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Tiffany Korta

Ms. Britannia (PL 11) - Tiffany Korta (Gold)

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Ms. Britannia
 

Player Name: Tiffany Korta

Power Level: 11/12 (182/199 PP)
Trade-Offs: none
Unspent PP: 17

In Brief: The merger of a young woman and the Spirit of Justice.

Alternate Identity: Agnus Stone (real name), Annice Avebury / Annice Stone (stage names), Young Britannia
Identity: Secret
Birthplace: Glastonbury, Somerset, England, United Kingdom
Occupation: Businesswoman, Pop Star
Affiliations: Vanguard aka Team UK
Family: Geri Stone (Mother), Winston Stone (Father)

 

Description:
Age: 24 (DoB: July 24th 1991)
Gender: Female
Ethnicity: Mixed (Caucasian / Afro-Caribbean)
Height: 6'0"
Weight: 165 lbs
Eyes: Brown
Hair: Brown

 

 

9r8qsWs.jpg?1Agnes is the type of person who tends to stick in the memory whether it's from large hair, her strong North London accent or her general friendly confident demeanour. She also a naturally cheerful person and her face is almost always lit up by one of her smiles


Agnes is cursed, as she would put it, with a natural ability to look good in just about anything. When not in stage clothes, or doing business, she tends to dress in comfortable, practical clothes without much make-up. Since the full merging between herself and the Spirit she has also grown dramatically in height (she was originally 5'3") instead of downplaying this fact she tends to over emphasise the fact with large heeled shoes, normal platforms.

Ms. Britannia is an extenuation of Agnes's natural charms. Lit up with an inner light she takes on a timeless quality she carries herself with a more regal bearing, whilst her voice is more commanding with a musical sing song tone. This could easy come across as superior and condescending, but Agnus's natural cheery demeanour softens this into a much friendlier attitude.

Ms. Britannia's costume is a simple jumpsuit in blue emblazoned with the Union Jack. One bar of the cross runs down the middle whilst the other wraps around her waist. Her face is partially covered by an open mask similar to Britannia's.

 

 

 

Power Descriptions:

When in her Ms. Britannia form Agnes is bathed in an aura of bright white light, which tends to expand or contract depending on both her moods and the effort required for a task. When she using one of her light based abilities the energies tend to concentrate around that body part, so her hand when she's throwing blast or her around her legs when in flight.

History:
Unlike most Genius Loci the point when the so called Spirit of Justice came into existence can be pinpointed to a specific moment the 15th of June 1215, the day the Magna Carta was signed. Within this document were the principles of justice for all people regardless of status and social class. Apart from time of countrywide crisis when the she has been subsumed into Britannia, the spirit has empowered women down the ages to ensure that justice is served.

Agnes Stone knew none of this; since she was young she'd always wanted to be a singer and she finally got her chance as a contestant on a talent show. At the tender age of eighteen she won the chance to launch a pop career. With a genuine powerful singing voice and a great stage presence she was marked for great things. And with a string of number one hit, in the UK, Annice seemed to be destined for a long and promising career. But the pressure of the career began to get the young star and her behaviour became more and more demanding just as her popularity began to fade.

Hearing that she had been dropped by her label rather than just give up Agnes decided to make a direct appeal to the woman who had help discover her the pop guru Simmone Kowal. As she was about to pitch her plans for revitalizing her career another failed star took more direct approach bursting into the office with a loaded gun. Without a concern for her own safety she attempted to protect Simone and wrestle the gun from the assailant. In the struggle the gun went off grievously wounding Agnes.

Whilst in a coma fighting for her life she was visited by a Spirit of Justice who gave her another chance at life, but that second chance would come with a price. She would have to serve the Spirit of Justice as her host, and whilst her body healed itself the Spirit would be in control of the body. Already feeling guilty over her actions of the last year, and wanting to make amends, Agnes agreed to the offer. Later that day a remarkably recovered Annice checked herself out of hospital and disappeared.

For the next year reports came in from all over the United Kingdom of a strange woman who would turn up out of the blue to help people before disappearing again. Whilst descriptions of the woman and her costume always seemed to vary she always seemed to wear a combination of the colors of the Union Jack. One of the UK tabloids coined the name Young Britannia(s) to describe these women, and title which was rapidly adopted.

After this year a much humbler and wiser Agnes returned home to try a rekindle her musical career, whilst beginning her hero career as the newly named Young Britannia. Her career got a boost when a hot young Freedom City producer not only offered her a chance to sing on one of his track but to also buy into his struggling Zenith Studio. Not only did their track do well, opening up new market for her music, she also proved a capable business woman as the studio begun to flourish.

