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Levity PL10(7 Caps) - Sailor

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Levity

Power Level: PL 10 @ PL 7 Caps (150/153PP)

Unspent Power Points: 3

Tradeoffs: None

 

In Brief: Test Pilot hit by mysterious radiation beam gains the ability to show criminals the gravity of their situation.

 

Catchphrases: "Never fear, rescue's near!", "Tally-ho!", "You really don't know the gravity of your situation, don't you?"

Theme: "Sogno di Volare (Dream of Flight)" by Christopher Tin

Alternate Identity: Anne "Silk" Mistral (Public)

Birthplace: Oceanside, Emerald City, Oregon

Residence: Oceanside, Emerald City, Oregon

Base of Operations: Nolan Aeronautics Airfield

Occupation: Test Pilot, Nolan Emergency Aid and Response Member
Affiliations: Nolan Aeronautics, Nolan Emergency Aid and Response

Family: David "Gale" Mistral (55, Father, Now the Ghostworks Supervillain "Heatseeker"), Jane "Sunshine" Mistral (56, Mother, Declared Deceased), Jaime "Puffy" Williams (25, Significant Other, Junior Testpilot)

 

Description

Age: 28 (August 12, 1991)

Apparent Age: 28

Gender: Female

Ethnicity: Human Caucasian

Height: 5'7"

Weight: 158 Lbs

Eyes: Green

Hair: Black

 

Levity has a physique like she works out regularly with a defined form, her skin a pale peach. When in "costume" she wears an advanced version of the flightsuits Nolan Aeronautics pilots wear, that is blue in color, with the vest kit and backpack and flight harness a yellow color that is high visibility, with reflective tape on the life preserver collar. The flightsuit has a hood that she pulls up over her head before putting her helmet on, which has a couple reflective tape stripes. Her flight helmet is the same shade of blue, which connects to the suit's private life support. The helmet's faceplate is mostly transparent, in a greenish color with a slight glow from the HUD system built into it that displays the current oxygen level, current flight speed, any data from flying an aircraft, status of any survival equipment built into the suit, it's integrity, and the status of the communication system.

 

When "out of costume", Anne wears a comfortable T-shirt, denim jeans, and well worn sneakers. When at work she either wears a Nolan Aeronautics blue business suit that has white trim, or a pair of coveralls (with break-away snaps so she can easily strip down and put on her flightsuit).

 

History: Anne always wanted to be a pilot since she ever knew about the subject, like her parents - both of whom were her idols. Both were employed as Test Pilots as Nolan Aviation. Her father, David "Gale" Mistral suffered an Ejection-related back injury that put him on pain medications and in a desk job training new pilots, while her mother Jane "Sunshine" Mistral a couple years later was declared dead when she bailed out over the ocean and wasn't found due to her rescue beacon malfunctioning. These two events didn't really sway Anne at all from becoming a pilot at 18, showing great promise in the process. Later getting in under her Father's sponsorship as a test pilot trainee, moving through the competetive environment until getting into the coveted military development division.

 

About a year ago, while on a "routine" test flight testing out Nolan Aeronautics' G11 VTOL engine, she was engulfed by a strange green light that knocked out her plane's flight systems and caused it to shut down losing control of it's dlight stabilization. She couldn't get it started again, and she was losing conciousness from G-forces as the plane started to lose enough flight speed to start to stall. She barely managed to eject over the Pacific miles off shore.

 

When she was rescued she was floating in the water, under her chute, barely responsive. Blood trickling from her nose.

 

While she was recovering at the hospital, strange things started happening... hovering over her bed, or causing objects to move erratically. Some of the brains at Nolan knew what was what... whatever zapped her plane, also caused subtle mutations, particularly ones that activated a dormant metahuman gene in her body.

 

After getting out of the hospital, and showing off her flight powers to her friends at the airfield, Nolan Aeronautics gave her a proposition. Being a Superhero wasn't something Anne thought she would be doing, but with the training she would recieve and the patronage of NA, it would provide an interesting change of pace, between her test flights of course.

 

It still puzzles her about her Father's recent disappearance, no one in the company would say what really happened to protect her father's pride: the gang at the airfield tried to give an intervention to him to try to help him with his addiction to painkillers, but he quit and stormed out... he hasn't been seen for the past 6 months.

 

 

Personality & Motivation: Anne is your classic test pilot personality, a hair-thread balance of reckless abandon kept in check with a by the numbers discipline. She'll toss out a heat-seeker of a joke or pun when the mood could use it, and seems to always face a challenge with a smile. As Levity, she tones down the more Alpha-nature of the pilot in her, showing a youthful exuberance combined with a kind heart.

