any slack? That was Olivia’s life for most of the first half of her teens, one she stubbornly kept to even as she grew increasingly unsatisfied and bored with it.


Things would only change when Olivia’s father suddenly disappeared from their mansion home in North Bay without a trace. Olivia knew that her father’s “extended business trips” often had very little to do with anything professional, but when he still remained gone after a week it became obvious that something had gone amiss. Olivia’s mother opted to resort to hiring discreet private investigators that could look into the disappearance without the possible scandal and fallout that could come from alerting the police.


However, their investigation quickly amounted to little despite the considerable amount of money dropped for it. Exasperated with their lack of progress, and feeling increasingly afraid for her father’s life, Olivia started her own investigation looking into where he could possibly be. Having taken note of her father’s strange absences and behavior even before his disappearance, she was able to roughly discern a few places where he could possibly be in Freedom City. Of course, either her mother or her hired detectives were sold on the investigative skills of a teenager and only paid condescending lip service to her theories while still chasing their own slip leads. Fed up, Olivia took to the search personally, secretly scooping out her list of locations and writing them off one by one until she finally found herself outside a little-known club in Lantern Hill.


A sojourn to snag some pictures of the club almost immediately devolved into something more dangerous as she spotted one its bouncers with a diamond ring that strikingly resembled the one her father always wore. Curiosity and pride got the best of her then and she took the less than pragmatic choice of sneaking into the club and verifying her suspicions before alerting her mother. Stupid as it was, she actually managed to infiltrate the place without notice and found a series of occupied cells underneath, one which had her very drugged and very out-of-it father within. There reunion was cut short though by the appearance of several goons suddenly arriving to take stock of their captured clientele.


Despite not having brought any weapons, Olivia was able to hold her own against the criminals that tried to bind her for a considerable amount of time. Chances were that good fortune won’t have lasted for that long, but as luck would have it wouldn’t need to. Just as she was about to done in by the crooks, the Bowman himself raided the cells with bow and arrow in hand! In record time, the archer had the bouncers put down but not before Olivia was able to help drop one that nearly got the drop on him.


After the club’s victims were successfully released from their cells and the police alerted, Bowman explained that he had been investigating a rash of disappearances amongst Freedom City’s monied elite for months, having finally been able to connect the dots to the club when he realized that the infamous Usher clan was behind them. While he still couldn’t tell her what they had in mind for her father and the others, he did at least tell Olivia that he was impressed by her determination. He was even more impressed though when she correctly guessed at his true identity. Olivia recognized the person behind the mask as Fletcher Beaumont, a man she knew since childhood, having seen him a great many times at the various high-class functions and parties held by her father.


What happened next was a series of intense negotiations and arguments that eventually ended in Olivia narrowly convincing an apprehensive Fletcher to take her own as his first sidekick. While the two didn’t exactly have the easiest partnership despite their similar status, Olivia did prove to be an implacable student, picking up the practical points of being the new Arrow with stunning speed even as they trained in secret. Even still, Fletcher saw in her something that reminded him of his own overly self-assured youth. Seeing that his own stay in Claremont Academy helped him mature to be more level-headed, he maneuvered to get his apprentice enrolled in the superhero academy despite her lack of powers. Olivia’s own thoughts on the matters were mixed, but she’s never been one to sleep on an opportunity enhance her skills and make some useful connections, especially when those connections could potentially help her find out more about the House of Usher.


Personality & Motivation:
Olivia was born to money and privilege and it shows. She can be haughty in a way that is both parts unpleasant and awe-inspiring in its self-confidence. She often comes across as cold and aloof and knows it, leaning into her persona as a dominating Ice Queen who can eviscerate someone with a snide remark. Of course, like all lot of teenagers, much of this need for control is rooted in a seemingly paradoxical inferiority-superiority complex, one formed as a result of her parents’ high expectations. Accordingly, she’s believed for most of her life that there were only two types of people in the world: The haves and have-nots, with her family conveniently being in the former category by virtue of their infamous work ethic and ruthless ambition. Olivia’s desire to stay firmly out of the latter category, along with her other hang-ups, is one of the main reasons for why she is such an obsessive perfectionist and competitor.  


While her obsessive need to win runs deeper than even she’d care to admit, she does have something approximating a softer side. While not exactly big on admitting when she’s wrong, she is willing to admit her flawed preconceptions and is always willing to give credit and respect to those who earn it by virtue of their actual merit. She’ll still try to one day surpass them, of course, but she’ll never deny their talents. This is especially true when it comes to artistic photography, a hobby and possible future career that she’ll unapologetically geek out over.


Much of Olivia’s motivation for becoming Arrow is tied up in less than admirable desires. The first being her vendetta against the villains who wronged her family, and the other her near pathological need to succeed at whatever she puts her mind to.  While training under Bowman has mellowed her out somewhat, installing in her a sense of greater responsibility and even mild humility, whether it will actually be the catalyst for greater change is still very much up in the air.


