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Supercape

Puzzle Box: The Fun Guy (OOC)

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I'm feeling fiesty!

 

Take my HP for ultimate effort arcane lore for a result of 40 total.

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Initiative!

 

1d20+12=14

 

Just for a bit of fun.

 

Free action: forcefield up!

 

Standard action: Use create objects (thaumaturgical constructs) to conjure a rug under the golems plodding cheesefeet

 

Move action: attempt to trip the golems by pulling the rug out from under it so it falls backwards.

 

I'm assuming since it's an area thing it will be reflex saves on its part but lemme know if anything from me is needed.

 

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Im going to waive all of the rolls; the Cheese Golem is clumsy and has an INT of zero, so is caught completely by surprise. It is tripped!

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Whee!

 

Free action: sustain forcefield, dismiss magic rug.

 

Standard action: let's show off some master ethermancy and create a chill out zone for that semi-liquid golem! Let's see if it starts to solidify.

 

Seeing as it's selective huge and blah blah blah only golem is feeling cold (extreme) and distracting (DC5) as I make the skies fill with hail.

 

Move action: Talk smack..?

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An interesting choice of powers! Now, I am not sure if its magic immunity will work for that or not. Lets play out something halfway in between. As you may guess, we are kind of in "soft" combat at the moment. Like a soft cheese. 

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Yes!

 

So I will do an experiment.

 

Using illusion I will create fake images of penny everywhere, they'll move and make noise and try to avoid being touched by the golem but most importantly they'll have a magic aura similar to penny that I copied to trick the puzzle box. I wanna see how it reacts.

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Its a blue cheese, for sure, but not one you can place! Probably European. 

 

Know [Arcane] too!

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Sorry!

 

SO with that Oz can determine it was an experimental golem. It has all the usual immunity to magic but, being a very obscure type of Golem, somebody was trying something. The magic seems to be in the blue veins (a fungus) rather than the cheese itself. 

 

He can, if he so wishes, do some ritual or hocus pocus to try and track down from whence it came. Magic plot compass ahoy!

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Pan is hit by a sense dependent (Reflex DC 22 to avoid olfactory) Mind control effect (DC 22 Will to resist)

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LEFT!

 

And using Pan's own obscure effect to create a mist that means Lorenzo can't see either!

And moving to another location. No reason to stay in the same spot if the other guy can't see you.

Edited by RocketLord

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Now, its a Cloud Area Fatigue 12 effect. Foreverboys Evasion certainly does count, and its the regular DC 22 Reflex (vs Area) and DC 16 Fort save (if he fails the reflex throw, as he has evasion2)

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