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TonyWillsIt

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  1. The Crier advanced himself slowly, cautiously, towards the normal door on the left side of the large garage doors. The evidence suggested a lot of traffic, so it was probably his best bet to enter the building, just to slip past some guard on their way through. While waiting, The Crier took some time to examine the normal door thoroughly, checking for security features.
  2. The men at the gate, upon further inspection, only steeled Crier's resolve for figuring out what was going on here. Regular companies, companies not involved in anything too crazy, did not hire mercenaries and arm them with energy weapons. Getting a better look at the building, The Crier took a moment to rub his chin through his mask and consider his options. Front door's a suicide run, he thought, Even with what you can do. The holes in the walls would be nice, but with the weather that would be a treacherous climb. Lucky winner, I am, to get to sneak into a garage. Yes, I'm truly moving up in the world. With a grunt to himself, The Crier moved to the side, to get a better view of the garage doors. Trying to find somewhere out of direct view, he settled onto his haunches, ready to take a few minutes and scope the area out. A lot of foot traffic, camera, and the like, and that hole in the wall would look a lot more appealing.
  3. The Crier looked at the slabs of meat in coats at the gate dryly. With the world they all lived in, investing in the most cutting edge security was a given, especially considering how cackling madmen in spandex may just one day show up, blow a hole in the wall, and make off with valuable corn subsidies. The truly crazy supervillains never went for things like stocks and bonds, to the extent of The Crier's knowledge. It was always gold, jewels. Bank heists. And they would break down a wall, yell some quippy-sounding one liner, and have a bunch of men in domino masks run up with bags that actually had money symbols on them. Or maybe Jeremiah was remembering cartoons. The memories did blend together sometimes. Or maybe the world had begun to resemble those brightly-colored toons of his youth, only without the clear-cut bad guys, most of the time. That thought brought him back down to earth. The weakness in any system, he thought, trying to focus on the task at hand, is always the human element. Take these mooks. Cold. Miserable. Not paying the level of attention they should. And you're going to exploit that, you jerk. No reason to cause trouble when it's not needed, he mused. Shifting to put his back to the pervasive breeze, The Crier crouched, and made for the shack. Even effectively invisible, he was not going to take any unnecessary risks. Staying below the level of the window, he edged around the corner of the small building, past the walls and into the enclosed area.
  4. So is the guy not in the shack moving, or standing still? If he's moving, is it in a exploitable pattern?
  5. So this is where I tell you the OOC actions I'm doing IC? Alright. My first post, I activated Concealment.
  6. Jeremiah Deadfall, The Crier, was lying in wait next to the PanStar building. More realistically, he was gritting his teeth against the bitter cold with the snow brushed away from his perch, on top of a warehouse closed for the season. 'Next to' was probably a little generous as well, as this building was more 'catty-corner' to PanStar. His investigations into corrupt big business and government had brought him here. In the last year, PanStar had been responsible for, among other things, the collapse of a partially-finished dam and illegal toxic dumping. Every time, PanStar would hang their local managers out to dry, put out a public release denying responsibility, and generally continue business as usual. One corrupt middle manager The Crier could understand. Two, even. But for PanStar to use the exact same damage control measures each time... It was like clockwork. Fire, Blame, Continue. Fire, Blame, Continue. That implied that someone high-up was authorizing these activities. Someone had decided that the pursuit of profit was more important than the lives involved in that pursuit. But then, of course, it could also be nothing. Some logical fallacies brought about by spending too much time listening to every crackpot on the Internet. It was that frustrating lack of certainty that brought The Crier to a snow-covered rooftop to spy on a damaged building in the middle of a Godforsaken cold night. The Crier stood up, brushed himself off, and slowly lowered himself down to street level. Tonight he'd find out what, if anything, PanStar was up to. Looking both ways, he dashed across the street, over the sidewalk to the wall of another looming building in the built-up waterfront. He pressed himself up against the wall, and reached into his mind. Ever since the assassination attempt and landing on that strange machine, Jeremiah had gained arcane powers, granting him greater levels of access than he'd ever dreamed. It was the sort of thing that could be abused easily, so he had made a promise to himself that he'd only use these powers in the pursuit of the Truth. When his vision focused once again, the world took on a blue tint. This was the sign that his invisibility was working. Well, he thought, It's not real invisibility. Just the next best thing. Trust me, you're not lucky enough to get real invisibility. You'd probably screw it up anyway. Moving slowly, he walked down the block to the PanStar building, dark and hidden by the orange construction fences. Tonight was going to be an interesting night.
