Jump to content

Pitch (PL 10/15) - Supercape (Impervium)

Recommended Posts

Player Name: Supercape
Character Name: Pitch
Power Level: (10/15) (205/250P)
Trade-Offs: None
Unspent Power Points: 45
Progress To Gold Status: 70/90

In Brief: Daughter to a famous Black Magician and Hells Angel, with the power to bind the infernal.

Alternate Identity: Secret
Identity: Carmen Canto
Birthplace: Mexico City
Occupation: Rock Music Journalist
Affiliations: Rock Report magazine, some biker clubs.
Family: None (Known)

Age: 27 (DoB: 6/6/1986)
Apparent Age: 20-25
Gender: Female
Ethnicity: Caucasian/Hispanic
Height: 5’6â€
Weight: 55Kgs
Eyes: Green
Hair: Brown (dyed to dark blonde, occasionally red)
Carmen looks like a slightly scruffy but sexy rock musician / biker. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this.

When she commands the demon living inside her, Tazel to “fire her upâ€, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity).

Power Descriptions:
Carmen’s own power is a type of black magic, that revolves around control of infernal metal, smoke, and fire. She can summon chains to bind people, or hurl fire or metal (or burning metal) at her enemies. She is able to control fire, and hurl bolts of smoke that suffocate people. These powers tend towards the visible – with fire and smoke being hurled around, and the sound of a “forgeâ€, metal on metal.

She also is almost always in possession of her fathers “devil stickâ€, which looks like a blackened wood cudgel with a brass head in the shape of a goat. Apart from its functions as a club and (for her) a walking stick, it can also bind devils, grants mastery over animals associated with the devil, and grants the holder the ability to “see†devils. The stick is relatively innocuous at rest, but emits a unearthly screeching when its primary powers are being used.

Tazel, the demon bound to her, normally resides “within†her and can grant her increased physical power as above. The demon, whilst malign, is totally under her control. She can eject him and command him to act independently. Tazel then appears as a small whispering fire, about a foot high.

Whilst Carmen has plenty of metaphysical power, she is not averse to using mundane equipment in her persona as a cool, tough, biker / rock chick. She drives a souped up powerful motorcycle (adapted for her disability), which has a shotgun stored in it. She also carries a knuckleduster (or stores it in her motorcycle) as a weapon of a rock biker anarchist. Of course, she loses these weapons in more polite society or when police are around.

She is the owner of the Cantos Diaries, written by her father, a tome of sorcery and infernal knowledge. Whilst it appears to be a large leather and rather battered regular diary, its inside are a mess of scrawls and diagrams. It is largely incomprehensible, and one is left with the uneasy feeling that the messages inside change from day to day. Whilst it is painful to read and understand, it contains much hidden and black knowledge. The twisted scrawls of the Cantos Diaries can be used for plot device, inspiration use of HP, or even complications (by deceptive or misleading information).


Carmen’s story starts with her father, Carlos Canto. He was a practicing occultist in a biker gang, not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic – in particularly dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery.

Carlos’ luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine.

This hasty and reckless action damaged his daughter – leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe.

Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists.

As she became – or rather fell – into becoming a rock music journalist – she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ‘Grease’ Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick.

(Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole!

Through her fathers’ Diary Carmen learned the ways of her fathers’ sorcery. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon “the infernal forgeâ€, the ways of hammer, steel, smoke and fire.

But there was more in the diary. It seemed that Carlos, ever the cunning, had left a back door to get out of whatever strife he was in. His daughter, immune to any infernal power, would be even stronger than him, and his key to escape…

Personality & Motivation:

Carmen is a wild child, and has an inability to settle. She is quite “passionateâ€, in good and bad ways, able to love and hate quickly. Perhaps her most striking feature is loyalty – if somebody helps her or is her friend, she will always come to their aide. She has an anarchic streak – and has broken the law on numerous occasions with petty offenses.

So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero.

Powers & Tactics:

Pitch’s main problem is mobility. Her only way of travelling fast is to “Flame walkâ€, jump into fire and come out the other end, and her disability makes traveling otherwise even more difficult.

