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Star Tigress (PL10) - GhostLion

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Player Name: GhostLion
Character Name: Star Tigress
Power Level: 10 (150/150PP)
Trade-Offs: +2 Defense for -2 Toughness
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Alien tiger-woman from a planet around Arcturus, a roguish acrobat with feline-themed powers.

Residence: Freedom City

Alternate Identity: Jin Arlcan
Identity: Public
Birthplace: Kalteria, a planet in orbit around Arcturus
Occupation: Retail store worker, among other entry-level jobs
Affiliations: None, as of yet
Family: None to speak of; was orphaned at a young age

Description:
Age: 23 (DoB: 1992 in Earth years)
Apparent Age: Mid-twenties
Gender: Female
Ethnicity: Cyrellan (Extraterrestrial)
Height: 5'10"
Weight: 148 lbs.
Eyes: Blue
Hair: Auburn

 

StarTigress-Jin.png

 

Power Descriptions:
Possessing an innate touch of psionics, Jin is capable of comprehending and speaking just about any language (with varying amounts of understanding expressions and sayings). In addition to these psychic powers, she also possesses innate superhuman traits from her alien species. Among them, she possesses above-average durability and excellent agility and physical grace, alongside razor-sharp claws and the learned ability to slow her falls by sliding along a surface mid-drop. She's not a bad shot with an energy weapon, and has a plasma carbine she uses from time to time; however, the bolts of plasma fired fly at a subsonic speed, and she's not necessarily the best at leading her shots over long distances. Lastly, she can move faster than the average human with ease and, with a moment or two to ready herself, can even leap up to 100 feet in the air to reach aerial foes with a vicious pounce.

 

History:

Hailing from a doomed planet, Jin's life hadn't been quite as easy as it could be. With her home of Kalteria ravaged by a combination of terraforming, failed colonization and a spaceship war that left metallic ruins in orbit, not much of the planet was left in a state that could be inhabited. Even so, the orphan tigress-alien managed to make a name for herself in her home city of Polaris, becoming a rather well-known and skilled hero of the city. Honing her psionics at her ripe teenage years and mastering skills such as acrobatics, stealth and larceny, she put a serious dent in the agendas of many criminals and corrupt rulers of Polaris.

 

Fearing her skills, and the motivation she and others had given to the city-dwellers to step up against the corruption, the mayor of the city had decided to find a way to get rid of Jin for good. With failed assassination attempts, both subtle and obvious, the mayor called in a favor from the remnants of the government from that survivable chunk of planet. Jin and some of her followers were brought into the mayor's office with the false pretense of trying to help find a new planet to send refugees of the doomed city. In truth, this would be yet another assassination attempt, made off-planet in a small spaceship.

 

With her excellent perceptive abilities, however, Jin was able to thwart yet another attempt at slaughtering her once in space. However, during the chaos of the battle against her would-be assassins, the mechanisms of the ship's piloting system were heavily damaged. Turning to her last surviving follower, mortally wounded from the attack (with the others slaughtered during it), she was able to get enough help to punch in the coordinates of a well-known planet, and one that the government had set eyes upon in the past to gather resources from for the benefit of its rulers -- Earth.

 

Entering hyperspace and making it to the planet on a crash course, Jin landed outside of the closest area that was last observed by drone ships. Whether fate or good fortune, it just so happened that one of them was none other than Freedom City. With the death of her last follower aboard the ship, she was effectively stranded on Earth, fearing a return to her planet would warrant yet another attack against her. What's more, the feline being was anything but tech savvy even in a high-tech civilization, and had no idea how to repair the crashed space-yacht herself.

 

Adapting herself as best as she could to human society, Jin eventually took up the mantle of super-heroism once more, this time defending Earth as a stranger in a strange, yet surprisingly stable (compared to her own) world.


Personality & Motivation:
Growing up in both an orphanage and on her own, Jin did what she could to survive. She's not above less-lawful acts, preferring to do what she feels is necessary to make it through life. That said, she's anything but a heartless criminal, and goes out of her way to avoid causing harm to the common, hard-working folk of where she resides. Already knowing life is a hard lot to plenty of average people, she's known to help those she cares about, as well as any other commoner she comes across. Despite this, she has no tolerance for cold-hearted criminals, nor does she blindly trust most forms of authority, including police enforcement and those in charge of running cities or countries. She's a fairly emotional person, and is honest around those she can trust regarding them.

