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Brown Dynamite

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  1. The other heroes rushed into the thick of things.  Five years ago, Glamazon would've been right there with them.  But the Claremont Alum had picked up a few things from her private education and more level-headed friends.  And among those things was the importance of crowd control.  So she went along with Dreadnought's plan and did indeed do her.

     

    "Warriors!  Now is the time to temper your hearts.  Come, let us entrench in the encampments so that you may protect your parents.  Once that is done, the Daughter of the Seas will present these fiends with the grandest gift.  The fortune of combat!"  Thaelia bellowed out to the children.  Openly noting that the moment they were safe, she was going to join Pinnacle and Dreadnought.  Placing her faith in the others, but partly hoping they would save some of the fun for her.

     

    When she moved to Freedom City it was being attacked by alien robots.  Last year alien robots.  And while she wasn't quite sure about the interdimensional particulars of the Terminus outside of the stories told in mage circles, she still felt it all came down to one thing.  Alien robots really seemed to hate New Jersey.

     

  2. The Spectacle

      

    Power Level: 9(125PP Sidekick)

    Trade-Offs: +1 Attack, -1 Damage

    Unspent Power Points: 0

     

    Affiliations:  Claremont Academy, Shock and Awe

    Family: Tremayne Hannigan (Twin Brother), Bill Hannigan (Father), Tandy Hannigan (Mother)

     

    In Brief:  Goth Teenager turned into metal

    Alternate Identity:  Tabitha Teresa Hannigan
    Identity: Public

    Birthplace: Odessa, Texas

    Occupation: Student

     

    Description:

    Age: 16

    Gender:  Female

    Height: 5'6

    Weight: 234 lbs.

    Eyes: Hazel (Before)/ Silver (Presently)

    Hair: Black (With Colored Highlights )/ Silver (Presently)

    Tabitha skin is metallic and reflective making her stand out wherever she goes.  Her hair is often styled in a cybergothic style with features such as tendrils, wisps, a shaved side and nape and lastly colored synthetic dreads running down her back.  In public she often dons a black hoodie to hide her features, but being a metallic girl of above average height tends to dampen the effects a hoodie can have up close.

     

     

     

    History:


    Odessa, TX is known for two things.  Violent crime and High School football.  And Tabitha Teresa Hannigan did not have a predisposition to either.  She worked after school in the local animal hospital, attended church functions, and aside from her style of dress did not really cause trouble for her family.  However, Tabitha's social life wasn't quite as expansive as her more popular twin brother who was the star wide receiver on their high school football team.  So she began seeking online correspondences in her spare time as a means of striking up new friendships.

     

    Tabitha may have been more withdrawn than her brother.  But, she wasn't a fool.  A teenage black girl in a small Texas city meeting up with a stranger online was a possible contender Cartel kidnapping in the making or any other story with the potential to find itself as a Lifetime movie one day.  So she asked her brother to come with her to meet this mystery paramour.  Worst case scenario she was being catfished, best case scenario she was going to be the weird kid who took her brother on her first date.

    In retrospect, the scenario could always get worse.  Sure, there was a teenage boy there who appeared all too keen to meet his sister.  But,  the pizza place was a cover facility established decades ago.  So what appeared to be an empty pizza shop with only employees and a cute teenage boy, quickly turned into an ambush by a group of middle-aged men whose faces seem to vanish from the teen's memories as quickly as they entered.  The next week was a blur as they underwent experimentation in the DnAscent process.  If not for the timely intervention of Captain Thunder, there was a good chance that the pair would have been sold off for some nefarious purpose.

     

    Their parents were grateful to have their children returned to them.  But ill-equipped for the difficulties of raising powered children.  So when the invitation to Claremont Academy came. With a personal assurance from the headmaster herself that the school was uniquely suited to help their children safely harness their gifts and as.  They accepted for the sake of Tremayne and Tabitha.

     

     

    Personality & Motivation:

    Tabitha does not want to be a superheroine.  In fact, she doesn't want to be a super anything.  And would like nothing more than to undo the DnAscent process which has permanently changed her skin to living metal.  Making the best of the situation, and playing along with what she deems as her brother's childish whims she has gone along with the whole hero thing for now.  

     

    Powers (Descriptions & Tactics):

    The Spectacle is as tough and strong as steel.  Her flesh and organs have been converted to a living metal. Making her stronger than any ordinary man, but far from the most powerful thing around.  As such, Tabitha has elected to use the 52 Blocks fighting style.  Having picked up what older members of the congregation know as the method during Church meetups, The Spectacle's tactic in combat is a singular focus on close combat.  She also acts as shield for her brother during combat.  Protecting him from the hail of gunfire his more vulnerable flesh is less equipped to handle.

     

     

    Abilities: 2 + 4 + 2 + 6 + 8 + 6 = 28PP

    Strength: 12/26 (+1/+8)

    Dexterity: 14 (+2)

    Constitution: 12/+24 (+1/+7)

    Intelligence: 16 (+3)

    Wisdom: 18 (+4)

    Charisma: 16 (+3)

     

    Combat: 6 + 6 = 12PP

    Initiative: +2 (+2 Dex)

    Attack: +3 Base, +10 Melee

    Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed

    Grapple: +24

    Knockback: -9

     

    Saving Throws: 2 + 4 + 2 = 8PP

    Toughness: +9 (+7 Con, +2 Protection)

    Fortitude: +9  (+7 Con, +2)

    Reflex: +6 (+2 Dex, +4)

    Will: +6 (+4 Wis, +2)

     

    Skills: 12R = 3PP
    Craft (Mechanical) 1 (+4)

    Handle Animal 7 (+10)
    Intimidate 2 (+5)
    Perform (Singing) 2 (+5)

     

    Feats: 16PP

    Animal Empathy
    Attack Focus (Melee) 7

    Dodge Focus 6

    Interpose
    Power Attack

     

    Powers:  12 + 12 + 6 + 1 + 9 + 6 + 1 + 12  = 59PP

     

    Density 4 (Flaw: Permanent[12PP]

    Spoiler

    Strength +8 [Total 26],  Impervious Toughness 2 [8 Total]; Immovable 1; Super Strength 1 [6 Total]

     

    Enhanced Constitution 12 [12PP]

     

    Enhanced Strength 6 [6PP]

     

    Feature ( Hands Like Tools [1PP]

    Spoiler

    Tabitha has sufficient strength and toughness to use her bare hands to do things like pound nails, loosen or tighten lug-nuts and heavy bolts, and even carve metal and stone with nothing more than her fingertips. She can do a great deal of work without the circumstance penalty for lacking proper tools.

