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Blue Stinger (PL10) - JediDalek

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Player Name: JediDalek
Character Name: The Blue Stinger
Power Level: 10 (150/156 PP)
Trade-Offs: None
Unspent Power Points: 6


In Brief: Danny Randall is a wisecracking college student who was forcibly converted into a cyborg assassin by a SHADOW-employed villain known as the Red Scorpion. Escaping before he could be conditioned into a killer, he now fights a war of vengeance against SHADOW's secret conspiracies as the Blue Stinger.

Residence: Freedom City, NJ. (Attending Freedom College)
Base of Operations:Freedom City, Southside. Living off-campus in a low-rent apartment.
Catchphrase: “Stinger Strike!!!”

Alternate Identity: Danny Randall
Identity: Secret
Birthplace: Kansas City, MO
Occupation: Student, part time server at Sparrow's Cafe

              Nattie "Sparrow” Stuarts: Boss and sometimes mother figure. Also a retired bronze-age superheroine.

              Samantha Krieger: Friend and former partner in following the trail of Dr. Gruber. As of now, she is missing.

Family: Mother & Father (Both died when he was 18)

Age: 21 (DoB: May 2, 1994)
Gender: Male
Ethnicity: Caucasian
Height: 5' 8”
Weight: 167 Lbs.
Eyes: Green
Hair: Brown

For the most part, Danny looks like an average slacker college kid, favoring dark colored jeans and t-shirts with the occasional plaid shirt. He is fairly skinny, and his brown hair is often medium length and disheveled. Personality wise, he is quiet but friendly, usually watching the crowd while keeping to himself with a slouched, unassuming posture. 

In costume, he is covered almost from head to toe in a blue & black battle suit, with a buglike helmet that alludes to his origin as the result porject SCORPIO, and a lighter blue scarf tied around his neck. He is more confident in his armor, and carries himself in a more upright manner. This confidence also leads him to be much more talkative and more lighthearted in general. When in battle with a supervillain that threatens others, however, his personality changes yet again and he becomes more aggressive as his heart begins to burn with the righteous flames of justice.


Power Descriptions:
One of the only visible manifestations of Danny's power is his transformation into the Blue Stinger. The Stinger battlesuit is normally compacted in multiple parts inside Danny's body. Upon the activation of a mental or verbal trigger, the battlesuit decompresses and assembles over the user's body. Due to the electromagnetic field that surrounds this armor, there is a noticeable "sparking" effect when it recieves damage. 


When Danny Randall was 18, he lost both of his parents in a seemingly random car accident. His journalist father had been looking into the shady dealings of a local business magnate for the last month and had recieved repeated, anonymous messages telling him to axe the story. While there was never much in the way of an investigation, Danny was old enough to know something was up. With no way of getting his family justice, and nothing else left for him in the Midwest, he decided that as soon as he could, he would move as far away as possible. Growing up in a world full of aliens and superbeings, Danny had always been fascinated with the science behind such amazing events and his Science grades, while not as good as some, were good enough 
to get him enrolled into Freedom College, far enough away to start everything anew.

In Freedom, Danny kept mostly to himself, never one to make friends easily. After a month of near complete solitude, he finally found himself in Sparrow's Cafe. The Cafe was run by Nattie Stuarts, formerly known as "The Spectacular Sparrow", a retired crimefighter who decided she could do more by giving the kids of Southside a safe place to spend their afternoon than by punching crooks in the face. When a lost and empty Danny walked into he place, she could tell he needed a hand. After a few minutes of talking she decided he was a good kid, and gave him a job at the cafe. Over time, she would become an important figure in his life, giving him advice and motivating him to push himself. She even taught him a thing or two about fighting when business would slow. 

For two years, he subsisted through college, studying Engineering and working at the cafe. His life was destined to change, though, during the summer before his Junior year, when a panicked girl caught him outside his apartment, telling him that someone was following her and she needed a place to hide. She introduced herself as Samantha Krieger, granddaughter of a German supervillain known only as “The Red Scorpion” who was said to have created the plans for a cyborg supersoldier. After his defection to the US near the end of the war, any trace of said project seemed to have disappeared with him, until 3 weeks ago, when a group of thieves broke into Samantha's home and stole a few heirloom paintings. She was certain that those paintings somehow contained the last secrets of her grandfather's research, and that whoever stole those paintings was someone with an eye on finishing her grandfather's work, someone with a lot of resources at their disposal. When she began to notice certain faces following her around town, her suspicions were merely confirmed.

Danny always hated a bully, be they the pushy jerks in high school or the “untouchable” businessman who felt that his checking account was more important than the lives of a loving mother & father. Whoever wanted to silence this girl was just more of the same, and Danny wasn't going to let them win again.

They became good friends after that, as they slowly edged closer and closer to the truth, constantly evading these mysterious "bad guys". After two months, they finally had a lead. The pair follwed a clue into an abandoned warehouse in the Waterfront... and into the clutches of one Dr Elias Gruber, a former compatriot of Samantha's grandfather who had taken on his mantle, now working for SHADOW to create an army of cyborg assassins. Struggle as they might, the two could not overcome his personal detachment of SHADOW agents. The last Danny saw of Samantha, the two of them were both being dragged away as test subjects for Gruber's new endeavor: Project SCORPIO.

