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Maxima (PL 10/13) - Geez3r (Silver)

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Player Name: Geez3r
Character Name: Maxima
Power Level: 11/13 – 195/202PP
Trade-Offs: -5 Attack // +5 Damage; -5 Defense // +5 Toughness
Unspent Power Points: 7
Progress To Bronze Status: 22/30
In Brief: Super smart mutant experiments on herself for the double whammy of SCIENCE! & JUSTICE!
Alternate Identity: Dr. Cassandra Steel, aka: Cassie
Identity: Secret
Birthplace: Freedom City
Occupation: Scientist / Researcher
Affiliations: Grant Conglomerates 
Family: Alexander & Lisa Steels (father & mother respectively)
Age: 29 (DOB: November 19, 1984)
Apparent Age: Same
Gender: Female
Ethnicity: Caucasian
Height: 5'8†/ 8'8â€
Weight: 165 lbs / 8,000 lbs.
Eyes: Brown
Hair: Dirty Blonde / Black
Cassandra Steel is a relatively tall woman with a toned and moderately muscular frame. She often attempts to contain her bushy, dirty-blonde hair into a pony tail, with varying degrees of success. When she's working in the lab, there will often be a few pens and pencils tucked behind her ear or in her ponytail for later use. Her dark brown eyes are usually focused intently on the task at hand. Those that know her joke that she has a mischievous or even slightly mad look about her, especially when she's deep in her work. She tends to dress rather conservatively, rarely having a skirt above her knee or wearing a shirt with a low neckline. The one caveat to that is that Cassandra often prefers to wear clothes with short or no sleeves.
As Maxima, Cassandra undergoes such a radical transformation that she doesn't even have to bother with a mask. She quite literally gains three feet in height and puts on a few thousand pounds of muscle; the logistics of which sent even her super powered brain reeling. Her facial structure also changes. Her cheekbones become more defined, as does her jawline, but her other features become more rounded. In addition, her hair turns get black, and loses its bushy quality becoming sleek and straight.
Her costume is based on the singlet worn by Olympic weightlifters. It is primarily a light blue, but has a large white strip running down her front and down her back, as well as two smaller stripes on the side of each leg. The boots she wears follow the same color scheme.
Power Descriptions:
Cassandra's powers started out as a genetic mutation. She was stronger and tougher than her peers, but far and away from an unstoppable powerhouse. But that wasn't enough for Cassandra, so she took matters into her own hands. Over the years, through genetic and chemical manipulation, she augmented her existing powers into something far greater.
The most notable result of this experimentation is her Maxima form. Cassandra is able to temporarily dramatically increase her size and stature for an exponential increase in her strength and durability. While it may be true that this form came about due to chemical manipulation, it doesn't require Cassandra to take any sort of drug or potion to catalyze the transformation at this point.
Cassandra is a native of Freedom City. She was the daughter of Alexander and Lisa Steels, the former being a professor at the Hanover Institute of Technology, and the later being a lab tech for AEGIS. So it would come as no surprise to the average onlooker that they were the intellectual type, and wanted the same for their daughter. They always took a very active role in her education, and did everything except give her written tests.
To be fair, it worked out quite well for them. Cassandra developed into quite a brilliant little girl. She was insatiably curious about pretty much everything. However, as her parents did their level best to ensure that the majority of Cassandra's free time was taken up with something educational, this could have very well been a way for Cassandra to try to interact with the outside world, or at least have some awareness of it.
Cassandra was the quiet and shy nerd at school, and didn't have many friends. She figured that was just her lot in life, but that would change in middle school. Every year they always did those presidential fitness tests, and every year Cassandra was at best marginally average. But in 6th grade, Cassandra was suddenly the best in the class, hands down. When they were doing pull-up, the gym teacher had to tell her to stop because Cassandra had already hit them limit.
Cassandra got a whole lot of odd looks after that. But for the first time in a long while, there was something Cassandra was good at that didn't involve a book. And moreover, she didn't have to be this shy, nerdy girl her parents wanted her to be. In the bit of spare time that she did get, Cassandra began to experiment to see what the limits of her powers were.
