RocketLord Posted September 12, 2019 Author Share Posted September 12, 2019 Flyboy trying to get rid of Stun Effect vs. DC24: 23 So close! But still stunned! Facs is up again. 26 - Fly-Boy - Bruise (x1), Stunned (2 rounds, DC23 fort next) 20 - Facsimile - 3HP - Bruise (x1) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Bruise (x1), Staggered Link to comment
Exaccus Posted September 27, 2019 Share Posted September 27, 2019 Gonna drop to the ring floor and elbow drop the prone (?) Fly-boy! Or lariat him if he's standing up. Either way it's time for my favorite song and dance. All-Out Power Attack to swing for the fences. 1d20+10=16 maybe not! Link to comment
RocketLord Posted September 27, 2019 Author Share Posted September 27, 2019 Yep, that's a miss. Link to comment
RocketLord Posted September 30, 2019 Author Share Posted September 30, 2019 (edited) TKO coming in! He is (obviously) invisible, and all up on you! Or rather, the floor under you! Hits like an Area effect: DC20 Ref for half effect on a DC20 Ref Snare effect! Whether that hits or not, Fly-Boy tries to go unstunned: 10 Still SO stunned! And Bear-Knuckle is starting to look *pissed*! 26 - Fly-Boy - Bruise (x1), Stunned (3 rounds, DC22 fort next) 20 - Facsimile - 3HP - Bruise (x1) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - The Kid - Unharmed 6 - Heavyweight - Bruise (x1), Staggered Edited September 30, 2019 by RocketLord Link to comment
Exaccus Posted September 30, 2019 Share Posted September 30, 2019 (edited) Reflex vs area! 1d20+10=24 Reflex save vs Snare (DC15) 1d20+10=18 Facs is nimble, Facs is quick Far to smart for TKO's tricks. Gonna fly up and cone Stun down onto the entire Area. Poor flyboy. 1d20+10=24 Edited September 30, 2019 by Exaccus Link to comment
RocketLord Posted October 1, 2019 Author Share Posted October 1, 2019 (edited) Mean! That's a pair of hits! FORT saves coming up: Fly-Boy: 20, fail by 5, so still stunned! TKO: 27, he makes it TKO repositions! The question is where! Bear-Knuckle goes into action, leaping at Facs and swinging a bear-knuckle at him: 29 That's a hit, and a crit! DC25+5 = DC30 TOU check for Facs. Heavyweight approaches the ring, but doesn't enter just yet. And Fly-Boy tries to recover from stunned: 27, he's back in action and flies up to make sure they're not all in your shot. 26 - Fly-Boy - Bruise (x1) 20 - Facsimile - 3HP - Bruise (x1) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Bruise (x1), Staggered Edited October 1, 2019 by RocketLord Link to comment
Exaccus Posted October 1, 2019 Share Posted October 1, 2019 Let's rock! 1d20+10=16 My good luck runs out it seems But fortunately I make my own luck! HP Reroll! 1d20+10=15 +10 for 25! It may be time to play defensively however. Link to comment
RocketLord Posted October 1, 2019 Author Share Posted October 1, 2019 A daze and a bruise, then. Bear-Knuckle with the big hit. TKO still does nothing Bear-Knuckle leaps at you and swings his claws again! 13! A miss! Heavyweight remains by the ringside. And Fly-Boy is back in action! He attacks by spitting at you! 24! A hit! That's a TOU Drain effect, so do a Fortitude Save vs. DC18! And then, you're up! 26 - Fly-Boy - Bruise (x1) 20 - Facsimile - 2HP - Bruise (x2) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Bruise (x1), Staggered Link to comment
Exaccus Posted October 1, 2019 Share Posted October 1, 2019 Ok! 1d20+10=19 Close but no cigar for you fly boy! Time to hit the oh no button me thinks.... Put myself into exhausted to use extraordinary effort to boost object mimicry by 4 ranks (total 16) (spending one HP to lower it to fatigued now) Then a full round action to draw on the power of the atmosphere itself! A mighty wind is about to blow. Stats coming soon tm. Link to comment