     

     

    Immunity 9 ( Life Support [9PP]

     

    Impervious Toughness 6 [6PP]

     

    Super-Senses 1 ( Radio[1PP] (Metallic Resonance)

     

    Super-Strength 5 ( Heavy load: 29.4 tons; Feats: Groundstrike, Thunderclap ) [12PP]

     

    Drawbacks: -1PP 

     

    Vulnerability (Magnetism:  Uncommon, Intensity) [1PP] 

     

    DC Block

     

     

    ATTACK

    RANGE

    DC

    EFFECT

    Unarmed

    Touch

    DC23 Toughness

    Damage (Physical)

     

     

     

    Totals: Abilities (28) + Combat (12) + Saving Throws (8) + Skills (3) + Feats (16) + Powers (59) - Drawbacks (1) = 125/125 Power Point

  3. Sureshock

     

    Power Level: 9/10 (150/156PP)

    Trade-Offs: +3 Defense / -3 Toughness, -1 Attack, +1 Damage

    Unspent Power Points: 6

     

    Affiliations:  Claremont Academy, Shock and Awe

    Family: Tabitha Hannigan (Twin Sister), Bill Hannigan (Father), Tandy Hannigan (Mother)

     

    In Brief:  High School Football Star turned living generator

    Alternate Identity:  Tremayne Hannigan
    Identity: Private

    Birthplace: Odessa, Texas

    Occupation: Student

     

    Description:

    Age: 16

    Gender:  Male

    Height: 6'1

    Weight: 200 lbs.

    Eyes: Hazel

    Hair: Black (With Colored Tips)

    Tremayne is a muscular teenager with long black dreads.  The tips of his dreads are colored in autumn colors such as orange, and yellow.  His posture can be best described as nervous outside of his costume.  Hunched forward with his head held down by nature Tremayne attempts to avoid drawing attention to himself.  His right chest and arm are covered in a large and intrinsic tattoo sleeve with images representing his family, team members, and accomplishments on the football field.


    His superhero costume is a repurposed football uniform colored black and gold with a visor added to obstruct his face.  The center of the jersey has two lightning bolts.  With an A emblem on his gloves as a tribute to a catchphrase he used during his football days, "Shock and Awe" now serving as his team name with his sister.  Much to her chagrin. 

     

    History:


    Odessa, TX is known for two things.  Violent crime and High School football.  And Tremayne Hannigan was high school football.  Despite being an underclassman the young wide receiver's average yardage made him a leading scorer in his division.  His future was bright.

     

    That was until Tremayne's twin sister asked for him to accompany her to meet her online penpal.  Teresa may have been more withdrawn than her brother.  But, she wasn't a fool.  A teenage black girl in a small Texas city meeting up with a stranger online was a possible contender Cartel kidnapping in the making or any other story with the potential to find itself as a Lifetime movie one day.  Personally, Tremayne was half expecting to find some middle age old man in the pizza parlor his sister had agreed to meet.

    In retrospect, he wasn't really wrong.  Sure, there was a teenage boy there who appeared all too keen to meet his sister.  But,  the pizza place was a cover facility established decades ago.  So what appeared to be an empty pizza shop with only employees and a cute teenage boy, quickly turned into an ambush by a group of middle-aged men whose faces seem to vanish from the teen's memories as quickly as they entered.  The next week was a blur as they underwent experimentation in the DnAscent process.  If not for the timely intervention of Captain Thunder, there was a good chance that the pair would have been sold off for some nefarious purpose.

     

    Their parents were grateful to have their children returned to them.  But ill-equipped for the difficulties of raising powered children.  So when the invitation to Claremont Academy came. With a personal assurance from the headmaster herself that the school was uniquely suited to help their children safely harness their gifts and as.  They accepted for the sake of Tremayne and Tabitha.

     

    Personality & Motivation:

    Tremayne is a boy scout both in personality and in the actual association.  Adventurous, prepared, and always willing to put others first.  Fiercely protective of his sister, his only motivation of going to Claremont was to look out for her.  At least that's what he's willing to admit openly.  In fact, he misses being part of a team and as High School sports are out of the picture he is looking for something new to belong to as well.  

     

    Powers (Descriptions & Tactics):

    Sureshock can generate a massive amount of electrical energy and harness it as he wills.  Under Captain Thunder's tutelage, Tremayne learned to fire off arcs of electricity capable of leaping from target to target in a chain before grounding itself.  Putting his hands together he can create a searingly bright flash of electricity capable of blinding anyone looking in his direction.  Modulating the electricity he fires off, Sureshock is capable of stunning their nervous system akin to a taser.  Furthermore, by draining all electric power in an area around him, Sureshock is capable of deactivating Electrical equipment.  As this isn't meant to overload equipment it will leave them unharmed, unlike an EMP.  A field of electromagnetic repulsion surrounds him slightly protecting him from harm.

     

    Tremayne's brain is different now.  He isn't quite aware of it, but the way his brain interprets electrical impulses fired off by the neurons is altered enough to provide a level of resistance from mental control.

     

    Complications:

    Conductor:   Surrounding Sureshock in a conductive material, or using electrically conductive equipment such as power cables might draw off stores of electricity, draining him like a battery faster than the stored electrical energy can be replenished
    NRG:  Tremayne generates a massive amount of electrical energy which exists in a sort of state of homeostasis within his body.  Affecting that stability either through massive amounts of damage or overloading his body with more electricity can affect the electrical impulses in his body leading to temporary medical conditions such as seizures, mental confusion, hallucinations, or whatever else the GM feels appropriate.

    Ride the Lightning:  Tremayne feels drawn to the “rush” of absorbing or conducting electricity. When properly controlled it can stimulate the brain’s pleasure centers unless his mind is compromised then he can find his pain centers being stimulated again.
    Shock the System:  Accidents happen and, in a modern world where everything runs on electronics, it’s fairly easy for electrical powers to short-out or overload computers, electrical wiring, and power systems, causing blackouts, system crashes, and all of their associated problems.  Control of his powers can occasionally slip away from him causing such issues.

