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The Crier, PL10

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Player Name: TonyWillsIt
Character Name: The Crier
Power Level: 10 (150/150)
Trade-Offs: -2 Damage / +2 Attack   -2 Toughness / +2 Defense
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: An investigative blogger with superpowers fights crime.

Alternate Identity: Jeremiah Deadfall
Identity: Secret
Birthplace: Saint Louis, Missouri
Occupation: Independent Blogger
Affiliations: News Websites, Consumer Protection Groups, Victim Advocacy Groups
Family: Erica Owens (Sister), Jake Deadfall (Father, Deceased), Mary Deadfall (Mother)

Age: 22 (DoB: 11/13/1991)
Apparent Age: 22
Gender: Male
Ethnicity: Caucasian
Height: 5’9â€
Weight: 175 lbs
Eyes: Hazel
Hair: Close-cropped straight black

Jeremiah Deadfall is an average-sized Caucasian male. He has short black hair and light skin, indicative of a good portion of his life being spent indoors. He has strong features, with a square jaw and hazel eyes. He normally wears denim jeans, polo shirt, and a black leather jacket. As the Crier, He wears a white mask with black newsprint with a pair of brown leather gloves.
Power Descriptions:

The Crier's powers are almost entirely internal. While the powers have not added bulk to his frame, he has lost almost all of his body fat, and gained sharp muscle definition. Whenever he activates one of the abilities in his array, there little to no obvious marker, except for a glazed look in Crier's eye briefly.



Jeremiah Deadfall was born in Saint Louis. He has an older sister, and grew up in a loving household with two parents. His family moved to Freedom City in 1995 after Jeremiah's father, a sales rep at a pharmaceutical company, received transfer paperwork.


From an early age, Jeremiah was surrounded by the world of business. His father would sometimes bring him on his route to doctor's offices and pharmacies. Jeremiah had an aptitude for technology, which flourished in the Freedom City scholastic system. He always had a zeal for the truth, joining his High School's newspaper. He never became editor, preferring to stick with a journalist position..


In his Senior year of High School, Jeremiah's father was involved in a scandal at his work. He was issuing bribes on behalf of his company to doctors. Jeremiah felt betrayed. He never had the chance to confront his father about it. The day after the arrest, he was stabbed to death in his single-occupant cell. The cameras suffered a loss of power that same night.


In his grief, Jeremiah started The Crier, an anonymous blog about crime and corruption. He wrote scathing editorial pieces condemning corrupt business practices, and calling for a complete accounting of the police force. Then he got started on insulting pieces about supervillains.


Lambasting popular targets got him a following, and some more mainstream websites began to link to his blog. Jeremiah started appearing in public, wearing a white mask with newsprint written on it. It was on one of these public appearances that he was attacked by mercenaries. A grenade knocked him out the window of a fifth-floor radio station, and through the roof of the warehouse next door.


That warehouse held an experimental dimension transitional device, courtesy of Quinn-Aldous Labs. Slamming into it from above caused an interstitial subsystem error, and bathed Jeremiah in exotic particles, suffusing his form with them. The device then destabilized, detonating and taking half of the factory with it.


He woke up in an alley half a mile away with superpowers. Once he got home, he tried to find out who tried to kill him with, while cuddling up to a bottle of scotch. A series of poor decisions later, and Jeremiah came to the conclusion that he would have to clear out all of the villainy and corruption himself. Using his blogging alter-ego, he became The Crier.


Personality & Motivation:

Jeremiah, when not 'on the job' is a pleasant man with a sarcastic edge. This is a facade to keep him from being noticed when he's in public. Away from people, he rambles to himself incessantly, running over ideas, information he's gathered, as well as a steady stream of self berating. Whenever he has the mask on as The Crier, he becomes quiet and intense, rarely speaking above a whisper.


He blames himself for a great many things. His father's death. The three people who died in the assassination attempt. Every person who has suffered due to someone or something that he has not stopped yet.


He feels that every life he saves is another little bit on the scale, to balance out the damage his actions have done.

