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GhostFox

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About GhostFox

  • Rank
    A ghost cannot die...
  • Birthday 09/03/1991

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    kisimbatheseeker

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  • Gender
    Female
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    Wherever I may roam
  • Interests
    Drawing, writing, music, tabletop games, game making

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  1. Oof, understood. Buying two feats with my remaining Power Points; specifically, two ranks of Takedown Attack. Sorry for so many edits. x_x
  2. Huh! Sorry my math's off. Will amend that, and buy s'more stat-stuff for Camila, shortly. ^^; EDIT: Alrighty. I think I did the math wrong for her combat points, so now I think everything's concise. Bought some Enhanced Defense and Enhanced Saves.
  3. Got it. Chose "Move-By Action" as a feat in exchange for that point of Impervious.
  4. Alrighty, changed up the given things as suggested. Not sure if there is a calculator for Speed, so lemme know if I need to get the exact values, and how to do so.
  5. Got most of the opening draft done, but I still need to spend 15 PP and need some Complications. Any ideas, folks? EDIT: Scratch that (no pun intended), finished the first draft and awaiting review. EDIT 2: With some suggestions from the chat, tweaked La Gata's stats further so most of her abilities come from her superhero form.
  6. La Gata Power Level: 10 (148150PP) Trade-Offs: -2 Toughness, +2 Defense Unspent Power Points: 2 In Brief: Legacy of 'El Gato', an Iron Age heroine thought dead; cat-woman under a mystical curse. Residence: Freedom City Alternate Identity: Camila Arroyo Identity: Secret Birthplace: Freedom City Occupation: College kid, majoring in Literature and minoring in Art Affiliations: None, for now Family: Maria Arroyo (mother, previously Maria Villagatos), Frank Arroyo (father). Description: Age: 22 (DoB: 1994) Gender: Female Ethnicity: Hispanic-American Height: 5'6" Weight: 133 lbs. Eyes: Brown (were-form: purple) Hair: Brown *picture reference pending* Power Descriptions: A fierce and agile acrobat, Camila is capable of cat-like feats of prowess. Able to leap up to incredibly far upward or forward, she's capable of slowing her falls as well as being able to dart around and across obstructions across the ground. Armed with razor-sharp claws as strong as steel, and with a body tough enough to withstand surprising amounts of abuse, her combat capabilities leave slower mooks in shock and awe. She's also a clever fighter, able to take advantage of her adversaries and set up foes for an ally's assaults. In addition, Camila also possesses the sensory abilities of a feline, able to see in poor lighting, detect through scent alone, and even react with lightning speed through a hearing-based 'danger sense'. Lastly, at least from a more 'academic' perspective, Camila's curse has inspired her to learn about the ways of the supernatural, and she possesses a tinge of magical skill and knowledge. However, almost all of these abilities come at a cost -- Camila must assume her bestial shape in order to achieve these feats; she cannot use most of them as a human! History: During the Terminus Invasion, it was thought that Maria Villagatos, the heroine known as El Gato, was killed in the battle. This, however, was not entirely true. While El Gato the superhero was eliminated, Maria survived as a result; in her death throes, her duty fulfilled according to the eyes of the gods of old in heroic sacrifice, they stripped Maria of her powers while allowing her to remain alive as a mortal. A year would pass, and the now-incognito Maria would fall in love with a man named Frank Arroyo. The two became betrothed and, as a result, Maria had a daughter named Camila. An ordinarily happy family, Camila lived a normal and quiet life with her mother and father. Sometime during Camila's teen years, however, disaster would strike. Remnants of those villains who Maria fought as El Gato had found out her secret identity, and with knowledge of Maria's true self came knocking in revenge. Injuring her father and capturing her mother, Camila was beaten profusely by the evildoers as she tried to stop the assault. Little did anyone know that the gods of old weren't quite finished with Maria and her bloodline -- before Camila knew it, she found herself in a similar predicament as her mother years prior, awaking to being covered in blood. Having been transformed into a were-cat herself by the gods, Camila gave chase and took out the hapless villains, showing amazing skill as a fighter. Frank recovered from his wounds with paramedical aid, and Maria was rescued. To this