Regally commuting from the UK to Freedom City Agnes soon discovered that her transformation wasn't quite complete. The year spent under the Spirits control was conceived by her a ritual that allowed the two to combined in way that had rarely happened before. Not only did it allow her finer control of her power it also transformed her until her regular build was the same as that taken on as Young Britannia. The only downside was that prolonged absence from the United Kingdom seemed to sap her powers.

Things look rosy for once with Young Britannia finding her place in both the United Kingdom and Freedom City, whilst Agnes has become a successful business woman on the verge of a new music career. But the shadow of what Annice had become before her fall still hangs over her like a Sword of Damocles.

Personality & Motivation:
Agnes has a cheerful upbeat personality, but also possesses a quick wit and a wicked sense of humour. She's also fairly laid back; it takes a lot to upset Agnes and she quick to forgive those who do harm against her. Her only true flaw is a tendency to speak her mind even when it would be better to keep her opinion to herself.

At heart Agnes is a good person who whilst she can come over as a little condescending, wants to do what she can to help people. Part of her is afraid that if she loses sight of this she tip back into the selfish self-centred self from her worst excessive of her Annice days.

Powers & Tactics:
Not known as a tactical generous Young Britannia tends to go for simple dependable tactics. If possible she'll first blind an opponent before attacking them with bolt of light. All if possible from a distance.

She can however adapt rapidly to differing situation and can at time quite creative with her power pushing them to do things they've never done before.
 



Complications:
Almost Famous: Whilst Annice was never a big star in the US there are a few who are aware of her song and could recognize her face. This is especially true in Freedom City where the success of her studio has attracted media attention.
For Queen and Country: The Spirit of Justice has strong ties to Britannia and the United Kingdom as a whole. Whilst Agnes can travel freely around the world, if she stays away from the UK for too long her powers begin to fade. In the United States and other Commonwealth counties this is much as six months, whilst in countries hostile to the UK it can be a little as a few days.
Secret identity: Despite the drastic change in height Agnes has still managed to keep her two identities separate.


Abilities: 0 + 2 + 0 + 0 + 4 + 6 = 12PP
Strength: 32/10 (+11/+0)
Dexterity: 12 (+1)
Constitution: 32/10 (+11/+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)


Combat: 10 + 10 = 20PP
Initiative: +1
Attack: +5 Base, +11 Burst of Light, +11 Unarmed (Past Lives)
Grapple: +18 up to +22 with Dynamic Super-Strength
Defense: +11 (+5 Base, +6 Dodge Focus), +2 Flat-Footed
Knockback: -10/-0


Saving Throws: 0 + 6 + 5 = 11PP
Toughness: +11/+0 (+10 Con)
Fortitude: +11 (+11 Con, +0)
Reflex: +7 (+1 Dex, +6)
Will: +7 (+2 Wis, +5)


Skills: 29R = 8PP
Bluff 3 (+6)
Diplomacy 3 (+6)
Notice 8 (+10)
Perform, (Dance) 3 (+6)
Perform (Singing) 10 (+13)
Sense Motive 4 (+6)


Feats: 8PP

Benefit 1 (Wealth 1)
Fearless

Interpose

Leadership

Luck 2

Quick Change

Takedown Attack 1

 




Powers: 13+ 22 + 22 + 7 + 2 + 10 + 10 + 29 + 7 = 122PP

Aura of Light Array 5 (10PP; Feats: Alternate Power, Dynamic Power 2) [13PP]

Base Power (Dynamic): Flight 5 (Rank 6 Total, 500MPH / 4,400' per Move Action) [12PP]
Alternate Power (Dynamic): Super-Strength 5 (Lifting STR 55 [Heavy Load: 30 tons]) [12PP]


Enhanced Constitution 22 [22PP]

Enhanced Strength 22 [22PP]

Enhanced Feats 7 (Beginner's Luck, Dodge Focus 6) [7PP]

Flight 1 (10MPH / 100' per Move Action) [2PP]

Immunity 10 (Life Support, Starvation & Thirst) [10PP]

 

Impervious Toughness 10 [10PP]

Light Control Array 12.5 (25PP, Feats: Alternate Power 4) [29PP]