     

     

    ABILITIES: 6 + 6 + 8 + 4 + 4 + 2 = 30PP

    Strength: 16 (+3)

    Dexterity: 16 (+3)

    Constitution: 18 (+4)

    Intelligence: 14 (+2)

    Wisdom: 14 (+2)

    Charisma: 12 (+1)

     

    COMBAT: 8 + 10 = 18PP

    Initiative: +11 (+3 Dex, +8 Improved Initiative)

    Attack: +4 Base, +9 Ranged

    Defense: +12 (+5 Base, +7 Dodge Focus), +3 Flat-Footed

    Grapple: +7

    Knockback: -3

     

    SAVING THROWS: 1 + 4 + 3 = 8PP

    Toughness: +6 (+4 Con, +2 Protection)

    Fortitude: +5  (+4 Con, +1)

    Reflex: +7 (+3 Dex, +4)

    Will: +5/+9 (+2 Wis, +3, +4 Enhanced Will)

     

    SKILLS: 12R = 3PP

    Concentration 3 (+5)

    Intimidate 2 (+3)

    Knowledge (Current Events) 1 (+3)

    Medicine 1 (+3)

    Notice 2 (+4)

    Perform (Stringed Instruments)  (+4)

     

    FEATS: 39PP

    Attack Focus (Ranged) 5

    Beginner's Luck

    Dodge Focus 7

    Luck

    Sidekick 25

     

    POWERS:  30 + 3 + 4+ 2 + 5 + 2 + 2 + 1 + 3 = 52PP

     

    Electricity Control ( 27PP Array; Feat: Alternate Power 3 [30PP]

    BP:  Damage 9 (Extras: Autofire, Range [Ranged] ) {27/27PP} (Chain Lightning)

    AP:  Dazzle 9 (Extra: Area [Perception: General, Vision], Flaw: Range [Touch] ) {27/27} (Lightning Flash)  

    AP:  NulLify 9 (All Powers of Type [Electronics] Extras: Duration [Concentration], Nullifying Field )  {27/27} (Rolling Blackout)

    AP: Stun 9 (Extra: Range [Ranged] ) {27/27} (Taser)

     

    Enhanced Feats 3 ( Improved Initiative 2, Second Chance [Mind Control] ) [3PP] (Rewired Brain)

     

    Enhanced Will 4 [4PP]

     

    Features 2 ( Charger, Jump-Start ) [2PP]

    Spoiler
    • Tyler can power electrical devices as if e were a battery or standard electrical outlet simply by touching or holding the device or its power cord.
    • Tyler can jump-start or reset an incapacitated construct with an electrical system.  Essentially allowing a Medicine check on Constructs

     

     

    Immunity 10 ( Electricity; Flaw: Limited to Half-Effect ) [5PP]  (Electrical Resistance)

     

    Move Object 1 ( Heavy Load=50 lbs. ) [2PP] (Static Electricity)

     

    Protection 2 [2PP] (Electromagnetic Field)

     

    Speed 1 [1PP] (Training)

     

    Super-Senses 3 ( Acute [Mental], Electricity Awareness [Mental] [3PP]

     

     

    DC Block

     

    ATTACK

    RANGE

    DC

    EFFECT

    Unarmed

    Touch

    DC18 Toughness

    Damage (Physical)

    Chain Lightning

    Ranged

    DC24 Toughness

    Damage (Electricity)

    Lightning Flash

    Perception Area

    DC19 Reflex/Fortitude

    Dazzle (Light)

    Rolling Blackout

    45’ Burst

    DC19 Will

    Nullify (Electronics)

    Taser

    Ranged

    DC 19 Fortitude

    Stun

     

     

    TOTALS:

    Abilities (30) + Combat (18) + Saving Throws (8) + Skills (3) + Feats (39) + Powers (52) - Drawbacks (0) = 150/156 Power Point

     

  4. Why'd I hop on his plane after him?  Dalir had told Amir when they met that he didn't drink.  That was true then.  And it was true now.  But, rather than take the moment to place himself in further contention with the man whom he viewed as a father in name only he simply shook his head.  An alien invasion was far outside of his comfort zone.  And the last thing he wanted was to be compared to the man sitting across from him who looked to be perfectly comfortable.  At least at this moment.  Booking a magic show in Santa Fe, complete with a stand-in to mock Amir was another matter.

     

    But, Dalir couldn't let his inexperience show.  It was an Entertainer's job to keep the crowd lively.  Even when dealing with...robots.  He wasn't really sure what omegadrones were.  But, alien robots seemed to make sense.  Considering he was barely three when the Terminus last made an appearance it was about as interesting as learning about the USSR.  Which was to say not very.

     

    A decision he found himself regretting in this moment.  Perhaps reciting Durud for the prophet wasn't a bad suggestion.  

  5. Thaelia's gods weren't quite so hands on.  They were probably looking on somewhat bemused by the whole affair.  Not that her mortal family had sprung to action either.  Granted, the Atlantean military didn't quite move as fast as the self-proclaimed Daughter of the Seas.  But, a day was more than enough time to mount aid.  Had they heard of the situation.  Truth be told her role as an ambassador often left her isolated from communication with her family as Atlantis would be wary to keep an open line of communication that could be hijacked.

     

    "I am acting as the Praetor.  Master at arms not drills."  Glamazon corrected Dreadnought in the military title she had given herself for the child fighting force.  Before spreading her arms wide open.  "Welcome small ones.  Steady your heart, for today your hearts will be tempered into steel sharper than any blade."  Ignoring the fact that the makeshift sticks weren't even sharpened or shaped like swords Thaelia was clearly into her role.  It was one she wasn't unfamiliar with having undergone the same drills underwater herself.

     

    Still, it was a production.  Glamazon wasn't what one would call deceitful.  In fact, asking her to tell a lie was akin to asking the ocean to be dry.  But,  she had no intention of sieging a fighting force with children or the like either.   But all good Atlantean children knew tag just wasn't as fun as military drills.  And up until know the Surfacer children had not diverted from that mentality either.

  6. Foreshadow set four glasses on the table next to him with an open bottle.  Well, open was a rather generous description for a bottle which had been shattered halfway to the top.  But, it was the one the prescient Acrobat had chosen.  "I've been doing some redecorating, you like?  Personally, I think I used a little too much red.  It really clashes with my decor."  Foreshadow joked as he began pouring scotch from the broken bottle into glasses.  "It's more convenient to pretend to be drunk to sneak into a place than to actually be drunk.  All smoke and mirrors, y'know?  But, what use is a fifty-year-old single malt scotch in selling the fancy lifestyle when its container is down to bar weapon status?"

