Thevshi Posted March 6, 2008 Share Posted March 6, 2008 That's a miss on Velocity (posted to that effect in the IC) Link to comment
Thevshi Posted March 6, 2008 Share Posted March 6, 2008 That's a miss on Velocity (posted to that effect in the IC) Link to comment
cosmicarus Posted March 7, 2008 Share Posted March 7, 2008 A hit against Valkyrie, but a save against the damage. Link to comment
cosmicarus Posted March 7, 2008 Share Posted March 7, 2008 A hit against Valkyrie, but a save against the damage. Link to comment
Cyrith Posted March 7, 2008 Share Posted March 7, 2008 let me just put this up here for posterity sake Notice check on aliens (1d20 3=23) Link to comment
Cyrith Posted March 7, 2008 Share Posted March 7, 2008 let me just put this up here for posterity sake Notice check on aliens (1d20 3=23) Link to comment
Heridfel Posted March 7, 2008 Share Posted March 7, 2008 I PMed the result of the Notice check to Cyrith on the chat. Other people are still welcome to make skill checks as described above. Hub's falling down and out of the fight for the most part. He's considered exhausted, and his array is switched to a non-standard AP to Nullify something that one of the combatants is trying to do. The nice part about being the GM is that I don't have to share what that is until you figure out. Until then, it's basically acting as a plot device to remove him from the fight. We're back to the top of the order with Velocity. Link to comment
Heridfel Posted March 7, 2008 Share Posted March 7, 2008 I PMed the result of the Notice check to Cyrith on the chat. Other people are still welcome to make skill checks as described above. Hub's falling down and out of the fight for the most part. He's considered exhausted, and his array is switched to a non-standard AP to Nullify something that one of the combatants is trying to do. The nice part about being the GM is that I don't have to share what that is until you figure out. Until then, it's basically acting as a plot device to remove him from the fight. We're back to the top of the order with Velocity. Link to comment
Thevshi Posted March 7, 2008 Share Posted March 7, 2008 Thanks to two ranks of improved critical, that natrual 18 will be a critical hit. So the damage, with that and the power attack, will be +18 :shock: Link to comment
Thevshi Posted March 7, 2008 Share Posted March 7, 2008 Thanks to two ranks of improved critical, that natrual 18 will be a critical hit. So the damage, with that and the power attack, will be +18 :shock: Link to comment
Heridfel Posted March 7, 2008 Share Posted March 7, 2008 Quick question - is there a reason that Velocity is continuing to fight spider-bots rather than picking up the child? I looked through the thread, and I didn't see anything that'd preclude her from grabbing the child rather than fighting off any robots that are coming towards her. Link to comment
Heridfel Posted March 7, 2008 Share Posted March 7, 2008 Quick question - is there a reason that Velocity is continuing to fight spider-bots rather than picking up the child? I looked through the thread, and I didn't see anything that'd preclude her from grabbing the child rather than fighting off any robots that are coming towards her. Link to comment
Thevshi Posted March 7, 2008 Share Posted March 7, 2008 Well, the mother is there as well, and she can't carry both. If it comes to it, she will pick up the child. Link to comment
Thevshi Posted March 7, 2008 Share Posted March 7, 2008 Well, the mother is there as well, and she can't carry both. If it comes to it, she will pick up the child. Link to comment
Thevshi Posted March 11, 2008 Share Posted March 11, 2008 Herid, where are we in the inititive order? Link to comment
Thevshi Posted March 11, 2008 Share Posted March 11, 2008 Herid, where are we in the inititive order? Link to comment
Veiled Malice Posted March 11, 2008 Share Posted March 11, 2008 I think you're up, because Nanowire just went. Link to comment
Veiled Malice Posted March 11, 2008 Share Posted March 11, 2008 I think you're up, because Nanowire just went. Link to comment
Thevshi Posted March 11, 2008 Share Posted March 11, 2008 Well, wasn't sure as NPCs and other things might be happening. Link to comment
Thevshi Posted March 11, 2008 Share Posted March 11, 2008 Well, wasn't sure as NPCs and other things might be happening. Link to comment
Heridfel Posted March 16, 2008 Share Posted March 16, 2008 I'm sorry. I usually only keep track of the IC portions of threads. There are no NPCs happening between Nanowire and Velocity this round. Link to comment
Heridfel Posted March 16, 2008 Share Posted March 16, 2008 I'm sorry. I usually only keep track of the IC portions of threads. There are no NPCs happening between Nanowire and Velocity this round. Link to comment
Heridfel Posted March 19, 2008 Share Posted March 19, 2008 There's still enough time in your turn to use a move action to drop off the mother and child elsewhere if you want. Unless you're planning on something else, then I think it's ok for Nanowire to go. Link to comment
Heridfel Posted March 19, 2008 Share Posted March 19, 2008 There's still enough time in your turn to use a move action to drop off the mother and child elsewhere if you want. Unless you're planning on something else, then I think it's ok for Nanowire to go. Link to comment
Veiled Malice Posted March 20, 2008 Share Posted March 20, 2008 Was that last attack Penetrating? Because unless it was, Nanowire's impervious toughness will shrug off a +9 damage effect. It might be better if it was, though, otherwise he's just going to get knocked around a bit by the little guys. :) Link to comment
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