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RocketLord

Contending with the Contenders OOC

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Flyboy trying to get rid of Stun Effect vs. DC24: 23

So close! But still stunned!

 

Facs is up again.

 

26 - Fly-Boy - Bruise (x1), Stunned (2 rounds, DC23 fort next)

20 - Facsimile - 3HP - Bruise (x1)

20 - TKO - Unharmed

14 - Bear-Knuckle - Unharmed

6 - Heavyweight - Bruise (x1), Staggered

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Gonna drop to the ring floor and elbow drop the prone (?) Fly-boy! Or lariat him if he's standing up.

 

Either way it's time for my favorite song and dance.

 

All-Out Power Attack to swing for the fences.

 

1d20+10=16 maybe not!

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TKO coming in! He is (obviously) invisible, and all up on you! Or rather, the floor under you!

 

Hits like an Area effect: DC20 Ref for half effect on a DC20 Ref Snare effect!

 

Whether that hits or not, Fly-Boy tries to go unstunned: 10

Still SO stunned!

 

And Bear-Knuckle is starting to look *pissed*!

 

26 - Fly-Boy - Bruise (x1), Stunned (3 rounds, DC22 fort next)

20 - Facsimile - 3HP - Bruise (x1)

20 - TKO - Unharmed

14 - Bear-Knuckle - Unharmed

6 - The Kid - Unharmed

6 - Heavyweight - Bruise (x1), Staggered

Edited by RocketLord

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Reflex vs area!

1d20+10=24

 

Reflex save vs Snare (DC15)

1d20+10=18

 

Facs is nimble, Facs is quick

Far to smart for TKO's tricks.

 

Gonna fly up and cone Stun down onto the entire Area. Poor flyboy.

 

1d20+10=24

Edited by Exaccus

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Posted (edited)

Mean!

 

That's a pair of hits! FORT saves coming up:

Fly-Boy: 20, fail by 5, so still stunned!

TKO: 27, he makes it

 

TKO repositions! The question is where!

 

Bear-Knuckle goes into action, leaping at Facs and swinging a bear-knuckle at him: 29 

That's a hit, and a crit! DC25+5 = DC30 TOU check for Facs.

 

Heavyweight approaches the ring, but doesn't enter just yet.

 

And Fly-Boy tries to recover from stunned: 27, he's back in action and flies up to make sure they're not all in your shot.

 

26 - Fly-Boy - Bruise (x1)

20 - Facsimile - 3HP - Bruise (x1)

20 - TKO - Unharmed

14 - Bear-Knuckle - Unharmed

6 - Heavyweight - Bruise (x1), Staggered

Edited by RocketLord

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Let's rock!

 

1d20+10=16

 

My good luck runs out it seems

But fortunately I make my own luck!

 

HP Reroll! 

1d20+10=15 +10 for 25!

 

It may be time to play defensively however.

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A daze and a bruise, then. Bear-Knuckle with the big hit.

 

TKO still does nothing

Bear-Knuckle leaps at you and swings his claws again! 13! A miss!

Heavyweight remains by the ringside.

And Fly-Boy is back in action! He attacks by spitting at you! 24! A hit! That's a TOU Drain effect, so do a Fortitude Save vs. DC18!

 

And then, you're up!

 

26 - Fly-Boy - Bruise (x1)

20 - Facsimile - 2HP - Bruise (x2)

20 - TKO - Unharmed

14 - Bear-Knuckle - Unharmed

6 - Heavyweight - Bruise (x1), Staggered

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Ok!

 

1d20+10=19

 

Close but no cigar for you fly boy!

 

Time to hit the oh no button me thinks....

 

Put myself into exhausted to use extraordinary effort to boost object mimicry by 4 ranks (total 16) (spending one HP to lower it to fatigued now) 

 

Then a full round action to draw on the power of the atmosphere itself!

 

A mighty wind is about to blow.

 

Stats coming soon tm.

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