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Dragoneer (PL 10/12) - Eternal Phoenix

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Dragoneer
Power Level: 10 (180/182PP)
Unspent Power Points: 2
Trade-Offs: -+2 Attack /-2 Damage

 

In Brief: World famous pro wrestler & rock star’s nickname is surprisingly literal

Catchphrase: “Just try and stop me”

Themes: Opposite of Adults, by Chiddy Bang; Farther Than The Sun, by Alter Bridge; The Fire, by Rev Theory; Dragonfly, by Shaman’s Harvest; Fury Of The Storm, by Shadows Fall

Themes Playlist (a couple extras in there he doesn't use anymore, but eh)

 

Alternate Identity: D, Ultimate Dragon Knight, UDK, World’s Finest Wrestler, Pretty Much Amazing
Birthplace: Boise, Idaho

Residence: Vibora Bay, Florida
Base of Operations: Vibora Bay, Florida
Occupations: Professional wrestler, rock musician, actor (occasionally), the various things celebrities get into
Affiliations: The Avenging Dragons (rock band), The Young Guns (pro wrestling faction)
Family: The Maguire family (original black sheep of); Luis Guiterrez (brother from another mother, deceased 2008); Niro Saki (best friend); Michael Maguire (son, born April 1996); Sarah Maguire (daughter, born July 2000); Alison Hardy (sister, born 1992); “Little Lito” Carlito Guiterrez (good friend); Henry Peterson (friend & lead singer, Avenging Dragons); Robert Saki (Niro’s younger brother & friend); Hiromi Saki (Niro’s wife; friend); Sayomi Saki (Niro’s daughter, born 2005); Russ Allen (bassist, Avenging Dragons)

 

Description:
Age: 38 (Born September 1980)
Apparent Age: Late 20s
Gender: Male
Ethnicity: Caucasian
Height: 6’ 4”
Weight:225 lbs.
Eyes: Blue
Hair: Dirty blonde & curly

 

Appearance: D is a jeans man, full stop. His shirts are always merch shirts. Dragon design on the front, “World’s Finest” written on the back. The shirts come in white and black. The coloring of the design elements is always red, but is a different shade depending on the color of the shirt. The Dragon Armor covers him from the bottom of his neck to his feet in shining green plate armor. He can even manifest a helmet if he so chooses.

 

History:
Dragoneer wasn’t both with that as his only legal name, of course. He was born Davis Maguire, not that he’s answered to that name in actual decades. He was the wild middle child of five, then seven (the fraternal twins at the end were a bit of a surprise). Absolutely uncontrollable, he did whatever he wanted to do. Though that’s not how he framed it in his mind, of course. We’re all the heroes of our own stories. Alcohol, sex, drugs, crazy stunts, he did it all. He started wrestling (badly) at 15, having lied to the local promotion about his age. At 18, he changed his name, left Boise and didn’t look back. His life didn’t change all that much. Wrestling for cash that was quickly spent on booze and partying. However, he did have a immense talent for wrestling and had picked up enough to get noticed. Dragoneer went to Japan. He learned a lot during his stay. He returned to the US with better skills, the power of moderation, and a contract with the biggest pro wrestling organization in the US. Not too long afterward, he helped found the Avenging Dragons. Their first album was a smash hit, and D was an instant celebrity. Not that he did much with it, as wrestling was his main focus at the time. It was after this when he first met Luis Guiterrez. They partnered with Niro Saki to form the Young Guns faction. The group was a big success, leading to multiple championship runs. Luis always encouraged Dragoneer to be a better man, but at the time UDK was deaf to that kind of talk. The success of the group reached a peak, but not too longer after that peak, Luis died of an unnoticed enlarged heart. Dragoneer was deeply affected by Luis’s death, and pledged himself to be a better man.

