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Nick

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  1. Nicola flashed the barkeep a fanged grin as they refilled her drink, and turned back to Lucy. "Good!" she declared, raising her drink in mock toast, "Road trip it is." She took a sip and set the drink aside. "I mean, sounds like you're seriously due a vacation ... as much as a vacation as taking a trip across country and applying our particular talents actually is." She shrugged, then quirked an eyebrow at Lucy. "So who's Erica? Have I met her?"
  2. Ardent Blue Fox Chance Nightingale Soul Food Willow
  3. In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your player character, NPC or sidekick posted IC this month (including the News forum). This topic will automatically close on the seventh day of the following month at Midnight EST. Also list any threads which you are GMing. GM posts count as double and can be assigned to whichever of your characters needs a 'push'. 1-14 IC posts = 1PP 15-24 IC posts = 2PP 25-49 IC posts = 3PP 50-99 IC posts = 4PP 100+ IC posts = 5PP When you make your list, post a link to your first post for the month for each IC thread so we can jump right to it. When you start a thread, make sure IC is the first tag and topic prefix of the In Character thread, and OOC is in the first tag and topic prefix of the Out Of Character thread. It's not required, but additional tags including the major players and locations are viewed as a courtesy. Please list your threads in alphabetical order. Please clearly note any threads in which you are both player and GM/running an NPC. Please list your threads in a timely manner. Extending the deadline one week into the following month is already a grace period. If you've done any "extracurriculars" -- artwork, HellQ, 20 Questions, NPC, vignettes, guidebook pages, etc. -- please be sure to list them along with your active threads. For more information on ways to earn power points, see Character Advancement and Awards in the House Rules section of the Guide. Failure to comply with these guidelines may result in your post counts being postponed or skipped completely. If you missed the deadline, see this thread.
  4. Nicola snorted. "Doesn't surprise me," she said, favoring her friend with a wry grin. "Reports like these one tends to collate from police and judicial records, and Bedlam..." she shrugged a little and made a throwing away motion with her hand. "Not exactly reliable," she charitably concluded. They authorities were part of Bedlam's problems she knew, and she was certain Lucy knew that too, which is one of those things that made the city such a tough nut to crack. But, still, it didn't hurt to be diplomatic, even now. The vampire leaned back against the bar, looking at her friend over the rim of her glass. "So.. if you weren't so tied down in Freedom.. road trip?"
  5. Ardent Blue Fox Chance Nightingale Soul Food Willow
  6. In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your player character, NPC or sidekick posted IC this month (including the News forum). This topic will automatically close on the seventh day of the following month at Midnight EST. Also list any threads which you are GMing. GM posts count as double and can be assigned to whichever of your characters needs a 'push'. 1-14 IC posts = 1PP 15-24 IC posts = 2PP 25-49 IC posts = 3PP 50-99 IC posts = 4PP 100+ IC posts = 5PP When you make your list, post a link to your first post for the month for each IC thread so we can jump right to it. When you start a thread, make sure IC is the first tag and topic prefix of the In Character thread, and OOC is in the first tag and topic prefix of the Out Of Character thread. It's not required, but additional tags including the major players and locations are viewed as a courtesy. Please list your threads in alphabetical order. Please clearly note any threads in which you are both player and GM/running an NPC. Please list your threads in a timely manner. Extending the deadline one week into the following month is already a grace period. If you've done any "extracurriculars" -- artwork, HellQ, 20 Questions, NPC, vignettes, guidebook pages, etc. -- please be sure to list them along with your active threads. For more information on ways to earn power points, see Character Advancement and Awards in the House Rules section of the Guide. Failure to comply with these guidelines may result in your post counts being postponed or skipped completely. If you missed the deadline, see this thread.
  7. Miss Grue is currently attached to the other Birds of Prey like team in Freedom City, though I am sure neither Eve or the rest of the Castle crew would mind if Daphne stretched her legs some. After all, it's mostly my ennui that's keeping the team from doing anything.
  8. Willow sprinted into the kill box the fulliside of gunfire she drew blowing pockmarks into and chunks out of her armor, but that armor just regrew around her. Growing too, in her wake, were massively thick vines that tore up the ground like hounds loping after their master. Until she reached the center of the entrance when the vines erupted outward, grasping at and curling around the thralls and choking the area with vegetation. What was once a clear area with excellent sight lines became more dense than the heaviest jungle, and Willow faded into it. Near Jack, one plant tendril reached out to brush his cheek, but otherwise he and his allies were unhindered.