day, Camila carries on as the legacy of her mother's secret identity, referring to herself as 'La Gata'. Not nearly as bloodthirsty as her mother had been in her youth, Camila nevertheless fights the good fight against the street criminals and more between her college classes, overjoyed with her new self from the tales that Maria had told of her past. Personality & Motivation: Camila is a sharp-minded individual, a normally cheerful young lady if not a bit of a bookworm. She's not exactly the most apt at social situations with strangers, but is known to get bubbly around friends. Loyal to those she cares about, she'd defend her loved ones even if it would put her in danger. An ambitious young hero, she has a tendency to go in over her head at first, but usually falls back on her wits and willpower to prevail even when seemingly overpowered. Powers & Tactics: In combat, Camila has a bad habit of enjoying the thrill of the fight. She toys with her adversaries like a kitten with its prey, oft using her youthful personality to catch her foes off-guard, delivering powerful strikes soon after. However, she has a tendency to underestimate her foes, and without a real means of ranged attacks other than closing in with her foes, she is vulnerable to being bested by such. Complications: Keeping the Cat in the Bag: Knowing fair well that her secret identity could be dangerous to leak, Camila does her best to keep her other self hidden in public. However, if she gets too upset or angry, or is physically hurt too much... Thrill Seeker: Having lived a quiet and peaceful life prior to her first change, Camila has taken up the opportunity to do much more eagerly. There's little she's not willing to try these days, even if it can prove to be dangerous. Lycanthropy Addict: As a human, Camila sees herself as a simple girl of Hispanic descent, nothing more than a wallflower. As La Gata, however, she finds herself free to assume a whole different personality. Whether a part of her curse or this state of self-worth under it (or both), Camila can be hesitant to change back to her human shape. Abilities: 0 + 4 + 2 + 4 + 8 + 2 = 20 PP Strength: 10/18 (+0/+4) Dexterity: 14/26 (+2/+8) Constitution: 12/16 (+1/+3) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 12 (+1) Combat: 10 + 16 = 26 PP Initiative: +2/+8 Attack: +10 Melee (+5 Base, +5 Enhanced Attack Focus), +5 Ranged Grapple: +14 Defense: +12 (+8 Base, +6 Dodge Bonus, +4 Enhanced Defense), +6 Flat-Footed Knockback: -4 Saving Throws: 4 + 2 + 4 = 10 PP Toughness: +1/+8 (+1/+3 Con, +5 Protection) Fortitude: +7/+10 (+1/+3 Con, +4, +3 Enhanced Fortitude) Reflex: +4/+10 (+2/+8 Dex, +2) Will: +8/+9 (+4 Wis, +4, +1 Enhanced Will) Skills: 16 R = 16 PP Acrobatics 4/8 (+6/+16) Climb 4/8 (+4/+12) Craft: Artistic 8 (+10) Diplomacy 8 (+9) Intimidate 8 (+9) Knowledge: Arcane Lore 8 (+14) Notice 4/12 (+6/+16) Search 8 (+10) Sense Motive 8 (+14) Stealth 4/8 (+6/+16) Feats: 8 PP Acrobatic Bluff All-Out Attack Evasion Move-By Action Quick Change Set-Up Takedown Attack 2 Powers: 7 + 4 + 8 + 12 + 4 + 9 + 5 + 8 + 5 + 2 + 2 + 4 + 5 = 75 PP All powers have the Animal Descriptor Damage 6 (PF: Mighty) [7 PP] Enhanced Constitution 4 [4PP] Enhanced Defense 4 [8 PP] Enhanced Dexterity 12 [12PP] Enhanced Saves 4 (Fortitude 3, Will 1) [4 PP] Enhanced Feats 9 (Artificer, Attack Focus 5 (Melee), Blind-Fight, Fearless, Uncanny Dodge: Hearing) [9 PP] Enhanced Skills 5 (Acrobatics 4, Climb 4 , Notice 8, Stealth 4 ) [5 PP] Enhanced Strength 8 [8PP] Protection 5 [5 PP] Leaping 2 (70 ft Running Long Jump, 40 ft Standing Long Jump, 17 ft Vertical Jump) [2 PP] Speed 2 (25 mph, 250' per round) [2 PP] Super-Movement 2 (Slow Fall, Sure-Footed) [4 PP] Super-Senses 5 (Danger Sense [hearing], Low-Light Vision, Scent, Tracking [scent], Ultra-Hearing) [5 PP] Drawbacks: (-2) + (-3) = -5 PP Involuntary Transformation (Into La Gata when hurt or angry, Frequency: Common, Intensity: Minor) [-2 PP] Normal Identity (Must be able to concentrate, or fall to Involuntary Transformation, to become La Gata, Frequency: Uncommon, Intensity: Major) [-3 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage (Physical) Strike: Claws Touch DC 25 Toughness Damage (Physical) Totals: Abilities (20) + Combat (26) + Saving Throws (10) + Skills (16) + Feats (8) + Powers (75) - Drawbacks (5) = 150/150 Power Points
  7. Seems fair to me. Gave it some thought, and I think I wanna shelve Jin/Star Tigress for now. The exact formula and logistics of the character aren't quite appealing to me this time, but I do want to get into playing something here. Thank you for the patience to those who reviewed this character already. Going to see if I can't try a similar approach as Jin for my new character concept, taking on a modification of the Totem archetype provided on the site.
