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Exaccus

Road Warriors: Gold Rush! OOC

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Any rolls needed to take the bollards mentioned in chat and either fill or block off the entry into the locomotive's cab?  If not, I'll get an IC up.

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Nah. they easily fall into your Move objects weight range and they've got steel cores too! feel free to IC up and then we'll roll initiative!

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move Action: Elongate Arms (in case she needs them!)

 

Standard Action, Jet Fireball which due to [insert vague comic book reason here] is non-lethal. As discussed, avoiding Civvies with that, so a Damage 8 Area effect (Reflex 18, Tough 23 / 19)

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Following that, the three minions keeping their guns trained on the civilians move into the cover of wooden bank stands and peer out with guns in hand!

 

the one left standing fromt he other group doesn't seem to respond to the command and instead carries on its assigned task of moving the gold from the vault for some reason!

 

Two on Gauss as she just shot at Carl! Protect carl!

 

1d20+6= 12 and 10! both missing i imagine!

 

One on Rev!

 

1d20+6=12 missing again!

 

Now for calamity Carl!

 

He's gonna split his shots between the two of you!Power attcking +2 / -2

1d20+12= 21 and 28

 

Please make a DC23 Toughness save!
Rev Have a HP! Cause you're now doing the electric boogaloo from his Stormhammer revolvers! (piezoelectric blasters)

you are Dazed!

 

Sundance samantha is gonna level her Rifle at Gauss!
1d20+8=15! So a miss!

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feel free to react ICly!

 

new Initiative!

 

Rev: 23 2HP Bruised and Dazed!
Gauss: 17 1HP
Minions (4 left): 12
Calamity: 11

Sundance: 9

Edited by Exaccus

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ah well yes that hits!

 

1d20+8=23!

 

so close! but you now know he has a forcefield effect a shimmering blue wave of energy rings out from where you hit him.

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Ok, since Rev is prone she has cover from the minions and the crooks so, target prioritization on the minions makes em shoot at gauss

 

3#1d20+6= 11, 21 and 12 1 hit!

 

D21 toughness save please.

 

Carl is going to use his Autofire damage to lay covering fire for Sam! (you can take a -4 to attacking sam or chance a DC23 toughness save to ignore it)

 

Sam for her part is goinna try again, moving a bit further back and unloading another strange blast from the rifle!

1d20+8=24

 

Please make a DC18 fortitude Save Vs Being Stunned!

Edited by Exaccus

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