Jump to content
Raveled

Shark Week: Ghost Sharks! (OOC)

Recommended Posts

The OOC for this thread. Wherein Crow, Glow, and El Heraldo will not have to fight more sharks. Nope, no sir.

Share this post


Link to post

Tagging, because What Could Go Wrong?

Also I was reading Shaen's manifesto of threads, and just realized how handy his idea of 'backdoors'(pre-made excuses for heroes to take off in case the player can't post in the thread for a while/vanishes) would be for disappearances like Airon's. Do you think we should set up things like that for this

Share this post


Link to post

Mind linking that here, Arich?

Share this post


Link to post

Sorry for being slow.. I may be just a little bit grounded.

Post will happen tonight I promise!

Share this post


Link to post

Notice check with El Heraldo and his Amazing Ears! 18.

EDIT: Second Notice check requested: 18. ....What...

Share this post


Link to post

El Heraldo notices a man standing near the warehouse closest to the water, the one Hayden pointed you at. At first glance he wearing a woolen cap and long coat, typical longshoremen gear, but a closer examination reveals the hat and coat to be a single piece, a long, dark robe that falls to his knees. You can also make out a long knife, almost a machete, stuck in his waistband and sawed-off shotgun snugged up under one arm.

Share this post


Link to post

Going to use Sense Motive(because it's higher): 17. He sees through your scared-making, servant of Yig!

Share this post


Link to post

Okay, going to now try and take his weapons away.

Attack Rolle: 13. Bah.

Share this post


Link to post

The gun. Way more dangerous, after all.

Share this post


Link to post

Making an Intimidate roll, accompanied by an action to bend the barrel of the shotgun into a rough torus.

The Roll: 26.

Share this post


Link to post

He literally cannot beat that and runs away... into the warehouse.

Share this post


Link to post

Okay, time for Initiative! Lady Mamba, Dahlia, and Cottonmouth & Co. vs the heroes. Everyone gets a HP because technically, Lady Mamba is stunting this little spell. Lady Mamba and Dahlia are ref-approved rebuilds; Cottonmouth is using AA's Serpent Hero build; and the 10 Cultists are minions from the core book.

Lady Mamba's Ini. (1d20+7=22)

Cottonmouth's Ini. (1d20+2=5)

Dhalia's Ini. (1d20+5=10)

Cultists' Ini. (1d20+1=12)

Share this post


Link to post

For the record, we're resetting Conditions and HP for this thread.

Initiative

23 Glow -- Uninjured -- HPx3

22/+8 Crow -- Uninjured -- HPx3

22/+7 Lady Mamba -- Uninjured -- GM

22/+2 El Heraldo -- Uninjured -- HPx5

12 Cultist 1 -- Uninjured -- Minion

12 Cultist 2 -- Uninjured -- Minion

12 Cultist 3 -- Uninjured -- Minion

12 Cultist 4 -- Uninjured -- Minion

12 Cultist 5 -- Uninjured -- Minion

12 Cultist 6 -- Uninjured -- Minion

12 Cultist 7 -- Uninjured -- Minion

12 Cultist 8 -- Uninjured -- Minion

12 Cultist 9 -- Uninjured -- Minion

12 Cultist 10 -- Uninjured -- Minion

10 Dhalia -- Uninjured -- GM

5 Cottonmouth -- Uninjured -- GM

Cottonmouth will be Interposing for Lady Mamba. Glow, you're up first.

Share this post


Link to post

Glow would like to start by playing skittles with the cultists by using her area attack from her telekinesis array. I'm assuming they're standing in a group? Will she be able to hit Dahlia as well?

Anyway. It's a targeted area attack, so she makes an attack roll and that gets compared to the defense of everyone in the area:

1d20+6 = 17 - well that should be enough to hit cultists, and hopefully Dahlia too if she's flat footed? It's DC21 toughness.

Share this post


Link to post

×
×
  • Create New...