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Zeitgeist Blue

Jungle Memories: Walking the Daydream

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Initiative Order

 

Isa: 18

Paruma: 16

Snakebite: 12

Villagers: 10

 

Say 24 villagers fighting the Paruma.

***

 

Villagers Fail Fortitude Saving Throw

Snakebite Passes

 

***

 

Notice result will be in the GM post.

Edited by Zeitgeist Blue

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22 villagers left

 

Isa has entered the fight.

 

Snakebite and the Paruma are in melee range.

 

Your turn, SC.

Edited by Zeitgeist Blue

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Move action: Feint (at -5) Feint: 1d20+2 22

 

Standard action: Punch! Given that feint might just work, ill shift that -2 attack roll, +2 defence!

 

Punch beast: 1d20+10 17 well, depends on the feint I guess! if it does hit, DC 21 Toughness save (And also her defence is +14 next round!)

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Villagers:

11 attacks. One hits. Doesn't do anything

 

Isa:

Runs to assist Snakebite. Misses.

 

Paruma:

Melee Attack: 23. Miss.

 

Well, everyone's missing.

 

***

 

Snakebite's turn. The Paruma is currently out of melee range and dodging gunfire. Isa and the villagers are around you.

Edited by Zeitgeist Blue

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It sounds like a brief pause in the fight, but Cassie will pull out her whip (move action) and ready a standard action - to whip it if it jumps out (again shifting +2 defence, -2 attack)

 

 

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Tough Save: 1d20+6 15 fail by 9 so bruise (or injured and bruised?) and dazed, not that the latter matters!

 

It does not bother me, but normal operating procedure tends to be to post rolls of the NPCs, just as a heads up. Again, it doesn't bother me one way or another!

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I think the priority is getting the ceremony done by the end of the night - so checking up on the herb concoction?

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Lets see what that voice is saying / who it belongs to!

 

Extended 1 (X10 range) auditory hearing! and a notice roll, mayhap? Notice: 1d20+15 32 should give some pretty advanced warning of what it is?

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Posted (edited)

I'm not sure if this merits an HP but I'm poking Snakebite's Appropriator Complication.

 

It's still up to you to decide if she'd find the ring or the temple more important to fulfill this Complication, or just choose to try the third option (to have your cake and eat it too).

Edited by Zeitgeist Blue

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Posted (edited)

Can you roll me an Attack and Initiative? Do that if Snakebite's shooting and we'll be going into a fight scene.

Edited by Zeitgeist Blue

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Neil: 21

Snakebite: 19

Isa: 18

 

Because 

***

1st ROUND

 

Neil

Trade -2 Attack/+2 Damage

Unarmed Attack (Nonlethal): 22. Hit.

Damage: 23

Fortitude Save: 23. Saved.

 

Isa

Shoot (Lethal): 8. Miss.

 

2nd ROUND

Neil

Aggressive Stance (-4 Defence, +2 Attack Bonus)

Grapple Attack: 30. Hit.

Grapple: 28.

***

 

For the 1st ROUND do a Toughness save against DC 23.

 

Remember, Snakebite's Bruised and Injured from the last fight so you take a -1 on the save.

 

Then for the 2nd ROUND Grapple against DC 28.

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Tough Save: 1d20+5 25 at last a break! That makes the tough save. 

 

Grapple Roll: 1d20+18 20 the Grapple Roll not so good, so pinned. 

 

So for her action she will try (as per house rules)

 

Move action: Escape Grapple; Escape Grapple: 1d20+18 38 which I imagine will succeed but let me know!

 

 

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