Around this same time, Cassandra also noticed another change, she was getting smarter. She had always been an egghead, but now she was getting a solid 100 on every test without effort, and she was practically able to recite parts of her textbook verbatim. These two events lead to Cassandra's fascination with biology and chemistry. She wanted to know what was happening in her body and if there was a way to improve upon it.
However, a teenager has access to precisely none of the components for conducting such research. For the next several years, Cassandra breezed through school, while slowly building the groundwork for her future tests, coming up with various hypothesis and theories as to how her powers work. When she was finally admitted into the prestigious Hanover Institute of Technology, she was able to begin her experiments in earnest.
Over the course of her college career, Cassandra gained a great deal of clarity on how her powers worked., and she even began to create formulas and compounds to augment her developing powers. This eventually gave birth to her signature ability to “Max-out†and dramatically increase her stature and power.
After college, she went had a few part time internships here and there, but she didn't get her big break until she signed on with Grant Conglomerates.  Sure, Grant Conglomerates' subsidiaries have had a few run-ins with the law in the past, but either out of eagerness or naivety, Cassandra signed on the dotted line. She was fresh out of college, and here she was being offered a rather prestigious position at a company that is at the forefront of superhuman biology. It was practically too good to be true. Well actually it was too good to be true.
Certain higher ups in the company know of Cassandra's abilities and that she augmented those abilities with drug-treatments. She was hired with the full intent of being shipped off to an expendable subsidiary, and being abducted to be experimented on under the cover of “an unfortunate industrial accident†that tragically claimed the life of a young scientist. There was just one problem: the defunct project that was going to be scrapped for this industrial accident? Cassandra made it work. The product being made was a compound to increase bone density. The goal of the project is to reverse the damage done by osteoporosis... oh and if was used on healthy individuals it could likely make them stronger and more resilient to injury, but the former sounds better in a press release.
In a moment of pragmatic clarity rarely seen inside shady boardrooms, the executives called off the abduction of Cassandra. They reasoned that instead of trying to forcefully get the information from Cassandra, they could use her expertise in the field to wholly and legitimately make a mountain of money. They realized that a compound to increase one's bone density is something Cassandra likely had to take at some point. And that if they kept putting her on projects like this, she would slowly but surely give them her formula piece by piece. All the while, building up goodwill with a hero, who in all likely hood would go to bat for them if any of their seedier operations came to light.
To that end, Cassandra was placed in a special operations group, that was a think tank for Grant Conglomerates subsidiaries. They would assist when projects reached a stumbling block. It also gave Grant Conglomerates' top scientists time to document and study Cassandra, as well as give them iron clad reasons to pick her brain on all matter of subjects.
To date, Cassandra has noticed precisely none of this, after all, she's just in it for the science. She has now worked for GC for nearly two years, and has become very successful financially. She has added quite a few patents to her name, and has used her funds to further her own research during her down time. She recently made an acquisition of an old research facility for one of GC's subsidiaries', which was shut down due to various health and safety violations. Which to Cassandra meant that she could get it cheaply and no one would pay any mind to her doing extensive renovations to it. The top levels are now her living spaces, with some of the labs still being functional. The lower levels, from the outside appear to be decommissioned, but Cassandra has instead converted it to a headquarters for her activities as Maxima.
Personality & Motivation:
Cassandra is the type of person that prefers to set their own goals regardless of what society says. She can be quite the risk taker while in the pursuit of her goals, especially when she believes she's on the verge of a breakthrough. She was never much of the social butterfly, so suddenly being thrown into the spotlight as a super-hero has thrown her considerably off her game. As such, she will try to duck the spot light as often as possible. Which can be hard as she wants to start meeting up with the other more experienced heroes for some tips and advice. She wanted to try and go about being a hero solo, but well, you only need one bad experience with atomically powered gorilla robots to shake that notion out of your head. The only time she really opens up and starts talking is when she's discussing something scientific, at which point the difficulty becomes getting her to stop.