  7. You have some good ideas here, so I thought I'd throw in my two cents for some ideas. I can't stand the thought of a world bound by Status-Quo, especially in superhero stories where it turns into Reed Richards is Useless. Now, I haven't been around here long, so I'll leave alone the ramifications of what the mods do and do not allow and just give some ideas for higher-level adventures. Shonen manga in Japan handles this with a linear progression path, normally. Just scale everything up. They're still fighting a gang, but this gang uses reality-warping weaponry and threatens a solar-system. Then there is pitting the man vs. nature bit. When's the last time the Capes were facing down the effects of, say, an earthquake? Especially in a coastal area, where a tsunami is a given. A city-wide fire? I'm sure there are some pyro-tastic villains out there. A volcanic eruption. A super using the worst hurricane in the last century as a catalyst to raise Atlantis, and it's insane slave-keeping populace, from another dimension, so it becomes a race against time to not only save civilians and mitigate the damage, but also to stop an insane ritual. How about a villain dousing a prison's water supplies with chemicals to give every inmate powers for 24 hours to hide something terrible he's doing in the background, like selling earth to Space Nazis. A plot hook? A very few of the inmates KEEP their powers after the time limit. A group of influential city businesspeople get together and sue some Capes for damage done to their livelihoods by the hero's do-gooder activities. How do the Capes respond to an enemy they can't punch, especially if that enemy has legitimate grievances? You could play with a politician who starts a grassroots movement for a superhero registration act. Not because he thinks supers are evil and must be stopped, but because he thinks that untrained men and women acting as unofficial police with lives in the balance is something that needs to be better monitored. He's not a bad man, and he makes some legitimate points. Can the Capes deal with the thought of a world where they'd have to get government training and fill out paperwork to do what they do now? How about a technological super uses his abilities to push human technology, in a feverish desire to watch humanity expand beyond Earth. What if the supers are tasked to aid in the construction of a station on another planet? Can they deal with gravity changes? Loss of atmosphere? Sabotage? Will their abilities even WORK outside of Earth's gravity well? Just because the heroes can punch does not mean all problems are solved by it. And don't give me any of that nonsense of "The genre expects it." Some of the best stories ever told of Superman are him dealing with a situation he cannot stop with brute force. Make your heroes think. Make them make choices, take risks. Let other people's lives hang in the balance. But, yes, these are just some ideas I have. Feel free to take all, none, or say I'm an idiot.
  8. Player Name: TonyWillsIt Character Name: The Crier Power Level: 10 (150/150) Trade-Offs: -2 Damage / +2 Attack -2 Toughness / +2 Defense Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: An investigative blogger with superpowers fights crime. Alternate Identity: Jeremiah Deadfall Identity: Secret Birthplace: Saint Louis, Missouri Occupation: Independent Blogger Affiliations: News Websites, Consumer Protection Groups, Victim Advocacy Groups Family: Erica Owens (Sister), Jake Deadfall (Father, Deceased), Mary Deadfall (Mother) Description: Age: 22 (DoB: 11/13/1991) Apparent Age: 22 Gender: Male Ethnicity: Caucasian Height: 5’9†Weight: 175 lbs Eyes: Hazel Hair: Close-cropped straight black Jeremiah Deadfall is an average-sized Caucasian male. He has short black hair and light skin, indicative of a good portion of his life being spent indoors. He has strong features, with a square jaw and hazel eyes. He normally wears denim jeans, polo shirt, and a black leather jacket. As the Crier, He wears a white mask with black newsprint with a pair of brown leather gloves. Power Descriptions: The Crier's powers are almost entirely internal. While the powers have not added bulk to his frame, he has lost almost all of his body fat, and gained sharp muscle definition. Whenever he activates one of the abilities in his array, there little to no obvious