Powers & Tactics:
Olivia has no powers to speak of (beyond being incredibly wealthy) and relies on years of acrobatics training and her tutelage under Bowman to be a match for the villains she faces as Arrow. As her codename would suggest, Olivia is an archer whose signature weapon is equipped with an assortment of trick arrows that run the gambit of military-grade armaments. Beyond her bow, Olivia also makes use of a utility belt, which is filled with useful gadgets, like night-vision shades and grappling devices.


Given her weapon of choice, Olivia prefers to fight opponents at a long or mid distance. When that optimal situation isn’t readily possible, she’ll either use her natural speed and agility to transition into a better position or jump into the fray herself and rely on her acumen in martial arts to put someone down as quickly as possible. Given  how relatively fragile she is though, she tends to avoid getting herself caught in melee or in a location that would impede her ability to get out of a tight spot quick.


Power Descriptions:

Olivia’s standard arrows are carbon steel tipped broadheads with shafts made out of a hybrid mix of aluminum and carbon fiber. The combination makes it so that her arrows are both lightweight and precise while in flight, making them all the more effective at reaching their target. All her standard arrows tips are fitted to be easily equip-able with an array of diverse add-ons. On account of Olivia being entirely human, all her abilities are either the result of training or a product of her technological devices.


Legacy Hero (Responsibility): Olivia is the newest bearer of the Arrow name and one half of Freedom City’s most respected duo of archer heroes. This also means she has to shoulder the immense expectations and responsibilities that come with such a legacy. GM Suggestion: Give Olivia a Hero Point if she’s put into a tense situation where she has to live up to the Arrow legacy or is specifically targeted by the Bowman’s enemies due to her association with the proud line of superheroes.


Blueblood (Reputation): The Lord family name is both parts respected and maligned when it comes to its colored reputation in Freedom City. Many people consider them to be modern day robber barons and upper-class snobs underserving of their considerable wealth and privilege. GM Suggestion: You can give Olivia a Hero Point if her family’s infamy and/or celebrity status somehow impairs her ability to be a superhero or gets her caught up in some kind of old money feud.


Mean Girl (Temper): Despite having something of an epiphany, Olivia is still a smart-ass teen who can be rather arrogant and condescending when it comes to addressing those she considers beneath her. Most of the times this antipathy is directed to those who “deserve it,” but other times it's most certainly not. GM Suggestion: Consider giving Olivia a Hero Point when her elitist attitudes get her into trouble that otherwise that could been avoided with a more empathetic and humble attitude.


To All the Boys Girls I've Loved Before (Prejudice): Olivia is open a lesbian who has no issues admitting that fact to her yourself and others. Consequences and assholes be damned. GM Suggestion: Consider giving Olivia a Hero Point if her sexuality results in her being accosted, harassed, or otherwise inconvenienced by bigots who are aware of it.


Aren’t You… (Secret): Like most heroes Olivia has a civilian identity that she wants to protect. While her costume and altered mannerisms while on patrol help in this regard, it still doesn’t change the fact that her face is recognizable to those familiar with the Freedom City’s old money elite. GM Suggestion: Consider giving Olivia a Hero Point if members of the paparazzi, reporters, or other Freedom City socialites are able to correctly guess at Olivia’s identity.


Out of Arrows! (Detriment): Like all the Bowman and Arrows before her, Olivia’s weapon of choice is both her greatest strength and most obvious liability. While her quiver is chock-full of trick arrows, the fact remains that she can only bring a finite supply of them whenever she goes out on patrol, never mind the possibility of having her bow or quiver out of reach in a fight. GM Suggestion: If the GM is a kind sort, they may consider giving Olivia a Hero Point in the event she loses access to her bow or runs out of trick arrows.



Strength: 14 (+2)

Dexterity: 20 (+5)

Constitution: 14 (+2)

Intelligence: 20 (+5)

Wisdom: 16 (+3)

Charisma: 20 (+5)



Initiative: +5

Attack: +6 Melee (+6 Base), +11 Ranged (+6 Base, +5 Attack Focus)

Grapple: +8 (+6 Melee Attack, +2 Strength)

Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Knockback: -2/-1 (Flat-Footed)



Toughness: +4 (+2 Con, +2 Defensive Roll)

Fortitude: +4 (+2 Con, +2PP)

Reflex: +9 (+5 Dex, +4PP)

Will: +5 (+3 Wis, +2PP)


SKILLS: 19R = 76PP

Acrobatics 10 (+15)

Bluff 6 (+11, +15 Attractive)

Craft (Artistic) 5 (+10)

Diplomacy 6 (+11, +15 Attractive)

Drive 5 (+10)

Gather Information 5 (+10)

Investigate 5 (+10)

Knowledge (Business) 2 (+7)