 

Powers & Tactics:
More often than not, Jin prefers to take a more subtle approach to her heroics, at least at first. She does what she can to gather information and learn as much about a scenario or a villain, and from there develops a plan of attack. Not to say, however, that she can't get impulsive and rush head-first into things if her emotions get to her. When it comes down to taking on a group of baddies, she prefers to pick off her adversaries one-by-one, and only uses her blaster only when close-range combat is impossible to achieve or dangerous to perform.

 

Complications:
Alien Stigma: Lacking the ability to really disguise herself, Jin normally has no qualms with her body and the fact that she's a space alien to Earthlings. However, this doesn't mean she's always accepted in Freedom City's Earthling culture, and often has to play up a front of being a mutant to get even the slightest sort of avail.

 

Occasional Catty Behavior: When she makes an enemy, it's hard for her to not hate their guts. When presented with one too many sleights, even from a friend, she can have a tendency to hold grudges for at least a little while. Especially paired with the above Complication, she can be known to be more than a bit catty now and again.

 

When On Earth...: Needless to say, being from a planet roughly 36.66 light years away from Earth, Jin has little to not knowledge of Earth cultures or even various expressions. Even with her ability to psionically comprehend languages, things can often be lost in metaphysical translation to her.


Abilities: 4 + 10 + 4 + 2 + 6 + 4 = 30 PP
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 14 (+2)

Combat: 18 + 18 = 36 PP
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Attack: +9 Melee, +9 Ranged (+9 Base)
Grapple: +11
Defense: +12 (+9 Base, +3 Dodge Focus), +9 Flat-Footed
Knockback: -3

Saving Throws: 5 + 5 + 5 = 15 PP
Toughness: +8 (+3 Con, +5 Protection)
Fortitude: +7 (+2 Con, +5 Base)
Reflex: +10 (+5 Dex, +5 Base)
Will: +8 (+3 Wis, +5 Base)

Skills: 92 R = 20 PP

Acrobatics 12 (+17)

Bluff 8 (+10)

Diplomacy 8 (+10)

Intimidate 8 (+10)

Notice 8 (+11)

Search 8 (+10)

Sense Motive 12 (+15)

Sleight of Hand 8 (+13)

Stealth 8 (+13)

Feats: 15 PP
Acrobatic Bluff
All-Out Attack 

Dodge Focus 3

Evasion 2

Improved Critical 2 (Claws)

Improved Initiative

Luck

Set-Up

Stunning Attack

Takedown Attack

Uncanny Dodge (Hearing)


Powers: 1 + 16 + 5 + 8 + 2 + 1 = 34 PP

Comprehend 2 (Understand and speak any language) [2 PP]

Blast 5 (Plasma carbine) [10 PP]

Protection 5 (+5 Toughness) [5 PP] (Animal)

Strike 9 (Claws) (Critical threat range 18~20, Mighty: +2 damage due to Str) [10 PP] (Slashing)

Super-Movement 1 (Slow-Fall) [2 PP] (Animal)

Super-Senses 1 (Low-Light Vision) [1 PP] (Animal)

Leaping 2 (100 ft.) [2 PP] (Animal)

Speed 2 (100 mph) [2 PP] (Animal)


DC Block

ATTACK              RANGE      SAVE                           EFFECT

Unarmed             Tough      DC 17 Toughness                Damage (Physical)
Claws
               Touch      DC 27 Toughness                Damage (Slashing)
Plasma Carbine      Ranged     DC 20 Toughness                Damage (Energy)

 

Totals: Abilities (30) + Combat (36) + Saving Throws (15) + Skills (20) + Feats (15) + Powers (34) - Drawbacks (0) = 150/150 Power Points

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Quick note, the numbers inside the parentheses are supposed to be the totals of the bought rank plus attribute/other bonuses. 

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There's a bunch of notation errors, but we'll get to that. First, Defensive Roll adds to Toughness (not Defense) and, as per our house rules, adds 2 points of Toughness per rank. Second, or each rank you have in Attack Focus both Melee and Ranged you can have more Base Attack Bonus for the exact same price. And our house rules only allow up to 2 ranks of Improved Critical per attack.