Usually when fighting she will hurl metal, smoke, and fire at her enemies. If fighting infernal creatures and she has the opportunity, she may use her devil stick to banish them or to command them. If for some reason she needs to come into physical contact (e.g. to use the devil stick) she might hurl a chain at an enemy and then pull them to her.

If she is deprived her powers or they are ineffective, she is still a skilled fighter. Although not trained in any specific technique, she has been around and in brawls most of her life, and would not be adverse to using firearms or other weapons. Empowered by Tazel, she is ferociously (but not superhumanly) strong, and is able to let rage and anger empower her further.

Whilst she is a wild fighter, and reckless at times, she is not averse to gaining the upper hand through more subtle approaches. She has, for instance, bound certain animals to her will in order to spy through them.

Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading).
Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. 

Disability: Blaze walks with a noticible limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles, and is easy to unbalance. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run.

Pain and Addiction: The nerve damage her father caused has left her with intermittent neurological pains. This can make her tired and irritable, and misuse things like painkillers or sleeping pills or alcohol.

Enemies: Demons, and perhaps even given her fathers’ fame, some mundane groups like rival biker gangs.

Kiss Goodbye: Her Infernal Forge magic is based on passions like anger and fury, emotions she can easily summon up. But if she is kissed (by anybody, anywhere), she loses this power until she can expose herself to a flame. On a similar note, she can also not use her powers if particularly calm or at rest.

Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. She can’t settle.

No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artifacts placed on Carmen. In such cases, he will be forcibly ejected from her.

Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable – such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness.
Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him.

Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24PP
Strength: 12/22 (+1/+6)
Dexterity: 14 (+2)
Constitution: 14/24 (+2/+7)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Combat: 20 + 20 = 40PP
Initiative: +6
Attack: +10
Grapple: +11/+16
Defense: +10, +5 Flat-Footed
Knockback: -5

Saving Throws: 5 + 3 + 8 = 16PP
Toughness: +4/+10 (+2/+7 Con, +3 Protection)
Fortitude: +7/+12 (+2/+7 Con, +5)
Reflex: +5 (+2 Dex, +3)
Will: +10 (+2 Wis, +8)

Skills: 72R = 18PP
Bluff 8 (+12)
Craft (Artistic) 2 (+3)
Craft (Mechanical) 2 (+3)
Diplomacy 2 (+6)
Disable Device 2 (+3)
Drive 4 (+6)
Gather Information 4 (+8)
Intimidate 8 (+12)
Knowledge (Arcane Lore) 4 (+5)
Knowledge (Philosophy and Theology) 4 (+5)
Knowledge (Popular Culture) 9 (+10)
Knowledge (Streetwise) 4 (+5)
Language 1 (English [Native]. Spanish)
Notice 4 (+6)
Perform (Singing) 4 (+8)
Perform (Stringed Instruments) 4 (+8)
Sense Motive 4 (+6)
Survival 2 (+4)

Feats: 9PP
Benefit: Owns the Cantos Diaries (+4 to Knowledge rolls re: Infernal)
Equipment 7 (Free from Orichalum Award)
Fascinate (Bluff)
Favoured Enemy (Infernal Creatures)
Improved Initiative
Power Attack
Rage 2 (+4 Strength, +2 Fort, +2 Will, -2 Def, 10 Rounds)
Ultimate Effort (Will Save)

Equipment: 7PP = 35EP

Multi-tool [1EP]
Knuckleduster [2EP]
Shotgun + Stun Ammo (Salt Rock) [14EP]
Masterwork Camera [1EP]
Vehicle: Supercharged Motorcycle Size: Medium; Strength 20; Toughness 10; Features: Hidden Compartments 3 [DC 30], Smoke Screen; Powers: Speed 5 (250mph) [17EP]