 

Unbeknownst to literally anyone else, the catalyst for his name change was a dragon he met in a field outside of Boise as a child. The dragon granted the teenage Davis magical power for reasons it did not deign to share, while laughing the entire time. It was a unusual dragon, to say the least. With Dragoneer’s newfound commitment to being better, he decided to embrace fatherhood (as he had studiously ignored their existence before) and attempt to be a superhero with his powers. Surprisingly, the former was considerably easier and embarrassed, he stopped superheroing. He put more focus on his rock career (they’d done a few more hit albums, but his touring presence was erratic at best) and eased off on his wrestling career for a little while. In short, Dragoneer attempted to finally mature from a selfish and petulant child to a full grown adult. Success was far from easy. But with generous help from his remaining friends and kid sister, he made the transition as best he could.

 

Now, with even his youngest away at university, Dragoneer is going to make a serious attempt to be a superhero. Vibora Bay is a good place to start doing that, he thinks. His life is settled in a way that it previously hadn’t been. AvDrag are among the grizzled veterans of the Top 10 charts. D himself is a massive crossover star, and a multi-time world champion. One last hill to climb.

 

Personality & Motivation:
At his core, Dragoneer is the kind of innately selfish person who wants everything his way all the time and automatically assumes that only things that affect him are important and/or worthy of his attention. No exceptions. This has always been fairly well covered by an ultra easygoing manner and immense personal charisma. What is different now from his early days is that he has a fully functioning conscience, and is very mindful of his essential nature. He doesn’t just do whatever he wants, he does whatever he thinks the right thing to do is. He is living proof that a person does not have to be a slave to their nature, but in fact can choose who they are. He also has immense confidence in himself, which let’s be honest is a big ol’ ego. Honestly, he’s never acted his age, so why start now? Life’s much more fun when you’re twenty something, right? Additionally, UDK’s never been exactly all there. Just a little bit crazy. So there’s that.

 

His motivation is pretty simple, but encompasses the whole of what he does what he does now. He wants to be a good man. To feel redeemed for the sins of his selfish past. One day. Maybe.

 

Powers & Tactics:
Dragoneer’s powers are basically a magical transformation. Armor of hard dragon scales, functional wings on the armor, a lance that’s a part of the armor, and fire breath out of the helmet. He’s also better in combat overall.

 

Tactically, he’s just a hit ‘em until they stay down kind of guy. He hasn’t really thought to develop anything more complex than that, aside from stripping out the dodge bonus (with Acrobatic Bluff) if he’s having trouble hitting or damaging (because follow up Power Attack).

 

Power Descriptions:
Green dragonscale plate armor with wings. Lance generated out of same that he can stab with or throw and have return to him. Fire breath (out of the helmet) in a cone. That’s it.

 

Complications:
World Famous: Dragoneer is a well known public figure. A bonafide celebrity. This means whatever he does tends to be some kind of news. He, his family, and his friends tend to get stalked by paparazzi. And anyone with access to the internet can find their faces, names, and probably their personal addresses. When this sort of thing becomes a problem for a superhero, a GM may award a Hero Point

 

Ultimate Dragon Knight: Being a Dragon Knight does technically come with responsibilities to the dragon who granted him the power, not that the big lizard’s ever called in that marker. Dragoneer is also marked in a way that supernatural senses can effortlessly detect. And this may cause certain beings to assume what his allegiance is before he even opens his mouth. When this becomes a problem, a GM may award a Hero Point.

 

World’s Finest…Even At Screwing Up: So…Dragoneer has a big ego, a couple of his screws are a little bit loose (who’s literally Fearless altogether?), and he’s known for sometimes making…questionable…decisions based on Insane Troll Logic. Basically, this is the “make D do the exact wrong thing” Complication. GMs can hit this one as often as seems reasonable. No matter how hard he tries to be better, he’ll always also be this guy. God love him.

 

I Had A Friend: A decade plus later, and Dragoneer still desperately misses Luis Guiterrez. They were very, very close friends. D would be over the moon to have an opportunity to speak with Luis again. He wants the Puerto Rican’s approval desperately. This can obviously, be used against him. To trick him or force him into being his worst self at the worst possible time. Or to just use the face and voice to shatter his emotions. Or violate the grave to inspire an unreasoning rage. A GM may award a Hero Point for this or whatever similar thing they may think of.



