Ok, here's the PL 11 Razorwing:
Abilities: +2 Dex, +2 Int, -2 Wis, -2 Cha [0pp]
Combat: Reduced Attack and Defense by 2 each [+8pp]
Saves: Fort +1, Ref +1, Will +1 [+3pp]
Skills: Climb +4r [1pp], Computers +4r [1pp], Craft (electronic) +2r [.5pp], Craft (mechanical) +2r [.5pp], Disable Device +4r [1pp], Escape Artist +4r [1pp], Gather Information +2r [.5pp], Investigate +4r [1pp], Languages +2r [.5pp], Medicine +4r [1pp], Profession +2r [.5pp], Pilot +4r [1pp], Search +4r [1pp], Sense Motive -2r [-.5pp], Sleight of Hand +4r [1pp], Swim +4r [1pp]
Feats: Removed Assessment, Hide in Plain Sight, Rage 1, Skill Mastery 1, Takedown Attack 1 [-5pp]
Added Attack Focus 2 (melee), Benefit 1, Chokehold, Equipment 1, Improved Throw, Improved Trip, Master Plan, Precise Shot 1, Sneak Attack 3 [12pp]
Powers: Removed 2 ranks of Device (hard to lose) [-8pp]
Added 7pp worth of Drawbacks
Characters Name: Razorwing
Power Level: 11 [162/162]
Trade-Offs: +1 Attack for -1 Damage, +1 Defense for -1 Toughness
Unspent PP: 0
Alternate Identity: Kristian Gerber
Age: 17 (born March 21, 1993)
Gender: Male
Height: 5'9"
Weight: 160 lbs
Eyes: Blue
Hair: Black
Description: Kristian Gerber is in remarkable shape for a teenager. His normal attire consists of BDU pants and combat boots accompanied by heavy metal t-shirts and a gray hoodie with a white skeletal stencil. As a note of interest, Kristian and the teen hero known as Elite share a strikingly similar appearance, so much so that a casual observer could mistake them for twin brothers.
History: Some time during the 1970's , two extremely gifted teenagers thought to take up the war on crime. This dynamic duo, Cardinal (James Gerber) and Blackbird (Cynthia Schwartz) as they had named themselves, battled against the seedy underbelly of New York City for years at the side of the dark avenger Raven, eventually falling in love. When the Moore Act was passed in the 1980's, James chose to leave New York to help the few remaining heroes of Freedom City battle against the scum and villiany that plagued the once proud city while Cynthia stayed in New York to finish college. Dropping his happy-go-lucky demeanor and his flamboyant costume, he crafted a new identity for himself; one more suited to the social, economic, and anti-heroic theme of the day. Based on a mythological bird from the fabled Utopia Island that was said to be an ill omen, the vigilante known as Razorwing cut a swathe of justice through Freedom City. As an on-again, off-again member of the group ForceOps, James Gerber found himself falling deeply into the darkest places of his soul due to the terrible things he was doing in the name of peace and order. Unable to handle the pressure anymore, James hung up his costume and returned to New York City a broken man. If it weren't for the love and support of his former friend and confidant Cynthia, now a criminal psychologist, he would have remained a husk of the man he once was. After years of renewed friendship, the two became romantic once more, marrying, and moving out to Freedom City when Mayor Moore was exposed for the crook he really was. Soon Cynthia Schwartz-Gerber was with child, and she gave birth to a wonderful baby boy in the Spring of 1993. These were to be the happiest times of their lives, but Omega had other plans.
When the city was attacked, James did not hesitate to don the guise of Razorwing one last time to aid his fellow heroes in pushing back the extra-dimensional legions at Omega's command, and he gave his life so that so many others may live. In the aftermath of the Terminus Invasion, Cynthia became increasingly depressed and introverted to the point that she was sent to an asylum, her infant son taken into foster care. Kristian, himself a dark and brooding introvert, was raised in orphanages and foster homes for nearly a decade, only seeing his mother once shortly before her death from leukemia.
On the evening before his tenth birthday he was startled out of bed by a powerful hand gripping his mouth and a cold, emotionless voice whispering from the darkness of the room, "I knew your old man, and his son deserves better than this. Come with me and you'll learn the truth." Those words were the beginning of the end of Kristian Gerber. The next six and a half years of his life are like a haunting dream, slipping farther from him the harder he tries to remember, but some things he could never forget. The physical and mental conditioning, the combat drills, the obedience training, the survival tests: all administered by a single figure clad in full body armor known to him only as "Ronin".
With his brutal yet thorough training nearly completed, Ronin gifted the young man with a suit of advanced combat armor resembling that of the original Razorwing's, an utility belt, and a custom motorcycle to aid him in his final test: infiltrate the Labyrinth and recover any data detailing the past of the mercenary group once known as Nemesis. To this end, Ronin has used his connections to have the boy placed in Ev Prep, the front for the nefarious training camp known as the Shadow Academy.
Shortly after his arrival and striking up some quick friendships among the other students, Razorwing set forth to complete his mission under the cover of night. Finding an entrance to a high-tech laboratory deep beneath the grounds of Ev Prep, Razorwing successfully retrieved the data he was sent to obtain, though not without tripping an alarm. Narrowly avoiding an all-out confrontation with the students and faculty of the Shadow Academy, he delivered his package at the predetermined drop-off point, only to be ambushed by Ronin! Ronin took the data-disc and left the battered and beaten Razorwing with one final message before he departed: "Sorry kid, no loose ends." Cast out by his former mentor, he was all alone in a world he hardly understood. Razorwing must now come to terms with the latest raw deal that life has dealt him and strive to become his own man.