Exaccus Posted November 10, 2019 Share Posted November 10, 2019 Ok let's see..let's make this a PL11 form as it's pulling out the stops? Insubstantial 2 ("living atmosphere"; Air ; gaseous) [10pp] Protection 8 ("Inorganic resiliance") [8pp] Array 15 ("Heavy weather"; Weather; PFs: Alternate powers 4) [34pp] BE: Blast 12 ("Master of the elements"; PFs: Indirect 3, Variable Descriptor (Weather effects) Precise, Incurable) [30/30pp] AE: Move Object 18 ("atmokinesis"; Air ; Heavy load: 3.2k tons Extras: Damaging [12 Ranks only] Flaws: Distracting, Reduced duration (concentration)[30/30pp] AE: Snare 12 ("ice entombment"; Ice ; PFs: Precise)[25/30] AE: Damage 11 ("Weather breath" Extras: Area: cone (general), Selective, Penetrating (5 ranks) Flaws: Action(full) PFs: Variable Descriptor (Weather), Precise, Incurable [30/30pp] AE: Trip 10 ("Gale blast" Extras: Knockback, Area (Cone: General), Selective Flaws: Range (Close)) [30/30pp] Immunity 10 ("Weatherman"; Common descriptor: Weather) [10pp] Impervious Toughness 11 ("Primordial essence"; Weather) [11pp] Flight 3 ("Wings of the wind"; Wind; 50mph 500ft a round) [6pp] Feature 1 ("Dramatic weather effects") [1pp] 80/80pp Link to comment
RocketLord Posted November 18, 2019 Author Share Posted November 18, 2019 (edited) See IC. No actual fighting actions from the Contenders in this go around. Bluff from TKO: 28, but how you react is of course up to you. That's just to see if he's really gonna do it or not. Read spoiler below if you can beat that. He's gonna do it Edited November 18, 2019 by RocketLord Link to comment
RocketLord Posted November 25, 2019 Author Share Posted November 25, 2019 (edited) TKO goes for a Snare, catching you with the floor: 11, missing by a mile Bear-Knuckle goes for the kill. You've got him pissed now, and he activates Rage. Attacking with 28, that's a crit, meaning a DC34 TOU save, with Penetrating 6 Heavyweight follows up moving in for a touch attack: 10, and he still sucks! Next round, a new initiative joins at 11 And Fly-Boy goes for you, flying in close: 12 , and utterfly failing to hit. 26 - Fly-Boy - Bruise (x1) 20 - Facsimile - 2HP - Bruise (x2) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 11 - ??? 6 - Heavyweight - Bruise (x1), Staggered And you're up Edited November 25, 2019 by RocketLord Link to comment
Exaccus Posted November 25, 2019 Share Posted November 25, 2019 Gonna as a reaction spend a hero point to instant counter bear knuckles power by slapping his hands down before they hit. Opposed power ranks checks. His claws vs facs strength I believe. 1d20+10=15 Hmm think I'll reroll it. 1d20+10=30 Nat 20! Prolly doesn't matter for this but still. Link to comment
RocketLord Posted November 25, 2019 Author Share Posted November 25, 2019 Let's see who wins! Opposed power check: 29 COUNTER! And you're now all out of HP. Link to comment
Exaccus Posted December 2, 2019 Share Posted December 2, 2019 Ok so for my turn. I'm going to try and trip bearknuckle in such a way he falls into heavyweight and gets caught in his gravity aura. It's a move action to do so! 1d20+10=23 if that hits here's me strength roll. 1d20+10=27 He can resist with Dex. Then for my standard action gonna try and peg flyboy right between the eyes. 1d20+10=28 DC25 toughness save against damage if that hits. Link to comment
RocketLord Posted December 3, 2019 Author Share Posted December 3, 2019 Fly-Boy uses his Interpose feat to get in the way of the Trip! Opposed str vs Trip: 13 He falls over on Heavyweight and gets under his aura and falls prone to the ground while Heavyweight touches him. Fly-Boy TOU: 26 TKO does a Fast Feint (got Challenge for that), can I get an opposed roll vs. his bluff of 25? Will continue after that. 26 - Fly-Boy - Bruise (x1) 20 - Facsimile - 0HP - Bruise (x2) -> 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 11 - ??? 6 - Heavyweight - Bruise (x1), Staggered Link to comment