     

    Erick Sloane was born the year of the last Terminus Invasion (that he knew of).  To him, they were just the campfire story to pass around.  Sure, Erick knew Galstandard thanks to David deciding to learn the language after he captured an Omegadrone working for the mob.  That still limited his alien involvement to training his Belgian Malinois, Caesar, to respond to commands in an alien language and tracking down computronium smuggling rings throughout Europe.  Dodging bullets over entropic energy blasts was what bred familiarity to Foreshadow even to this day.

     

    The invasion was swift and without warning.  Unlike the Communion which gave enough preparation for all of the Vanguard to mobilize.  This time Foreshadow found himself operating alone, much like he started in Freedom City.  Really, he wasn't sure if his message was going to attract anyone.  Much less his chances of keeping them after they heard just exactly how many droves of  Omegadrone were spotted near the Nuclear plant.  Not that it would have deterred him from heading to the plant alone if need be.  He was just glad that it hadn't come to that. 

     

    Pursing his lips he smiled with renewed resolve.  Normally this would be the part where there was a formal exchange of figurative business cards.  But, if someone wore a mask or in this case helmets.  That was all he needed to know about their willingness to put their lives on the line.  Besides, it wasn't as if the Omegadrones had shown any degree of subterfuge past cloaking thus far.  So the likelihood of getting stabbed by one of these three was slim to none.  

     

    "So, who wants to do something crazy today?"

  7. "Our lines of defense grow most favorably.  The children wish to be called the Rangers of Power.  The name is nonsense yet it pleases them."   The look on the children's faces made no secret of the fact that she had somewhat mangled the name they wished to go by.  Causing a mixture of giggles in response to her very particular choice of diction.  "You, on the other hand, do not look well."

     

    Thaelia glanced at Braugher's injured arm.  As possibly the last person in the area with a scale of how grievous an injury was Thaelia was not sure of the level of concern she should have for the sight in front of her.  So she asked, "How do you fare?  Your iron steed appears to have seen better days, I worry you pursue a fate most calamitous with an injured sword-arm."  

     

    In her Claremont Attending youth, it would often be Mali who drove the group around in their free time.  With a somewhat comfortable pocketbook, the experience certainly colored how the Atlantean viewed what a car in good condition was.  And that ambulance was far from pristine.  Not helped by the fact that Glamazon usually treated vehicles as makeshift weapons.  Leaving the service vehicle looking much like the aftermath of what happened when she got a hold of one.

  8. "THRUST!"  The Atlantean princess known to the world at large as the Glamazon shouted at the top of her lungs.  The twenty children lined up in front of her moving their wooden sticks in unison.  Atlantean battle drills weren't quite as traditional a means of entertaining children as Hide and Seek.  But, the kids were apparently enjoying the turn of events. Her eyes glanced over to towards the Ambulance downhill.  Thaelia made it a habit to examine every vehicle.  Thaelia couldn't see through metal, but her otherworldly sight could still see through many a matter of deception.  If a vehicle were to hide an assaulting force she would be ready.  In her opinion, security was the only thing she could contribute to the citizens.

     

    Thaelia was reckless, boastful, and overconfident.  But, she was not a fool.  The Freedom League Auxiliary member knew where her strength lied.  And they were not in the realm of medicine, so she made no immediate attempts to near the ambulance. Such self-assurance left her not realizing the boon caused by her attempts to rile the spirits of the displaced.  Which admittedly, aside from the children, the fact that Atlanteans were the last large invading force in the city had done her no favors in this endeavor.

     

    From the moment hell figuratively ripped open and those mechanical abominations flew through the skies Thaelia had dived ride into the thick of things.  She had actually swum from Greenland without a second's hesitation.  Without so much of a consideration of shutting her eyes and going to sleep.  Whether the wooden sticks fashioned into pretend swords or trucks no longer in condition to drive up the hill.  Not a moment had gone by that Thaelia wasn't carrying something the past day.

     

    "More explosiveness little ones!  If your thrusts are too shallow the wound will not be mortal!"

  9. Sloane Manor
    North Bay, Freedom City New Jersey

    Thursday, July 12th, 2018
    4:02 PM

     

    Erick Sloane's beachfront villa in North Bay was far from untouched.  The prior day's assault on Kingston left much of the surrounding upper-class neighborhoods in a state of disarray.  And North Bay was no exception.  Especially after an entirely new force from the Terminus emerged to fight against both the Resistance Force and the invading force.  Ironically, it seemed as if for the first time in the history of Freedom City someone could make the claim that the Fens was the safest neighborhood to live in.  Of course, most residents didn't have a sprawling underground headquarters in their villas.

     

    A team of heroes had been risking their lives gathering and spreading information and equipment covertly to the Resistance in the city.   The latest transmission pinpointed where one of the power sources for the device generating portals into the city was.  Unfortunately, said generator was currently guarded by what had to be one of the largest armies of the Terminus sighted thus far.  To make matters worse it was positioned deep inside the Raymond Nuclear Power Plant. Which had seen extensive renovations by Daedalus of the Freedom League to convert the plant into a virtual fortress.  In short, any attempts to destroy the generator would be a suicide mission.

    Foreshadow sent a recruitment transmission through his headquarter's computer with the hope that anyone nearby would answer the call.  When Sea Devil, Singularity, and Cobalt Templar arrived they found piles of Omegadrone armors strewn throughout the sprawling manor.  The inside of the home appearing as if an explosive had been set off with the stench of entropic energies wafting through the air.  Having to step over the burnt and battered Omegadrones they would find an open bookshelf that at one point covered the staircase that led down into Foreshadow's Forebode.  The computer's holographic display had a Power Pike sticking through it slightly covering the top leftmost point on the 3d layout of the Raymond Nuclear Plant.  A hooded man stood in the center of the room his back turned to the staircase, a dark blue cape flowing in tatters.
     

  10. Did Satan smell like rotten eggs?  If so Óscar couldn't have helped but feel as if he had descended down yet another layered circle of Hell.  But, that was the thing with the city.  You could never hit rock bottom because things could keep getting worse.  I don't know what the hell smells like that.  But, it definitely wasn't a shooting.  I guess I have no choice but to take a peak.

     

    Worst case scenario, Óscar would have to make a run for it he was spotted.  But, the unfamiliar stench of sulfur with the all too familiar smell of death was not giving him enough information.  Slowly as he inched near the room the first step was checking if the hotel window was open and unlocked.  If not he could theoretically, fix that.  It wouldn't be quiet.  But, it could be done.

