Zeitgeist Blue Posted May 9, 2020 Share Posted May 9, 2020 (edited) OOC for this. @Spacefurry, please tell me how you'd like to prepare and roll me the relevant dice if you're using Ritualist. Then can you give me an IC that includes Blackstaff preparing, if ever he does want to. Of course, he can ignore the letter or investigate the murder himself. Edited May 9, 2020 by Zeitgeist Blue Link to comment
Spacefurry Posted May 12, 2020 Share Posted May 12, 2020 (edited) Sorry for the delay. You probably saw me in the Discord trying to get help with this. Dok suggested the crunch and it seemed the best for what I was trying for. His thought is that the best way to help get the 'researcher' out of harm's way is to hide him and slip him out of the city. That said, first he'll try to make a temporary magical item using Artificer. It won't make him invisible, but should hopefully keep magical folks from magically finding him. A simple looking bracelet, it seems to be made of various threads (including hemp, cotton, hair, and several metallic threads) woven together, 10 semi-clear quartz beads are spaced evenly through the weaving. Extra threading on the ends are used to tie it closed and activate the effect. Concealment 10 (all senses; Flaws: Limited [only vs magical ESP effects], Passive) [5PP] Design check = Knowledge (Arcane Lore) vs DC 15 5 hours design time. Construction check = Craft (Artistic) vs DC 15 20 hours construction time. The second thing I was thinking about was a Connected check, to try to secured passage for Advay out of the city. He'll also try to find a safe house for him in Freedom City, being the other side of the country Blackstaff would suggest it. That should be a Diplomacy check, right? With you setting the DC. Finally, he'll try to make another Connected check, to attempt to find out more information about the apparent death of the naga, Yatin, and Advay, himself. If you want to nix anything, or have any questions, just let me know. I can make the rolls once you're ready. Edited May 12, 2020 by Spacefurry Link to comment
Zeitgeist Blue Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) No worries! I've been busy with things myself so the wait wasn't so bad. If anything, I should have chimed in about the creation of the magical item. But it looks good. Staged DC 25 for both Connected checks. There'll be varying levels of successes, failures, and complications here depending on the roll. It will take a day to setup each check, amounting to two days. Edited May 12, 2020 by Zeitgeist Blue Link to comment
Spacefurry Posted May 12, 2020 Share Posted May 12, 2020 Son-of-a... I just realized I don't have Diplomacy. I know I had picked it originally because I took Connected, but somewhere in the process of tweaks and corrections it removed it without thinking about. Well, I know where my first 2 points are going. Least I can still make the bracelet. Arcane Lore 16 Craft 23 I had almost asked to take 10 on both, but decided to try my luck. Would Knowledge, Streetwise and/or Gather Info give me a chance to know who I can go to if I wanted to get someone out of the city? Or maybe a friend of a friend of a friend kind of lead? Link to comment
Zeitgeist Blue Posted May 12, 2020 Author Share Posted May 12, 2020 And you have a magic bracelet that hides you from magic. I'll say that will keep for the whole thread unless it gets broken or lost or something. And knowing people who'd be able to smuggle someone out of the city would be under the purview of Streetwise, yeah. DC 20 to find someone who you'd think would be willing with this kind of heat on the goods to be smuggled. Convincing them is a whole other matter. Alternitavely, you can spend one HP to auto-succeed at a Connected Diplomacy roll. Or you can eat a failed roll, which won't necessarily mean you fail at what your goal for the Connected feat (unless it's a horrible roll like less than five). It would mean there'd be a cost to your success. Link to comment