Most people would consider her to be a bit of a health nut. She always watches what she eats, bringing precisely measured meals for lunch whenever she's at work. She's been known to go to the gym almost daily, and most certainly going jogging on a daily basis. A few brave souls from her friends and coworkers have tried to go with her one on occasion or another, and she has left everyone gasping for breath on a street corner. This actually servers 3 purposes. Firstly, she actually is just a bit of a health nut, and really does enjoy exercising. Secondly, maintaining a precise diet and exercising daily are key to keeping her powers in check. Last but not least, it gives her a perfectly legitimate excuse for going on patrol as Maxima, after all by this point no one even bats an eye when Cassandra goes missing for hours and comes back winded and sore.
She is firm supporter of almost any scientific endeavor, feeling that the pursuit of knowledge is one of the most, if not the most, noble of aspirations for humanity. And she'll defend that notion zealously, to the point of being flat out rude to people. She believes science is the way we can craft a better tomorrow, but only if we let it take its course. She took up the mantle of a hero in part because she feels that too much of the world's scientific resources are being taken up by the war against super villains. She wants to do her part to end this conflict so scientists the world over can get back to solving problems that better society.
Powers & Tactics:
Cassandra is able to radically increase her size and strength practically with a thought. She has dubbed this “Maxing out†for rather obvious reasons given her superhero identity. Maxima is still a novice crime fighter, as reflected by her abilities. Her saving grace is that she is so strong and tough, she is able to afford to be a little rough around the edges. Her main tactic is quite essentially to pummel the bad guys into submission without any real frills. In her civilian ID, Cassandra has taken up some self defense classes and greco-roman wrestling to supplement her rather lacking skill set, but as of yet they haven't made a significant impact on her combat style.
However, Cassandra's greatest unexpected strength is her intelligence. Most of her foes think they can easily outsmart her. Boy are they surprised when she starts spouting technobabble. She's hoping that interaction with the other heroes will help supplement her skill set.
Identity: Secret.
Not all it's cracked up to be: Growth and Density have cost reductions to indicate that sometimes being extra big and heavy isn't all that fun. GM's are free to exploit that whenever they want without compensating with a Hero Point.
Chemical Dependency: Maxima uses a chemical regimen to augment her powers, and also to keep them in check. If left devoid of these treatments over a period of time, or if a large concentration of other chemicals or formulas make it into her system, it can throw her powers out of whack.
Corporate Puppet: Unbeknownst to her, Cassandra's identity and powers are known to the higher ups in Grant Conglomerate's science division, and they are pumping her for information reguarding super-human biology so that they can weaponize it.
Blind to the Obvious: While Maxima is extremely intelligent, but also rather naïve and not so good with the social graces. That combination means that she can miss an obvious clue or hint that's staring her right in the face. That coincidentally sets up for an excellent eureka moment down the line.
Abilities: 12 + 0 + 12 + 10 + 10 + 0 = 44PP
Strength: 22/42 (+6/+16)
Dexterity: 10 (+0)
Constitution: 22/32 (+6/+11)
Intelligence: 20/30 (+5/+10)
Wisdom: 20 (+5)
Charisma: 10 (+0)
Combat: 8 + 8 = 16PP
Initiative: +10
Attack: +4, +6 Melee (-1 Size Modifier)
Grapple: +12, +31 w/powers
Defense: +6 (+4 Base, +2 Dodge Focus), +2 Flat-Footed (-1 Size Modifier)
Knockback: -2, -18 w/powers
Saving Throws: 2 + 2 + 3 = 7PP
Toughness: +6/+16 (+6/+11 Con, +5 Protection) 10 Impervious
Fortitude: +8/+13 (+6/+11 Con, +2)
Reflex: +2 (+0 Dex, +2)
Will: +8 (+5 Wis, +3)
Skills: 104R = 26PP
Computers 5 (+15, +17 w/tools)
Craft (Chemical) 10 (+20)Skill Mastery
Diplomacy 4 (+4)
Disable Device 5 (+15, +17 w/tools)
Intimidate 10 (+12, +14 Maxed Out)
Investigate 5 (+15, +17 w/tools)Skill Mastery
Knowledge (Business) 5 (+15)Skill Mastery
Knowledge (Civics) 5 (+15)Skill Mastery
Knowledge (Life Sciences) 10 (+20)Skill Mastery
Knowledge (Physical Sciences) 5 (+15)Skill Mastery
Knowledge (Technology) 5 (+15)Skill Mastery
Medicine 10 (+15, +17 w/tools)Skill Mastery
Notice 10 (+15)
Sense Motive 10 (+15)
Search 5 (+15)
Feats: 16PP
All Out Attack
Attack Focus (Melee) 2
Benefit (Wealth 3)
Dodge Focus 2
Eidetic Memory
Equipment 12 (free from Player Rewards)
Power Attack
Quick Change