Knowledge (Pop Culture) 2 (+7)

Knowledge (Streetwise) 2 (+7)

Language 4 (English [Native], French, Italian, Mandarin, Spanish)

Notice 7 (+10)

Search 5 (+10)

Sense Motive 7 (+10)

Stealth 5 (+10)



Acrobatic Bluff

Attack Focus (Ranged) 5


Benefit (Status) 

Benefit (Wealth) 2

Challenge (Fast Task: Taunt)

Defensive Roll

Dodge Focus 6

Eidetic Memory

Equipment 3

Evasion 2

Quick Draw


Luck 2

Power Attack

Precise Shot 2

Skill Mastery (Acrobatics, Bluff, Sense Motive, Stealth)


Ultimate Aim

Uncanny Dodge (Auditory)



Equipment: 15EP


The Bolt (Motorcycle/Vehicle) [15EP]

Strength: 20 [2PP]

Speed: 4 (100 MPH / 1,000 Ft. Per Move Action; Feats: Subtle) [5EP]

Toughness: +8 [3EP]

Defense: 10 [0PP]

Size: Medium [0EP]

Features: Alarm 2 (DC 25), Navigation System (+5 Navigation), Remote Control, Tire Inflators [5EP]




Device 4 ("Compound Bow and Trick Arrows") (20PP Container; Flaw: Easy-to-Lose) [12PP] (Technology, Weapon)


Trick Arrows (15PP Array; Feats: Alternate Power 5) [20PP] (Technology, Weapon)


Base Power: [15PP] “Standard Arrows"

Blast 5 (Feats: Improved Critical 2 [18-20], Improved Range 2, Variable Descriptor [Bludgeoning, Piercing, Slashing]) (Bludgeoning, Piercing, Slashing)


Alternative Power: [15PP] “Rapid-Fire Arrows" 

Blast 5 (Extras: Area [Targeted, Cone: 25 Ft. Radius], Selective Attack; Flaws: Action [Full Action]) (Piercing)


Alternative Power: [15PP] “Flashbang Arrows"

Dazzle 5 (Affects: Visual; Feats: Improved Critical 2 [18-20], Improved Range 2, Incurable) (Light)


Alternative Power: [15PP] "Sticky Arrows"

Snare 5 (Feats: Improved Critical 2 [18-20], Improved Range 2, Reversible) (Adhesive)


Alternative Power: [15PP] “Taser Arrows"

Stun 5 (Extra: Range [Ranged]; Flaws: Unreliable [5 Uses A Day]) (Electricity)


Alternative Power: [15PP] “Bow Strike"

Strike 6 (Feats: Accurate, Extended Reach [5 Ft.], Improved Critical 2 [18-20], Improved Throw, Improved Trip, Mighty, Takedown Attack 2) (Bludgeoning)


Gadgets 1 “Utility Belt” (5PP Variable Pool, Any Power, Multiple Powers At Once, Extras: Action [Move]; Flaw: Easy-To-Lose) (Invention, Technology) [7PP]

 Example Powers:


Pocket Rebreather [4PP]
Immunity 4 (Gas Descriptor, Suffocation) 


Chameleon Cloak  [4PP]

Concealment 4 (All Visual Senses; Flaw: Blending)

Grapple Gun  [1 + 4 = 5PP]

Speed 1 (10 MPH / 100 Ft. Per Move Action)
Super-Movement 2 (Slow Fall, Swinging)


Tech Kit  [1 + 4 = 5PP]

Enhanced Feats 1 (Improvised Tools)
Enhanced Skills 4 (Computer 4, Craft (Electrical) 4, Craft (Mechanical) 4, Disable Device 4)

Fashionable Night Shades [5PP]
Super-Senses 3 (Sense Type: Visual; Counters Obscure [Darkness], Infravision, Tracking 2 [Full Speed]) 




DC Block   





Unarmed (+6)


DC 17 Toughness

Damage (Bludgeoning)

Blast 5 (+11)

250 Ft.

DC 20 Toughness

Damage (Bludgeoning, Piercing, Slashing)

Blast 5 (+11)

Cone Area: 30 Ft.

DC 20 Toughness

Damage (Piercing)

Dazzle 5 (+11)

250 Ft.

DC 15 Fortitude

Blinded (Light)

Snare 5 (+11)

250 Ft.

DC 15 Reflex

Entangled/Helpless (Adhesive)

Stun 5 (+11)

50 Ft.

DC 15 Fortitude

Dazed/Stunned/Unconscious (Electricity)

Strike 6 (+8)

5 Ft.

DC 23 Toughness

Damage (Bludgeoning)




Abilities (44) + Combat (24) + Saving Throws (8) + Skills (19) + Feats (36) + Powers (19) - Drawbacks (0) = 150/161 Power Points


Edited by Fox
+1pp for April 2021
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