TheAbsurdist Posted April 17, 2016 Share Posted April 17, 2016 (edited) OOC for HERE. Edited April 18, 2016 by TheAbsurdist Link to comment
TheAbsurdist Posted April 18, 2016 Author Share Posted April 18, 2016 Notice: 1d20+8 28 Link to comment
TheAbsurdist Posted June 5, 2016 Author Share Posted June 5, 2016 Ominous dice rolling. Link to comment
TheAbsurdist Posted June 5, 2016 Author Share Posted June 5, 2016 Bliss Initiative: 1d20+3 8 Link to comment
TheAbsurdist Posted June 5, 2016 Author Share Posted June 5, 2016 Boss Initiative: 1d20+5 25 Mooks Initiative: 4#1d20+3 23 23 11 9 Link to comment
TheAbsurdist Posted June 5, 2016 Author Share Posted June 5, 2016 Boss 25 Mook 23 Mook 23 Ruby 19 HP2 Mook 11 Mook 9 Bliss 5 HP3 Link to comment
TheAbsurdist Posted June 12, 2016 Author Share Posted June 12, 2016 Okay, Boss is gonna use a Scattergun and shoot at Ruby. It is a Reflex 20. You get a bonus of +4 for the table. The two mooks at 23 are going to draw and move to flank Ruby and Bliss, and get around the table. Link to comment
Darksider42 Posted June 12, 2016 Share Posted June 12, 2016 Ruby Rolls: The Result is a 25. With Evasion she suffers no damage Link to comment
Darksider42 Posted June 19, 2016 Share Posted June 19, 2016 Rubys Turn in Combat! Gonna attempt intimidation. Challenge removes the -5 Result is a 17. mucked up the math and included the -5. Oops ;>_> Gonna attack with Cryo Rockets focused on the big boss and any of his men that are still near him. DC23 Reflex save Link to comment
TheAbsurdist Posted June 20, 2016 Author Share Posted June 20, 2016 Resist intimidate! Resist intimidate!: 4#1d20+5 7 18 21 9 1d20+7 21 Link to comment
TheAbsurdist Posted June 20, 2016 Author Share Posted June 20, 2016 So one of the two next to the Boss is intimidated. And one of the two moving to the flank is as well. So resist Cryo Missile! That is Boss and the two next to him. Resist Cryo!: 1d20+3 13 2#1d20+5 8 15 So Ruby gets ALL of them. Link to comment
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