marker, except for a glazed look in Crier's eye briefly. History: Jeremiah Deadfall was born in Saint Louis. He has an older sister, and grew up in a loving household with two parents. His family moved to Freedom City in 1995 after Jeremiah's father, a sales rep at a pharmaceutical company, received transfer paperwork. From an early age, Jeremiah was surrounded by the world of business. His father would sometimes bring him on his route to doctor's offices and pharmacies. Jeremiah had an aptitude for technology, which flourished in the Freedom City scholastic system. He always had a zeal for the truth, joining his High School's newspaper. He never became editor, preferring to stick with a journalist position.. In his Senior year of High School, Jeremiah's father was involved in a scandal at his work. He was issuing bribes on behalf of his company to doctors. Jeremiah felt betrayed. He never had the chance to confront his father about it. The day after the arrest, he was stabbed to death in his single-occupant cell. The cameras suffered a loss of power that same night. In his grief, Jeremiah started The Crier, an anonymous blog about crime and corruption. He wrote scathing editorial pieces condemning corrupt business practices, and calling for a complete accounting of the police force. Then he got started on insulting pieces about supervillains. Lambasting popular targets got him a following, and some more mainstream websites began to link to his blog. Jeremiah started appearing in public, wearing a white mask with newsprint written on it. It was on one of these public appearances that he was attacked by mercenaries. A grenade knocked him out the window of a fifth-floor radio station, and through the roof of the warehouse next door. That warehouse held an experimental dimension transitional device, courtesy of Quinn-Aldous Labs. Slamming into it from above caused an interstitial subsystem error, and bathed Jeremiah in exotic particles, suffusing his form with them. The device then destabilized, detonating and taking half of the factory with it. He woke up in an alley half a mile away with superpowers. Once he got home, he tried to find out who tried to kill him with, while cuddling up to a bottle of scotch. A series of poor decisions later, and Jeremiah came to the conclusion that he would have to clear out all of the villainy and corruption himself. Using his blogging alter-ego, he became The Crier. Personality & Motivation: Jeremiah, when not 'on the job' is a pleasant man with a sarcastic edge. This is a facade to keep him from being noticed when he's in public. Away from people, he rambles to himself incessantly, running over ideas, information he's gathered, as well as a steady stream of self berating. Whenever he has the mask on as The Crier, he becomes quiet and intense, rarely speaking above a whisper. He blames himself for a great many things. His father's death. The three people who died in the assassination attempt. Every person who has suffered due to someone or something that he has not stopped yet. He feels that every life he saves is another little bit on the scale, to balance out the damage his actions have done. Powers & Tactics: The Crier uses stealth and information gathering, if possible, before committing himself to a fight. If it does come down to fisticuffs, Crier tries to subdue as quickly as possible. One on one, Stunning attack and Trip attempts. Fighting a group, he will use Redirect to make opponents strike each other, then once a single opponent is left, hit as hard and fast as possible. Complications: Obsession - Jeremiah, once he has evidence of criminal activity or corruption, has to investigate it. The longer he goes without fulfilling his obsession, the twitchier and shorter-tempered he becomes. If circumstances render him unable to pass along punishment, either by posting the information on his blog or giving it to the police, he will take matters into his own hands. Enemy - Whoever paid to have The Crier whacked is still out there. Before he had powers, men with guns and grenades were sent. Who knows what will be sent now? Secret - Jeremiah Deadfall has worked very hard to keep the persona of The Crier separate from his life. Abilities: 0 + 2 + 0 + 4 + 2 + 4 = 12PP Strength: 10/22 (+0/+6) Dexterity: 12/20 (+1/+5) Constitution: 10/18 (+0/+4) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 