Abilities: 6 + 14 + 10 + 4 + 0 + 14 = 48PP
Strength: 16 (+3)
Dexterity: 24 (+7)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 24 (+7)



Combat: 10 + 10 = 20PP
Initiative: +7 (+7 Dex)
Attack: +8 Base, +5 without Powers , +12 Strike & Blast
Defense: +5 (+5 Base, +5 Enhanced Dodge Focus), +3 Flat-Footed

Grapple: +15, +12 without Powers
Knockback: -9 (-3 without Powers, -2 without Defensive Roll)



Saving Throws: 2 + 3 + 7= 12PP
Toughness: +10/+7 without powers (+5 Con, +3 Protection, +2 Defensive Roll)
Fortitude: +7 (+5 Con, +2)
Reflex: +10 (+7 Dex, +3)
Will: +7 (+0 Wis, +7)



Skills: 80R = 20PP
Acrobatics 13 (+20)

Bluff 2 (+9/+13 Attractive)

Diplomacy 2 (+9/+13 Attractive)

Knowledge (arcane Lore) 3 (+5)

Knowledge (art) 13 (+15)

Knowledge (business) 3 (+5)

Notice 10 (+10)

Perform (oratory) 8 (+15)

Perform (singing) 3 (+10)

Perform (stringed instruments) 13 (+20)

Sense Motive 10 (+10)

 

Feats:36 PP
Acrobatic Bluff

Attack Specialization (Unarmed)

All-Out Attack

Attractive 1 (Unique Personal Charisma)

Benefit (Fame)

Benefit 2 (Wealth)

Defensive Roll

Evasion

Fearless

Grappling Finesse

Power Attack

Sidekick 21 (Niro Saki)

Skill Mastery (Acrobatics, Notice, Perform (strings), Sense Motive)

Takedown Attack

Uncanny Dodge (Auditory)

 

Dodge Focus 5

Powers:47PP

Container 9 (Ultimate Dragon Knight; 45 PP Container)[45PP] (magical)

                Array 8 (Dragon Knight’s Arsenal; Power Feat: Alternate Power 2) [18PP]

                                BP: Strike 5 (Extra: Penetrating; Power Feats: Mighty, Accurate 2, Improved Crit 2, Precise) (Spear Strike) [16PP] (piercing)

                                AP: Blast 5 (Power Feats: Mighty 3, Accurate 2, Precise) (Spear Throw) (piercing)[16PP/1PP]

                                AP: Strike 8 (Extra: Area [Cone]; 80 ft cone) (Flame Breath) (fire) [16PP/1PP]

                Enhanced Attack Bonus 3 [6PP]

                Enhanced Feats 5 (Dodge Focus 5) [5PP]

                Flight 3 (50 mph, 440 ft/rnd; Drawback: Restrainable) [5PP]

                Protection 3 (Extra: Impervious 8 ) [11PP]
 

Leaping 1 [1PP] (natural)

Speed 1 [1PP] (natural)

 

 

Drawback: Normal Identity (has to speak) Uncommon, Major [-3PP] 

Basically strip out the Ultimate Dragon Knight Container. Ends up PL 5 Off, PL 6 Def

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Spear Strike          Touch     DC 23 Toughness               Damage

Fire Breath           Touch (Cone Area) DC 23 Toughness Damage

Spear Throw       Ranged     DC 23 Toughness                Damage

 

Totals: Abilities (48) + Combat (20) + Saving Throws (12) + Skills (20) + Feats (36) + Powers (47) - Drawbacks (-3) = 180/182 Power Points

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Niro Saki
Power Level: 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs: -+4 Attack /-4 Damage, +2 Defense/-2 Toughness

 

In Brief: Martial artist & pro wrestler turned superhero to support his best friend

Catchphrase

Themes: Heart of A Warrior, by Dizzee Rascal; Reckoning, by Killswitch Engage; Whatever, by Our Lady Peace; Opposite of Adults, by Chiddy Bang

