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Volcanic (PL10 /13) - Alderwitch

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Power Level: 10/13 (194/197PP)
Unspent Power Points: 3
Trade-Offs: -2 Attack / +2 Damage, - 5 Defense / +5 Toughness


In Brief: Empowered fire-controller not fully in control of her abilities, and lost from her own time.


Alternate Identity: Leilani Keli'i (Public)
Birthplace: Hilo, Hawaii

Residence: Freedom City, at the moment, as she gets used to her powers.
Occupation: Unemployed
Family: Leilani has a large family back in Hawaii but since she 'died' during the 1960s, she's struggling to reconnect with them. 


80 (In stasis from 1962 - 2016) (DoB: 1936: August 11)
Apparent Age:
Gender: Female
Ethnicity: Native Hawaiian
Height: 5'3"
Weight: 140 lbs 
Eyes: Brown/Blue / Red, glowing
Hair: Black / Red, on fire


Leilani is a young Hawaiian woman with an athletic swimmer's build. Her most distinctive feature when not a creature of stone and lava is the fact she has heterochromia, resulting in two differently colored irises. Leilani's skin is tanned from time spent swimming and surfing and she keeps her dark hair cut to a manageable length; long enough to pull back in a pony tail or braid but not so long that it gets in her way. When she's not afraid of burning her clothes to ash, she favors lightweight breezy outfits that are easy to move in. A sundress over a swimsuit is her most common attire - or it was. These days, she generally spends her time in something made of morphic molecules or something equally unlikely to burst into flame. 


When she transforms, her body transforms into a living figure made of fire and obsidian, with her hair and eyes burning and her flesh turned to jet black stone.


Leilani grew up on the big island during the war years and although life in Hawaii was marked by great change from her birth in the thirties, through the war, and then eventual statehood - Leilani's family buffered their children as much as they could. Her memories of martial law and the mandatory curfews are far dimmer than her experiences in her teen years, enjoying the boom of the tourism and plentiful access to sand and surfing.


Middle born of a large family, Leilani was certainly the rebellious one in her family - determined to carve a life out among the surfers. Although she held the occasional odd job here and there, the bulk of her time was spent out at Honoli'i riding waves with other beachcombers, always looking for the next big wave. 1962 was a more active than usual year for storms but that didn't stop Leilani from hitting the waves. When she saw a truly large wave crest on the horizon, she should have started back to shore. Instead, she turned into the wave - a choice that changed her life forever. 


When she wiped out spectacularly, the fierce currents pulled her under quickly, yanking her into the depths of the ocean. Leilani thought she'd be cold but it was warm, so warm, and very peaceful. She has only the faintest memories of her long sleep under the waves, of a dark haired woman with eyes that burned like coals singing soft lullabies. What she knows as fact, though, is that she was found smoldering on a beach, over half a century after her presumed death by drowning - spat out of the ocean the same morning as a small seismic event.


The fires of Kilauea now burn without respite in her breast and when she closes her eyes to sleep, Leilani hears that same soft lullaby. Thankfully, there's a place in this modern world where they can help people like her - or so she's been told; Freedom City.


Personality & Motivation:
Leilani has always had a temper, but now when her mood turns dark, she's likely to set the ground aflame with her rage. There's a part of her frightened by the strange transformation and another part that finds it almost seductive. At the moment, all she wants to do is develop some confidence that she's not going to burn everything around her. Beyond that, she wants to know exactly what her nascent connection to the fires of Hawaii wants from her.


Beyond the crisis she finds herself in, Leilani is generally a passionate creature - prone to jumping into situations without forethought and stubborn when she has a goal set for herself. Eventually, she'll be able to see the beauty in the flame but right now, all she can see is the danger to everyone around her.


Powers & Tactics:
At the moment, her tactics are rudimentary at best. Without any allies in the fight, turn into a rock-person and set everything on fire tends to work out pretty well for her. Leilani certainly has the potential for a lot more versatility and control once she masters some finesse but at the moment, she's really still getting a feel for the basics. Anger fuels her abilities, although not always in a controllable or even helpful fashion and fear tends to weaken her control.


Her ability to surf the sky with her thermal control, however, is the one definite bonus that she's found to this new life. Eventually, no doubt, she'll find others.


Power Descriptions:
Leilani channels geothermic energy, resulting in both fiery and lava born powers as well as the ability to manipulate stone and soil itself. As Volcanic, Leilani is a creature of fire and obsidian, and drawing on the additional strength accepting that transformation gives her and able to meld with and through any natural rock or stone by becoming one with it. Even without shifting forms, though, Leilani is immune to any amount of fire or heat, and she generates enough warmth that she no longer feels any sort of chill on her skin.


The blasts she fires are pure flame and when she manipulates the earth, it seems to melt and flow at her command. Her flight and burrowing are akin to riding a wave of flame, or earth respectively. It does look not unlike surfing and Leilani thinks that it might - just might - actually be more enjoyable.


Fiery Temper: Leilani is quick to anger, which is doubly problematic when rage fuels the literal flame.


Out of Time: A lot has changed since the 1960s and while she's doing her best to get a more solid footing, there are definitely gaps in her education and understanding.


