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Shark Week: Uncharted Waters


Brown Dynamite

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Glamazon takes two move actions moves at an accelerated pace and arrives at the Ferris wheel.

 

                                                                     Round 5

 

Initiative                          Character                                   HP                                           Damage Condition
17                                  Megalodon                                 GM                                           Unharmed
11                                  Singularity                                  SK                                            Unharmed
10                                  Cyber Sharks (Various)             GM                                            (x19 Unconscious, x1 Unharmed)
  9                                  Nereid                                       GM                                            Unharmed
  6                                  Sea-Devil                                     1                                             Unharmed
  4                                  Glamazon                                    1                                             Unharmed

Megalodon will Ready an Action [Attacking when someone gets within 5' of the watery hole], thinking he's perfectly hidden.

Edited by HG Morrison
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Jessie is going to use Leaping to cross the room and get up to the big hook thing holding the birdcage. She's going to hold onto it while pushing the birdcage down into the water, in the hopes of hitting the shark on the head. She will also scream as a free action, so maybe some of the others will hear her! 

Going to do an improvised weapon melee attack here, with a +1 to damage. She rolls a 21, so with the little bonus that's a DC 26 toughness save. 

Edited by Electra
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Tou Save: 1d20+14 26 Well

I'm using the option of the weapon dropping in TOU at each use.  So it won't break for a while but it's no longer tou enough to act as more than a descriptor and free area attack due to size.  Although since she's Aquaria's sidekick, if AA wants the HP. The cage bottom can break with him going inside with Ellis.  Hostage within arm's reach underwater and all.

Letsee, I could give a Notice check for those inattentive folks.  But, let's just say rule of narrative means the others can hear her screams.

Nereid uses a Free Action to update Glamazon.  Then moves into the water to grab the sunken ferris wheel cart.

Edit:  AA does indeed want him in the cage.  He's in the cage.

Edited by HG Morrison
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Glamazon
Move Action:  Leap towards the Shark on the Ferris Wheel
Standard Action:  Take 10 and knock it out.

                                                                            Round 6

 

Initiative                          Character                                   HP                                           Damage Condition
17                                  Megalodon                                 GM                                           Unharmed (Entangled)
11                                  Singularity                                  SK                                            Unharmed
10                                  Cyber Sharks (Various)             GM                                            (x20 Unconscious)
  9                                  Nereid                                       GM                                            Unharmed
  6                                  Sea-Devil                                     3                                             Unharmed
  4                                  Glamazon                                    2                                             Unharmed

In which I actually add the HP accrued to the thing.

Megalodon

So obviously the HP given has to have the meat of Dr. Ellis in danger, because dram!, she gasped instead of holding her breath before impact (Being smushed in a cage didn't help)  Drowning: 1d20+1 2 Oof she failed that DC10 fort save and is unconscious

Standard Action:  Megalodon will try breaking out of this rank 11 makeshift snare.  His combined Strength and Super-Strength go for a +15 bonus which means rolling will take place.  The snare's TOU Save (DC30): 1d20+11 15 

00

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Since Jessie is already practically on top of Megalodon, she will use her move action for a Fast Startle. She gets a 29.  If that succeeds, her Powerful Intimidate will put him at a -3 penalty. Her standard action will be a Power Attack for 2, barehanded. She's trying for lethal damage, having not internalized that this is somehow not a horrific people-eating monster, despite the monstrousness and the people-eating. :D 

Ugh, terrible roll. She gets a 14.  If it hits, it's a DC 27 toughness save. 

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                                                                   Round 7

 

Initiative                          Character                                   HP                                           Damage Condition
17                                  Megalodon                                 GM                                           Unharmed 
11                                  Singularity                                  SK                                            Unharmed
  6                                  Sea-Devil                                     3                                             Unharmed
  4                                  Glamazon                                    2                                             Unharmed

So we can just move Nereid and the sharks right out of the combat block.  

Megalodon

Free Action:  Start Raging (+4 STR, +2 Fort/Will, -2 Def)
Move Action:  Get out of Water
Standard Action:  Try and 
Bite Singularity (DC29): 1d20+10 15 and he misses

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Jessie is pretty enraged as well, and will do an All Out (only for 2, as she hasn't got the feat) Power Attack (for 5) against Megalodon, which will drop her defense by two, her attack by three, and increase her damage by 5. And she gets a 25! That'll be a toughness save of 30. 

 

Edit: She is doing Lethal Damage. 

Edited by Electra
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She can!

The Medicine was in Dr. Ellis' labcoat.  At least before she was submerged near a thrashing manimal in a cage.  it fell out in the water below them.  Small AutoInjector so it'd require a DC20 Notice or DC15 Search check in the water to find!  Search has the downside of being a Full Round Action (though a move action to get in the water), but the DC of finding it through Search will lower -1 by each Search attempt.  Whereas Notice being a Move Action means she can try to notice twice a round.

Edited by HG Morrison
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Glamazon

Move Action:  Leap into the fray between Singularity and Megalodon.
Standard Action:  Punch Megalodon in the snozz (DC28): 1d20+9 12 Well..
Spending an HP so she can be properly dramatic.
Punch Megalodon in the snozz (DC28) [Reroll]: 1d20+9 24
Megalodon's Tou Save: 1d20+13 27

So Glamazon's going to make a bad life choice.  Interposing for both Jessie and Megalodon (Although only in the case of Megalodon only if Jessie is still going for lethal damage still, and that pretty much just means she's going to just be interposing regularly for Megalodon since it's not like she can tell if Jessie's trying to tear apart  Megalodon vs not!)

                                              

Initiative                          Character                                   HP                                           Damage Condition
17                                  Megalodon                                 GM                                           Bruised 2, Injured, Dazed
11                                  Singularity                                  SK                                            Unharmed
  6                                  Sea-Devil                                     3                                             Unharmed
  4                                  Glamazon                                    1                                            Unharmed

Megalodon's keeping the Daze so Singularity will be up.

Edited by HG Morrison
Removed Glam's HP
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