 

Alternate Identity: The Ruthless Ronin, The Submission Samurai
Birthplace: Osaka, Japan

Home Residence:  San Francisco, California

Alternate Residence: Vibora Bay, Florida
Base of Operations: Vibora Bay, Florida
Occupations: Professional wrestler, MMA fighter
Affiliations: The Young Guns (pro wrestling faction)
Family: Dragoneer (best friend); Robert Saki (younger [half] brother); Hiromi Saki (wife); Sayomi Saki (daughter, born 2005); Luis Guiterrez (good friend, deceased 2008); Michael Maguire (Dragoneer’s son, born April 1996); Sarah Maguire (Dragoneer’s daughter, born July 2000); Alison Hardy (Dragoneer’s sister, born 1992); “Little Lito” Carlito Guiterrez (good friend); Makoto Sien (cousin); Tarima Sien (aunt), the extended Saki-Sien clan

 

Description:
Age: 39 (Born in 1979)
Apparent Age: Late 30s
Gender: Male
Ethnicity: Japanese
Height: 5’ 10”
Weight:200 lbs.
Eyes: Dark Brown
Hair: Black

 

Appearance:

Niro, if he wasn't somewhat famous, wouldn't be looked at twice virtually anywhere in Japan. His face and build are simply that unremarkable. He favors flowing clothing made of soft cotton or silk, most commonly in aqua or blue. He's in phenomenal shape underneath these. He wears sandals at all times and his shirts don't have sleeves, weather permitting.

 

History:
Niro Saki was born to an ultra serious karateka and puroresu (Japanese professional wrestling) competitor and his wife. He was trained hard from the day he could walk to surpass his father in both areas, until he turned 18, at which point he prompted went on “excursion” to the US, and has never resumed his Japanese residence. Their relationship isn’t fraught at all. Niro and his father simply no longer speak, though he does occasionally have contact with his mother. Throughout his life, Niro has continued and expanded his martial arts training, adding Tae Kwon Do, Wushu, and Jiu Jitsu to his portfolio. During the course of his American wrestling career, he met both Dragoneer and Luis Guiterrez and formed the Young Guns. UDK was at first a negative influence before Niro got a hold of himself. After a large degree of success by the faction (including a world championship win that will be engraved onto his memory forever), Luis died. Niro flailed for a while, grief and injuries took their toll, and there was a strange incident after which he temporarily retired. There were reports that he’d killed his wife, his daughter, and then himself in a double murder suicide. The truth of that incident is kept strictly among the three of them (no one died, obviously, but it could have ended that way) and so Niro decided to leave pro wrestling for the less stressful waters of MMA. He was successful in his MMA pursuits, being a two time LHW champion before injuries more or less mandated his full retirement from the sport. He has resumed his pro wrestling career since (as a part timer), but his main focus (since he’s made a good amount of money) is supporting his family and friends in their endeavours.

 

His name comes from the fact that his father was a rabid Robert De Niro fan at the time of his birth.

 

Personality & Motivation:
Niro does his best to present himself as a Serious Adult who does Serious Adult Things. This is, of course, 50% bullshirt. One of those wouldn’t put up with Dragoneer’s antics for over a decade, let alone be amused by the less dangerous ones. And they certainly wouldn’t be friends with the man, let alone best friends. The truth is Niro is about as immature as Dragoneer. He’s just better at hiding it and at judging when it will only get in the way. He also has his dark side. He is unaware of how furiously his desire to earn his father’s acknowledgement drives him. This, along with grief and physical pain from injuries, was the source of the incident referenced above in History. There is a hard knot of utter rage buried deep inside him. He taps it for his wrestling persona at times, but is otherwise unaware it exists.

 

His motivation is simple. Help his friend. Absent that, he isn’t the kind of man who’d stand by and let bad thing happen to good people if he can avoid it.

 

Powers & Tactics:
Niro has no superpowers of any kind. He is just a skilled martial artist with vast expertise in several different martial arts including Karate, Tae Kwon Do, Wushu, and Jiu Jitsu.