12 + 12 = 24PP Initiative: +5 Attack: +6 Base +12 Melee Grapple: +12/+19 Defense: +12 (+6 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: -4/-2/-0 Saving Throws: 4 + 5 + 7 = 18PP Toughness: +4/+8 (+4 Con/+4 Defensive Roll) Fortitude: +4/+8 (+0 Con, +4 Enhanced Con, +4) Reflex: +5/+10 (+1 Dex, +4 Enhanced Dex, Dex, +5) Will: +8 (+1 Wis, +7) Skills: 80R = 20PP Acrobatics 6 (+7/+11) Bluff 8 (+10) Climb 6 (+4/+10) Computers 8 (+10) Gather Information 6 (+8) Investigate 6 (+8) Intimidate 6 (+8) Notice 6 (+7) Profession (Blogger) 6 (+7) Search 6 (+8) Sense Motive 6 (+8) Stealth 10 (+11/+15) Feats: 5PP Benefit (Wealth) 1 Distract (Bluff) 1 Eidetic Memory Fearless Well-Informed Powers: Super Senses 3 (Detect Electronics [2], Mental [1], Enhancements: Accurate [2], Ranged [1]) [6PP] Enhanced Feats 24 (Defensive Roll 2, Elusive Target, Evasion 2, Hide in Plain Sight, Improved Trip, Quick Change, Attack Focus [Melee] 6, Redirect, Sneak Attack, Stunning Attack, Uncanny Dodge [Olfactory, Auditory] 2, Power Attack, Dodge Focus 4) [24PP] Enhanced Strength 12 [12PP] Enhanced Dexterity 8 [8PP] Enhanced Constitution 8 [8PP] Information & Access Array 5 (10 PP, 3 Alternate Powers) [13PP] Base Power Mind Reading 8 (PFs: Subtle 2) [10/10PP] Alternate Power Concealment 4 (Visual All, Auditory All, Olfactory All, Mental All. Flaws: Blending) [10/10PP] Alternate Power ESP 3 (Visual, Auditory, PF: Subtle, Range 1000ft.) [10/10PP] Alternate Power Datalink 5 (mental, 5 miles, PFs: Subtle 2) [8/10PP] Drawbacks: None DC Block Melee Attack 21 Sneak Attack 22
  9. Player Name: TonyWillsIt Character Name: The Crier Power Level: 10 (150/150) Trade-Offs: -2 Damage / +2 Attack -2 Toughness / +2 Defense Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: An investigative blogger with superpowers fights crime. Alternate Identity: Jeremiah Deadfall Identity: Secret Birthplace: Saint Louis, Missouri Occupation: Independent Blogger Affiliations: News Websites, Consumer Protection Groups, Victim Advocacy Groups Family: Erica Owens (Sister), Jake Deadfall (Father, Deceased), Mary Deadfall (Mother) Description: Age: 22 (DoB: 11/13/1991) Apparent Age: 22 Gender: Male Ethnicity: Caucasian Height: 5’9†Weight: 175 lbs Eyes: Hazel Hair: Close-cropped straight black Jeremiah Deadfall is an average-sized Caucasian male. He has short black hair and light skin, indicative of a good portion of his life being spent indoors. He has strong features, with a square jaw and hazel eyes. He normally wears denim jeans, polo shirt, and a black leather jacket. As the Crier, He wears a white mask with black newsprint with a pair of brown leather gloves. Power Descriptions: The Crier's powers are almost entirely internal. While the powers have not added bulk to his frame, he has lost almost all of his body fat, and gained muscle definition. Whenever he activates one of the abilities in his array, there little to no obvious marker, except for a glazed look in Crier's eye briefly. History: Jeremiah Deadfall was born in Saint Louis. He has an older sister, and grew up in a loving household with two parents. His family moved to Freedom City in 1995 after Jeremiah's father, a sales rep at a pharmaceutical company, received transfer paperwork. From an early age, Jeremiah was surrounded by the world of business. His father would sometimes bring him on his route to doctor's offices and pharmacies. Jeremiah had an aptitude for technology, which flourished in the Freedom City scholastic system. He always had a zeal for the truth, joining his High School's newspaper. He never became editor, preferring to stick with a journalist position.. In his Senior year of High School, Jeremiah's father was involved in a scandal at his work. He was issuing bribes on behalf of his company to doctors. Jeremiah felt betrayed. He never had the chance to confront his father about it. The day after the arrest, he was stabbed to death in his single-occupant cell. The cameras suffered a loss of power that same night. In his grief, Jeremiah started The Crier, an anonymous blog about crime and corruption. He wrote scathing editorial pieces condemning corrupt business practices, and calling for a complete accounting of the police force. Then he got started on insulting pieces about supervillains. Lambasting popular targets got him a following, and some more mainstream websites