When Danny finally awoke, he discovered that he was no longer fully human, his skeleton and most of his organs replaced by machines that enhanced his strength, speed and stamina, and clad in a strange, bug-like armor. Restrained and imprisoned, all that was left was the mental conditioning that would destroy his identity and leave him a loyal minion of the new Red Scorpion. But then, as all seemed lost, the hidden base had a power failure. Danny seized his chance and escaped, his new powers giving him the strength to fight off his guards. Danny searched the base for Samantha, but all he could find was the blue scarf she'd been wearing. Gruber had escaped, and seemingly taken her with him.

Danny left the destroyed base with a new purpose on his mind. Tying the scarf over his armor as a reminder, he pledged to fight evil, be it Gruber or more of his kind. Some day, he would save Samantha and redeem her grandfather's image as the Blue Stinger.

Personality & Motivation:
For most of his life, Danny has seen people he cares about be pushed around by those with more power. Now that he has the strength to fight back, he has little patience for anyone who would hurt the weak, and will fight them with unwavering ferocity, and a passion that only a very green superhero could muster.

Danny has been through quite a few dark situations by this point, and would have every reason to be very grim. Despite this, he was raised to see the good side of things, and to appreciate good humor. Because of this, he always tries to behave in a light-hearted and optimistic manner, constantly making jokes and quips. Even so, the reality of a bad situation some times dawns on him, allowing a little cynicism to permeate his humor.

Before gaining his powers, Danny led a fairly uneventful life. He would often try to escape this boredom through reckless street driving in less populace areas, becoming something of an adrenaline junkie, even dabbling in free running before returning to his love of the road. Gaining enhanced durability and reflexes has merely raised the bar for what he considers excitement, and he can often be seen racing his bike through the city at breakneck speeds.

Powers & Tactics:
The cyborg conversion gave Danny increased strength, speed and durability, as well as enhanced sight & hearing. He also posesses a unique set of battle armor, meant to be the standard for what would have been SCORPIO assassins. The armor retracts into a group of compartments inside Danny's modified body, allowing it to be "summoned" by mental command. The armor produces a light magnetic field that allows the wearer to stick to most surfaces, in addition to absorbing forces such as the impact of a long fall, or limited amounts of damage. Through mental effort, this field can be briefly concentrated in either the hands or feet for a single, powerful attack.

While he lacks much in the way of formal combat training, the Blue Stinger attempts to compensate by virtue of his incredible speed & strength, fighting with a mixture of pro wrestling moves and “things he saw in a movie one time”. In line with this sense of the dramatic, Stinger is quite fond of delivering flying kicks or elbow drops from high buildings. While very unorthodox, this approach has caught at least a few super villains off guard.

Concept: The Blue Stinger is in no small part inspired by the Kamen Rider series, with little bits of Jaime Reyes & Peter Parker. More specifically, he is inspired by the Showa Era (70's-80's) riders, with their more "Silver Age" feel. My end idea was to take the idea of a Showa rider and portray him as he could have been in a Marvel publication from the 70's.


Cyborg Human: As a result of project SCORPIO, Danny is both man and machine, and feels as though he has lost some of his humanity. In social situations, this may cause him to suffer penalties due to a loss of empathy either from himself, or from those who know about his condition.

Enemies (SHADOW/Red Scorpion): The mad doctor who captured Danny was working for SHADOW. He had the resources to lead Sam & Danny into his trap, so it is only a matter of time before he finds out Danny's secret identity and relays it to his masters. In addition, they would seem to have Samantha captive, and Danny would do just about anything to get her back safe.

Hey, I Have An Idea...”: Danny is the product of a generation weaned on TV and action movies and, even for a super hero, he sometimes gets ideas that just aren't feasible in real life. Any time Danny is faced with a fairly simple problem, he can be made to take a much more complicated and difficult approach to solving it, preferably one that has the potential to fail horribly.

Hot Blooded: Danny has a particular hatred for “bullies”; anyone who uses their power to hurt others who can't defend themselves. He will fight these forces, even if severely outmatched. If he witnesses any kind of bullying or oppression, the GM can force him to step in. In addition, he will never willingly flee from such a fight unless he makes a very difficult willpower roll.

Legacy of The Scorpion: Danny hasn't been the Blue Stinger long, and is still making a name for himself. Since his armor was originally crafted in the image of a Golden Age supervillain, however, those familiar with the Red Scorpion might know just enough to jump to all the wrong conclusions and treat him as a villain until he is able to clear things up.

They Can't All Be Zingers: As any comedian will tell you, for every funny joke you tell, there is always the crushing silence after that one joke misses its mark. During any social situation, the GM can make Danny tell a joke that is very stupid and either offends someone or somehow diminishes their opinion of him. (He will, however, never use any humor that goes against site rules eg. no sexual/racial slurs, no "R-rated" jokes, etc. He can be ignorant, but he's not a jerk.)

