Exaccus Posted February 13, 2019 Share Posted February 13, 2019 Drive check! 1d20+10=14 Link to comment
Supercape Posted February 13, 2019 Author Share Posted February 13, 2019 So with that you stay on your bike but begin to lose ground to the reckless knight. And you are up! Link to comment
Exaccus Posted February 13, 2019 Share Posted February 13, 2019 Ok! Gonna try and out manuver this motormouth moron. Skill and style with perhapse a greater understanding of the local area against sheer speed and fearlessness. Driving again? Link to comment
Exaccus Posted February 14, 2019 Share Posted February 14, 2019 Driving take 2 1d20+10=28 Link to comment
Supercape Posted February 14, 2019 Author Share Posted February 14, 2019 Narrate however you wish! Link to comment
Supercape Posted February 14, 2019 Author Share Posted February 14, 2019 Gosh I am not quite sure how you would do that stunt, but lets say a relfex DC 15 to side step at the correct point (or get smashed) and a DC 20 melee attack roll to do the trip! Link to comment
Exaccus Posted February 14, 2019 Share Posted February 14, 2019 Right you are my friend! Reflex save! 1d20+8=23 And attack roll! 1d20+10=26 Whee! Look ma' no heropoints! Link to comment
Supercape Posted February 14, 2019 Author Share Posted February 14, 2019 Au contraire That cool, risky, and life saving stunt means Fax - 4 HP Link to comment
Supercape Posted February 19, 2019 Author Share Posted February 19, 2019 Lets call it a relatively simple DC 10 Craft (Mechanical) check to bend the bike back into useable form (drive checks at -5), DC 15 to make it almost as good as new (drive checks at -2) and DC 20 to make it perfect! Link to comment
Exaccus Posted February 19, 2019 Share Posted February 19, 2019 Right so rolling a D20 it is. 12 ! Hmm could've taken 20 on it I guess. But eh. Link to comment
Tarrakhash Posted February 24, 2019 Share Posted February 24, 2019 Sorry, it's been a crazy week workwise, and this week shouldn't be that much better. I'm trying to bend my mind a little to understand, is Chromium supposed to be joining the part as a vehicle or in person? Obviously a person is a little tricky because he's silver but he can wear some thick clothing Link to comment
Supercape Posted February 25, 2019 Author Share Posted February 25, 2019 At the moment, he is cruising down a street looking like a vehicle! Feel free to have whatever narrative licence you wish to get into the thread. Link to comment
Supercape Posted March 8, 2019 Author Share Posted March 8, 2019 Should you wish to joust...drive rolls and attack (mellee) rolls and anything else you might wish! Chainmail armour available! (+3 Toughness) Lances available (+5 mighty strike, move by action feat, limited to charges) Link to comment
Exaccus Posted March 9, 2019 Share Posted March 9, 2019 Sign me up! With chain mail +10 Defense/+7 toughness With Lance +10 attack for a DC24 toughness Quick reference done time to drive and Lance some stuff. Drive: 28 Attack: 19 Link to comment
Tarrakhash Posted March 9, 2019 Share Posted March 9, 2019 So If I put any of that stuff on, I'm breaking the Toughness PL levels for me? I'm not sure about the lance, I'd have to check and see, but yes that would also break the PL caps for me... I'd be at +15 Toughness/+2 Defence and +4 attack DC 25 Damage....is that okay? Link to comment
Exaccus Posted March 9, 2019 Share Posted March 9, 2019 (edited) PL8.5 by my reckoning defensively and pl7 offensively. Same as facs just have more extreme trade offs. Edited March 9, 2019 by Exaccus Link to comment
Tarrakhash Posted March 9, 2019 Share Posted March 9, 2019 Drive: 21 Attack: 12 (Accurate Attack -5 so DC 20) Link to comment
Supercape Posted March 9, 2019 Author Share Posted March 9, 2019 Thats enough to hit, but be hit too (yeah, im making these rules up a little!) The lance grazes you - not enough to injure you but can you make a DC 15 Drive check to stay seated and driving. Link to comment
Tarrakhash Posted March 9, 2019 Share Posted March 9, 2019 The dice are not in my favor today Drive: 12 Link to comment
Supercape Posted March 9, 2019 Author Share Posted March 9, 2019 A mutual debiking then! Time to enter the decider! Roll me an initiative! Link to comment
Supercape Posted March 9, 2019 Author Share Posted March 9, 2019 Init: 1d20+0 11 The KoA gets the initiative Swings Mace: 1d20+4 13 but misses his swing (or you block it, however you wish to narrate) Meaning Chromium is up! Link to comment
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