  8. *nods* Sounds fair to me. Am getting closer, it seems. Will go ahead and fix up what needs to be fixed shortly. EDIT: Actually, give me some time to think over the concept before I really try to fix anything? I'm not entirely sure if this is the one character I want to play here with this 'archetype', so to speak...
  9. Okay, tweaked some stuff here and there. Tried to get the formatting with the parentheses right (I think), and tweaked her a little; removed her Dazzle ability to give her ranks in Blast, Speed and Leaping. Also removed a couple of skill points (mainly Disable Device -- would she know enough about Earthling locks and devices to use it anyway?) to get Power Points for the stuff. Lastly, added a couple new Feats.
  10. Third time's the charm, right? Hopefully so... edited the Toughness and Reflex DCs, removed Sneak Attack for Mighty on her claws, and added Hearing as her sense for Uncanny Dodge. Also gave more detail on the parentheses things, but I'm not totally sure what's meant by that.
  11. Alrighty, sorry about all that. 2nd draft is up now.
  12. As far as I can tell, she's ready for review.
  13. Player Name: GhostLion Character Name: Star Tigress Power Level: 10 (150/150PP) Trade-Offs: +2 Defense for -2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Alien tiger-woman from a planet around Arcturus, a roguish acrobat with feline-themed powers. Residence: Freedom City Alternate Identity: Jin Arlcan Identity: Public Birthplace: Kalteria, a planet in orbit around Arcturus Occupation: Retail store worker, among other entry-level jobs Affiliations: None, as of yet Family: None to speak of; was orphaned at a young age Description: Age: 23 (DoB: 1992 in Earth years) Apparent Age: Mid-twenties Gender: Female Ethnicity: Cyrellan (Extraterrestrial) Height: 5'10" Weight: 148 lbs. Eyes: Blue Hair: Auburn Power Descriptions: Possessing an innate touch of psionics, Jin is capable of comprehending and speaking just about any language (with varying amounts of understanding expressions and sayings). In addition to these psychic powers, she also possesses innate superhuman traits from her alien species. Among them, she possesses above-average durability and excellent agility and physical grace, alongside razor-sharp claws and the learned ability to slow her falls by sliding along a surface mid-drop. She's not a bad shot with an energy weapon, and has a plasma carbine she uses from time to time; however, the bolts of plasma fired fly at a subsonic speed, and she's not necessarily the best at leading her shots over long distances. Lastly, she can move faster than the average human with ease and, with a moment or two to ready herself, can even leap up to 100 feet in the air to reach aerial foes with a vicious pounce. History: Hailing from a doomed planet, Jin's life hadn't been quite as easy as it could be. With her home of Kalteria ravaged by a combination of terraforming, failed colonization and a spaceship war that left metallic ruins in orbit, not much of the planet was left in a state that could be inhabited. Even so, the orphan tigress-alien managed to make a name for herself in her home city of Polaris, becoming a rather well-known and skilled hero of the city. Honing her psionics at her ripe teenage years and mastering skills such as acrobatics, stealth and larceny, she put a serious dent in the agendas of many criminals and corrupt rulers of Polaris. Fearing her skills, and the motivation she and others had given to the city-dwellers to step up against the corruption, the mayor of the city had decided to find a way to get rid of Jin for good. With failed assassination attempts, both subtle and obvious, the mayor called in a favor from the remnants of the government from that survivable chunk of planet. Jin and some of her followers were brought into the mayor's office with the false pretense of trying to help find a new planet to send refugees of the doomed city. In truth, this would be yet another assassination attempt, made off-planet in a small spaceship. With her excellent perceptive abilities, however, Jin was able to thwart yet another attempt at slaughtering her once in space. However, during the chaos of the battle against her would-be assassins, the mechanisms of the ship's piloting system were heavily damaged. Turning to her last surviving follower, mortally wounded from the attack (with the others slaughtered during it), she was able to get enough help to punch in the coordinates of a well-known planet, and one that the government had set eyes upon in the past to gather resources from for the benefit of its rulers -- Earth. Entering hyperspace and making it to the planet on a crash