Powers: 13 + 1 + 1 + 4 + 27 + 2 + 1 + 49 = 98PP
All powers have the infernal and magic descriptors unless otherwise specified.
Device 4 (Cantos Devil Stick, 20 PP Container, Flaws: Easy to Lose, Feats: Indestructible) [13PP]
Comprehend 2 (Speak to, Understand Animals; Flaws: Limited to animals associated with devilry) [2PP] (E.g: Goats, Rats, Pigs, Snakes, Black dogs / cats / birds.)
Devil Binding Array (11PP Array, Feats: Alternative Power 2) [13PP]
Base: Mind Control 10 (Bind Devil; Extras: Conscious, Duration (Sustained); Flaws: Limited (Infernal Creatures), Range 2 (Touch); Feats: Mental Link ) [11 PP]
AP: Animal Control 10 (Extras: Conscious, Sensory Link, Flaws: Limited to animals associated with devilry, Range 2 (Touch); Feats: Mental Link) [11 PP]
AP: Nullify 10 (Exorcism, All Infernal Powers; Flaws: Range 1 (Touch) ) [10PP]
Strike 2 (Feats: Mighty, Affect Insubstantial 1) [4PP]
Supersenses 1 (Visual Detect Infernal) [1PP]

Immunity 1 (Aging) [1PP]

Immunity 2 (Poison, Disease; Flaws: Limited [Half]) [1PP]
Immunity 5 (All Infernal Effects; Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [4PP] "Spinal Tattoos"
Infernal Forge Magic Array (22PP Array, Feats: Alternative Power 5) [27PP]
Base: Snare 10 (Feats: Reversible, Tether) [22PP] “Infernal Chainsâ€
AP: Damage 8 (Extras: Cone Area, Feats: Decrease Area 6 [20-80foot cone] ) [22PP] “Breathe Fireâ€
AP: Damage 10 (Extras: Ranged Feats:Affects Insubstantial 1, Variable Descriptor 1 (Metal/Fire) ) [22PP] “Infernal Blastâ€
AP: Element Control 10 (Fire: Feats: Precise) [21PP]
AP: Teleport 8 (800’ as Move Action, 2000 miles as full action; Extras: Accurate, Flaws: Medium (Fire), Feats: Change Direction, Change Velocity, Easy, Progression 3 [1000lbs]) [22PP] “Firewalkingâ€
AP: Suffocate 7 (Extras: Range) [21PP] “Smokeâ€
Protection 3 (Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [2PP]
Regeneration 1 (Resurrection 1 / week) [1PP]
Tazel the Demon Array (48PP Array; Feats: Alternate Power 1) [49PP]
Base: Alternate Form 7 (35PP Container; Extras: Continuous) [42PP] "Demon rumbling in the belly"

Immunity 9 (Environmental Conditions [Hot, Cold], Heat Damage, Suffocation [smoke], Starvation and Thirst) [9PP]
Enhanced Strength 10 [10PP]
Enhanced Constitution 10 [10PP]
Feature 1 (Conceals Appearance) [1PP]
Super-Senses 5 (Counters Visual Obscure) [5PP]

Comprehend 3 (Speak, Understand, Read All Languages) [6PP]

AP: Summon 10 (150 PP; Extras: Fanatical, Heroic, Duration [Continuous]; Feats: Mental Link; Drawbacks: Full Round to Expel [-3]) (39PP) "Tazel expelled"

DC Block
ATTACK         RANGE   SAVE                   EFFECT
Unarmed*       Touch   DC 16/21 Toughness     Damage (Physical)
Infernal Blast Ranged  DC 25 Toughness        Damage (Varies)
Breathe Fire   Cone    DC 23 Toughness        Damage (Energy)
Infernal Chain Ranged  DC 25 Reflex           Snare
Smoke          Ranged  DC 22 Fortitude        Suffocation
Devil Stick    Touch   DC 17 Strike           Damage (Physical)
Bind Devil     Touch   DC 25 Will             Mind Control
Bind Animal    Touch   DC 25 Will             Mind Control
Exorcism       Touch   DC 25 Will             Nullify

Totals: Abilities (24) + Combat (40) + Saving Throws (16) + Skills (18) + Feats (9) + Powers (98) - Drawbacks (0) = 205/250 Power Points Edited by AvengerAssembled
June 2014
Link to comment