Powers & Tactics:


The Crier uses stealth and information gathering, if possible, before committing himself to a fight. If it does come down to fisticuffs, Crier tries to subdue as quickly as possible. One on one, Stunning attack and Trip attempts. Fighting a group, he will use Redirect to make opponents strike each other, then once a single opponent is left, hit as hard and fast as possible.


Obsession - Jeremiah, once he has evidence of criminal activity or corruption, has to investigate it. The longer he goes without fulfilling his obsession, the twitchier and shorter-tempered he becomes. If circumstances render him unable to pass along punishment, either by posting the information on his blog or giving it to the police, he will take matters into his own hands.


Enemy - Whoever paid to have The Crier whacked is still out there. Before he had powers, men with guns and grenades were sent. Who knows what will be sent now?


Secret - Jeremiah Deadfall has worked very hard to keep the persona of The Crier separate from his life.


Abilities: 0 + 2 + 0 + 4 + 2 + 4 = 12PP
Strength: 10/22 (+0/+6)
Dexterity: 12/20 (+1/+5)
Constitution: 10/18 (+0/+4)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 14 (+2)

Combat: 12 + 12 = 24PP
Initiative: +5
Attack: +6 Base +12 Melee
Grapple: +12/+19
Defense: +12 (+6 Base, +4 Dodge Focus), +4 Flat-Footed
Knockback: -4/-2/-0

Saving Throws: 4 + 5 + 7 = 18PP
Toughness: +4/+8 (+4 Con/+4 Defensive Roll)
Fortitude: +4/+8 (+0 Con, +4 Enhanced Con, +4)
Reflex: +5/+10 (+1 Dex,  +4 Enhanced Dex, Dex, +5)
Will: +8 (+1 Wis, +7)

Skills: 80R = 20PP

Acrobatics 6 (+7/+11) 
Bluff 8 (+10) 
Climb 6 (+4/+10) 
Computers 8 (+10) 
Gather Information 6 (+8) 
Investigate 6 (+8) 

Intimidate 6 (+8) 
Notice 6 (+7) 
Profession (Blogger) 6 (+7) 
Search 6 (+8) 
Sense Motive 6 (+8) 
Stealth 10 (+11/+15) 


Feats: 5PP
Benefit (Wealth) 1
Distract (Bluff) 1
Eidetic Memory


Super Senses 3 (Detect Electronics [2], Mental [1], Enhancements: Accurate [2], Ranged [1]) [6PP]


Enhanced Feats 24 (Defensive Roll 2, Elusive Target, Evasion 2, Hide in Plain Sight, Improved Trip, Quick Change, Attack Focus [Melee] 6, Redirect, Sneak Attack, Stunning Attack, Uncanny Dodge [Olfactory, Auditory] 2, Power Attack, Dodge Focus 4) [24PP]


Enhanced Strength 12 [12PP]


Enhanced Dexterity 8 [8PP]


Enhanced Constitution 8 [8PP]


Information & Access Array 5 (10 PP, 3 Alternate Powers) [13PP]

Base Power Mind Reading 8 (PFs: Subtle 2) [10/10PP]

Alternate Power Concealment 4 (Visual All, Auditory All, Olfactory All, Mental All. Flaws: Blending) [10/10PP]

Alternate Power ESP 3 (Visual, Auditory, PF: Subtle, Range 1000ft.) [10/10PP]

Alternate Power Datalink 5 (mental, 5 miles, PFs: Subtle 2) [8/10PP]


Drawbacks: None

DC Block

Melee Attack 21

Sneak Attack 22

Edited by TonyWillsIt
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Okay Tony, made a couple slight edits for you.  I added the array tags for your array (instead of the bullet points) to match our formating.  Also made a slight correction in your supersense in noting where the points are spent.


For your DC block, you do not have Mind Reading listed correctly (and it should not really be there either).  When using Mind Reading, you make a power check (1d20 + power rank) vs the target's Will save.  Also, for your melee attack, you should list the actual DC of your attack, (ie the base 15 + 6 from Str for 21, 22 with Sneak Attack).  No need to list your power attack range.

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