Shortly after learning that his heart housed a dormant nanite colony, Kris Gerber left Freedom City to travel the world in search of answers. After months of globe-trotting with no solid evidence of who implanted the nanites in him or to what ends, he has returned to Freedom City to confront the one man who he knew would have all the answers.
Personality & Motivation: Many would describe Kristian Gerber as a sociopath, and they would be right. His life before Ronin's tutelage was lacking in all the qualities that led to the healthy psychological development of a child, and his intense training at the hands of a gun-for-hire did little to reinforce what little positive influences Kristian had. He had always thought of himself as a weapon forged to do battle at the whims of the highest bidder, but now he feels he has a new purpose. Abandoned by the only person he's ever really known and hunted by one of the largest villainous conglomerates in the world, Razorwing has decided to use his skills and fighting abilities to combat the injustices of the world that he himself had once committed.
Powers & Tactics: A skilled martial artist and acrobat, Razorwing uses his utility belt's array of weaponry and his state-of-the-art grapple gun to full advantage to even the playing field against his adversaries before going in close for the finish. His costume, the Raptor Mk. II Advanced Combat Armor, was a prototype developed for the SAS but never saw mass production due to the enormous price tag. It's mission profile specifications were designed for stealthy infiltration/ex-filtration operations. On top of a remarkable resistance to environmental temperature and ballistic damage, the suit possesses a set of retractable "glider wings" that allow for airborne delivery and the cowl houses an advanced communication and sensor suite. The grapple gun was another prototype that was mothballed due to an unpractical cost and lack of demand, researched and developed by ASTRO Labs. His new subterranean headquarters, an abandoned training facility once used by a mysterious organization know as the Murder League, is located a few miles southwest of the municipal landfill.
Complications:
Enemies: Branded a traitor by the Shadow Academy, a security threat by the Labyrinth, and a failure by Ronin, Razorwing is constantly hunted by the forces set against him.
Off the Grid: Kristian Gerber has been missing since he was ten years old. As such, he is without any form of identification (driver's license, social security card, etc.) unless he reports himself to the proper authorities. Kristian Gerber is dead to the world, and Razorwing prefers to keep it that way.
Reputation: His years of combat training did not include "painless takedowns" or "submission moves" that are meant to subdue rather than terminate. Razorwing's tactics and philosophy on fighting are simple: put them down, hard and fast. He has no compunction about maiming or crippling his opponents if the need arises.
In Brief: A young soldier trained specifically for urban warfare.
Stats: 6+8+6+8+4+4 = 36pp
Str: 16 (+3)
Dex: 18 (+4)
Con: 16 (+3)
Int: 18 (+4)
Wis: 14 (+2)
Cha: 14 (+2)
Combat: 12+12 = 24pp
Attack: +6, +7 (exploding shuriken, grapple gun, shuriken)+12 melee
Grapple: +15
Defense: +6, +12 Dodge Focus (+3 flat-footed)
Knockback: -5 (-3 flat-footed)
Initiative: +8
Saves: 5+5+5 = 15pp
Toughness: +10 (+3 Con, +3 armored jumpsuit, +4 Defensive Roll)
Fortitude: +8 (+3 Con, +5)
Reflex: +9 (+4 Dex, +5)
Will: +7 (+2 Wis, +5)
Skills: 128r = 32pp
Acrobatics 8 (+12)
Climb 4 (+7)
Computers 8 (+12)
Craft (electronic) 4 (+8)
Craft (mechanical) 4 (+8)
Disable Device 8 (+12)
Drive 4 (+8)
Escape Artist 4 (+8)
Gather Information 4 (+8)
Intimidate 8 (+10) [startle]
Investigate 8 (+12)
Knowledge (streetwise) 4 (+8)
Knowledge (tactics) 4 (+8)
Knowledge (technology) 4 (+8)
Languages 8 (Base: English; Arabic, Chinese, German, Japanese, Korean, Russian, Spanish, Swahili)
Medicine 4 (+8)
Notice 8 (+10)
Pilot 4 (+8)
Profession (mercenary) 4 (+6)
Search 8 (+12)
Sleight of Hand 4 (+8)
Stealth 8 (+12)
Swim 4 (+7)
Feats: 50pp
Attack Focus 6 (melee)
Benefit 1 (Masterful Tactician)
Chokehold
Defensive Roll 4
Diehard*
Dodge Focus 6
Equipment 13
Evasion 1
Fearless
Improved Grapple
Improved Initiative 1
Improved Throw
Improved Trip
Jack-of-all-Trades
Master Plan
Move-by Action
Power Attack
Precise Shot 1
Quick Draw 1
Sneak Attack 4
Startle
Takedown Attack 1
Uncanny Dodge 1 (auditory)
Powers: 12 = 12pp
Device 3 (armored jumpsuit, hard to lose)
Drawbacks: 3+1+1 = 5pp
Vulnerable (electricity, very common, minor) [-3pp]
Vulnerable (magnetic, uncommon, minor) [-1pp]
Vulnerable (radiation, uncommon, minor) [-1pp]
Weakness (electromagnetic pulse, uncommon, moderate; -1 penalty to all checks, attack rolls, and Defense) [-2pp]
DC Block:
Blast 1 (autofire 1) --- 16/Toughness --- Damage, Staged
Blast 5 (explosion 1) --- 15/Reflex, 21/Toughness --- Damage, Staged
Corrosion 2 ---12/Fortitude, 17/Toughness --- Damage, Staged
Strike 2 (Mighty) --- 20/Toughness --- Damage, Staged
Unarmed --- 18/Toughness --- Damage, Staged
Costs: Abilities (36) + Combat (24) + Saves (15) + Skills (32) + Feats (50) + Powers (12) - Drawbacks (7) = 162 pp
DONE BY SHAENTHEBRAIN