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Advancement Opportunities in Heroing


Veiled Malice

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Just a quick clarification: have the refs come up with the rate at which they will be giving out Power Points? I heard one person voice an opinion it should happen at one point per 50 in-game posts, which I thought was patently absurd. Back on GG, I've only just hit 700 posts after nearly a year. Granted, I'm not the fastest poster out there, but that's spread out over something like six characters. I'd be thirty before Nanowire hit PL 11.

I also heard something else about a more standard progression, like one for participation in a campaign, one for a particularly ingenious plan, one for great roleplaying, etc. Just wondering, is all. 8-)

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Just a quick clarification: have the refs come up with the rate at which they will be giving out Power Points? I heard one person voice an opinion it should happen at one point per 50 in-game posts, which I thought was patently absurd. Back on GG, I've only just hit 700 posts after nearly a year. Granted, I'm not the fastest poster out there, but that's spread out over something like six characters. I'd be thirty before Nanowire hit PL 11.

I also heard something else about a more standard progression, like one for participation in a campaign, one for a particularly ingenious plan, one for great roleplaying, etc. Just wondering, is all. 8-)

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Just a quick clarification: have the refs come up with the rate at which they will be giving out Power Points? I heard one person voice an opinion it should happen at one point per 50 in-game posts, which I thought was patently absurd. Back on GG, I've only just hit 700 posts after nearly a year. Granted, I'm not the fastest poster out there, but that's spread out over something like six characters. I'd be thirty before Nanowire hit PL 11.

I also heard something else about a more standard progression, like one for participation in a campaign, one for a particularly ingenious plan, one for great roleplaying, etc. Just wondering, is all. 8-)

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We are still discussing this (as you might have guessed). Here's my take:

I like the idea of giving out 1 PP for completing 1 mission/duel/chapter. So in my "campaign,' once the heroes defeat the giant mummy and make it through the aftermath (which will probably be about 1-2 weeks of real-time play, then I'm going to give them all a PP. Then maybe at the end of each calendar month awarding 0-2 PPs for exceptional play, contribution to the forums, participation level, etc. would also be in order. In the other MnM MMO-style game I help administrate, we give out PPs monthly. The basic strategy for us is, a player who takes advantage of all of the RP opportunities we give him (a training scenario, a campaign, a free-form character development thread, playing an NPC for another character, etc.) will gain about 5 PPs a month. I'd like to see something similar to that here. So that active players who stick with us for a year of real-time (practically unheard of in PbP) would be somewhere around PL 12 with over 180 PPs.

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We are still discussing this (as you might have guessed). Here's my take:

I like the idea of giving out 1 PP for completing 1 mission/duel/chapter. So in my "campaign,' once the heroes defeat the giant mummy and make it through the aftermath (which will probably be about 1-2 weeks of real-time play, then I'm going to give them all a PP. Then maybe at the end of each calendar month awarding 0-2 PPs for exceptional play, contribution to the forums, participation level, etc. would also be in order. In the other MnM MMO-style game I help administrate, we give out PPs monthly. The basic strategy for us is, a player who takes advantage of all of the RP opportunities we give him (a training scenario, a campaign, a free-form character development thread, playing an NPC for another character, etc.) will gain about 5 PPs a month. I'd like to see something similar to that here. So that active players who stick with us for a year of real-time (practically unheard of in PbP) would be somewhere around PL 12 with over 180 PPs.

Link to comment

We are still discussing this (as you might have guessed). Here's my take:

I like the idea of giving out 1 PP for completing 1 mission/duel/chapter. So in my "campaign,' once the heroes defeat the giant mummy and make it through the aftermath (which will probably be about 1-2 weeks of real-time play, then I'm going to give them all a PP. Then maybe at the end of each calendar month awarding 0-2 PPs for exceptional play, contribution to the forums, participation level, etc. would also be in order. In the other MnM MMO-style game I help administrate, we give out PPs monthly. The basic strategy for us is, a player who takes advantage of all of the RP opportunities we give him (a training scenario, a campaign, a free-form character development thread, playing an NPC for another character, etc.) will gain about 5 PPs a month. I'd like to see something similar to that here. So that active players who stick with us for a year of real-time (practically unheard of in PbP) would be somewhere around PL 12 with over 180 PPs.

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I am sure it is something that will work out over time, but sounds like they Refs/GMs have a good idea on how to handle things. I am glad to hear that basing it only on posting rate has been abandoned (though I would clean up if that was the way it was handled on GG :mrgreen: )

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I am sure it is something that will work out over time, but sounds like they Refs/GMs have a good idea on how to handle things. I am glad to hear that basing it only on posting rate has been abandoned (though I would clean up if that was the way it was handled on GG :mrgreen: )

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I am sure it is something that will work out over time, but sounds like they Refs/GMs have a good idea on how to handle things. I am glad to hear that basing it only on posting rate has been abandoned (though I would clean up if that was the way it was handled on GG :mrgreen: )

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