Jump to content

Ardent (PL 10/14) - Sorus (Platinum)


Recommended Posts


Power Level: PL 10 / 14 185/229 PP
Trade-Offs: None
Unspent PP: 44
In Brief: Girl from Hell doing Good, and also her homework


Real Name: Phaedra Morningstar
Identity: Secret
Birthplace: Throne the Red City
Occupation: Student
Affiliations: Claremont Academy


Age: 16
Gender: Female
Height: 5'9"
Weight: 145 lbs.
Eyes: Grey
Hair: Red


A tall and slender young woman, the grey-eyed Phaedra's near flawless appearance is owed more to her heritage than concerted effort.  Phae's red hair is usually kept short, the longest it ever gets is just barely touching her shoulders.  She doesn't confine herself to one particular fashion or style, wearing what she feels like, but she prefers rich colors accented with jewel tones.  Generally though she's a jeans and t-shirt kind of girl, maybe a jacket or sweater since she likes layers, but she avoids skirts unless it's part of her cheerleader uniform--skirts are bad for fliers.


When drawing on the more demonic parts of her heritage the color of Phaedra's eyes shift, the iris becoming a burning crimson and the whites of her eyes bleeding away to inky black.  In addition her red hair starts to glow slightly taking on the appearance of fire, her nails start to resemble claws and her canine teeth (upper and lower) become just a little longer and sharper.

The young woman known on Earth as Phaedra Morningstar began her life in the hell dimension known as Throne.  The massive city, from which the dimension gains it's name, was founded by Fallen and though other denizens would arrive in time it was they who ruled.  Among the first to arrive in Throne were the exiled, self or otherwise, who were useful to the Fallen and though few in number filled a role of mediator between them and those that were still Loyal.  Phae's mother, Laphrael, was one such exile.


Her father was a demon, a quite ambitious one who was unsatisfied with the position his kind held in Throne, who sought won the service and support of an exile--Phaedra's mother.  A compassionate being by nature, Laphrael worked with Phaedra's father to improve the lot of the infernals that lived in Throne, using her position as a mediator to win concessions from the Fallen.


That changed she gave birth to a daughter.  For a time Phaedra's existence was kept hidden from Throne, and she was raised independently by her mother.  However nothing stays secret in the Red City for long, and the young half-breed was soon thrust into the middle of the delicate political situation.  Taking harder and harder measures to protect her child, Laphrael called in a favor to an old friend to see her child away safely.

Personality & Motivation
There are very few things that scare Phaedra, but the idea that someone may discover her heritage--and judge her accordingly--sits high on that list.  When the subject comes up the young angel/demon hybrid practically shuts down, becoming evasive and stand-offish, growing angry if pressed.  It's not because of shame, both of Phaedra's parents still have her love and loyalty, but more that nobody would understand.


Phaedra makes an effort to be friendly and approachable, but even on her best days she's slow to trust.  Trust was a precious commodity when she was growing up, and the young half-breed can be a bit stingy with it even in a relatively safe place like Freedom City.  Though she was raised with a strong moral center, she's seen the cost of maintaining it in the face of absolute darkness; even beings with the most noble of intentions can't walk away from Hell unchanged.  Ultimately Ardent wants to do good, to right wrongs and to triumph over evil.  The how is a matter of some debate.  All too aware that evil acts were done on her behalf, Ardent want to balance the scales.  And hopefully, some day, restore her mother to the person she once was.

Powers & Tactics
Phaedra would prefer to not fight at all, using diplomacy, guile or outright intimidation to end a conflict before it gets too far out of hand.  Mainly this is because Ardent is reluctant to call upon the more obvious aspects of her infernal heritage, limiting her tactics to teleportation and melee combat.  Some circumstances might render such reservations dangerous, in which case she would her to call up the full aspect of her infernal heritage; revealing her wings to fly and slinging about hellfire being some common examples.

None.  Lots.  I'll fill this out later.

Abilities: 12 + 4 + 14 + 6 + 4 + 14 = 54
Strength: 22 (+6)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 24 (+7)

Combat: 12 + 8 = 20
Initiative: +2
Attack: +6 (+10 Infernal Magic, +10 Soul Glaive) 
Grapple: +12
Defense: +10 (+4 Base, +6 Dodge Focus, +2 Flat-Footed)
Knockback: -5

Saving Throws: 0 + 3 + 6 = 9
Toughness: +10 (+7 Constitution, +3 Protection)
Fortitude: +7 (+7 Constitution, +0)
Reflex: +5 (+2 Dexterity, +3)
Will: +8 (+2 Wisdom, +6)

Skills: 56 Ranks = 14 PP
Bluff 13 (+20, Skill Mastery)
Concentration 3 (+5)
Diplomacy 3 (+10, Skill Mastery)
Gather Information 8 (+15, Skill Mastery)
Intimidate 13 (+20, Skill Mastery)
Knowledge: Arcane Lore 2 (+5)
Knowledge: Theology & Philosophy 7 (+10)
Language 1 (Ascended Speech [Native], English)
Notice 3 (+5)
Sense Motive 3 (+5)

Feats: 17 PP
All-Out Attack
Distract (Bluff)
Dodge Focus 6
Power Attack

Quick Change
Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate)
Takedown Attack 2
Uncanny Dodge (Auditory)


Powers: 28 + 17 + 5 + 6 + 3 + 6 + 6 = 71
Array 12 (Infernal Magic, 24PP, Feats: Accurate 2, Alternate Powers 2) [28 PP]

  • BP: Damage 10 (Hellfire Bolt, Extras: Range [Ranged], Feats: Improved Critical 2 [18-20], Improved Range, Incurable) [24 PP]
  • AP: Damage 10 (Hellfire Blast, Extras: Area [General, Cone], Feats: Incurable) [21 PP]
  • AP: Teleport 6 (600 ft./move, 20 miles/full, Extras: Portal) [24 PP]


Array 7 (Soul Glaive, 14PP, Feats: Accurate 2, Alternate Powers 1) [17 PP]

  • BP: Damage 4 (Extras: Penetrating, Vampiric, Feats: Incurable, Mighty) [14 PP]
  • AP: Nullify 10 (All Magic, Flaws: Range [Touch]) [10 PP]


Flight 3 (50 MPH, 500 ft./round, Drawbacks: Restrainable) [5 PP]


Immunity 6 (Aging, Environmental Conditions [All]) [6 PP]


Protection 3 [3 PP]


Super-Senses 6 (Darkvision, Divine Awareness [Visual], Infernal Awareness [Visual]) [6 PP]


Teleport 2 (200 ft. Extras: Castling, Feats: Change Direction, Turnabout) [6 PP]

Drawbacks: -0

DC Block
Attack           Range               Save                       Effect
Unarmed          Touch               DC 21 Toughness (Staged)   Damage
Hellfire Bolt    Ranged              DC 25 Toughness (Staged)   Damage
Hellfire Blast   Touch/Area (Cone)   DC 25 Toughness (Staged)   Damage
Nullify Magic    Touch               DC 20 Will                 Nullify
Soul Glaive      Touch               DC 25 Toughness (Staged)   Damage


Totals: Abilities (54) + Combat (20) + Saving Throws (9) + Skills (14) + Feats (17) + Powers (71) - Drawbacks (0) = 185/230 PP

Link to comment
This topic is now closed to further replies.
  • Create New...