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Ecalsneerg

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Everything posted by Ecalsneerg

  1. If I can get the Gobsmacking Geckoman finished in time, he'd definitely fit a light-hearted teen game.
  2. Arrowhawk flinched as a blast of energy hit him in the shoulder, dissipating harmlessly against the tough kevlar, before raising his bow and firing a blunt arrow at the temple of one of the northern gunmen. The shot sent him unconscious to the ground with a thud. Reaching for a second arrow, Arrowhawk shouted to his assailants,"Put the guns down, or you join your friend!"
  3. I'm assuming I count as flat-footed (unless I missed something), so 23. Thank god for Kevlar.
  4. Arrowhawk ran out of the alleyway and towards the commotion, haphazardly slinging his bow and quiver around him and fastening down his hood and cloak. "HEY! What's going on!" he shouted as he came down the street at a rate of knots.
  5. That is a very good idea I failed to think of, and one I'm going to shamelessly steal in this next post. :D
  6. As the men in the corridors raised their weapons, Arrohawk barely had any time to react. Men upstairs, and they've got blaster rifles. How could I so damn stupid, you never assume it'll be easy! ... dammit, got to get those women out of here!
  7. I got an 11, terrible roll. But I want my Hero Point for later...
  8. I got 19, but on the other hand I don't have Quick Change. RAW, it'd take a minute to get changed, but on the other hand all he has to do is put on his mask and cape, so I have no idea how long it'd take me to get into the fight.
  9. Cool. That'll probably be as soon as resistance is encountered. Yep, the plan requires some urgency so he won't be moving at half speed, so if he is I'll try to indicate clearly that he's not moving at full speed. Yeah, I've no problem with that. Nothing particularly special, I'm just looking for a source of plothooks by stirring up the mob. Thanks.
  10. Hmmm... well, if it's Blast then would it still count as a side effect flaw if I voluntarily forgo any toughness bonus beyond my Con score (i.e. not as a drawback or complication, just how the power works)?
  11. Wouldn't it be based off of Damage/Strike, rather than Blast, since it's not a ranged effect?
  12. Well, assuming the Long Range and -1 Side Effect [Damage], you can get a rank 10 Teleport for 5 pp, enough to get to the moon. As it's based off the Damage effect however, doing so would give you a DC 25 Toughness save, on a PL 6 character I don't plan to have meeting his caps unless it's in skills or 'inventions' (ok, if I weld this Lor blaster to a Grue computer chip, then this glowy green space rock as a power source...). It's molecular disruption, so only his Con modifer of +1 or +2 at best would apply to this save. Even a rank 7 Teleport into the next state is going to seriously hurt. Well, all the gadgets are either going to have Side Effects, Unreliable or Intelligence Check Required in order to operate them. The one exception I can see to this would be a simple scanner-type device of some sort. The teleporter really wouldn't be used often, for the reasons above. It's just too damn life-threatening that Hero Points need to be burned just to survive a jump.
  13. I was thinking making it long-range only (i.e. no move action room-hopping) and a toughness save against the damage is possible. So, in that case, would a -1 flaw be appropriate? I'm also aware that variable powers are judged on a case-by-case basis, so would this 'busted' teleporter be acceptable in a Gadgets power, or would you prefer it to be taken as a separate Device?
  14. One idea I have for my PL 6 slot is an xenobiologist who uses his skills and some esoteric alien gadgetry to solve crimes. However, one of these gadgets would be a teleporter he salvaged. Unfortunately, he doesn't quite know how to repair it and using it damages him due to molecular instability. Would this be a -2 flaw, because it always happens when he uses the power, or a -1 flaw, because there is no roll for him to fail on?
  15. During his surveillance, Arrowhawk had been planning his raid upon the casino. His objective was to subdue all resistance before finding the ringleader for questioning. But there are civilians in there... he pondered. Crossfire could be dangerous. He swung down from his perch, landing softly in a crouch. He doubted any of these thugs had the skill necessary to spot him. An arrogant view, perhaps, but it was true. The trick is to make them think the attack is from another direction. Perhaps from their loading bay, an area I'm not going to storm head-on. Heading in the front door will just alert them to my presence. Never good. He began to move towards the disused room's window. Smoke arrows. I fire them into the loading bay, both making it difficult to exit from that door and making them them think the attack comes from that direction. In the confusion, I head up and into that empty room, systematically subduing everyone inside with bludgeon arrows, aiming for head and groin to maximise the odds of taking them out in one shot. He brought his bow out, and a smoke arrow. The arrow's tip, upon impact with a hard surface, would trigger an explosion of gas in a 100' radius. It took a minute for the gas to dissipate completely, and during that time he'd be in the building and dimming the lights. In the dark, they'll panic. I'm a figure of vengeance. In the light, I'm a man in a costume. Once everyone was subdued, he'd begin questioning people. He ran forwards as quietly as he could, firing a smoke arrow into the loading bay and not even pausing to observe the huge cloud of smoke belching outwards into the sky. He'd grabbed his grappling hook from his belt and fired it above the window of the empty room, swinging up and crashing through the window. The grappling hook was quickly put away again in favour of a blunt-tipped arrow. Crossing the floorboards, he kicked the door open and levelled the bow ready to fire at anyone in the hallway.
  16. At least you're several steps ahead of the guy in an alleyway with his pants down.
  17. John enjoyed going out biking. It was good to rewind with, having the wind rush through your hair and the engine roaring like an animal below you. It also let him get acquainted with the city, so today he was biking through Hanover. But then, as he passed a shop, a whole bin of CDs exploded through the window. "Dammit!" muttered John under his breath. Time for a quick change of clothes. The bike sped around the corner, screeching into the alleyway as he was already pulling off his motorcycle leathers to reveal his black outfit underneath. Hope this doesn't take too long, he sighed, pulling open a secret compartment in the bike to reveal his bow, cloak and domino mask.
  18. Yeah, I'll post a more comprehensive plan in his thoughts.
  19. Christian Bale... Mwahahahaha, now you can't take him. I dunno, although I could see Clive Owen or Thomas Jane playing Arrowhawk.
  20. Well, the entire power of Probability and Luck Control makes you superhumanly lucky as they are. Making it Uncontrolled means you're still lucky, just at the DM's discretion.
  21. Sorry, but you can't improve your Toughness directly like that. You'll either need to buy ranks of the Protection power, ranks of the Defensive Roll feat or use Equipment to buy body armour or the like (although that doesn't stack with the Protection power)
  22. All power feats count except for Alternate and Dynamic Powers.
  23. That example doesn't work. The cost of the alternate power feat is not factored in when determining alternate powers, so your other three comprehend powers cost too much if you give them APs.
  24. So, how do we want to play this? A mixture of the original concept of 'dude, you screwed up. Let me show you how it's done' and bumping into people?
  25. That is one... long questionaire. I bet I could fill it out for Arrowhawk, he's been lurking around in my head for a looong time.
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