Tiffany Korta Posted July 21, 2019 Share Posted July 21, 2019 OoC for the IC here. No rolls needed for now just a chance for the three to meet up. Link to comment
Dr Archeville Posted July 22, 2019 Share Posted July 22, 2019 A thing I posted re: fire intensities. Rank Fire Example 1 Torch 2 Campfire 4 Blowtorch 6 Flamethrower 8 Burning jet fuel, napalm 10 Chemical accelerants (taken from an M&M 3E book) Link to comment
Tiffany Korta Posted August 3, 2019 Author Share Posted August 3, 2019 Cheers for that Dok, I'm sure it will come in handy later! Can you give me search and/or spot roll as well as a rough idea of what you looking for please. Link to comment
Dr Archeville Posted August 3, 2019 Share Posted August 3, 2019 Dead Head's got Skill Mastery on Notice. Taking 10 gets him 21. He'll be looking for anything that might have been the remains of a person (or animal) that had been burned. Link to comment
Amelia Posted August 3, 2019 Share Posted August 3, 2019 Oh hey, looks like I wasn't subscribed to this thread. Sorry. Strix has Darkvision, Microscopic Vision (the first rank, dust-sized objects), Analytical smell/taste, and just good vision and hearing overall, so he can pick up stuff that a normal person couldn't. As for "stuff he's looking for", that was basically the content of his last IC post. Notice: 14. Search: 13. Yeesh. ...If you wanna count those as DC10 Aid checks to give Dead Head a +2 bonus, I'd be OK with it. >_> <_< Link to comment
Dr Archeville Posted August 5, 2019 Share Posted August 5, 2019 Dead Head does have both Magic & Mental Awareness -- any traces of those in the area? Link to comment
Tiffany Korta Posted August 8, 2019 Author Share Posted August 8, 2019 For balance Merge's Notice: 1d20+10 21. There are traces of magic and at least a couple of people were here before. Link to comment
Dr Archeville Posted August 8, 2019 Share Posted August 8, 2019 What, if anything, does Dead Head know about the Mara? He's got Well-Informed and a Skill Mastery'd Gather Information check of 20. Link to comment
Tiffany Korta Posted August 8, 2019 Author Share Posted August 8, 2019 I'll assume Strix know this as well, being local to the general area. The Mara are the local gang of Wolverton know for two things, there ruthlessness and violence and there Witch (or Brujo) Boys who practice a form of Santeria and some are rumored to have actual powers. (For those that have, they're on p. 237-238 of the Bedlam City book) Link to comment
Amelia Posted August 8, 2019 Share Posted August 8, 2019 Strix has Knowledge (Streetwise), yeah. I think you misspoke. The Mara are Hardwick Park. Wolverton is Eentsy Z's street gang coalition, and The Rock and The Stone's syndicate. Link to comment
Tiffany Korta Posted August 8, 2019 Author Share Posted August 8, 2019 You are correct, sorry I miss read that. Just to be clear we're in Hardwick which is the Mara's turf. Link to comment
Amelia Posted October 26, 2019 Share Posted October 26, 2019 Strix uses Hide In Plain Sight and gets a natural "20" on his Stealth check for 40 total, which nobody's Notice can match, so he disappears. He'll immediately swap to his Concealment power, activate it, and use his Leaping, Speed, and Wall-Crawling to keep up with the others. Whenever possible, he'll stick to the rooftops, or any other structures which allow him to remain above them. Link to comment
Amelia Posted December 13, 2019 Share Posted December 13, 2019 Where are we at on this one? Link to comment
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