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Shark Week: Uncharted Waters

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So Thaelia just goes ahead and Punches a Frog: 1d20+9 28

But, Aquaria also gets an HP because, well she's essentially getting randomly slugged by someone accusing her of planning wrongdoings for no reason!

 

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The Cyber sharks will all have one initiative.  Just for convenience's sake.  They go on 9  They're minions!

Glamazon will go on  4

Nereid will go on 10 

Edited by HG Morrison

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                                                                           Round 1

Initiative                          Character                                   HP                                           Damage Condition
11                                  Singularity                                  SK                                            Unharmed
10                                  Cyber Sharks (Various)            GM                                            Unharmed
  9                                  Nereid                                       GM                                            Unharmed
  6                                  Sea-Devil                                     1                                             Unharmed
  4                                  Glamazon                                    1                                             Unharmed

 

Singularity is up
 

Edited by HG Morrison

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Tou Save: 1d20+6 23 That's a shark knocked right out!

The Cyber Shark with the woman pinned down will use its lasers to try and blast Nereid Freakkin Laser Beams (DC26): 1d20+4 13   That misses.

Another tries goes towards Glamazon and tries to Bite her (DC20): 1d20+5 8

The last one in the immediate area tries to Bite (DC20): 1d20+5 21 Singularity.  Surprisingly this one gets it's jaws in. 

So TOU save from Singularity and Sea Devil's up.

Edit:

Nereid's actions.  Nereid Runs in to the Shark that tried to laser her.

 Punches a Shark (DC23): 1d20+7 18

Tou Save: 1d20+6 10 It's out

Edited by HG Morrison

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Tou Save: 1d20+6 9 That's one knocked out shark!

Glamazon will take 10 on the remaining shark in the immediate area.

Tou Save: 1d20+6 15 It's out

                                                                            Round 2

Initiative                          Character                                   HP                                           Damage Condition
11                                  Singularity                                  SK                                            Unharmed
10                                  Cyber Sharks (Various)            GM                                            (x4 Unconscious, x16 Unharmed)
  9                                  Nereid                                       GM                                            Unharmed
  6                                  Sea-Devil                                     1                                             Unharmed
  4                                  Glamazon                                    1                                             Unharmed

 

So before the combat resumes.  Folks should totally take a Notice Check.  Although Singularity's likely the only one to hear all the things.

Notice

DC15

There are screams concentrated in the Ferris Wheel area.  There also seem to be commotion coming from the bumper boats area.  On the opposite end of the park from the Ferris Wheel.

DC20

The most amount of screams seem to be concentrated near the park's house of mirrors.

Glamazon's Notice: 1d20+1 17
Nereid's Notice: 1d20+6 14

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Singularity will attack the shark who is biting the old man, and the other shark who is in range as well. It doesn't matter because the sharks are mechanical, but she is aiming to do lethal damage. 

 

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Alrighty

Tou Save: 2#1d20+6 19 25  Those sharks have seen better days.

Sharks Around Jessie

So the three Sharks left in Singularity's area will try a combined attack after each taking a Move Action, delaying, etc all that good stuff.  Our house rules means that combined attack doesn't overcome impervious.  So she's unharmed.  Combined Bite (DC20): 3#1d20+5 22 19 14

Sharks near Glam

They'll spend the round swimming around the bumper boats.

Sharks near Aquaria and Nereid

One manages to blast the controls for the ferris wheel.  Bringing it to a complete stop.

Two continue climbing towards the top (each at the midway point after two move actions.)

The last one grabs a bystander and throws them into the water.

Nereid

Free Action:  Talk.

Move Action:  Move towards the Cyber Shark that blasted the controls

Standard Action:  Punches that Shark (DC26): 1d20+7 12 Shakes fist at outdated book build

Sea-Devil is Up.

 

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Glamazon's going to dive into the water and use her Shockwave to take on all four shark's at once.  Reducing the rank to  Damage +6, because the pool's only so large and she can't reduce.

TOU Saves vs Shockwave (Reduced to DC21/60' Cone: 4#1d20+6 14 20 14 13.  They're all out.  She also ends up capsizing all the bumper boats.

