Jump to content

Jack Spade (PL13 NPC, Tier 2)

Recommended Posts

Players Name: Gizmo

Power Level: 13 (195/195PP)

Trade-Offs: +5 Attack, -5 Damage, +5 Defense, -5 Toughness

Unspent PP: 0

NPC Tier: 2

Characters Name: Jack Spade

Alternate Identity: Erik Espadas (legally deceased)

Age: 21

Gender: Male

Height: 5'11''

Weight: 150 lb

Hair: White

Eyes: Dark Blue



Jack Spade is a young man with old eyes. Layers of lithe muscle broaden an otherwise slender build into an imposing silhouette. Spade habitually covers this with a slightly rumpled black suit over a back shirt with a matching fedora, broken up by a dark green tie and hat band. Twin shoulder holsters criss-cross his chest, with a hold-out strapped to his ankle. A shock of white hair sits atop sharp features, framing the black domino mask he is never seen without. His face might even qualify as handsome, if his thin lips were ever touched by a smile.


Erik Espadas died along with the rest of his family, gunned down as an example when his mother refused to pay protection money to one of the syndicates that held Freedom City in their greedy clutches. A freak lightning bolt striking the local morgue combined with latent metahuman powers brought back a dead man with nothing left to loose. Jack Spade was born.

Completely off the grid, Spade set up shop as a private investigator, living on bounties and rewards. His partially activated abilities gave his an uncanny knack for dealing with the sort of things that even made men liked to pretend they didn’t see out of the corner of the eye. When the monsters, human or otherwise, go bump in the night, Jack Spade is there to bump right back.

Personality & Motivation:

Spade is cold and pragmatic by necessity, forced to compromise his more idealistic nature by a harsh reality. Spade does his job and then he gets paid, and woe to anyone who tries to prevent either. The mere fact that he has any lines he refuses to cross sets him apart from his contemporaries, however. Chilling gallows humour is all the remains of a once light-hearted rogue.

If there’s one thing Spade can’t abide, it’s a bully, and in a city overrun with predators of all kinds, he has apple opportunity to make his opinion readily known. Perhaps the only bright spot in his existence is an on-and-off-again affair with Rose Copas, a gun moll for casino owner and mafia don Denari Jones, the man who ordered the Espadas family killed. Which goes a long way to explaining Spade’s grim outlook.

Powers & Tactics:

Experience has taught Spade to shoot first and ask questions of whoever is left standing. He does ask questions, though; he prefers to know as much as possible about a situation or opponent before throwing down. A network of stoolies and a few hours of research often contribute the edge that sees him through the day.

The lightning strike that brought Spade back to life left him dependent of electricity to survive. He must recharge several times throughout the day, or grow progressively weaker until he expires. Fortunately, he’s also been granted the ability to imbue shots from his pistols with a powerful electrical charge, although doing so depletes his energy reserves.


Demon in a Bottle (Spade’ll stop drinking when life stops giving him a reason to.)

Enemies (Organized crime, supernatural underworld, Denari Jones.)

Recharge (Spade needs regular jolts of electicity to survive.)

Rose (Falling for a gun moll was about as smart as it sounds.)

Struggling (P.I. work might not be steady, but at least the pay’s lousy.)

Sucker for a Dame (Spade knows better than to trust a pretty face with a sad story. He does anyway, but he knows better.)

West Ender (The West End is Spade’s 'turf'; he's extremely protective of his neighbourhood, and knows it much better than the rest of the city.)

Abilities: 6 + 10 + 6 + 0 + 4 + 6 = 32PP

STR: 16 (+3)

DEX: 20 (+5)

CON: 16 (+3)

INT: 10 (+0)

WIS: 14 (+2)

CHA: 16 (+3)

Combat: 24 + 20 = 44PP

Attack +12 Base, +14 Unarmed, +18 Ranged

Grapple +15

Defense +18 (+10 Base, +8 Dodge Focus), +5 Flat-Footed

Knockback -3/-0

Initiative: +9

Saves: 7 + 5 + 8 = 20PP

Toughness: +8 (+3 Con, +2 Defensive Roll, +3 Undercover Vest)

Fortitude: +10 (+3 Con, +7)

Reflex: +10 (+5 Dex, +5)

Will: +10 (+2 Wis, +8)

Skills: 92R = 23PP

Acrobatics 5 (+10)

Bluff 17 (+20)

Climb 7 (+10)

Gather Information 12 (+15)

Investigate 10 (+10)

Knowledge (Arcane Lore) 10 (+10)

Knowledge (Streetwise) 10 (+10)

Language 1 (Spanish, Russian, Latin)

Notice 13 (+15)

Stealth 5 (+10)

Feats: 45PP

Attack Focus (Ranged) 6

Attack Specialization (Unarmed) 1

Beginner's Luck

Challenge (Fast Task [Feint])


Defensive Roll 2

Distract (Bluff)

Dodge Focus 8

Elusive Target

Equipment 1

Evasion 2

Fascinate (Bluff)


Improved Aim

Improved Initiative

Improvised Tools


Luck 4

Move-By Action

Power Attack

Quick Draw


Set Up

Skill Mastery 2 (Acrobatics, Bluff, Gather Information, Investigate, Knowledge (Arcane Lore), Knowledge (Streetwise), Notice, Stealth)

Takedown Attack 2


Uncanny Dodge 2 (Mental, Visual)


Undercover Vest: Protection 3 [Power Feat: Subtle]; Cost: 4EP

Camera; Cost: 1EP

Powers: 20 + 16 + 4 + 1 = 41PP

Device 5 (Guns; 25pp, Flaws: Easy-To-Lose) [15PP]

Blast 4 (Twin Colt Anacondas, Power Feat Split Attack, Extras: Autofire 3) [21DP]

Blast 2 (1908 Pocket Hammerless) [4DP]

Lightning Bullets 4 (Blast, Power Feats: Split Attack, Drawbacks: Power Loss [Requires Gun], Extras: Autofire 3, Penetrating 4, Flaws: Unreliable [5 Uses/Recharge]) [20PP]

Super-Senses 2 (Energy Awareness [Mental], Magic Awareness [Mental] Extras: Acute 2) [4PP]

Super-Senses 1 (Danger Sense [Mental], Complications: Limited [Energy/Magic Attacks]) [1PP]

Drawbacks: 1PP

Weakness (Electrical Dependency, -1 Con/5 hours, uncommon, moderate, lethal) [1PP]

DC Block:

Unarmed -- DC18/Toughness -- Bruised (Staged)

Twin Colt Anacondas -- DC19/Toughness -- Bruised (Staged)

1908 Pocket Hammerless -- DC17/Toughness -- Bruised (Staged)

Lightning Bullets w/Anacondas -- DC 23/Toughness -- Bruised (Staged)

Lightning Bullets w/Hammerless -- DC 21/Toughness -- Bruised (Staged)

Costs: Abilities 32 + Combat 34 + Saves 20 + Skills 23 + Feats 46 + Powers 41 - Drawbacks 1 = Total Cost 195/195

Link to comment
  • 4 weeks later...
  • Create New...