 

Powers & Tactics: She generally prefers to engage the bandit at range, throwing out gravity pulses at her quarry, but if the dogfight closes to where she can clearly see the whites of their eyes, she is not above tripping them up with a wave of gravity or just kicking or punching them right in the face with a gravity chaser. If needed she can louse them up keeping them in spot as the gravity around them strengthens like they're the one pulling 9Gs.

 

Power Descriptions: Levity's Gravity attacks have a visual warping effect, like looking into a funhouse mirror, this effect is also apparent behind her when she flies forward, but hovering not so much.

 

Her flightsuit costume looks like it's made of a waterproof and rugged material, with smooth lines. Her flight harness and vest have a yellow color, with red beaded toggles for the life preserver and a hose in the middle of the vest that's connected to the life support unit on the vest on the side and a toggle for her parachute near her right shoulder next to the right breast of the life preserver unit. The parachute itself is flush against the back of her suit's vest section, allowing her to have it even in the cockpit of her plane as a spare chute, or use it on her own if necessary, made of a breakthrough memory film polymer.

 

Her personal jet, the "Peregrine" is an advanced tactical fighter, sporting a blue airframe with flourescent yellow leading edges making it look very much like a prototype test plane. It uses a swept-wing design, with forward canards to assist in tight and agile turns, allowing the plane to get to where she needs to go.

 

 

Complications:

9 to 5'er: Anne/Levity is an employee of Nolan Aeronautics. While Anne as Levity recieves patronage from NA, not to mention is part of Nolan Aeronautics' personal rescue unit, she has to be careful as her employment also as a test pilot could jeopardize lucrative contracts, grounding her, and potentially leaving her in the dog house or out on her face if she gets out of line.

 

Household Name: Levity/Anne are now well known thanks to NA's PR division, and she's becoming a popular sight in Emerald City. Of course as a public figure, this can create it's own drama.

 

"Lost engines! Bailing!": Levity/Anne takes a risk going at double movement or all-out movement as her flight power could quit on her. She's not quite gotten the hang of focussing her ability to control gravity to fly at greater speeds... or perhaps there is a limit... who knows, this is flying without a plane stuff still new to her. It can take quite a while (at least a day) for her to re-focus and get flying again.

 

"Here I am savin' you again, Jaime.": Jaime "Puffy" Williams is Anne's wingman, a younger pilot, who is also a significant other. Her line of work as a Test Pilot can put her into danger, as well as get entangled with any intrigues in EC. Particularly to bait out Levity/Anne.

 

"D... Dad? What did they do to you?": Anne's father David was dependent on pain medications which were addictive in nature, causing his mental state to degrade. That was when Ghostworks seeing his debts mount to shady dealers came to make a deal. They would cybernetically enhance him and repair his damage and cover his debts, as long as he'd work for them. Her father was more than willing... as now he also gets to fly their craft... he was so bitter at the world that he accepted working for Ghostworks and became a loyal member. He hunts Anne, and tries to disrupt Nolan activities whenever ordered under the callsign of "Heatseeker".

 

Abilities: 2 + 10 + 4 + 6 + 10 + 6 = 38PP

STR: 12 (+1)

DEX: 20 (+5)

CON: 14 (+2)

INT: 16 (+3)

WIS: 20 (+5)

CHA: 16 (+3)

 

Combat: 10 + 6 = 16PP

Initiative: +21 (+5 Dex, +16 (Improved Initiative 4))

Attack: +5 Base +7 Gravity Bind, +7 Gravity Pulse, +7 Gravity Strike, +7 Gravity Wave, +5 Unarmed

Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +6

Knockback: -3

 

Saving Throws: 5 + 4 + 0 = 9PP

Toughness: +7 (+2 Con, +5 (Protection 5))

Fortitude: +7 (+2 Con, +5)

Reflex: +9 (+5 Dex, +4)

Will: +5 (+5 Wis, +0)

 

Skills: 56 R = 14 PP

Acrobatics 1 (+6)

Climb 4 (+5)

Diplomacy 7 (+10)

Drive 1 (+6)

Escape Artist 1 (+6)

Gather Information 4 (+7)

Intimidate 2 (+5)

Language 1 (+1)

Medicine 1 (+6) Skill Mastery

Notice 5 (+10)

Pilot 10 (+15) Skill Mastery

Search 7 (+10)

Sense Motive 5 (+10)

Sleight of Hand 1 (+6)

Stealth 1 (+6) Skill Mastery

Survival 1 (+6) Skill Mastery

Swim 4 (+5)

 

Feats: 29 PP

Benefit: Nolan Aeronautics Test Pilot (Milspec Clearance)

Benefit: Holan Aeronautics Employee (N.E.A.R Teammember)