 

He’ll wade through mooks with full (+3) Power Attack, use Acrobatic Bluff or Demoralize against tougher foes, and if he feels a little out of his league Defensive Attack will make an appearance.

 

Power Descriptions:
Niro is a martial artist. He hits people with unarmed strikes. He has no superpowers of any kind.

 

Complications:
Dragoneer Is My Best Friend: All the Complication one could need in one’s life, honestly. Being the voice of reason and sanity for UDK is a full time job. A GM may award a Hero Point when Niro is once again pulled into some zany scheme or dangerous situation by his best friend.



Abilities: 6 + 6 + 6 + 0 + 6 + 0 = 24PP
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 16 (+3)
Charisma: 10 (+0)



Combat: 10 + 10 = 20PP
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Attack: +5 Base, +11 Melee
Defense: +9 (+5 Base, +4 Dodge Focus), +3 Flat-Footed

Grapple: +14
Knockback: -2 (-1 Flat-Footed)



Saving Throws: 2 + 5 + 5= 12PP
Toughness: +5 (+3 Con, +2 Defensive Roll)
Fortitude: +5 (+3 Con, +2)
Reflex: +8 (+3 Dex, +5)
Will: +8 (+3 Wis, +5)



Skills: 92R = 23PP
Acrobatics 12 (+15)

Diplomacy 10 (+10)

Intimidate 12 (+12)

Knowledge (streetwise) 5 (+5)

Knowledge (tactics) 5 (+5)

Knowledge (theology & philosophy) 5 (+5)

Languages 2 (Japanese native, English, Spanish)

Notice 12 (+15)

Perform (oratory) 10 (+10)

Sense Motive 12 (+15)

Stealth 7 (+10)

 

Feats:26 PP
Acrobatic Bluff

Attack Focus (melee) 6

Challenge - Improved Acrobatic Bluff

Challenge - Improved Demoralize

Defensive Attack

Defensive Roll

Dodge Focus 4

Evasion

Grappling Finesse

Improved Critical 2 (Unarmed Attack)

Improved Grab

Improved Initiative

Power Attack

Skill Mastery (Acrobatics, Notice, Intimidate, Sense Motive)

Stunning Attack

Takedown Attack

Uncanny Dodge (Auditory)

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 18 Toughness                Damage

 

Totals: Abilities (24) + Combat (20) + Saving Throws (12) + Skills (23) + Feats (26) + Powers (0) - Drawbacks (0) = 105/105 Power Points

Edited by EternalPhoenix

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Niro looks almost stereotypically Japanese. He favors flowing clothing made of soft cotton or silk, most commonly in aqua or blue. He wears sandals at all times, weather permitting. - hmmmmmm 

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Niro, if he wasn't somewhat famous, wouldn't be looked at twice virtually anywhere in Japan. His face and build are simply that unremarkable. He favors flowing clothing made of soft cotton or silk, most commonly in aqua or blue. He's in phenomenal shape underneath these. He wears sandals at all times and his shirts don't have sleeves, weather permitting.

 

Better? I mean, that was totally my bad. Like the subtitle says, I don't always know what I'm doing.

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Combat / Saves

With a base defense of +5, Dragoneer would have a +3 flat-footed bonus, not a +2.

 

With 8 Impervious Toughness and 2 non-Impervious Toughness, Dragoneer's max knockback modifier would be -9, not -8.

 

Defensive Roll gives a +2 Toughness bonus, not a +1, though I believe the final +10 is still correct.

 

Powers

For the same of sheet math, now and in the future, please note the actual pp costs of array powers, not what you paid to get them (since the 1pp cost is already folded into the purchase of the array itself). The Character Sheet Template has some solid examples of how to do this.

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Combat/Saves

Got all that. More evidence EP isn't perfect. Which is why I asked you to take a look. Fixed Niro while I was at it. His flat-footed bonus was also wrong.

 

Powers

I did not know that was a thing we had to do now. Corrected.

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