Wouldn't Hit a Lady: Danny feels a great amount of guilt over leading Samantha into the clutches of SHADOW. Coupled with a somewhat “old-school” upbringing, this causes him to have moral compunctions about deliberately causing harm to females. Whenever he is in a fight with a female opponent, the GM can ask him to make a willpower roll to make the first blow, and give him a penalty to the rest of his attack rolls against that opponent.

Abilities: 0 + 8 + 4 + 4 + 0 + 0 = 16PP
Strength: 30/10 (+10/+0)
Dexterity: 28/18 (+9/+4)
Constitution: 22/14 (+6/+2)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat: 8 + 20 = 28PP
Initiative: +13
Attack: +4 Base, +10 Melee (4 Base + 6 Melee Focus), +4 Ranged
Grapple: +20
Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed
Knockback: -5/-3

Saving Throws: 1 + 1 + 7 = 9PP
Toughness: +10/+6 (+6/+2 Con, +4 from Device/Battle Armor)
Fortitude: +7/+3 (+6/+2 Con, +1)
Reflex: +10/+5 (+9/+4 Dex, +1)
Will: +7 (+0 Wis, +7)

Skills: 112R = 28PP
Acrobatics 11 (+20) Skill Mastery

Bluff 15 (+15) Skill Mastery

Craft, Mechanical 11 (+13)

Diplomacy 10 (+10)

Drive 11 (+20) Skill Mastery 

Knowledge, Physical Science 9 (+11)

Knowledge, Pop Culture 14 (+16)

Notice 10 (+10)

Sense Motive 10 (+10)

Stealth 11(+20) Skill Mastery


Feats: 16PP
Acrobatic Bluff

Attack Focus: Melee 6

Elusive Target

Equipment 2


Improved Initiative 

Power Attack (Device Feat)

Quick Change (Device Feat)

Skill Mastery (Acrobatics, Bluff, Drive, Stealth)

Takedown Attack


Ultimate Effort


Equipment: 2PP = 10EP

Motorcycle (15 Str, 5 Spd, 10 Def, 9 Tough) [10EP] 

Powers: 8 + 8 + 10 + 20 + 4 + 2 +1 = 53PP

Device 1: [8PP] (10PP Container, Hard to Lose) (Battle Armor)

             Protection 4 [4PP] 

             Super Movement 2 [4PP] (Slow Fall, Wall-Crawling)

             Feats: Power Attack, Quick Change [2PP]

Cyborg Human 8.8: (44PP Container, Feat: Innate, [Passive, Permanent], ) [45PP] (Technological)

             Enhanced Constitution 8: [8PP] 

             Enhanced Dexterity 10: [10PP] 

             Enhanced Strength 20: [20PP] 

             Immunity 4: [4PP] (Vaccum, High Pressure, Suffocation)

            Super Senses 2: [2PP] (Extended Hearing 1, Infravision)

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK                                  RANGE      SAVE                                      EFFECT

Unarmed                                   Touch        DC20 Toughness (Staged)     Damage (Physical)

Stinger Strike (Power Attack)     Touch        DC21-25 Toughness (Staged)     Damage (Physical)


Totals: Abilities (16) + Combat (28) + Saving Throws (9) + Skills (26) + Feats (16) + Powers (53) - Drawbacks (0) = 150/156 Power Points

Edited by Fox
+1pp for June 2016
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I like that you've left the lady's fate open - a less interesting character would have had her horribly butchered remains as a means of motivating Blue Stinger, but as it is there's just a mystery for the character to solve. His Complication will probably be a source of interesting roleplay, given the high level of many of our lady heroes! 

No Sense Motive on him at all? 

Power math appears to hold up - though I suggest getting Innate on his cybernetic body at this point. 


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Yeah, I'm hoping that when she does turn up again, I can make her fairly competent as restitution for using the oldest female character plot device in the world on her. And yeah, I have noticed quite a few tough lady villains & heroes since I gave him that complication. Haha.

I actually completely forgot about sense motive. I put it in by switching out his notice ranks, since reading the crowd but missing obvious physical evidence feels a little more in character for him.

I took away one rank of Improved Initiative, since even with only one rank he's still relatively fast for a non-speedster, and used that to make his body container Innate like you suggested.


EDIT: I realized that no ranks in notice probably wasn't a great idea, either, so I shuffled some skill points around so he could have a little bit in both notice and sense motive.

Edited by JediDalek
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Hey, JediDalek. Good build, good backstory. You make the Kamen Rider element work. 

As for build details, I would recommend staging your FORT saves to reflect what they'd be if Enhanced CON was Nullified. So, instead of +7, make it +7/+3. Same with REF. 

I know you've got 9 EP in the motorcycle but 10 EP in total. You could buy up the Speed or Toughness on the motorcycle with that extra point. 

Your math is good on the Device, but you should probably list Super-Movement as its true cost of 4 PP, not 2 PP.

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