course, Jin landed outside of the closest area that was last observed by drone ships. Whether fate or good fortune, it just so happened that one of them was none other than Freedom City. With the death of her last follower aboard the ship, she was effectively stranded on Earth, fearing a return to her planet would warrant yet another attack against her. What's more, the feline being was anything but tech savvy even in a high-tech civilization, and had no idea how to repair the crashed space-yacht herself. Adapting herself as best as she could to human society, Jin eventually took up the mantle of super-heroism once more, this time defending Earth as a stranger in a strange, yet surprisingly stable (compared to her own) world. Personality & Motivation: Growing up in both an orphanage and on her own, Jin did what she could to survive. She's not above less-lawful acts, preferring to do what she feels is necessary to make it through life. That said, she's anything but a heartless criminal, and goes out of her way to avoid causing harm to the common, hard-working folk of where she resides. Already knowing life is a hard lot to plenty of average people, she's known to help those she cares about, as well as any other commoner she comes across. Despite this, she has no tolerance for cold-hearted criminals, nor does she blindly trust most forms of authority, including police enforcement and those in charge of running cities or countries. She's a fairly emotional person, and is honest around those she can trust regarding them. Powers & Tactics: More often than not, Jin prefers to take a more subtle approach to her heroics, at least at first. She does what she can to gather information and learn as much about a scenario or a villain, and from there develops a plan of attack. Not to say, however, that she can't get impulsive and rush head-first into things if her emotions get to her. When it comes down to taking on a group of baddies, she prefers to pick off her adversaries one-by-one, and only uses her blaster only when close-range combat is impossible to achieve or dangerous to perform. Complications: Alien Stigma: Lacking the ability to really disguise herself, Jin normally has no qualms with her body and the fact that she's a space alien to Earthlings. However, this doesn't mean she's always accepted in Freedom City's Earthling culture, and often has to play up a front of being a mutant to get even the slightest sort of avail. Occasional Catty Behavior: When she makes an enemy, it's hard for her to not hate their guts. When presented with one too many sleights, even from a friend, she can have a tendency to hold grudges for at least a little while. Especially paired with the above Complication, she can be known to be more than a bit catty now and again. When On Earth...: Needless to say, being from a planet roughly 36.66 light years away from Earth, Jin has little to not knowledge of Earth cultures or even various expressions. Even with her ability to psionically comprehend languages, things can often be lost in metaphysical translation to her. Abilities: 4 + 10 + 4 + 2 + 6 + 4 = 30 PP Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 18 + 18 = 36 PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +9 Melee, +9 Ranged (+9 Base) Grapple: +11 Defense: +12 (+9 Base, +3 Dodge Focus), +9 Flat-Footed Knockback: -3 Saving Throws: 5 + 5 + 5 = 15 PP Toughness: +8 (+3 Con, +5 Protection) Fortitude: +7 (+2 Con, +5 Base) Reflex: +10 (+5 Dex, +5 Base) Will: +8 (+3 Wis, +5 Base) Skills: 92 R = 20 PP Acrobatics 12 (+17) Bluff 8 (+10) Diplomacy 8 (+10) Intimidate 8 (+10) Notice 8 (+11) Search 8 (+10) Sense Motive 12 (+15) Sleight of Hand 8 (+13) Stealth 8 (+13) Feats: 15 PP Acrobatic Bluff All-Out Attack Dodge Focus 3 Evasion 2 Improved Critical 2 (Claws) Improved Initiative Luck Set-Up Stunning Attack Takedown Attack Uncanny Dodge (Hearing) Powers: 1 + 16 + 5 + 8 + 2 + 1 = 34 PP Comprehend 2 (Understand and speak any language) [2 PP] Blast 5 (Plasma carbine) [10 PP] Protection 5 (+5 Toughness) [5 PP] (Animal) Strike 9 (Claws) (Critical threat range 18~20, Mighty: +2 damage due to Str) [10 PP] (Slashing) Super-Movement 1 (Slow-Fall) [2 PP] (Animal) Super-Senses 1 (Low-Light Vision) [1 PP] (Animal) Leaping 2 (100 ft.) [2 PP] (Animal) Speed 2 (100 mph) [2 PP] (Animal) DC Block ATTACK RANGE SAVE EFFECT Unarmed Tough DC 17 Toughness Damage (Physical) Claws Touch DC 27 Toughness Damage (Slashing) Plasma Carbine Ranged DC 20 Toughness Damage (Energy) Totals: Abilities (30) + Combat (36) + Saving Throws (15) + Skills (20) + Feats (15) + Powers (34) - Drawbacks (0) = 150/150 Power Points
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