Jump to content

Thunder King

Members
  • Posts

    2,805
  • Joined

  • Last visited

Everything posted by Thunder King

  1. You didn't turn him hostile, but he's not going to listen unless you roll better later on
  2. GM He charged in and took another swing, to find the Penitent standing there, unfazed. Then he hung his head "This is fruitless." He said, sighing. "I do not care enough about their cause to die for it like this." He reached into his pocket and handed the Penitent a business card. "This is where they are. If you defeat them all, I will survive the night. If not, I regret nothing. I have a better chance against them, then I do against you, it seems." Before the Penitent could stop him, he turned and flew away. The Penitent could chase after him, or he could look at the card and follow the address on it.
  3. yeah, go ahead and post your attack, then I'll post his horrible failure to damage
  4. 26 it was a hit, he takes another bruised condition, bringing him to 2 attacking you back; a hit Post in IC, make a TOU save
  5. GM "I am not impressed, mortal." He said, chuckling. "You would waste your advantage offering me such a thing? I have no use for you. If I do not kill you here, I will not survive the night either way. Might as well finish the fight." He grinned at the Penitent, a grim look in his eyes. It was clear that no matter what happened, going down fighting was preferable to the fate that awaited him if he failed.
  6. yeah, you passed. Round 3: Penitent: 1 hero point, unharmed Vampire: Bruised You're up
  7. GM He growled and dragged himself to his feet. The Penitent was clearly showing off how much stronger he was than his foe. This would not stand. His muscles coiled as he suddenly dashed towards his foe, hand outstretched. To his surprise, however, the Penitent rolled with the blow and was unharmed. The fiend's eyes went wide. This wasn't going his way at all. "What are you?" He asked, not afraid, genuinely surprised. Even at his strength, this foe was completely unharmed.
  8. he is quite grappled go ahead and post it. EDIT: going for an attack, 21, a hit! make a TOU save
  9. yeah, you hit him, grappling I assume?
  10. Got a 13, not using this, rerolling with an HP 26? Soooo much better...
  11. GM The blast of flame pierced the shadows. The fiend barely had time to register what was happening before it slammed into his chest, causing him to roar in pain. The Penitent could see the flare up and could hear the sound of pain. It was quite obvious that the hit had not only landed, but had hurt. "Oh, you are going to pay for that, mortal!" He bolted from the shadows, arms out stretched. One hand, clenched in a fist, came soaring towards the Penitent's head. The fiend was angry, nor was he focusing. In his rage, he swung wildly, causing the fiend to miss by a mile! He landed next to the Penitent and managed to turn around before a strike from behind could be landed.
  12. He rolled a 6 for concealment, a failure! and he fails his save Round 2: Penitent: 1 hero point, unharmed Vampire: bruised and he misses
  13. Go ahead and take your action then. Note that he's hidden and you don't know where he is right now unless you want to make a notice check.35 stealth
  14. GM The figure came dashing out of nowhere, striking suddenly. The Penitent turned away just in time, causing the blow to glance off of his thick, hardened flesh. The shadowy figure slid away just out of reach and into the shadows. After a second, a low, sinister chuckle came from the darkness. "This is amusing." The figure said. "I don't know what you are, or who you are, but you need to leave. We don't take kindly to such interference. Whether human or monster, I suggest you turn back...now!" It was an obvious scare tactic. An ordinary human might turn and flee, or even some heroes. Not the Penitent, to the Penitent, the figure was showing off, and not too successfully. "You're going to see this through? I haven't had a proper battle in years. Come, mortal, let us test our mettle against one another."
  15. 28 for stealth attack roll, 17 Make a TOU save
  16. GM The detective sighed over the phone. "Alright, go ahead and head over there, my men will be over there in about an hour or so. Don't touch anything, I just want you there to see what we see, and be able to follow the leads from there. Thanks for the help, by the way. Be there soon." She had a tired, but grateful, tone to her voice. It was clear this case was bothering and annoying her. Anything the Penitent could do to conclude the case sooner would be an asset to her. She hung up the phone. The evening was drawing on. The Penitent did not know this, but she was already late home from work, already going longer than her shift. She had a solid lead now, and she wasn't going to go to bed while it was still out there, while the trail was still fresh.