     

    That was, of course, counting on the windows not being barred.  Sure, barred windows were a safety hazard.  But, some owners would much rather protect their property than their customers.

  11. Óscar wasn''t a hired dick.  Slumming it in hotel alleyways to spy on the affluent likely engaging in extramarital affairs wasn't his idea of a productive morning.  But, unfortunately, stopping by the neighborhood donut shop did not seem to be a priority for his body.  Or rather the spirit that shared his body.  His dreams were rather intrusive.  Visions of death and suffering plaguing them.  Almost as if he was on autopilot the Hispanic man found himself lurking outside of the hotel.  A deep sense of rage blistering beneath the surface covered behind a thick veneer of pure exhaustion.

     

    He hadn't seen the body yet.  The Bedlam Police weren't good at their jobs by any means.  But, they certainly weren't about to leave a scruffy looking half-asleep civilian walk in and start sniffing a crime scene.  Of course, Óscar didn't actually need to be in the room to gather information.  He just needed to get close enough to pick up a scent or overhear something useful.  It all depended on how diligent the police would be on making sure no one ascended through the fire escape access in the hotel alleyway.

  12. Hm.  It's tough to pick between Argonaut and Glamazon.  I think I'll only lean to Glamazon because I can at least still stick Argonaut in a vignette.

     

    Now, I would rather not GM.  Not out of lack of interest in doing so.  But, because my activity has been questionable.  But, if the need is there I'll gladly do a Defensive Raid in an AEGIS HQ.  Maybe the Iceberg itself.

  13. NEGOTIATED by Fox

     

    Argonaut

     

    Let's break it down section by section.

     

    Combat

    Lower her Base Attack to 4 [+6PP]

     

    Saving Throws:

    Increase Fortitude to a total bonus of 10. [-2]
    Lower Will to a total bonus of 7 [+2]

     

    Feats

    Purchase 3 Ranks of Attack Focus (Melee) 3 [-3PP]
    Purchase Interpose [-1PP]

     

    Skills

    Acrobatics 1 (+8)
    Craft (Structural) 2 (+5)
    Craft (Mechanical) 2 (+5)

    Gather Information 1 (+2)

    Diplomacy 4 (+5)

    Drive 1 (+8)

    Investigate 2 (+5)

    Knowledge (Behavioral Sciences) 2 (+5)
    Knowledge (Civics) 2 (+5)
    Knowledge (Current Events) 2 (+5)
    Knowledge (Streetwise) 2 (+5)
    Knowledge (Tactics) 2 (+5)
    Medicine 1 (+6)
    Search 2 (+5)

     

    And drop Sense Motive by 2

     

    Powers

    Change

    Device 6 ( 30PP container; Feat: Restricted to Omegadrones, Flaw: Easy-to-Lose [19PP]

    Concealment 4 (Normal Sight; Flaw: Passive [2PP] (Cloaking)

     Terminus Blast Array (27PP Array; Feat: Alternate Power 1 ) [28DP]

     BPDamage 12 ( Extra: Ranged; Feats: Incurable, Precise, Split Attack)  (Entropic Blast) {27/27}
    APDamage 5 ( Extra: Vampiric 12; Feats: Affects Insubstantial 2, Extended Reach [5'], Improved Critical 2, Incurable, Mighty, Precise, Variable Descriptor 2 [Any Technological] (Blast Blade) {27/37}

    to 

     

    Device 6 ( 30PP container; Feats: Restricted to Omegadrones, Subtle; Flaw: Easy-to-Lose [20 PP] (Collapsible Power Pike)

    Concealment 4 (Normal Sight; Flaw: Passive [2DP] (Cloaking)

    Terminus Blast Array (25PP Array; Feat: Alternate Power 3 ) [28DP]

    BPDamage 10 ( Extra: Ranged; Feats: Affects Insubstantial 2, Incurable, Precise, Split Attack)  (Entropic Blast) {25/25}
    APDamage 0 ( Extras: Penetrating 7, Vampiric 7 ; Feats: Affects Insubstantial 2, Extended Reach [5'], Improved Critical 2, Incurable, Mighty, Precise, Variable Descriptor 2 [Any Technological] (Blast Blade) {24/25}
    AP:  Deflect 5 ( All Ranged Attacks; Extras: Redirection, Reflection {25/25} (Shield of AEGIS)
    AP: Dazzle  10 ( Visual Senses {20/25} (Blinding Blast)

     
    [-1PP]

    Also Change

    Omega Armor  ( 25PP Container, Free Action, Extra: Duration [Continuous] ) [30PP] 

     Enhanced Attack 1 [2PP] (Combat Computer)
    Enhanced Defense 3 [6PP] (Combat Computer)
    Enhanced Feat ( Defensive Roll [1PP] (Combat Computer)

    Flight 3 ( 50mph, 500 ft./rnd; Feat: Move-by-Action [7PP] (Jet Boots)

     Immunity 4 ( Disease, Poison, Sleep, Starvation & Thirst; Flaw: Limited to Half-Effect [2PP]
    Immunity 6 ( Environmental Conditions [Cold, Heat, High Pressure, Radiation], Suffocation[All] [6PP]
    Protection 1 [1PP]

      

    to

     

    Device 8 ( 40PP Container; Feat: Restricted to Omegadrones; Flaw: Hard to Lose ) [29PP]  (AEGIS Upgraded Omegadrone Armor)

     Enhanced Attack 6 [12 DP] (Combat Computer)

    Enhanced Defense 3 [6DP] (Combat Computer)

    Flight 3 ( 50mph, 500 ft./rnd; Feat: Move-by-Action ) [7DP] (Jet Boots)
    Immunity 4 ( Disease, Poison, Sleep, Starvation & Thirst; Flaw: Limited to Half-Effect [2DP]
    Immunity 6 ( Environmental Conditions [Cold, Heat, High Pressure, Radiation], Suffocation[All] ) [6DP]

    Protection 3 [3DP]
    Super-Movement 1 ( Space Travel [Interplanetary] ) [2DP]
    Super-Strength 1 ( Effective STR 39 [Heavy Load 2.8 Tons] )
    [2DP]


     

    

    Spoiler

     

      

    Argonaut

    Power Level: 10/14 (206/206)
    Trade-Offs:  +3 Attack/-3 Damage (Power Pike), -2 Defense /+2 Toughness
    Unspent PP:  0

    In Brief: Omegadrone Agent of A.E.G.I.S! 