  9. Willow is going to vault into the kill box and then use her Envio Control to make a mess of things.
  10. Burn the school down and build a new one on the ashes.
  11. Chance Lebeau Power Level: 8/12 (181PP) Unspent PP: 1 Trade-Offs: +5 Attack / -5 Damage, +4 Defense / -4 Toughness In Brief: Dashing rogue tuning over a new leaf. Alternate Identities: Chance Lebeau (Secret) Birthplace: Somewhere Occupation: Gambler, Nightclub Owner, Grifter Affiliations: The Fix, Pier 6 (Nightclub) Family: Child (Deceased) Age: 179 (DoB: 1825) Apparent Age: Early 30s Gender: Male Ethnicity: Caucasian Height: 6'1" Weight: 200 Eyes: Green Hair: Blond Chance has always been handsome, sometimes its dressed down and sometimes its cleaned up. He can rock a tux as easily as he can his jeans and battered hat but most of the time, he plays heavily into his good ol' boy southern charm with jeans, jacket and cowboy hat. Tall, blond and tan, without the trappings or scruff, he could very easily blend into a Hollywood gala. He's certainly got the charisma for it. He doesn't look out of place behind his bar, though, as Chance has always been able to blend into his surroundings. History: Chance's family were part of settlers heading out west. Born in 1825, the Frontier was sold to the family as a great land of riches. The trail, however, was a lot harsher than they had ever anticipated. They settled along the border of Texas and Lousiana after Chance's mother died along the trail. Motherless, Chance's father was not the best of role models as gambling and drink took over his life as he drowned in his grief. Still, despite the bad habits that he picked up, Chance grew up and settled down. He married a local girl, and had a child of his own. Despite his best efforts to not become his father, fate had other plans. With the war between North and South, his small family was caught in the middle and despite his best efforts to avoid the entire thing, his wife and child were killed during one of the many skirmishes. With nothing to hold onto, like his father before him, Chance took the only solace he could find. Gambling and drinking away his future, he would have likely ended up in the gutter until by chance he sat down at a game where the only price to enter was the one thing he no longer gave a damn about; his soul. Personality & Motivation: Chance is a man who has lost everything, several times over, and is still on his feet and walking. He tries to make the best of it, really, although Chance would be the first to tell you that if the world was remotely fair, he'd not have been the one 'blessed' with immortality. It's hard for Chance to make attachments but once he does, the threat of loss is an ever present motivation. He tries not to let people get to close - keeping them at an amiable arm's length where they don't actually get much past Chance's charming surface. He's certainly no 'lone immortal', as his bar is ever full and he knows most of their names at a glance. He even likes them. It takes, however, a great deal to actually touch the man behind the mask. He could be anywhere in the world, but he's here in Bedlam. Originally, it was just supposed a stop along the way but one of the few more-than-friends asked for a single favor. "Look after my bar," his old grifting partner asked, and then had the ill grace to die. Chance can't just walk away from that promise but it's just a bar. At least, that's what he tells himself. Powers & Tactics: Chance would rather talk himself out of any problems that might come his way. Just because he can fight, doesn't mean that's ever his go to. For Chance, physical violence is a last resort; the final ace in his pocket. He'd much rather people go for the razzle dazzle of his bluster, or his misdirection. In a conflict, Chance would rather escape. If he has to fight, though, he's all the more dangerous because it means that either he's been cornered with no other option or, worse, one of the very few things he cares about is being threatened. Complications: Deal with the Devil: He's made a deal for his soul and while he's currently got the upper hand, every gambler knows that a winning streak can't last forever. History Catches Up: Two hundred years is a long time to live, Chance has done a lot and seen a lot, and some days that's not a good thing. Abilities: 2 + 8 + 4 + 4 + 8 + 10 = 36PP Strength: 12 (+1) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 20 / 30 (+5 / +10) Combat: 8 + 12 = 20PP Initiative: +4 Attack: +4 Base, +7 Melee, +13 Unarmed, +4 Ranged Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Grapple: +8 Knockback: -2 Saving Throws: 4 + 4 + 6 = 14 Toughness: +4 (+2 Con, +2 Defensive Roll) Fortitude: +6 (+2 Con, +4 Base) Reflex: +9 (+4 Dex, +4 Base) Will: +10 (+4 Wis, +6 Base) Skills: 128R = 32PP Bluff 10 (+20) [Skill Mastery, Second Chance] Diplomacy 10 (+20) [Skill Mastery, Second Chance] Disable Device 8 (+10) Disguise 10 (+20) Drive 6 (+10) Escape Artist 11 (+15) Gather Information 10 (+20) [Skill