  17. GM "No man, sorry." One of the guys said. "I mean, guy just didn't come home one night." Another man spoke up. "I work with him, or did, if, you know, he's not alive anymore." He explained to The Penitent where he worked, and what shift the guy usually worked. He also explained that the individual in question liked to take his breaks out of the east exit of the shop, away from just about everyone else. "I don't remember if he came back from break or not..." He said, shrugging his shoulders. "He was kind of a loner." The evening grew colder, suddenly. The three men became keenly aware that their acquaintance might be dead, or in mortal danger. "I hope you find him, man. It's bad enough without people disappearing."
  18. A combat featuring six PCs would slow down to a crawl by virtue of the sheer number of people involved. A giant robot is not impossible, it's just not something we can run against everyone at once. I, for one, don't want a thread that takes four or five months to complete. This is not dogging anyone's playing or reliability. It's simply a fact of how it works here. Even threads that consist of people who are always on the ball always take longer to complete if there are more people involved. The more people, the more it slows down. My thread proposal, the one I was planning on using, is as follows; Dr. Benjamin Green is a conniving, manipulative, scheming, charming psychotic. He believes, firmly, that humanity is destined for Godhood, and that super powers are the next stage in human potential. This trait alone, however, would not make him all that bad. It's the fact that he also believes that those who do not survive to acquire superpowers are unworthy of living anyway. He is not Apocalypse. He is not driven by visions of conquest or control. He is driven by his firm belief in human potential, and his desire to see it through. He wants power for himself, of course, but that's part of his delusion. If he is to be humanity's shepherd, he must also have great power. So he's been poking at heroes, here, and there. Trying to find what makes them tick, especially those powers he does not understand, like Quintessence and Stormbreaker. He'd use agents and outside forces, make it impossible to track back to him. All so he can see what they can and cannot do. His plan is to harness the energy of these heroes, the powered ones, so that he can grant himself godlike power. Once he's confident he understands the powers of the heroes, he will draw them to himself for his master stroke... He strikes at Quintessence, Stormbreaker and Ironclad, for their power and technology. He is responsible for Voltage's powers (he knows it, Voltage does not) and believes the kid is some sort of harbinger of the future. He would attack King of Suits pre-emptively out of paranoia (having dealt with him before). GranspearZX has approached me on how he thinks this should go down for Crusader, and I've integrated him into the plot in a unique way; Crusader's future version, one of them, is warning him about Dr. Green, and he's going to move in to stop him, being the wild card Green did not anticipate or prepare for. As to why a super scientist villain would target YOUR PC? Well, that's entirely up to you. I haven't defined exactly why Quintessence, Ironclad, or Stormbreaker would be targeted, so feel free to come up with ideas or, if you want, let me do so. This was what I was planning to run. Of course, nothing says we can't involve a giant robot into the above and have the team fight it, :D
  19. Crimson Tiger climbed down from her bike and glanced at Etain. She had to trust that the other girl knew what she was doing. Every muscle in her body coiled to strike. She was going to leap on him the moment it looked like Etain's distractions worked. She glared at the man, looking over his body, searching for weak spots. She was going to hit him fast, hit him hard, and do her best to knock him out in the first hit. She had no idea what Sharl could do, but she figured he'd know how to use his abilities for the situation. As for Tiger? She'd concentrate on the guy right in front of her.
  20. Tiger's going to calmly climb off the bike and ready to pounce him the moment it looks like his guard is down.
  21. That's enough for them to calm down and cooperate
  22. Supercape, I respect your skills as a GM, and if we need you, I will not hesitate to ask either.
  23. Tiger eyed the area around her warily "I don't trust this place." she said, pointing out the obvious. She rode carefully through the forest floor, keeping her eyes trained on the area around her. She couldn't imagine the scenario they were in, it was so far beyond her typical experiences. What could be causing this? Why would they do something like this? She tried to forget it was a simulation, feeling that they would want her to treat it as real as she could, not like it was a game of pretend. After all, in a real situation like this, she couldn't simply ask them to turn it off, she'd have to just deal with it.
  24. Need to make a Diplomacy check to get these guys to talk. They're nervous about your sudden presence.
×
×
  • Create New...