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The Creeping Killer(s) [OOC]


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Final Battle!

Gargantuan Blob = http://invisiblecastle.com/roller/view/2073864/ = 0

Huge Blobs x2= 15

Large Blobs x5 = 6

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x2, fatigued -- 0 HP

15 -- H. Blobs x2 -- Undamaged

6 -- L. Blobs x5 -- Undamaged

0 -- G. Blob -- Undamaged

Wesley feels a surge of heroism in him as he realizes that he must not let these creatures continue. He gains 2 HP.

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Mid-Round 1

Wes kills one Large Blob.

3 Large Blobs, the 2 Huge Blobs, and the 1 Gargantuan Blob all attack.

Large Blobs x3: One hits. That one asplodes.

Huge Blobs x2: both miss!

Gargantuan Blob: Also misses!

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x2* -- 0 HP

15 -- H. Blobs x2 -- Undamaged

6 -- L. Blobs x3 -- Undamaged

0 -- G. Blob -- Undamaged

* Wes needs to make a DC 19 Toughness save, then we start Round 2.

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Mid-Round 2

Wes is stunned, no actions.

All remaining blobs attack.

Large Blobs x3: 2 hit, 1 miss. The two which hit asplode.

Huge Blobs x2: 1 hits, 1 misses. The one which hit him does not asplode!

Gargantuan Blob: misses

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x3* -- 1 HP

15 -- H. Blobs x2 -- Undamaged

6 -- L. Blob -- Undamaged

0 -- G. Blob -- Undamaged

Wes needs to make two DC 19 Toughness saves, and a DC 23 Toughness save, then begin round 3.

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Mid-Round 3

Wes charges towards the Gargantuan Blob, prepped to dive into it.

It fails the Fort save vs. Wes's biodisruptive aura by 14, so it is staggered, disabled and stunned.

(It's not being treated as a Minion.)

Large Blob: misses

Huge Blobs x2: 1 hits, 1 misses. The one which hit asplodes.

Gargantuan Blob: stunned, takes no action

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x5* -- 0 HP

15 -- H. Blobs x2 -- Undamaged

6 -- L. Blob -- Undamaged

0 -- G. Blob -- staggered, disabled and stunned

Wes needs to make a DC 23 Toughness save, then begin round 4

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Mid-Round 4

Wes is stunned and cannot act (and gets an HP). His Concentration check to maintain his Aura as a reaction -- which I forgot last round -- passes, so that stays up.

Large Blob: hits, and asplodes.

Huge Blob: hits, and does not asplode.

Gargantuan Blob: hits. And it fails save vs. Knight's Aura by 8, so it's stunned, bruised and injured.

But since it started out disabled, and did a strenuous act (and is too stupid to not do that), it's now dying.

It needs to immediately make a Fort save (DC 10) or die. It gets a 26/natural 20, so it stabilizes and is unconscious and disabled.

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x6*, stunned -- 1 HP

15 -- H. Blob -- Undamaged

0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious

Wes needs to make three Toughness saves -- DC 19, 23, and 27 -- then begin round 5

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Mid-Round 5

Wes is stunned and staggered. His Aura stays up.

Huge Blob: misses!

Gargantuan Blob: Unconscious (round 1)

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x7, staggered, stunned -- 3 HP

15 -- H. Blob -- Undamaged

0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious

Begin round 6. You're free to act, since the stun from last round's now worn off.

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Mid-Round 6

Wes spends an HP to begin recovering from his staggered condition.

Huge Blob: misses!

Gargantuan Blob: Unconscious (round 2)

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x7, staggered-- 2 HP

15 -- H. Blob -- Undamaged

0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious

Begin round 7

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Mid-Round 7

Wes recovers from his staggered condition.

Huge Blob: misses!

Gargantuan Blob: Unconscious (round 3)

Initiative -- Name -- Condition

17 -- Wesley -- Bruise x7 -- 2 HP

15 -- H. Blob -- Undamaged

0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious

Begin round 8

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