Benefactor: Leilani's transfiguration was guided by an extra dimensional power and they have their own motivations and goals for what their reluctant avatar is meant to accomplish.


Partially Deaf: Congenital deafness runs in Leilani's family and her hearing is diminished but still functional. High and low ranges might be harder for her to perceive and crowded environments are more likely to be confusing for her.


Responsibilities: Leilani has connections now. The Freedom League gave her a new start on her new life and she owes a debt that can never be repaid. She had friends, and relationships and family that she'll protect as well as duties to a team to uphold.


Abilities: 0 + 6 + 10 + 4 + 6 + 6 = 32PP
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 16 (+3)

Combat: 16 + 10 = 26 PP
Initiative: +3
Attack: +8 Melee, +8 Ranged
Defense: +5 (+5 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +8
Knockback: -0

Saving Throws: 5 + 5 + 5 = 15PP
Toughness: +15 (+5 Con, +10 Protection)
Fortitude: +10 (+5 Con, +5)
Reflex: +8 (+3 Dex, +5)
Will: +8 (+3 Wis, +5)

Skills: 20R = 5PP 

Knowledge (History) 3 (+5)

Notice 7 (+10) 

Language 3 (Pidgin (native), English, Hawaiian, Sign Language: ASL)

Perform (Dance) 2 (+5)

Swim 5 (+5)

Feats: 0PP

Powers: 7 + 10 + 11 + 14 + 29 + 45 =  116PP

All of Leilani's powers are geothermic in nature and have the description energy and geothermic. Some have an additional fire descriptor as noted below.


Immunity 7 (Volcanic Immunity; Cold, Heat, Fire Damage) [7PP] (fire)


Protection 10 (Volcanic Endurance) [10PP] (fire)


Movement Array 5 (Feats: Alternate Power)  [11PP] 

  • Base Power: Burrowing 10 (1,000 MPH) {10PP} 
  • Alternate PowerFlight 5 (250 MPH) {10PP} (fire)


Super Senses (Tremorsense (Tactile); Accurate [0], Acute [0], Analytical [2], Radius [0], Ranged [2], Counters Illusion, Concealment [4], Penetrates Concealment [4], Extended Range 2 [2] ) [14 PP]


Volcanic Array 12 (Fire and Earth; Feats: Alternate Power 4) [29PP]

  • Base Power: Damage 12 (Fire BlastExtras: Range) {24PP} (fire)
  • Alternate Power: Move Object 12 (Stone WavesExtras: Damaging Flaws: Limited Material [Stone/Earth]) {24PP} 
  • Alternate Power: Create Object 5 (Raising the MountainExtras: Movable, Duration [Continuous]; Power Feats: Innate, Progression x 3 [50 cubic foot/rank]) {24PP}
  • Alternate Power: Environmental Control 6 (Eruption; Mix and Match Environment; Distraction [shaking earth], Hamper Movement [shaking earth], Heat [molten fissures], Light [ambient flame]; Extra: Independent) {24PP} (fire)
  • Alternate Power: Damage 12 (EarthquakeExtras: Area: Burst) {24PP}


Alternate Form 9 (Pele's Avatar; Container) [45PP]

Protection 0 (Obsidian SkinExtras: Impervious 10, Drawback: Noticeable) [9PP] (fire)

Damage 4 (Fire of KilueaaExtras: Aura, Duration: Sustained) [16PP] (fire)

Environment Control 4 (Heart of Flame; Heat, Light) [8PP] (fire)

Immunity 9 (Elemental Creature; Life Support) [9PP]

Permeate 3 (One With the EarthFlaw: Limited [Stone/Earth]) [3PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Fire Blast          Range      DC 27 Toughness                Damage

Earthquake          Area       DC 27 Toughness                Damage

Stone Waves         Ranged     DC 27 Toughness                Damage

Fire of Kilueaa     Touch      DC 19 Toughness                Damage



Totals: Abilities (32) + Combat (26) + Saving Throws (15) + Skills (5) + Feats (0) + Powers (116) - Drawbacks (0) = 194/197 Power Points

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Looking good! A few thing:

  • She doesn't need to pay for her native language so that's a spare Skill Point to spend. 
  • Is her 'Fire' Immunity meant to be for Fire Damage specifically?
  • Aura is more than a +1 Extra - or at least it is once you buy up the Duration - so 'Fires of Kilueaa' is either going to be more expensive or a lower rank.
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Alright, I guess I'll have to shelf Renegade instead of Phantom to bring her in, then?


I've moved the skill point back to the skill below it as that was where it was originally before I messed up my maths. The fire immunity is for fire-damage, yes in addition to the heat immunity for the environmental condition. 


I've adjusted the damage aura to increase the duration and lowered the type. Its more about the effect than trying to hit caps with that one per say. Just representing being on fire :D




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  • For that cost I'm getting Environmental Control 6 instead of 7?  Although it'd probably help to specify which version of your options are being used.  I assumed it was the 1pp per rank of each.
  • You didn't specify what type of area the Earthquake power uses  I assume Burst or Explosion?
  • Going for a continuous Aura would actually bring that up to 20pp in cost.  For sustained it would be 16pp though.
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