 

Now, notation. You've paid for Charisma 14 but only have 12 listed up top. You're using 14's +2 bonus in your skills, though. Melee Attack Bonus is listed at +5, which is what Base and Attack Focus are listed at. So that can't be right. Grapple is wrong. It's Strength bonus plus Melee attack bonus plus whatever powers or feats might affect it. You don't have any of those (Super Strength, Elongation, or Attack Specialization Grapple), so it should be 12.Knockback is Impervious Toughness plus half of your non-Impervious Toughness. Toughness itself is only +3, despite you having 5 ranks of Protection. Your powers aren't alphabetized, which just makes it easier for everyone reading it, and Dazzle is the wrong cost. It'd cost double that to blind all Visual Senses.

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Alrighty, sorry about all that. 2nd draft is up now.

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On ‎1‎/‎3‎/‎2016 at 6:14 PM, Ari said:

Quick note, the numbers inside the parentheses are supposed to be the totals of the bought rank plus attribute/other bonuses. 

There is also what Ari said here. Uncanny Dodge needs a sense type in parentheses after it. In the DC Block Toughness saves are 15+Damage rank, and Dazzle is resisted by Reflex.

 

Let's talk about Sneak Attack. It isn't banned, and you can use it if you want to. Just understand that you'll always be slightly underpowered attacking unless you can catch your opponent flat footed. Which, looking at your feats and skills, isn't guaranteed. As I said, if that's what you want then you go right ahead and do it. And even allowing for that you don't meet offensive caps anyway. Unless that Strike is meant to be Mighty and you just didn't note or pay for the Power Feat.

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Third time's the charm, right? Hopefully so... edited the Toughness and Reflex DCs, removed Sneak Attack for Mighty on her claws, and added Hearing as her sense for Uncanny Dodge. Also gave more detail on the parentheses things, but I'm not totally sure what's meant by that. 

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Parentheses thing is skills. It's formatting. The bonus is what goes in the parentheses, not how many Skill Points you added. And you're still two short of offensive caps. The caps for offense are Attack Bonus plus Damage Bonus equals Power Level multiplied by 2. You don't have to hit caps on all of your attacks, just one.

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You need to specify what that one rank of Comprehend does.  Does it allow you to speak any language?  Understand any language?  Read/write any language?

 

You might want to work some kind of mobility power in there.  Maybe a few ranks of Leaping and Speed so she can move like a cat?  Otherwise, she's a melee-focused character who's screwed against flying firepower.  Her STR bonus isn't high enough to do much damage with a thrown object.

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Okay, tweaked some stuff here and there. Tried to get the formatting with the parentheses right (I think), and tweaked her a little; removed her Dazzle ability to give her ranks in Blast, Speed and Leaping. Also removed a couple of skill points (mainly Disable Device -- would she know enough about Earthling locks and devices to use it anyway?) to get Power Points for the stuff. Lastly, added a couple new Feats.

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Well, that is a pretty PC, yes it is. But...Concentration would be a +7, as you only have a +3 Wisdom Bonus. And you don't really have anything that she'd need to Concentrate to maintain anyway. The + sign goes inside the parentheses, but otherwise fine. You have +9 Attack and a +12 Damage effect for a 21 total. That's one over. If you're going to call that a Blaster Carbine it should be a Device or Equipment. We actually have sample characters you can look at now to see how it's done.

 

http://www.freedomplaybypost.com/start/sample-characters/

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*nods* Sounds fair to me. Am getting closer, it seems. Will go ahead and fix up what needs to be fixed shortly.

 

EDIT: Actually, give me some time to think over the concept before I really try to fix anything? I'm not entirely sure if this is the one character I want to play here with this 'archetype', so to speak...

Edited by GhostLion
Added a note

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Well, you get 2 PCs at PL 10 150 PP and one at PL 7 105 PP. And whoever you decide on isn't set in stone by any means. You don't like one once in play? Archive it and make another. Or not.

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Actually you get three PCs slots to start out, two PL 10 (150 PP) and one PL 7 (105 PP).

 

Let us know what you want done with the character Ghostlion, (ie either archived or reviewed for approval).

 

On thing I would say, is why stick the alien character on Earth?  We have tried to expand more stories into space and there are a couple of active space-based superteams.

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Seems fair to me. Gave it some thought, and I think I wanna shelve Jin/Star Tigress for now. The exact formula and logistics of the character aren't quite appealing to me this time, but I do want to get into playing something here. Thank you for the patience to those who reviewed this character already.

 

Going to see if I can't try a similar approach as Jin for my new character concept, taking on a modification of the Totem archetype provided on the site.

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