 

 

                                                                            Round 3

Initiative                          Character                                   HP                                           Damage Condition
11                                  Singularity                                  SK                                            Unharmed
10                                  Cyber Sharks (Various)            GM                                            (x10 Unconscious, x10 Unharmed)
  9                                  Nereid                                       GM                                            Unharmed
  6                                  Sea-Devil                                     1                                             Unharmed
  4                                  Glamazon                                    1                                             Unharmed

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Singularity will Take 10 on the attack and use Takedown Attack on her 3 remaining shark opponents. When they are all dispatched, she will run into the House of Mirrors to see what Mr. Laughyman is up to. 

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So they're pretty much guaranteed to not make those TOU saves, but just in case.

Tou Save: 3#1d20+6 7 12 24 That was close, but no cigar!

Nereid

Free Action:  Activate Water Form

So, Nereid's gonna pull shades of Glamazon and try and throw one shark at another.

Standard Action:  Initiate a Grapple with a Cyber Shark: 1d20+10 13 Or maybe she's not throwing anybody at anybody.

Cyber Sharks

The two ground level sharks will Shoot Lasers at Nereid: 2#1d20+4 12 6 Both missing

One of the sharks on the Ferris wheel will attempt to shoot its lasers at one of the carts of the wheel.  Won't necessarily roll for this.  But said cart is barely connected.

The other shark on the wheel's going to start shooting at Aquaria after she grabbed the guy in the water.  Shoot Laser at Aquaria: 1d20+4 11 He misses though

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There are two on the wheel.  She can make it to the one that was shooting at her.

Tou Save: 1d20+6 26 The shark's conscious still!

Upon realizing the weak swimmers have life jackets.  Glamazon will spend the round moving towards the ferris wheel.  Not moving all out since it's a combination of movement types.  So she will not have arrived within this round.

                                                                          Round 4

 

Initiative                          Character                                   HP                                           Damage Condition
17                                  Megalodon                                 GM                                           Unharmed
11                                  Singularity                                  SK                                            Unharmed
10                                  Cyber Sharks (Various)                GM                                            (x13 Unconscious, x7 Unharmed)
  9                                  Nereid                                       GM                                            Unharmed
  6                                  Sea-Devil                                     1                                             Unharmed
  4                                  Glamazon                                    1                                             Unharmed

 

Megalodon joins the fun.  I'm using a slightly modified version in that he has a teensy bit more TOU and less def.  Hitting his def caps while not raging.

Megalodon
Initiative: 1d20+8 17

Move Action:  Move Away.
Standard Action:  Hide in Darkness   Stealth: 1d20+8 18

 

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Singularity will take 10 and use Takedown Attack on the sharks, then continue to run until she comes to the center of the maze. 

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3 sharks downed.  I'll describe the scene of what she walks in on IC now.

But there's still 4 sharks left.  So let's see.

2 give up on the whole laser things and use their move actions to get near Nereid.  And try a combined bite attack.

Combined Bite (DC20): 2#1d20+5 14 10  Both missing.

The Shark that Aquaria tried to smack around tries to Bite Aquaria: 1d20+5 20 That's a DC20 TOU save for her.

On the opposite end of the Ferris wheel, the Cyber Shark shooting at carts takes out the cart directly above it with another laser blast.  Sending the passengers and cart straight down towards the water.  As Nereid's not a PC, Aquaria's the only one who gets the HP for people learning not to drown as they plummet into the water trapped inside their locked carts.

Bystander's Tou Save (DC19): 1d20+0 15

Tou Save: 1d20+0 3

Both Bystanders are also unconscious to boot.

Nereid's' going to try and Grapples a Cyber Shark: 1d20+10 30 well that's a waste of a crit

Grapple Check (Crit+5): 1d20+30 48

The Cyber Shark couldn't beat that if he tried.  

She immediately Throws one Cyber Shark at the other Cyber Shark: 1d20+5 15 barely hitting 

Prompting a DC 25 TOU save from both

Tou Save: 2#1d20+6 24 7  Neither making it.

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