Player Name: Supercape
Character Name: Tazel
Power Level: 8 (150/150PP)
Trade-Offs: +3 Attack / -3 Damage, +4 Defence / -4 Toughness
Unspent Power Points: 0
In Brief: Infernal one foot high flame
Alternate Identity:None
Identity: Public (but rarely seen)
Birthplace: Infernal Realms
Occupation: Infernal Creature
Affiliations: Pitch, other infernal creatures
Family: None
Age: Immortal (not applicable)
Gender: None
Ethnicity: None
Height: 1 foot
Weight: Virtually none
Eyes: Red
Hair: None
Tazel looks like a wisp of flame, about one foot high, with glowing red eyes. He can, if he wishes, fade to invisibility, but if is touched or touches something, he will flare again, burning whatever comes into contact with him.
Power Descriptions:
Tazel's powers revolve around being a creature of living flame - small but fast and deadly. 
Tazels history is unknown. He has been bound into complete servitude by the Canto bloodline, and whilst he hates them and will conspire at every point to undo them, he has to obey Pitch / Carmen perfectly. He was bound about thirty years ago. Whilst he has to be completely obedient, he need to not reveal his own past or thoughts. 
Personality & Motivation:
Tazel is an infernal creature. He is not the most powerful (he allowed himself to be bound by Carlos Canto), but he has a cunning streak and a persuasive tongue. He seeks the ruination of all mankind and particularly misery on the Canto family, but of course is powerless to do so other than by deception. 
Powers & Tactics:
Tazel likes to use his words to manipulate, but if forced to, or inclined to, fight, he will dart around and strike with his infernal fire. 
Abilities: -10 + 0 + 6 + 2 + 0 + 6 = 4PP
Strength: 0 (-)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 16 (+3)
Combat: 14 + 16 = 30PP
Initiative: +4
Attack: +11 (+7 Base, +4 Size)
Grapple: +0
Defense: +12 (+8 Base, +4 Size), +8 Flat-Footed
Knockback: +2
Saving Throws: 3 + 6 + 6 = 15PP
Toughness: +3 (+3)
Fortitude: +6 (+3 Con, +4)
Reflex: +6 (+0 Dex, +6)
Will: +6 (+0 Wis, +6)
Skills: 44R = 11PP
Bluff 8 (+11)
Diplomacy 8 (+11)
Intimidate 12 (+9 with Size)
Languages 0 (Latin [Native])
Notice 4 (+4)
Sense Motive 8 (+8)
Stealth 4 (+16 with Size)
Feats: 2PP
Improved Initiative 1
Powers: 9 + 6 + 10 + 8 + 16 + 14 + 20 + 5 = 88PP
Concealment 4 (All Visual Senses; Extras: Continuous; Feats: Selective; Limitations: Passive ) [9PP]

Comprehend 3 (Read, Speak, Understand all Languages) [6PP]
Flight 3 (50 mph; Extras: Continuous; Feats: Subtle ) [10PP]
Immunity 8 (Aging, Disease, Environmental Effects [Hot, Cold], Poison, Starvation and Thirst, Suffocation (all) ) [8PP]
Insubstantial 3 (Energy [fire]; Feats: Innate; Flaws: Permanent (+0) ) [16PP]
Shrinking 12 (Diminutive; Feats: Innate, Normal Toughness; Flaws: Permanent (+0) ) [14PP]
Strike 5 (Living fire; Extras: Aura, Duration (Sustained); Flaws: Permanent (+0) ) [20PP]
Super-Senses 5 (Counters Visual Obscure) [5PP]
Drawbacks: 0PP
DC Block
ATTACK   RANGE   SAVE                  EFFECT
Strike   Touch   DC 20 Toughness       Damage (Energy)
Totals: Abilities (4) + Combat (30) + Saving Throws (15) + Skills (11) + Feats (2) + Powers (88) - Drawbacks (0) = 150/150 Power Points

Edited by Thevshi
Player requested edits.
Link to comment

Fluff looks really interesting. It's always good to see street level occult wonk in the Freedomverse. 


For the powers, I'm not sure about Enhanced Strength that doesn't really do much ATT wise, as there's no Enhanced Attack or Enhanced Feats (Attack Focus [Melee]) to bring it to caps. Likewise, Suffocate is one of those powers that has some issues in play - Damage with a Fortitude Save might work better.


As for Tazel, things look good there. But technically, his Strike would need Affects Corporeal - unless he's designed only to attack the incorporeal while Pitch deals with the fleshy monsters. 

Link to comment
  • 1 year later...
  • Create New...