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Ms Bright (PL 7) - Tiffany Korta

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Ms Bright

Power Level: 7 (105/131PP)
Unspent Power Points: 26
Trade-Offs: None


In Brief: Once upon a time, I dreamt that I was a butterfly...


Alternate Identity: Agnes (Public), maybe Agnus Stone (Private)
Birthplace: Conceptual Space

Residence: Streets
Base of Operations: Southside, Freedom City
Occupation: Homeless
Affiliations: None
Family: None


Age: It's complicated (13th July 2018)
Apparent Age: 18
Gender: Female
Ethnicity: Mixed (Caucasian / Afro-Caribbean)
Height: 1.6m (5'3")
Weight: 60kg (130lbs)
Eyes: Brown
Hair: Brown


TyxW1PQP.jpghough even Agnes doesn't know it she actually is a complete duplicate of Agnus, even down to her DNA, or she is actually an amnesiac Agnus it's impossible for anyone right now to know for certain, including Agnes herself. The only noticeable thing is that she appears younger, around eighteen which happens to be the age that she first became Young Britannia. Living rough has been hard on Agnes but she's managed to keep herself in good condition, her powers helping, Being fairly average, and for now, keeping a low profile, she mostly known by others in the area from her strange accent when speaking, though few would recognize it as a North London accent


Agnes costume is pretty simple and barely counts as a costume, just a pair of bovver boots and a blue padded jacket with the Union Jack on the back. Otherwise, she wears sensible normal clothes of a Red Hoodie over a white t-shirt, which right now are all the clothes she owns.





With the desperate times of the Terminus Invasion of 2018, a few of the most powerful magical heroes gathered to make a deal to potentially save Earth-Prime. One of those was Agnus Stone the then-current holder of the legacy of the Spirit of Justice. She had gathered as many of the national and conceptual spirits and held them within herself whilst taking part it the supernatural conference. To hold that much power must always have a cost and on the stroke of midnight the deal ended, and something happened... (For the complete history of Agnus look here.)


What exactly happened no one knows, especially Agnes who woke up in an alley in Southside with no knowledge of who she was apart from her name. Quickly she discovered that she had powers when she had to defend herself from muggers in the same alley she'd woken up in. Other the next few days she tried to piece together who she was and how she got here, pretty unsuccessfully as she only has the vaguest flashes of who she was before, in fact, all she does remember for certain is that her name is Agnes the rest is a blur. With no one or where to go, for now, Agnes has chosen to remain where she is, as she found a calling for herself.


Very quickly she began to protect not just herself, but first, those that slept rough in this part of Freedom City, and then those that lived local and were being harassed by the various lowlifes that preyed on the people of the Southside. This has been a gradual thing, and only now has she become active enough to come to the notice of other heroes in the area.  Even though she could so far she has chosen not to go too far beyond the Southside, and most definitely not into the heart of Downtown Freedom. She has this vaguest memory that she suffered a great heart wrenching lost in that part of the City and has no desire to open that old wounds.


Personality & Motivation:

Right now everything that Agnes does is driven by her lack of identity, she doesn't know who she is or what her place in the world. Though she quite put her fingers on what worries her she has the most literal Imposter Syndrom, she in some way know that she isn't who she use to be even if she doesn't know who she was. For now, the simple act of surviving plus her helping people is enough to soothe her worries and woes. At her core though is a desire to do good and help people in trouble, something that she won't sacrifice just to find out the truth.


Powers & Tactics:

Agnes is not a subtle fighter, her first instinct (and second etc) is to hit people when trouble starts. She's not stupid though and if something looks too big for her to just punch she'll look for other tactics, and then she can be quite devious allowing people to underestimate her until the time comes for her to strike.


And even though she's still new at all this is can and will work alongside others heroes.


Power Descriptions:

Within Agnes is a tiny piece of the Spirit of Britannia, though it appears that she is no longer (or has never been) connected with them. With only this tiny amount of magical power she's able to do some pretty amazing feats as a kind of a pocket powerhouse. When she uses her powers it shows as a golden light that shines around her, it ranges for nothing more than a healthy glow of her toughened skin to the angry crackling energy of her punches or teleportation. She draws on the ambient magical energies of the area, commonly described as ley lines, as she limits to just a district this can sometime drain the ambient magic for a little while.



Homeless: Agnes has no home of her own and no money to speak off, living by her wits alone on the tough streets.

Such Painful Memories: At times of crisis Agnes is occasionally struck by brief painful memories of what she assumes is her previous life. So powers are the emotions however they can distract her in the middle of potentially dangerous situations.

Tapped Out: Massive uses of magic in an area can drain it enough that she can't use her powers, especially the more power hungry abilities like teleport.

Abilities: 0 + 2 + 0 + 0 + 4 + 6 = 12PP
Strength: 10/24 (+0/+7)
Dexterity: 12 (+1)
Constitution: 10/24 (+0/+7)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)

Combat: 10 + 8 = 18PP
Initiative: +5
Attack: +7 Unarmed +5 Base
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +5/+12
Knockback: -3

Saving Throws: 3 + 6 + 5 = 14PP
Toughness: +0/+7 (+0 Con, +0/+7)
Fortitude: +3/+10 (+0/7 Con, +3)
Reflex: +7 (+1 Dex, +6)
Will: +7 (+2 Wis, +5)

Skills: 16R = 4PP
Bluff 2 (+5)

Diplomacy 2 (+5)

Intimidate 2 (+5)

Knowledge (Streetwise) 5 (+5)

Notice 3 (+5)

Sense Motive 2 (+4)


Feats: 8PP

Attack Specialization (Unarmed Attack) 1

Dodge Focus 3


Improved Initiative 1

Luck 2


Powers: 14 + 14 + 1 + 9 + 11 = 49PP


Enhanced Constitution 14 [14PP]


Enhanced Strength 14 [14PP]


Flight 1 (10mph, 88 ft/rns) [2PP]


Immunity 9 (Life Support) [9PP]


Teleport 5 (500ft, 5 miles Feat: Alternative Power 1) [11PP]

AP: Enhanced Flight 5 (to Flight 6, 500mph, 4400 ft/rns) [10PP]


All of her powers are Magical in nature and draw on the area's ley lines.


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 22 Toughness                Damage




Abilities (12) + Combat (18) + Saving Throws (14) + Skills (4) + Feats (8) + Powers (49) = 105/131 Power Points


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