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Murder on the Victorian Express (OOC)


Supercape

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OOC thread for this thread.

Jubatus, Carrie, and Fenris go detective!

To hook in, Carrie is going to be contacted directly for help by Ms. Wells. Ideally she and Fenris can have some reason to either be socialising or bumping into each other.

Jubatus will be pulled into the dimensional transportation by means of PLOT science, as he shifts when travelling superspeed, and gets caught up in the machines energies, effectively getting pulled along with them (this was Cubists Idea!).

Above hooks not written in stone - just my thoughts. If you wish to play in another intro, pleas go for it!

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A note about Jubatus' first post in the MotVE thread: The idea here is that Jube sensed the proverbial 'disturbance in the Force' when Ms. Wells entered this dimension, and the sensation was strong/weird enough to drag him out of a more-or-less sound sleep. Okay, as "sound' as Jube's sleep ever is.

Unable to just get back to sleep, Jube goes on patrol; I dunno how long it'll take Wells to finish recruiting local heroes and return to Earth Victoriana, but we can finesse the details so that Jube is Timeshifting at whichever precise moment Wells activates her 'dimension hopper' (with results we've already specified).

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  • 2 weeks later...

For my part, I'm making two assumptions in my most-recent post to the thread: One, that Carrie is in her full Changeling regalia. Two, that Jube's knowledge of Carrie/Changeling is whatever he could get from Taking 20 on a Skill roll for Knowledge: Current Events (+8) -- Jube has lots of time on his hands, so he's got justification for being aware of any knowledge that's more-or-less publicly available. If either or these assumptions (the first one in particular) isn't valid, just say so and I'll edit the post to accomodate the needed changes.

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More basic problem, Cubist. You can't just suddenly take 20 on a Knowledge check. You don't have a feat or power that lets you make that check at a 20 for no extra time, so you don't get to be special. Rules say taking 20 takes 1 hour, it takes 1 hour. You can make an immediate action check, but it's a d20 roll.

You know how you represent him having oodles of knowledge? Invest points in the skill. So that even a Natural 1 (which is not an auto-fail for skills) gets you a 15, 20, or whatever. But unless you invest PP into, you can't Take 20 on a Knowledge check in 2 seconds.

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As I see it this is taking 20 on a Knowledge Check for an hour (I am assuming taking 10 is allowed as there is no "pressure").

Quickness x100 comes into play here, as any time you can take 10 or take 20. So 3600 seconds / 100 is 36 seconds, or half a minute.

I don't want to turn this into a rule mash up, particularly as its for a non-critical event, so I'm going to let that stand. I can't face rules dissection over non-critical events.

On the other hand, if it involves combat or other critical rolls, I am more than happy to clarify things properly! :D

However, Aoiroo's point is pertinent! She is dressed and acting as "Carrie" in this thread, so if you could edit accordingly.

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While quickness does explain him taking twenty, it does not explain how current events would apply to either of my characters who do not have a rep for that as per their table(they do have Gather Info, and Carrie has Art Knowledge rolls).

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  • 2 weeks later...

As per my most-recent post, Jubatus is going to use his nose to good effect. I'm not sure if any sort of die-roll is called for... I'd think it's a Notice roll, but since he is using his TImeshift to give himself bunches of extra time in which to make the roll, would the Take 10 and/or Take 20 rules apply?

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Time is not of the essence here so feel free to take 20 (if you wish - its up to you if you want to do slow detective work or fast - the latter of course means you are closer on the heels of the crook).

All characters can make notice checks (for Jube this will include his nose!)

Also, if you wish, investigate and search checks.

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Jube has Notice 9. He's gonna Take 20 -- and use his Quickness 6 to make it happen in, like, one realtime minute or so. Accordingly, Jube gets a 'roll' of 29 on his Notice check. Applicable Super-Senses: Normal Olfactory Sense (Extras: Acute, Tracking) for detecting the scent(s) of the culprit(s) and/or the murder weapon & etc, Low-Light Vision for picking up on subtle visual clues which might conceivably go unnoticed by anyone who needs normal levels of illumination, Ultrasonic Hearing to detect any noise (footsteps, heartbeat, yada yada) the culprit might be making if said culprit is sufficiently close to the body at the moment, Motion Sense to detect the culprit's fleeing if the culprit is sufficiently close to the body at the moment.

Investigate and Search... they're both "must be trained in their use" skills, and Jube has neither one. Fortunately, Jube does have the Jack of All Trades Feat, so he can roll for either/both of 'em anyway. Both of those skills are Int-based; Jube's INT of 18 gives him an ability modifier of +4, so his rolls should be [1D20 + 4}, as far as I know.

Search: Jube will definitely Take 20 for a Search roll. What's the point of Quickness if you don't exploit it at every opportunity, amIrite? So the cheetah gets 24 on his Search 'roll'.

Investigate: This skill requires tools. Now, Jube does have a forensics kit on him, but it's an Earth-Prime forensics kit, which means the evidence it yields may or may not be regarded as valid by Earth-Victoria's legal system. Way the heck different jurisdiction, eh wot? Jube will inquire of Miss Steampunk, and only do an Investigate 'roll' if there's a reasonable chance that its evidence will be legally valid hereabouts. Thus, Jube's Investigate 'roll' will either be 24, or else inapplicable.

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Right sorry I have been out of commission a while - post surgery been in a lot of pain and a lot of painkillers, neither of which are good for the brain!

Anyhow:

Jube picks up a lot of scents around the corpse, and would certainly identify anyone who would have been close to him. That will help narrow down the field, but it wont be exclusive.

Investigate roll of 24 is more than sufficient:

Jube picks up the a fragment of steel from the corpses wound: a splinter from a knife. With a keen eye and magnifying glass, he could match this to the murder weapon.

Incidentally, if anybody has Medicine or Knowledge: Science, feel free to use them examining the corpse.

As for notice checks: Anybody who scores more than 20 will notice the corpse seems to have been dragged: not far, but several feet, from where it initially fell. However, the bleeding only occurred from its new location.

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