Spacefurry Posted May 12, 2020 Share Posted May 12, 2020 Okay. Bracelet is for the client since they’re the one being looked for. For smuggling and safe house, Streetwise 18 Not quite, that’ll cost me later. And what the heck, I’ll burn a HP for the murder leads. Sound good to you? Link to comment
Zeitgeist Blue Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) Yeah, they all sound good! Give me an IC about Blackstaff preparing and asking questions. He assumes he's successful in all of them. Edited May 12, 2020 by Zeitgeist Blue Link to comment
Zeitgeist Blue Posted May 19, 2020 Author Share Posted May 19, 2020 Sense Motive: 1d20+5 = 25 Link to comment
Zeitgeist Blue Posted May 19, 2020 Author Share Posted May 19, 2020 Sense Motive: 1d20+5 = 25 Link to comment
Zeitgeist Blue Posted May 19, 2020 Author Share Posted May 19, 2020 Christopher judges the drop to be 50 feet. Mechanically, that's a DC 20 toughness save. Link to comment
Zeitgeist Blue Posted May 19, 2020 Author Share Posted May 19, 2020 Are you rerolling? If so please roll. Link to comment
Spacefurry Posted May 31, 2020 Share Posted May 31, 2020 Power check for Move Object 19 trying to grab the morlock The plan is to grab him and slam him into the other one, maybe pin them both long enough to pass them. Link to comment
Zeitgeist Blue Posted May 31, 2020 Author Share Posted May 31, 2020 Morlock 1 Grapple Opposed Check: 1d20+2 = 18 I can't find the rules for throwing as an attack, but I know there are, so let's just do some GM fiat here. Morlock 2: Defense +3 Morlock 1: Toughness Save vs DC 23: 1d20+2 = 3 Morlock 2: Toughness Save vs DC 23: 1d20+2 = 19 They're both out. Initiative of Morlocks in the open: 6#1d20 = 8, 14, 9, 20, 6, 7 Please roll your attack or Take 10 against Morlock 2. Roll Initiative. Link to comment
Spacefurry Posted June 2, 2020 Share Posted June 2, 2020 (edited) Initiative 6 >< Power check for Blast 16 I just rolled a power check targeting the 'leader', but with them surrounding him, in the confusion it could target any of them. Edited June 2, 2020 by Spacefurry Link to comment
Zeitgeist Blue Posted June 2, 2020 Author Share Posted June 2, 2020 Morlock, Spear Toughness Save: 1d20+2 = 12 1 down, 5 more left. The others will surround you as much as they can in the narrow terrain. 4 Morlocks Standard Actions: Combined Attack Melee Attack Rolls: 4#1d20+3 = 8, 5, 9, 14 And none of those hit Blackstaff's Defense. Link to comment
Zeitgeist Blue Posted June 3, 2020 Author Share Posted June 3, 2020 Can you roll a Ranged attack for the power? Mind, usually the power rank adds to the Saving Throw the target needs to beat. Before that if it isn't a Perception attack then you need to roll an attack to attempt to hit first. Move Object is ranged and I don't think Blackstaff's sheet changes that. Besides the power, which is a Standard Action, you also have a Move Action and a Free Action every round to use. Link to comment
Spacefurry Posted June 3, 2020 Share Posted June 3, 2020 (edited) Okay, so I think the ranged attack for the MO is only the +4 base if I'm reading right. So, Ranged attack is only a 10 And judging from the description he doesn't really have any where to move other then to try to dodge. (Which hopefully I can do that better then Gohan. ) Free action will hopefully be sustaining the MO if I can hit with it. Edited June 3, 2020 by Spacefurry Link to comment
Zeitgeist Blue Posted June 3, 2020 Author Share Posted June 3, 2020 Yeah. That's about right. Morlock Defense: 12 The Move Object misses. Morlocks 1-3: Aid Morlock 4: Attack Aid: 1d20+2 = 15, 7, 8 Melee attack: 1d20+2+2 = 11. Miss. Since nothing has happened, let's continue with the OOC. Blackstaff's turn. Link to comment
Spacefurry Posted June 3, 2020 Share Posted June 3, 2020 Second verse, same as the first. Ranged attack 21 Move Object 18 Link to comment
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