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Zeitgeist Blue

Jungle Memories: Walking the Daydream

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Grapple Roll: 32

 

Yours would be a 34 with Neil's Improved Pin, but it still succeeds.

 

Alas, I won't get to throw anyone off an incline.

 

***

 

Here's a really rough image of the top before the fighting started.

 

Screenshot_20190109-074453.thumb.png.8b47d45c549e73ffdadf7cee62dd6d45.png

Edited by Zeitgeist Blue

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Neil: 17. Which means he's Bruised.

 

Isa

Slam (-2 Defence, +2 Damage, Non-lethal): 24. Crit.

Damage to Neil: 23

Damage to Self: 18

Toughness Save: 19

 

Neil

Toughness Save: 29

Grapple Attack: 18. Hit.

Grapple: 27

Throws Isa back down the path you came from.

 

Isa

Oppossed Grapple: 21

Edited by Zeitgeist Blue

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Isa's Climb Roll: 9

 

In the split second he judo throws her, Neil has his back turned from you. I'll give him a -2 Defence.

Edited by Zeitgeist Blue

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Move action: Acrobatic Bluff at -5: Acrobatic Bluff: 1d20+9 22

 

Standard Action: Power and defence shifted attacl (+2 Defence, +2 DC, -4 Attack), Attack N: 1d20+8 16 which I guess might hit if the acrobatic bluff feint works!

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as per chat, moving to the next round. 

 

as I am in a capoeira mood, doing the same!

 

Acrobatic Bluff: 1d20+9 21 an almost identical feint. 

 

And again shifting +2 power, +2 Defence, -4 attack

 

Kick: 1d20+8 13

 

Thats a miss I am pretty sure! Still, at least she has +14 Defence when he rallies!

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Neil

Grapple Attack: 26

Grapple: 29

 

Isa

Aims

 

***

 

Neil's going to try to grapple Snakevite again. Roll an oppossed Grapple against DC 29 to see if you can break it.

 

Also, roll me Notice.

Edited by Zeitgeist Blue

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Well, you see a glint among the trees on the side and upon a second look you see Isa has climbed back up but not the way you've come from. She hides among the foliage as if hunting, but this isn't deer she's set her sights on.

 

It's something Neil doesn't seem to notice either.

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So move action to escape

Standard action to to a defensive attack: +2 defence, -2 attack

Punch: 1d20+10 26 its going her way again. So thats a DC 21 Tough Save

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Actually, let's play it like one of those "Constructing the crime scene" things sci-fi movies can do.

 

As Snakebite can see the past, and how she sees it here is like a kind of scene hologram overlay over the present, she could choose to rewind, fast forward, pause, etc. This way if she wants to focus on a specific item or set of actions, or if she wants to do a skill check on something she could. She could also choose to interact with the "present" while still watching the "past", such as checking the bodies or talking to Isa.

 

Just tell me here or post in the IC about it, or tell me if you just want to continue the scene. By default, I'll continue it every day or so.

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