Connected

Contacts

Dodge Focus 4

Elusive Target

Equipment 7

Evasion 2

Fearless

Improved Initiative 4

Luck 2

Move-by Action

Skill Mastery (Medicine, Pilot, Stealth, Survival)

Uncanny Dodge 2 (Auditory, Visual)

 

Equipment: 7PP = 35EP

 

Flight Harness (5EP, everything is considered mastercraft where appropriate)

  • Distress Beacon

  • Flashlight

  • GPS Receiver

  • Medkit (Basic)

  • Multi-Tool

 

XFA-41 Peregrine Jet (30EP)

Power Level: 7

Equipment Points Spent: 30

 

Abilities: 2EP

STR: 50 (+20)

 

Saves: 1EP

Toughness: +12

 

Combat: 3EP

Size: Gargantuan

Defense: -4

 

Features: 8EP
2 Ejection Seats
Hidden Compartments
Navigation System 2 (+10 to Navigation Checks)
Remote Control
Smokescreen
Universal Rescue Pod

 

Powers: 16EP
Flight 8 (NA-G11 VTOL Engine System; Speed: 2500 mph, 22000 ft./rnd) (Mechanical, Technology) [16 EP]

 

Totals: Abilities 2 + Features 6 + Powers 18 + Combat 3 + Saves 1 + Drawbacks 0 = 30

 

Powers: 9 + 19 + 16 = 44PP

 

Flight 5 (Gravitic Flight; 250 mph, 2200 ft./rnd; Power Loss (When immersed in water)) (gravity, mutant)[9PP]

 

Gravity Manipulation Array 8 (16 PP Array, Feats: 3 Alternate Powers) (gravity, mutant) [19PP]

  • Base Power: Blast 7 (Gravity Pulse; Feats: Accurate, Precise) {16PP}
  • Alternate Power: Snare 7 (Gravity Bind; Feats: Accurate, Precise) {16PP}
  • Alternate Power: Strike 7 (Gravity Strike; Extras: Penetrating; Accurate, Precise) {16PP}
  • Alternate Power: Trip 7 (Gravity Wave; Extras: Knockback; Feats: Accurate, Improved Throw) {16PP}

 

Device 4 (NA-FS5 Flight Suit; 20PP Container; Hard to lose) (Technology, Mechanical) [16PP]

  • Communication 5 (NA-C5 Personal Radio; sense type: radio; Omni-Directional Area; Power Loss (Doesn't work in storms); Selective) (Technological) {10PP}

  • Immunity 3 (NA-G6A Personal Flight Support Suite; environmental condition: Cold, suffocation (all)) (technology){3PP}

  • Super-Movement 1 (NA-LPU10 Life Preserver Unit; water walking; Power Loss (Air Bladders can be punctured/slashed)) (Mechanical, Technology) {1PP}

  • Protection 5 (NA-PP Pilot Protection System; +5 Toughness) (Technology) {5PP}

  • Super-Movement 1 (NA-RS1 Micropolymer Reserve Parachute; slow fall; Unreliable [1-3 uses]) (Technology, Mechanical) {1PP}

 

Drawbacks: None

DC Block

Attack 				Range 		Save 			Effect
Blast 7 (Gravity Blast) 	Ranged 		DC 22 Toughness 	Damage (Gravity)
Strike 7 (Gravity Strike) 	Touch 		DC 22 Toughness 	Damage (Gravity)
Snare 7 (Gravity Bind)		Ranged 		DC 17 Reflex 		Snare (Gravity)
Unarmed				Touch 		DC 16 Toughness 	Damage (Bludgeoning)

Totals:

Abilities (38) + Combat (16) + Saving Throws (9) + Skills (14) + Feats (29) + Powers (44) + Drawbacks (0) = 150/153 Power Points

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So for the Parachute, does it function infinitely within a scene?  Or does it just have a primary and reserve?

If so, I'd swap the Flaw to Unreliable [1-3 uses].

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Just now, TheAbsurdist said:

If so, I'd swap the Flaw to Unreliable [1-3 uses].

Good catch! I'm sold. Changing now.

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So with the powers you want to make sure to include Range of effects (including movement speeds).  And also follow the normal structure for Arrays.

Example

Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic)

  • Base PowerBlast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20}
  • Alternate PowerBlast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20}
  • Alternate PowerStun 6 (Taser Blast; Extras: Range [Ranged]) {18/20}

 

This will let you, also, stack certain PFs in the array itself.  Such as putting Precise and Accurate on the Array.

 

 

And for Devices you want to include the total PP for the container:

 

Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP]

Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP]

Force Field 2 [2PP]

Shield 2 [2PP]

 

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Ugh... missed something then. I'll adjust accordingly. Although I did include the cost of the container...

Edited by Sailor

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My apologies on that... my one outstanding mistake... :P  Thanks for being patient.

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