Exaccus Posted December 3, 2019 Share Posted December 3, 2019 Opposed bluff! 1d20+14=33 Link to comment
RocketLord Posted December 3, 2019 Author Share Posted December 3, 2019 Right then, he's just try to trap you again! Snare: 27 That's a hit, so give me a DC20 Reflex save to avoid being snared. Link to comment
RocketLord Posted December 3, 2019 Author Share Posted December 3, 2019 Facs makes it again! Bear-Knuckle, then! 29, another hit and another crit! DC34 TOU save with Penetrating 6! 26 - Fly-Boy - Bruise (x1) 20 - Facsimile - 0HP - Bruise (x2) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed (Rage Count: 2) ->11 - ??? 6 - Heavyweight - Bruise (x1), Staggered Link to comment
Exaccus Posted December 3, 2019 Share Posted December 3, 2019 (edited) 1d20+10=16 GM granted reroll! 1d20+10=21 Failure by 13! Unlucky for some but not in this circumstance. Edited December 3, 2019 by Exaccus Link to comment
RocketLord Posted December 3, 2019 Author Share Posted December 3, 2019 Mystery Initiative makes his entrance! Archer arrives to shout some words of encouragement and fire some rapid-fire Strobe Light Arrows at Fly-Boy, Bear-Knuckle and Heavyweight. Since they're within 2 5' squares of each other, that's a -1 to attack: Fly-Boy: 18, miss Heavyweight: 23, hit Bear-Knuckle: 20, hit Heavyweight Will save vs. DC16: 8, Paralyzed and unable to move or take actions! Bear-KnuckleWIll save vs. DC16: 11+4 from Rage = 15, Slowed! That should give Facs a shot! Heavyweight is paralyzed and skips his turn. Fly-Boy struggles against Heavyweight's aura to fly up, opposed rolls: Heavyweight: 25+8 Attack Bonus = 33 Fly-Boy: 33 Fly-Boy breaks free and flies up and get in melee with Archer with an attack: 21, that's a miss! And for the heroic action of going up against 4 super villains on his own, holding the line and not doing things to endanger the school they threatened: 1HP for Facs. 26 - Fly-Boy - Bruise (x1) ->20 - Facsimile - 1HP - Bruise (x2), Staggered, Dazed 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed (Rage Count: 2), Slowed (-1 ATK/DEF/REF) 11 - Archer II - 2HP - Unharmed 6 - Heavyweight - Bruise (x1), Staggered, Paralyzed Link to comment
Exaccus Posted December 14, 2019 Share Posted December 14, 2019 Taking a full round action to assume PL13 steel mimicry and smack talk of course! Link to comment
RocketLord Posted December 17, 2019 Author Share Posted December 17, 2019 TKO goes for another snare on Facs: 14 He should just give up! Bear-Knuckle attacks in melee: 14-1 = 13 A miss! Archer ignores Fly-Boy for now and fires a Hypodermic Arrow set to Drain TOU at Bear-Knuckle, with the Rapid Fire Arrows add-on: 27 That's a hit. Going above Bear-Knuckle's DEF by 10 because of his slowed status, so +5DC, meaning Fortitude DC21 vs Drain Bear-Knuckle Fort save: 14 Loses 6 points of TOU save! Heavyweight save vs. Paralyze: 4 Still paralyzed Fly-Boy goes for Archer again: 22 That's a miss! And you're up once I'm done with ICs. 26 - Fly-Boy - Bruise (x1) 20 - Facsimile - 1HP - Bruise (x2), Staggered, Dazed 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed (Rage Count: 3), Slowed (-1 ATK/DEF/REF), TOU Drain (-6) 11 - Archer II - 2HP - Unharmed 6 - Heavyweight - Bruise (x1), Staggered, Paralyzed Link to comment
Exaccus Posted January 8, 2020 Share Posted January 8, 2020 Gonna take an a standard action to throw the biggest punch possible at bear knuckle. All-out Power Attack for full. 19 I'm gonna reroll that with the HP ya gave me. 1d20+10=20 +10 for reroll makes a total of 30. DC36 Toughness save please! Link to comment
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