    Alternate Identity: Yves Zermeño, Yvejskrujanharbh'aar
    Identity: Secret
    Birthplace: Lor-Zul
    Occupation: AEGIS Field Agent
    Affiliations:  AEGIS
    Family: Carlos Zermeño (Husband), Luz Zermeño (Eldest Daughter), Anna Zermeño (Middle Daughter), Sophia Zermeño  (Youngest Daughter)
     
    Description:
    Age: 50 (DoB: Born March, 16 1968)
    Apparent Age: 30
    Gender: Female
    Ethnicity:  Lor
    Height: 5'2
    Weight: 210 lbs
    Eyes: Brown
    Hair: Brown
     

    Yves is a slightly muscular brown skinned woman with no visible natural body hair.  The missing hair on her head was replaced with a very expensive lace wig.  The wig is styled into a short bob.  She often dresses in modest fashions that leave very little skin showing.  Hiding the various scars throughout her body that she actually opted not to have surgically removed.  Never wanting to forget the monster that she was.
     
    As Argonaut, Yves' MEGA-MAX bears a recolored Shocktrooper Omegadrone Armor. The face plate retains an all too familiar skull like design.  The armor does not have wings due to having a far sleeker design than Steelgrave's original bulky model. The back does, however, have secondary thrusters to to aid the jet boosts propulsion outside of atmospheric conditions (although the secondary boosters are currently damaged), The rocket boots can maneuver through the air with no issue having lost no air superiority.  The Armor's left breastplate has the AEGIS emblem engraved.
     
     
    History:

    In another world in which the Lor's First Age never came to a close, the Lor Republic stretched to every corner of explored space.  The military existed primarily for the purpose of exploration and further colonization of Lor Space.  Quality of Life for citizens of the advanced civilization was such that only a sci fi novel could compare.  Yvejskrujanharbh'aar was a freshly graduated university student with a future as a star faring diplomat in all but certain.  Her life was pretty much uneventful.  She had friends, family, loved ones and her personal tragedies were no more exciting than a lost pet here or there.  Having never left her home planet, her dream was to engage in interplanetary relations perhaps to eventually take a seat as a Senator.

    The Lor citizens born on the planet of Lor-Zul are known for being born with two very distinct features.  The first being a long life span in which they maintain a youthful appearance, only showing signs of aging during the last quarter of their lives.  The second a natural affinity with languages their mind able to comprehend all spoken and written word as if they were living ciphers due to a unique psionic mutation.  It was only the first trait that appealed to Shadivian Steelgrave after the Terminus came.  With no enemies to oppose the Lor the military was nowhere near qualified to handle the unified front of the combat drones that swept their world.  The Lor were crushed and in the end there was only the Terminus.

    Life as a conquered slave with the Hundred Worlds was far different for the Lor.  Gone from Spacemen to cavemen one had to let a piece of himself die just to survive.  In Nihilor only the strong survive.  And what she lacked in physical might, Yvejskrujanharbh'aar made up for with sheer willpower and luck.  Engaging in brutal gladiatorial fights until she scrapped by on top of her opposition.  Her prize?  Her mind was torn asunder as she underwent the unspeakable acts that defined the Omegadrone conditioning.  Brainwashed by the Omegadrone conditioning Yvejskrujanharbh'aar had long faded she was merely a servant of Omega. Serving on the front lines as an Omegadrone Shocktrooper.

    Many people remember the Terminus Invasion of 1993 differently.  Most of those memories are not looked back on too fondly.  But for Yvejskrujanharbh'aar it was her first real memory since her first shot at life had ended.  As one of those very invaders, she found herself barely clinging to life by the time the battle had come to a close.  Her armor was skewered onto a steel rod at her abdomen.  Recovered by AEGIS field agents, she was given medical treatment as the organization wasn't out to just let people die.  Even those part of a foreign invasion force.  Of course if it brought about the opportunity to learn more about the Terminus forces more power to them.

    It took a think tank of the top AEGIS psychologists and doctors to match Daedalus efforts in deprogramming the Omegadrone conditioning.  They even crafted a new identity for her to live, monitored by a field agent, just outside of their Baltimore offices.  Yvejskrujanharbh'aar or Yves as she had now come to be known just had to agree to surrender her armor to them as well as acting as a consultant whenever the need struck the agency.  

    When Dr. Doris Volk joined AEGIS in 1997 amongst the many projects she pursued was the development of MAX series Power Armors.  Shorty after completing the designs on the Super-Max armor Dr. Volk had already begun considering the process for advancing upon her design.  Searching through old AEGIS files for inspiration Dr. Volk eventually came to learn about the deal AEGIS made with Yves.  It took a decade to combine the technology of the Omegadrone with that of a SUPER MAX armor creating the first flight capable power armor, far before the distinctly more well known models used by Subjects V and V2.  The most problematic bit of integration was that the armor's neural interface would only respond to omegadrones like the armor's previous pilot, Yves.  

    A neural interface was originally  designed to reinforce the Omegadrone conditioning and improve Nihilor's Mixed Murder Arts by recording combat data and aiding the pilot adapt in all situations.  Dr. Volk's attempts of repurposing the interface to aid field agents in saving lives could not completely overcome the fact that only a mind whom had gone through Steelgrave's brainwashing was the only one capable of conceptualizing such an idea.  So she requested Yves assistance in improving the combat data of the interface as Dr. Volk attempted to overcome the flaw in the design.  An offer that went through a very long series of refusals before Yves finally relented with some trepidation.  Spending weekends as a test pilot for the tongue in cheekily named MEGA-MAX armor.

    Breaking away from the training simulation when the armor caught the transmission of a nearby alarm system in which a shoe store was being robbed by three heavily armed men.  Within the comfort of her armor she was able to easily able to deal with the crooks.  Disappearing before AEGIS latest line in experimental technology could be shaken.  Upon her return she wasn't admonished for taking off with government property as she expected.  Instead there was a congratulatory fanfare and applause and she was offered a real job with the agency.  After weighing her options and the sense of satisfaction that came with actually doing something good with the armor she took the job.

    In her personal life, Yves and her handler had wed some years back.  Together they were raising three girls from his first marriage.   Although at this point the eldest was studying at FCU, so the children did not exactly outnumber the parents in the household.  Eventually the Zermeños requested a change in duty station from Baltimore to Freedom City.  Marking her return to the city after 20 years as the armored hero Argonaut.