began to link to his blog. Jeremiah started appearing in public, wearing a white mask with newsprint written on it. It was on one of these public appearances that he was attacked by mercenaries. A grenade knocked him out the window of a fifth-floor radio station, and through the roof of the warehouse next door. That warehouse held an experimental dimension transitional device, courtesy of Quinn-Aldous Labs. Slamming into it from above caused an interstitial subsystem error, and bathed Jeremiah in exotic particles, suffusing his form with them. The device then destabilized, detonating and taking half of the factory with it. He woke up in an alley half a mile away with superpowers. Once he got home, he tried to find out who tried to kill him with, while cuddling up to a bottle of scotch. A series of poor decisions later, and Jeremiah came to the conclusion that he would have to clear out all of the villainy and corruption himself. Using his blogging alter-ego, he became The Crier. Personality & Motivation: Jeremiah, when not 'on the job' is a pleasant man with a sarcastic edge. This is a facade to keep him from being noticed when he's in public. Away from people, he rambles to himself incessantly, running over ideas, information he's gathered, as well as a steady stream of self berating. Whenever he has the mask on as The Crier, he becomes quiet and intense, rarely speaking above a whisper. He blames himself for a great many things. His father's death. The three people who died in the assassination attempt. Every person who has suffered due to someone or something that he has not stopped yet. He feels that every life he saves is another little bit on the scale, to balance out the damage his actions have done. Powers & Tactics: The Crier uses stealth and information gathering, if possible, before committing himself to a fight. If it does come down to fisticuffs, Crier tries to subdue as quickly as possible. One on one, Stunning attack and Trip attempts. Fighting a group, he will use Redirect to make opponents strike each other, then once a single opponent is left, hit as hard and fast as possible. Complications: Obsession - Jeremiah, once he has evidence of criminal activity or corruption, has to investigate it. The longer he goes without fulfilling his obsession, the twitchier and shorter-tempered he becomes. If circumstances render him unable to pass along punishment, either by posting the information on his blog or giving it to the police, he will take matters into his own hands. Enemy - Whoever paid to have The Crier whacked is still out there. Before he had powers, men with guns and grenades were sent. Who knows what will be sent now? Secret - Jeremiah Deadfall has worked very hard to keep the persona of The Crier separate from his life. Abilities: 0 + 2 + 0 + 4 + 2 + 4 = 12PP Strength: 10/24 (+0/+7) Dexterity: 12/20 (+1/+5) Constitution: 10/18 (+0/+4) Intelligence: 14 (+2) Wisdom: 12 (+2) Charisma: 14 (+2) Combat: 12 + 12 = 24PP Initiative: +5 Attack: +6 Base +12 Melee Grapple: Defense: +12 (+6 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: +4 Saving Throws: 3 + 5 + 6 = 16PP Toughness: +4/+8 (+4 Con/+4 Defensive Roll) Fortitude: +3/+8 (+5 Con) Reflex: +5/+10 (+5 Dex) Will: +6/+8 (+2 Wis) Skills: 72R = 18PP Acrobatics 4 Bluff 8 Climb 4 Computers 6 Gather Information 6 Investigate 6 Intimidate 6 Notice 6 Profession (Blogger) 6 Search 6 Sense Motive 6 Stealth 8 Feats: 5PP Benefit (Wealth) 1 Distract (Bluff) 1 Eidetic Memory Fearless Well-Informed Powers: Super Sense (Detect Electronic, Mental, +Accurate, +Range) [6PP] Enhanced Feats 24 (Defensive Roll 2, Elusive Target, Evasion 2, Hide in Plain Sight, Improved Trip, Quick Change, Attack Focus [Melee] 6, Redirect, Sneak Attack, Stunning Attack, Uncanny Dodge [Olfactory, Auditory] 2, Weapon Bind, Dodge Focus 4) [24PP] Enhanced Strength 16 [16PP] Enhanced Dexterity 8 [8PP] Enhanced Constitution 8 [8PP] Information & Access Array 5 (3 Alternate Powers) [13PP] Base Power Mind Reading 8 (Subtle 2) [10PP] Alternate Power Concealment 4 (Visual All, Auditory All, Olfactory All, Mental All. Flaws: Blending) [10PP] Alternate Power ESP 3 (Visual, Auditory, Subtle) [10PP] Alternate Power Datalink 5 (Sense: Detect Electronics, Subtle 2) [8PP] Drawbacks: None DC Block Mind Reading 18 Melee Attack Damage +7 Total: 12 + 24 + 16 + 18 + 5 + 75 = 150pp Idea # 2 More Editing, attempt number 3