Mastery] Intimidate 5 (+15) Knowledge: Art 3 (+5) Knowledge: Business 3 (+5) Knowledge: Current Events 3 (+5) Knowledge: Popular Culture 3 (+5) Knowledge: Streetwise 8 (+10) [Skill Mastery] Language 2 (English [Native], French, Russian) Notice 6 (+10) Profession: Gambler 12 (+16) Sense Motive 6 (+10) Sleight of Hand 6 (+10) Stealth 6 (+10) Feats: 37PP Attack Focus: Melee 3 Attack Specialization: Unarmed 3 Connected Contacts Defensive Roll 1 Distract: Bluff Dodge Focus 6 Equipment 4 Fascinate: Bluff Fascinate: Diplomacy Luck 2 Quick Change 2 Second Chance 2 (Bluff, Diplomacy) Set-Up Skill Mastery 1 (Bluff, Diplomacy, Gather Information, Knowledge: Streetwise) Taunt Teamwork 3 Ultimate Effort 2 (Bluff, Diplomacy) Well-Informed Equipment: 4R = 20EP Headquarters [20EP] (Toughness 10 [1EP], Size: Large [2EP], Features [17EP] (Communications, Computer, Concealed 2 (DC +15), Cover Facility, Fire Prevention System, Garage, Gym, Holding Cells, Infirmary, Laboratory, Library, Living Space, Security System 3 (DC 30), Workshop) Powers: 5 + 10 + 10 + 6 + 10 = 41PP Device 1 (Flaws: Hard to Lose, Feats: Subtle) [5PP] (Earbud; Technology) Communication Link 4 (Other Earbuds; Radio; Feats: Subtle) [5PP] Drain Wisdom 8 (Extras: Range 2 [Perception], Alternate Save [Will], Flaws: Action [Full], Sense Dependent [Auditory], Feats: Subtle, Insidious) [10PP] (Razzle; Infernal) Enhanced Charisma 10 [10PP] (Dazzle; Infernal) Mind Reading 8 (Extras: Action 2 [Free], Flaws: Distracting, Limited [Surface Thoughts], Limited [Requires Interaction], Feats: Subtle 2) [6PP] (Cold Read; Training) Variable Power 1 (5PP Variable Pool, Any Combination of Traits, Extras: Action 2 [Free]) [10PP] (Cantrips; Magic) Create Object 2 (Max Size: 2 x 5' Cubes; Flaws: Range [Touch], Feats: Precise, Subtle 2) [5PP] Obscure 5 (One Sense [Normal Vision]) [5PP] Environmental Control 3 (Light; Extras: Independent, Total Fade, Flaws: Range [Touch], Feats: Slow Fade 2 [5 Minutes]) [5PP] Move Object 3 (Flaws: Duration [Concentration], Feats: Subtle 2) [5PP] Comprehend 2 (Speak All, Understand All) [4PP] Drawbacks: -0PP None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Drain Wisdom Perception DC 18 Willpower Drain Wisdom Mind Reading Perception DC 18 Willpower Mind Reading (Surface Thoughts) Totals: Abilities (36) + Combat (20) + Saving Throws (14) + Skills (32) + Feats (37) + Powers (41) - Drawbacks (0) = 180/181 Power Points
  12. Ardent Blue Fox Nightingale Willow Interceptors: Sounds of Silence
  13. In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your player character, NPC or sidekick posted IC this month (including the News forum). This topic will automatically close on the seventh day of the following month at Midnight EST. Also list any threads which you are GMing. GM posts count as double and can be assigned to whichever of your characters needs a 'push'. 1-14 IC posts = 1PP 15-24 IC posts = 2PP 25-49 IC posts = 3PP 50-99 IC posts = 4PP 100+ IC posts = 5PP When you make your list, post a link to your first post for the month for each IC thread so we can jump right to it. When you start a thread, make sure IC is the first tag and topic prefix of the In Character thread, and OOC is in the first tag and topic prefix of the Out Of Character thread. It's not required, but additional tags including the major players and locations are viewed as a courtesy. Please list your threads in alphabetical order. Please clearly note any threads in which you are both player and GM/running an NPC. Please list your threads in a timely manner. Extending the deadline one week into the following month is already a grace period. If you've done any "extracurriculars" -- artwork, HellQ, 20 Questions, NPC, vignettes, guidebook pages, etc. -- please be sure to list them along with your active threads. For more information on ways to earn power points, see Character Advancement and Awards in the House Rules section of the Guide. Failure to comply with these guidelines may result in your post counts being postponed or skipped completely. If you missed the deadline, see this thread.
  14. Trying to narrow down Gail's appearance. She'd obvious be the daughter of Una the Unrelenting and Eldritch if you could get all three into the same room. But Adrian is dead and Una is evil, so ... yeah. I play a MUD called GSIV, and I kind of used it's feature system to organize my thoughts but it comes out a little too matter-of-fact and it needs to be smoothed out. Anyway, my current thoughts: She is taller than average with a lithesome, nimble build. She has narrow, silver-flecked emerald green eyes and mocha-freckled, lightly tanned skin. She has hip-length, raven black hair tucked neatly behind her ears. She has a delicately featured, heart-shaped face, well-defined hawkish nose and classically elegant, chiseled high cheekbones. ... Some things I will want to add are that she often dyes the tips of her hair. As well as general dress and such.
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