Heritage Posted January 21, 2008 Share Posted January 21, 2008 Initiative of 20. Notice of 11. Link to comment
Heritage Posted January 21, 2008 Share Posted January 21, 2008 Initiative of 20. Notice of 11. Link to comment
Veiled Malice Posted January 21, 2008 Share Posted January 21, 2008 Initiative of 17. Notice of 11. Link to comment
Veiled Malice Posted January 21, 2008 Share Posted January 21, 2008 Initiative of 17. Notice of 11. Link to comment
Veiled Malice Posted January 21, 2008 Share Posted January 21, 2008 Initiative of 17. Notice of 11. Link to comment
Heridfel Posted January 21, 2008 Author Share Posted January 21, 2008 Grimalkin is the first one up, followed by the main group of bandits, then Nanowire, and finally the mystery man. If you hadn't caught it already, the glow coming from the mystery man looks the same as the one that surrounds Icarus when he uses his powers. Link to comment
Heridfel Posted January 21, 2008 Author Share Posted January 21, 2008 Grimalkin is the first one up, followed by the main group of bandits, then Nanowire, and finally the mystery man. If you hadn't caught it already, the glow coming from the mystery man looks the same as the one that surrounds Icarus when he uses his powers. Link to comment
Heridfel Posted January 21, 2008 Author Share Posted January 21, 2008 Grimalkin is the first one up, followed by the main group of bandits, then Nanowire, and finally the mystery man. If you hadn't caught it already, the glow coming from the mystery man looks the same as the one that surrounds Icarus when he uses his powers. Link to comment
Heritage Posted January 22, 2008 Share Posted January 22, 2008 Grim rolled a 24 on her Toughness save. Link to comment
Heritage Posted January 22, 2008 Share Posted January 22, 2008 Grim rolled a 24 on her Toughness save. Link to comment
Heritage Posted January 22, 2008 Share Posted January 22, 2008 Grim rolled a 24 on her Toughness save. Link to comment
Heridfel Posted January 22, 2008 Author Share Posted January 22, 2008 Heritage, you have a DC 16 Toughness save. The building is two stories high, so your effective fall is 13 feet (rounded down to 10). Congrats on passing it! Veiled_Malice, you were hit with the Blast because you're still flat-footed at that point in the initiative. It's up to you whether you'd have had your "Armor Up" active. However, I'd say you hadn't had a reason to have it up before you were sucked into the portal, and it's presumably sometimes down so that your flaw acts as a flaw. The two of you can both start in melee range at the start of the next round, if you wanted. I wasn't sure how quickly you were charging in. Link to comment
Heridfel Posted January 22, 2008 Author Share Posted January 22, 2008 Heritage, you have a DC 16 Toughness save. The building is two stories high, so your effective fall is 13 feet (rounded down to 10). Congrats on passing it! Veiled_Malice, you were hit with the Blast because you're still flat-footed at that point in the initiative. It's up to you whether you'd have had your "Armor Up" active. However, I'd say you hadn't had a reason to have it up before you were sucked into the portal, and it's presumably sometimes down so that your flaw acts as a flaw. The two of you can both start in melee range at the start of the next round, if you wanted. I wasn't sure how quickly you were charging in. Link to comment
Heridfel Posted January 22, 2008 Author Share Posted January 22, 2008 Heritage, you have a DC 16 Toughness save. The building is two stories high, so your effective fall is 13 feet (rounded down to 10). Congrats on passing it! Veiled_Malice, you were hit with the Blast because you're still flat-footed at that point in the initiative. It's up to you whether you'd have had your "Armor Up" active. However, I'd say you hadn't had a reason to have it up before you were sucked into the portal, and it's presumably sometimes down so that your flaw acts as a flaw. The two of you can both start in melee range at the start of the next round, if you wanted. I wasn't sure how quickly you were charging in. Link to comment
Thevshi Posted January 22, 2008 Share Posted January 22, 2008 Velocity's initiative roll is 55. Link to comment
Thevshi Posted January 22, 2008 Share Posted January 22, 2008 Velocity's initiative roll is 55. Link to comment
Thevshi Posted January 22, 2008 Share Posted January 22, 2008 Velocity's initiative roll is 55. Link to comment
Veiled Malice Posted January 22, 2008 Share Posted January 22, 2008 Yeah, he had it up. No sense going into battle without it. What's my save? Or do I need to make one? Link to comment
Veiled Malice Posted January 22, 2008 Share Posted January 22, 2008 Yeah, he had it up. No sense going into battle without it. What's my save? Or do I need to make one? Link to comment
Veiled Malice Posted January 22, 2008 Share Posted January 22, 2008 Yeah, he had it up. No sense going into battle without it. What's my save? Or do I need to make one? Link to comment
Heridfel Posted January 22, 2008 Author Share Posted January 22, 2008 No, it's only +8, so it's well below your Impervious. Just be sure to mention whether it's up or down ahead of time for the next thread. Link to comment
Heridfel Posted January 22, 2008 Author Share Posted January 22, 2008 No, it's only +8, so it's well below your Impervious. Just be sure to mention whether it's up or down ahead of time for the next thread. Link to comment
Heridfel Posted January 22, 2008 Author Share Posted January 22, 2008 No, it's only +8, so it's well below your Impervious. Just be sure to mention whether it's up or down ahead of time for the next thread. Link to comment
Veiled Malice Posted January 22, 2008 Share Posted January 22, 2008 Wait, was I supposed to go yet, or not? I have an attack up at only +6 to damage. Link to comment
Veiled Malice Posted January 22, 2008 Share Posted January 22, 2008 Wait, was I supposed to go yet, or not? I have an attack up at only +6 to damage. Link to comment
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