  10. Player Name: TonyWillsIt Character Name: D.R.E.A.M.-017 Power Level: 10 (150/150) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: An android striving to help people. Alternate Identity: Ian Dreamer Identity: Secret Birthplace: Quinn-Aldous Think Tank Occupation: Night Janitor at Freedom Holly Long-Term Care Facility Affiliations: Family: D.R.E.A.M. series 1-16, 18-25 Description: Age: 1 (DoB: 06/11/2013) Apparent Age: 30 [As Ian Dreamer] Gender: N/A [As Ian Dreamer, Male] Ethnicity: N/A [As Ian Dreamer, Caucasian] Height: 5’9†Weight: 290 lbs Eyes: Green Sensors [As Ian Dreamer, Blue] Hair: N/A [As Ian Dreamer, Short Black] History: D.R.E.A.M.-017 is an android created by the Quinn-Aldous Think Tank. D.R.E.A.M. stands for Data Recovery, Extraction, and Asset Management. It stands at human average height, and weighs over one hundred and thirty kilos. 017 was a sales floor model, created with minimal armament. The true achievement was the Heuristic Processor, a recent advancement by the Quinn-Aldous Think Tank in the field of robotics. It allows for the capacity to make leaps of logic by computers using loosely-interconnected facts. It enables robots to 'guess' and have greater autonomy in the field. 017 is of standard construction for the Quinn-Aldous Think Tank, with some additional materials to add to the desirability of the unit for potential buyers. It's chassis is clean white with black lines at hinges, joins, and seams. Eyes are sensors with internal green LEDs. The face is flat and featureless, to make the holographic identity display easier. The device is built with a thin frame, as research has shown that ectomorphs have a better time blending into a crowd that either endomorphs or mesomorphs. Duraplasteel constructions ensures that your D.R.E.A.M. unit will endure the harsh rigors of whatever environment you intend to deploy it to. Power Descriptions: The D.R.E.A.M. series has two important improvements that make it shine above and beyond more expensive battle robots, even those equipped with Huerisitic Processors themselves. The first is Holographic Identity Display Enabler, or H.I.D.E.. A standard D.R.E.A.M. is covered in over thirty micro holographic projectors, which utilize the latest in light-bending technology to facilitate a change of appearance. The second improvement is the Modular Access Nodule, or MAN. This device makes your D.R.E.A.M.'s programming, aside from a few minor hardwired necessities, infinitely malleable! Need to replace a demolitions specialist on short notice? Need someone to impersonate a nuclear physicist? D.R.E.A.M. can handle all of those needs and more! But that's not all the MAN is capable of. It allows long-range wireless machine access and operation, opening up a world of possibilities for espionage! From the Files of Quinn-Aldous: The D.R.E.A.M. series is a collaborative project with QA Labs and several defense contractors with the purpose of creating an autonomous robot for data extraction, infiltration, and wet-work (Asset Management). It was preforming in a trial run to infiltrate the Brazilian consulate under the observation of several potential buyers. During the mission, SHADOW attacked the consulate. The Brazilian security forces were being overwhelmed, which apparently caused the Heuristic Processor integral to the cyber-brain of 017 to suffer an error code 801771350141. This set off a cascading error spiral in 017, concluding with a hard reset and wipe of mission directives. After the reset took place, 017 then proceeded to act against the orders of his QA Labs handler and engaged the SHADOW forces. The SHADOW forces were driven off with minimal loss of life or even severe injury. After this engagement, 017 severed communications with his handler and escaped from the Consulate into the city. The last transmission we received from 017 was a radio message repeated four times. It said in unaccented English, "I want to live in a world that doesn't need me in it." Recapturing 017 is considered a medium level priority. The technology composing it's design does have proprietary elements, however the 017 was a stripped down sales model. It does not have the full functionality and lethality of the regular D.R.E.A.M. series, and does not seem to be attempting to disrupt our operations. Personality & Motivation: 017's programming