Jump to content

Something Fishy (OOC)


Recommended Posts

I suppose:

 

Skill Matery Climb (26) to reach the Bridge. 

 

Then Notice roll: Notice Roll: 1d20+13 28 to assess the scene and also see if his amazing nose can pick up anythng?

 

I guess it will boil down to Super STR the cars back onto the bridge, but let me know!

Link to post

Sorry for the delay here! 

Let's see - that Climb will easily get you on top of the bridge, where that Notice will give you something like this: 

There's the usual 'tells' of a transportation disaster here; the smells of leaking oil, human blood and pain, broken metal and glass, and there is definitely a fire up near the front end of the train. The front end of the train (which is dangling right off the rails) looks stove in by a crater - as if the train hit something immobile while traveling at speed. 

Link to post
  • 1 month later...

Okay, 

 

Given the nature of Sgt. Shark's abilities, we'll say that Notice check gives you a strong smell of chemicals like plastic and lubricants even beyond those coming from the wrecked train - this thing isn't a person! 

 

One True Scotsman's Initiative 

http://orokos.com/roll/737674 = 26 

 

Aquaria: = 16 

 

So we're at 

Sgt. Shark: 30 

One True Scotsman: 26 

Sea Devil: 16 

 

You're up, @Supercape

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...