Skill Mastery 2 (Craft (Chemical), Investigate, Knowledge (Business), Knowledge (Civics), Knowledge (Life Sciences), Knowledge (Physical Sciences), Knowledge (Technology), Medicine) [2pp]
Speed of Thought
Equipment (60/60 EP)
Utility Belt & Other Gadgets
Commlink - Communication 5 (radio; 5 mile radius) [5ep]
Handcuffs [0ep]
Camera [1ep]
Binoculars [1ep]
Concealable Microphone [1ep]
Mini-Tracer [1ep]
Flashlight [1ep]
Masterwork Tools 4 (Computers, Disable Device, Investigation, Medicine) [4ep]
Headquarters – Re-purposed Grant Conglomerate's Research Laboratory [25ep]
Toughness: +15 (2ep)
Size: Large (2ep)
Features: Combat Simulator 2, Communications, Computer, Concealed, Defense System 4 (see below), Fire Prevention System, Gym, Holding Cells (+50% Toughness), Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System 2, Workshop (chemical) [21ep]
Defense Systems: All have a +10 Attack Bonus
1 – Snare 10 – Glue Guns
2 – Stun 7 Extras: General Area Burst; Drawbacks: Full Power – Sleeping Gas
3 – Obscure 4 (Visual & Auditory, 50ft radius) – Peristant Flash Bangs
4 – Blast 10 – Deterrent Lasers
Shared Headquarters – Average Joe's [21ep]
Toughness: +15 (2ep)
Size: Large (2ep)
Features: Combat Simulator 2, Communications, Computer, Concealed, Defense System 2 (see below), Fire Prevention System, Garage, Gym, Infirmary, Library, Living Space, Pool, Power System, Security System 2 [18ep]
Defense Systems: All have a +10 Attack Bonus
1 – Snare 10 – Bola Launchers
2 – Blast 10 – “Stun Gunsâ€
Powers: 72 + 10 +1 + 2 + 1 = 86PP
Container 12 (Max Out Form; 12 + 18 + 6 + 12 + 7 + 3 + 2 = 60pp) Extras: Continuous Duration [72pp]
Growth 4 Extras: Permanent (+0), {12pp}
+8 Strength
+4 Constitution
+2 Intimidate
+4 Grapple Checks
+5 Carrying Strength
-1 Combat Size modifier
-4 Stealth Checks
Density 6 Extras: Permanent (+0) {18pp}
+12 Strength
+ 3 Protection, +3 Impervious
Super-Strength 2
Immovable 2
x5 Mass
Enhanced Constitution 6 {6pp}
Protection 5 Extras: Impervious Toughness 7 {12pp}
Super-Strength 3 Power Feats: Shockwave {7pp}
Leaping 3 {3pp}
Speed 2 {2pp}
Enhanced Intelligence 10 [10pp]
Leaping 1 [1pp]
Quickness 4 (x25 speed) Flaws: Limited to mental actions (-1) [2pp]
Speed 1 [1pp]

Drawbacks: (-0) = -0PP
DC Block:

ATTACK                     RANGE        SAVE                                        EFFECT

Unarmed                    Touch           DC 20 Toughness (Staged)     Damage (Physical)

Unarmed, Powered    Touch           DC 30 Toughness (Staged)      Damage (Physical)

Shockwave                 50ft cone     DC 25 Toughness (Staged)       Damage (Physical)

                                                       DC 20 Reflex save for Half

Abilities (44) + Combat (16) + Saving Throws (07) + Skills (26) + Feats (16) + Powers (86) - Drawbacks (00) = 195/202 Power Points
While Maxed out, Maxima has an effective Carrying Capacity of 70.
Light Load – 64 Tons
Medium Load – 125 Tons
Heavy Load – 200 Tons
Maximum Load – 400 Tons
Her Speed is 3, for 50mph, or 500fpr.
Her Leaping is 4 (x25 height).

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All looks good to me, Geez. 


My only note is equipment: Handcuffs I think we generally say does not require EP (on the principle: if you can reasonably buy it, and it doesn't mimic a power, you can have it), and Commlink should probably fit in with our custom house rules on communication (basically 0EP for something you can use out of combat, or build a communication power which you can use as a move action). 

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