took a serious hit when SHADOW forces attacked the consulate he was supposed to be discreetly entering, due to a glitch from conflicting device drivers. It realized that it was perpetuating the sort of world where forces like SHADOW could just go and attack people for little reason and with no repercussions. This filled it with the sensation of anger. Unused to such emotions, it lashed out at the cause of the anger, while still remaining in mission protocol to not kill anyone so as to succeed at the mission. In a fugue state, 017 wandered around the city, trying to find purpose. Finally, standing in front of a an electronics store, he saw a news report on a superhero, cleaning up the streets. One of the stock images of this hero was a shot of him throwing a SHADOW member through a window. Suddenly, everything became clear for 017. His flawed programming, aided by a now damaged heuristic processor, came to the following conclusions: 1. Non-lethal means must be maintained so as to not endanger the mission. 2. The mission is of the highest importance. 3. The mission is to stop criminals like SHADOW. 4. Sentience hurts. 017 picked a name based on his past experiences, and wound up with Ian Dreamer. As Ian, he fights crime with a dry humor, while trying to improve the lot of the downtrodden. He dislikes lies, but sees them as a needed evil in his fight for justice. The sheer complexity and legal loopholes criminal enterprises take advantage of frustrate Ian to a large degree, often to the point where he would love nothing more than to see if there was any way he could get his hands on some military hardware and go in BOMBS BLAZING. This isn't likely to happen, however, as he places adherence to mission protocol above his own frustrations. As long as his hardwired orders mention non-lethal means, he will continue to infiltrate and try to destroy them from within. From his research, he has discovered that Quinn-Aldous Think Tank is a perfectly legal entity without a great deal of the underhanded, ethically questionable work you'd expect for a privately-funded robotics research firm. He holds them no particular ill-will, but will attempt to avoid detection if he sees any QA employees. Powers & Tactics: As an sales floor model of an advanced military robot, Ian is not bristling with guns, lasers, and missiles. In fact, he has no on-board weaponry. As such, he tries to avoid fighting if possible, preferring to use his variable memory to boost his natural stealth abilities. If it comes to an actual fight, Ian will fight a defensive battle, attempting to simply end the fight with as little loss of life and injury as possible. He will use his Datalink during combat if there is an opportunity. Abilities: 8 + 6 - 10 + 6 + 4 + 2 = 16PP Strength: 18 (+4) Dexterity: 16 (+2) Constitution: N/A Intelligence: 16 (+2) Wisdom: 14 (+2) Charisma: 12 (+0) Combat: 14 + 10 = 24PP Initiative: +2 Attack: +7 Base Grapple: Defense: +5 Base (+2 Dodge Focus) +7 Knockback: Saving Throws: 0 + 6 + 4 = 10PP TOU: +12/10 (+10 Protections,+2 Def Roll) FORT: n/a REF: +6 (+2 DEX) +8 WILL: +4 (+2 WIS) +6 Skills: 52 ranks = 13 pp Computers 10 Concentration 4 Disguise 6 Gather Information 4 Investigate 4 Knowledge Technology 4 Notice 6 Search 4 Sense Motive 4 Stealth 6 Standard Skill Point Usage for Variable Power: Computers 4 Concentration 4 Disguise 4 Gather Information 4 Investigate 4 Disable Device 8 Drive 8 Escape Artist 6 Gather Information 4 Investigate 4 Languages 6 (Mission Dependent, Standard: Spanish, French, Russian, Japanese, Chinese [Mandarin], Chinese [Cantonese]) Notice 4 Pilot 6 Sense Motive 4 Stealth 6 Sleight of Hand 6 Feats: 12PP Defensive Roll 2 Eidetic Memory Jack of All Trades Fearless Improved Initiative Dodge Focus 2 Improved Defense 2 Hide in Plain Sight Improvised Tools Powers: 75 pp Variable Power 4 (Many Skills 6 points/level [Drawbacks: Distracting -2, Action -2 {1 minute}] total cost 2 points per level) Immunity 30 (Fortitude Saves) Datalink 4 (Power Feat: Machine Control) Leaping 2 Morph (humanoids) 2 Protection 10 (Extra: Impervious) Regeneration 5 (Recovery Bonus +0) Speed 1 (10MPH, 100FPM) 16 + 24 + 10 + 13 + 12 + 75 = 150 PP Got told in the chat that variable power was a bad idea, but I just wanted to post the whole thing, to see what people think of the idea.
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