Base Power: Blast 11 (110 ft Range; Feats: Accurate 3) [25PP] (Burst of Light)
Alternate Power: Dazzle 6 (Visual Senses, 60 ft Range, 60 ft Burst Radius; Extra: Area [General, Burst], Selective, Feats: Progression [Area] 1) [25PP] (Blinding Light)
Alternate Power: Healing 12 (Feats: Regrowth) [25PP]
Alternate Power: Light Control 11 (110 ft Range; Feat: Slow Fade 2 (5 minutes)) [24PP]
Alternate Power: Teleport 10 (200,000 miles as full action, up to 1,000 lbs; Extra: Accurate, Feats: Change Direction, Change Velocity, Progression Mass 3 Flaw: Long-Range) [25PP]


Past Lives Array 3 (6PP Array, Feats: Alternate Power) [7PP]

Base Power: Comprehend 3 (Languages 3 [speak, Understand and Read All]) [6PP]
Alternate Power: Enhanced Feats 6 (Attack Specialization [unarmed] 3, Eidetic Memory, Jack of all Trades, Well Informed) [6PP]

 

 

 


DC Block:

ATTACK           ATT   RANGE   SAVE                          EFFECT
Unarmed          +11   Touch   DC 26 Toughness               Damage (Physical)
Burst of Light   +11   Ranged  DC 26 Toughness               Damage (Light)
Blinding Light   --    Area    DC 16 Ref/Fort Blinding       Dazzle (Light)


 

Totals: Abilities (12) + Combat (20) + Saving Throws (11) + Skills (8) + Feats (8) + Powers (122) - Drawbacks (0) = 182/199 Power Points

Edited by Fox
+1pp for August 2018

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Feel free to rename her power arrays however you want. Those were just the first names I could think of when I reorganized them UP-style.

If her stats don't actually change when she changes form, then you don't need Metamorph. Metamorph is like an AP for your entire sheet. You just want Morph. Probably Morph 2 (Any Humanoid), Limited to the handful of variations on Britannia she cycles between. Morph gives you +5 Disguise per rank, so it's a matter of how different you want them to look from one another and how many points you have to spend.

Also, regarding her involuntary transformations, please note that you can't get power points for a drawback/flaw and also claim it as a Complication. You can get one or the other, Hero Points or Power Points.

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Crunch wise, it's fine. Fluff wise, you're hitting a few snags.

Firstly, I have no idea what the distinction between Annice Avebury and Agnus Stone is, or should be.

Secondly, and more importantly, a character this young should not be mixed up in drugs and alcohol, and be considered a superhero. It just doesn't happen. Along the same line of thought, why would the Spirit of Justice select someone like her (someone who has explicitly broken the law) to be the new host?

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Yeah I can see that.

The easy part is the age I c an add a couple of year so she fell apart at 19. I'll make it clearer but Annice is her exagerated stage personna, while Agnes is the "real" her.

As for why she was picked, that's a little trickier. I'm thinking a moment of redemtion where despite have fallen so far she did the right thing. I'll have to give it some thought.

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Right I have her older wiser and on the mend before Britannia. I've also added a selfless act thet allowed the spirit to offer a chance of redemtion.

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My point was that there should have been no need for her to be "on the mend" in the first place. In the states, she still isn't old enough to drink, so being a drugged out loser in your teen years isn't something that is looked at favorably. Change it.

I also have a bit of trouble following this

Already addicted to drugs and drink Annice was on a downwards spiral which look like it would end in an early ignoble death. But she had managed to pull herself back and decided one last try to rekindle her career. She managed to prove she was clean and arranged a meeting with the show’s Producer and Guru Simone Kowal, much the same as the other failed star. The other person however had bought along a gun. Without worrying about her own safety she tried to protect everyone and wrestle the gun from the assailant. In the scuffle the gun went off and she was wounded a seemingly fatal wound.

From what it sounds like, someone brought a gun to a board room meeting, which is bad enough by itself, but I also have no idea who that someone is, why they did it, or how it became known that there was a gun.

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Right, I've got one big reservation.

There's a difference between a British superhero who is in America, and a superhero who is the personification and takes the name of Britain... then goes to America. For instance, the latter isn't really great for their image. This isn't a no, nor or is it a yes, but can you explain why a country's personification is defending another nation?

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Right I've put a bit of thought into this. Apart from the first couple of months she'll spend the majority of time in the UK, as you've pointed out she strongly tied to the country. The idea is give her a tie to the US so she travels there for a couple of days every couple of months, it means limiting the number of thread she can apear in but it makes better sense to me.

The person she is means she can't help but get involved in helping people, despite being so far from home.

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