    After Argonaut returned from a mission off planet.  Dr. Volk claimed to have attained enough data to begin work on the MEGA-MAX series of prototypes.   AEGIS set about fully repairing Argonaut's Shocktrooper armor and upgrading both it and her pike with the information on display.

    Personality & Motivation:
    Yves may not have been quite herself when she worked as a soldier of Omega.  But she remembers every waking minute of that nightmare.  Every slash, every stab, every atrocity committed in the name of the Lord of the Terminus.  She tries not to let it weigh on her conscious too much and for the most part succeeds with bravado and gumption (albeit a silent gumption), but the memory is always there gnawing at the back of her head.  Despite that one would be hard pressed to find her without a smile on her face.  Whether it is forced or not.
     
    Outwardly confident, albeit carefully spoken, she works hard at covering up her own insecurities of not being qualified for being a 'hero' due to her past a Terminus soldier.  Despite the fact that AEGIS already has a solid history of working with reformed criminals.  Yves is very good at seeing through people's intentions.  Above all else, she feels as if she has seen enough death in her lifetime and will go through absurd lengths to try and save everyone she can even if it cost her life in doing so.  

    In her daily life, Yves can be downright domestic.  Attempting to portray the image of a perfect mom next door type, while still keeping conversations as short as possible.  Yves is not a talker by any measure for those outside her family.  But, when she does speak it's usually either snark covered or blunt with absolutely no sense of tact.  A self described realist through and through Argonaut does not mince words or paint optimistic pictures.

    Powers & Tactics:
    Yves relies on the Argonaut armor to do all her heavy lifting.  Even with her now rusty training in the mixed murder arts, she is quite effective at using her power pike for close range combat.  At a distance, Argonaut fires bolts of cosmic energy at her foes from her pike.  Her Shocktrooper armor has multiple thrusters throughout potentially allowing her to fly through the air with ease.  The rear thrusters allow her to traverse the atmosphere with much more force than she can muster inside the planet without risking damaging the surroundings.
    Taking a cue from Omega himself, Yves can compress the entropic energies of her Blast blade creating a small endothermic reaction that releases in a bright flash of light to blind her foe.  Lastly, AEGIS has created a sort of funnel exhaust to allow Yves to release the entropic energies of her power pike from the middle of the shaft.  Specifically forming it into the shape of a shield with AEGIS’ symbol on the center.  Seeing as the pike is both collapsible and kept on a wrist sheath underneath her arm this can make it appear as if her only weapon is the shield itself when not wearing the armor.

    The Shocktrooper Nanites in her body use a "stim pack system".  Using a chemical delivery system with a variety of entropic fueled stimulants designed to appeal to an Omegadrone's implants.  This activates the whenever she successfully slices matter with her entropic blast blade.  In turn creating a sort of painkiller effect in the heat of battle to keep fighting.  This allows the mindless drones to push forward in the heat of battle with even less care for their well being.  For a freed Omegadrone like Yves, it means having to combat her baser urges every time she fights.  

    Yves body contains tiny nanofibers that are far stronger than human muscle fibers of equal size.  The tiny nano muscles allow her to perform feats of strength above what is humanly possible.  In fact her very physical condition is improved well above what should be humanly (or rather Lorly) possible.  Her neural implants allows her to react with split second timing.  When not in use the Omegadrone armor is stored in a portable suitcase



    Complications:
    AEGIS Defend!:  Yves has an almost unhealthy obsession with pursuing redemption.  Nominally this just presents in her wanting to try and protect as many lives as she possibly can.  Which on its own is not a problem.  But ,Yves runs blindly into action without thinking of the consequences if she thinks it can help someone.  Theoretically making her an easy target for a villain's manipulations
    Broken Arrow: The Terminus did the former Omegadrone no favors.  Matters related to Omega and his Annihilists, are a possible trigger for Yves' PTSD to flare up.  Flashbacks, hallucinations, and panic attacks are among the many possibilities of how this can manifest.  While distracting all on their own, it can be real inopportune in the midst of a high stress chaotic combat zone.
    Calling for Pegasus:  Her identity as Argonaut or even as a former Omegadrone is not common knowledge.  AEGIS keeps its secrets well guarded.  Her would be allies could even assume her to be a criminal due to the design of her armor looking as if it was a riff on Omegadrones.  Local law enforcement or overly enthusiastic civilians may try and attack the Azure Omegadrone mistakenly believing themselves to be attacking a villain.
    Shield Cracked:  The neural interface on the Argonaut armor connects her mind to the machine.  This means that , Argonaut's brain can be "hacked" by means that would normally only affect machines while connected to her armor.  GM's can feel free to have not only be affected by attacks meant to "mind control" technology but even have her auto fail it.
    Shields High!:  Yves is given a lot of autonomy as an AEGIS agent, but still she has to formally request permission to activate her Omegadrone Armor unless the situation is exigent enough for her to do otherwise. 

    Shield Wall!:  Argonaut's Vampiric Damage Effect doesn't really heal her.  The Vampiric effect is only a temporary stimulant release for sedation.  The GM can at any point in time have any healed injuries return.  Furthermore, the stimulant release was not designed with a conscious person in mind.  The GM could apply any number of new conditions (such as nauseate, paralyze, etc) with or without the prior healed Damage condition to show her body is suffering from adverse effects from the entropic energies flush in her body.
     


    Abilities: 6 + 6 + 6 + 6 + 10 + 2 = 36PP
    Strength: 16/24 (+3/+7)
    Dexterity: 16/24 (+3/+7)
    Constitution: 16/24 (+3/+7)
    Intelligence: 16 (+3)
    Wisdom: 20 (+5)
    Charisma: 12 (+1)
     
     
    Combat: 8 + 8 = 16PP
    Initiative: +7
    Attack: +4/10Armored Ranged, +7/13Armored Melee
    Grapple: +16/+17
    Defense: +5/+8 (+4/7 Base, +3/ Dodge Bonus), +4 Flat-Footed
    Knockback: -9/-10
     
     
    Saving Throws: 3 + 0 + 2 = 5PP
    Toughness: +12 (+7 Con, +2 Density, +2 Armor, 7 Impervious)
    Fortitude: +10 (+7 Con, +3)
    Reflex: +7 (+7 Dex)
    Will: +7 (+5 Wis, +2)
     
     
    Skills: 104R = 26PP
    Acrobatics 1 (+8)
    Computers 12 (+15)
     Skill Mastery
    Craft (Structural) 2 (+5)
    Craft (Mechanical) 2 (+5)
    Disable Device 7 (+10)
    Skill Mastery
    Diplomacy 4 (+5)
    Drive 1 (+8)
    Gather Information 1 (+2)
    Intimidate 9 (+10)
    Skill Mastery
    Investigate 2 (+5)
    Knowledge (Behavioral Sciences) 2 (+5)
    Knowledge (Civics) 2 (+5)
    Knowledge (Cosmology) 10 (+13)
    Knowledge (Current Events) 2 (+5)

    Knowledge (Galactic Lore) 5 (+8)
    Knowledge (Streetwise) 2 (+5)
    Knowledge (Tactics) 2 (+5)
    Medicine 1 (+6)

    Notice 9 (+14)
    Pilot 8 (+15)
    Skill Mastery
    Search 2(+5)
    Sense Motive 10 (+15)

    Stealth 3 (+10)
    Survival 5 (+10)


     
    Feats: 10PP
    Attack Focus (Melee) 3
    Benefit  (AEGIS Security Clearance)
    Dodge Focus 1

    Favored Opponent (Omegadrones)
    Fearless
    Interpose

    Skill Mastery (Computers, Disable Device, Intimidate, Pilot)
    Startle
     
     
    Powers: 6+ 8 + 20 + 1  + 1 + 29 + 50 = 115PP
     
    Communication 4 ( Radio [1 Mile]; Power Feats: Selective, Subtle [6PP]

     

    Comprehend 4 ( Codes & Ciphers, Languages [Read All, Speak Any One at a Time, Understand All ) [8PP] 

     

    Device 6 ( 30PP container; Feats: Restricted to Omegadrones, Subtle; Flaw: Easy-to-Lose [20 PP] (Collapsible Power Pike)

    Concealment 4 (Normal Sight; Flaw: Passive [2DP] (Cloaking)
    Terminus Blast Array (25PP Array; Feat: Alternate Power 3 ) [28DP]

    BPDamage 10 ( Extra: Ranged; Feats: Affects Insubstantial 2, Incurable, Precise, Split Attack)  (Entropic Blast) {25/25}

    APDamage 0 ( Extras: Penetrating 7, Vampiric 7 ; Feats: Affects Insubstantial 2, Extended Reach [5'], Improved Critical 2, Incurable, Mighty, Precise, Variable Descriptor 2 [Any Technological] (Blast Blade) {24/25}
    AP:  Deflect 5 ( All Ranged Attacks; Extras: Redirection, Reflection {25/25} (Shield of AEGIS)
    AP: Dazzle  10 ( Visual Senses {20/25} (Blinding Blast)

     


    Feature 1 ( Temporal Inertia ) [1PP]

     

    Immunity 1 ( Aging Flaw: Limited to Half-Effect [1PP]

     

    Device 8 ( 40PP ContainerFeat: Restricted to Omegadrones; Drawback: Full-Round to Don the Suit [-4] Flaw: Hard to Lose ) [29PP]  (AEGIS Upgraded Omegadrone Armor)

    Enhanced Attack 6 [12 DP] (Combat Computer)

    Enhanced Defense 3 [6DP] (Combat Computer)

    Flight 3 ( 50mph, 500 ft./rnd; Feat: Move-by-Action ) [7DP] (Jet Boots)
    Immunity 4 ( Disease, Poison, Sleep, Starvation & Thirst; Flaw: Limited to Half-Effect [2DP]
    Immunity 6 ( Environmental Conditions [Cold, Heat, High Pressure, Radiation], Suffocation[All] ) [6DP]

    Protection 3 [3DP]
    Super-Movement 1 ( Space Travel [Interplanetary] ) [2DP]
    Super-Strength 1 ( Effective STR 39 [Heavy Load 2.8 Tons] )
    [2DP]

     

    Omegadrone Shocktrooper Nanite Enhancements ( 50PP Container [50PP]

    Density 4 (x2 Weight, Flaws: Permanent, Feats: Innate, Subtle) [14PP]
    Enhanced Constitution 8 [8PP]
    Enhanced Dexterity 8 [8PP]

    Enhanced Feats 2 ( Affects Insubstantial [Unarmed] [2PP]
    Impervious Toughness 5 [5PP]
    Speed 1 ( 10 mph, 100' per round [1PP]
    Super-Senses 10 ( Analytical [All Vision], Darkvision, Infravision, Microscopic Vision 3 [Molecule Size], Radio, Tracking [Infravision/Half-Speed] ) [10PP]
    Super-Strength 1 ( Effective STR 34 Heavy Load=2.8k lbs ) [2PP]

     

    Drawbacks: -2PP

    Vulnerability (Magnetism; uncommon, Major, +50%) [-2PP]

     

    DC Block

    ATTACK

    RANGE

    DC

    EFFECT

    Unarmed

    Touch

    DC22 Toughness

    Damage (Physical)

    Blinding Blast

    Ranged

    DC20 Fort/Reflex

    Dazzle (Light)

    Blast Blade

    Ranged

    DC22 Toughness

    Damage (Technological)

    Entropic Blast

    Touch

    DC25 Toughness

    Damage (Cosmic)


     
    Totals: Abilities (36) + Combat (16) + Saving Throws (5) + Skills (26) + Feats (10) + Powers (115) - Drawbacks (2) = 206/206 Power Points

     

     

     

     

    1

      

  14. The bad news is that your powers section was 1pp short, so that had to be corrected while I was in the neighborhood.

     

    The good news is that your pp total was also 2pp too high, and you had 24pp unspent, not 14. So even with all these edits and math corrections, you....have 16pp unspent. - Fox

     

    Glamazon

     

    So 14pp to spend.  Let's get her up to PL14.

     

    Add +2 Enhanced Base Attack, and +2 Enhanced Base Defense [8PP]

     

    This does have the effect of increasing her Grapple Score and her Flat-Footed Defense becomes +2/+5

     

    Spend 3PP on Takedown Attack 2 and Accurate Attack

     

    And...eh we'll save the rest of the pp.

     

    Let's change some fluff though.

    Her age is 21 now.  If you wouldn't mind also changing her listed PL to 14 instead of (10/13) or w/e it's at now..

     

    Let's also drop her Not A Drop to Drink Complication and bring back the 2PP Vulnerability to Desiccation Attacks.  Seeing as GM's rarely made use of it when I transitioned from a vulnerability to a Complication.

     

    Vulnerability (Dessication Effects, Uncommon, Minor) [2PP] 

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