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Eviscerus - Zealot - PL10 Villain (NPC Tier 2)

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Players Name: Eviscerus

Power Level: 10 (154/154pp)

Trade-Offs: +2 Attack for -2 Damage, +2 Defense for -2 Toughness

Unspent PP: 0

Characters Name: Zealot

Alternate Identity: Victor Cross (Real name is Victor Harrow, given to him by his mother before her death)

Height: 5'11"

Weight: 168 lbs

Hair: Black

Eyes: Green

Description: Zealot wears a black cloak with a red Cross on the back of it, identifying him as a witch hunter. He wears plate mail made by the Order of the Unyielding Law (the militant monastic order of witch hunters where he was raised) which is made of titanium with silver inlays of roses and a cross. His hear is shoulder length and straight, his eyes are dark and his stare is very intense. He has a birthmark on his stomach that's in the shape of a crescent moon (which identifies him as being born of a witch, but he does not know that).

History: Victor was loved by his parents, and his early childhood would have been the stuff of fairy tales had his mother and father not been burned at the stake for Witchcraft by a secretive order of witch hunters, who are the descendants of members of the Spanish Inquisition. Not willing to give up their pursuit of purifying the world of it's evils, they continued in secret, and still do to this day.

When the order learned that the witches they "purified" had a child, they took that child to live in their secret monastery in Spain, where they raised him for most of his life, training him in the edicts and ways of witch hunting. Victor showed great promise as he had an instinctive ability to root out magical forces, due mostly to his heritage. He also showed a great aptitude for the use of a archaic weapon known as a scourge, a torture device that basically resembled a cat o' nine tails made of barbed wire with a wooden handle. The master weaponsmith of the order made a special scourge for Victor, as he had a soft spot for the boy. The weapon was miraculous, and Victor saw it as the perfect tool to administer his faith. Victor doesn't know that, though beautiful, the scourge is just a normal weapon, and his faith, coupled with an inborn talent for magic, are what give the scourge it's power.

Victor grew up a pinnacle of the order's beliefs. Having a seething hatred for magic and all users of it, and a zeal that was without contestation for tracking down and purifying those said evils. When Victor was 15, the Monastery was attacked by a band of mystics, who destroyed the monastery and killed many inside. They recognized Victor as an offspring of magic and told him that he was one of The Blooded. They did not explain this any further, and Victor lashed out, rage and anguish filling him, inspiring murderous madness. He was subdued, and one of the less vengeful of these mystics, though still ruthless and cunning, teleported him to Freedom City, unconscious at the doorstep of The Shadow Academy. The Wizard whispered in his ear as he slept "Grow strong, youngling, and return to wreak destruction on those who have wronged you." Victor remembered those words, but he believes them to mean to continue his cause of eradicating magic and it's practitioners, not finding the remnants of the Order.

Victor now continues his education at the Shadow Academy, who have great plans for their resident religious fanatic. Some of the teachers, and the Head Mistress, know of Victor's true past, though they keep this a secret from him. Victor finds his new home adequate, though the new rule set is a bit more lax than he was used to. Whether or not he wishes to be there, Victor will do as he always does, strive to be the best, the most dedicated, the most feared. He knows no other way.

Personality & Motivation: Victor is unusually well disciplined for a teenager, as his upbringing was done under strict codes and rules with severe punishments for transgression. Victor excels under pressure, and loves a challenge, though can be quite irrational where his faith and the faiths of others are involved. He sees his beliefs as "right" and everyone else's as "wrong." He is openly hostile to any he thinks may be magic users and this causes some tension between him and most of his classmates. His narrow-minded coupled with his severe and serious demeanor make him unpopular at best, but few of the students will dare cross him, as he will lash out to any provocation in a swift and decisive manner, meaning he will put anyone down hard who gets in his face.

Powers & Tactics: Victor likes to attack from cover or the shadows, bring his foe down quickly, and leave the bloody mess for others to clean up. His favored weapon is known for it's ability to cause horrendous pain. Victor loves to tell people that it isn't so much getting hit with the scourge that causes pain, but the rending of the flesh as it's torn away that is truly excruciating. Victor is sadist and delights in the pain of others. He has on multiple occasions tied up someone he suspects of witchcraft and beat them into admitting it. In battle, if Victor can not drop someone fast, he tends to try and find a way of neutralizing them, either by snaring them with the scourge, or ripping their weapons from their hands.

Complications: Hatred (Magic Users), Obsession (Witch Hunting, Being the Best)

Stats: 36pp

Str: 16 (+3)

Dex: 20 (+5)

Con: 16 (+3)

Int: 14 (+2)

Wis: 16 (+3)

Cha: 14 (+2)

Combat: 32pp

Attack: +8 (+12 w/ scourge)

Grapple: +11

Defense: +12 (+4 flat-footed)

Knockback: -2 (-4 w/ armor)

Initiative: +9

Saves: 13pp

Toughness: +8 (+3 Con, +5 Armor)

Fortitude: +6 (+3 Con, +3)

Reflex: +10 (+5 Dex, +5)

Will: +8 (+3 Wis, +5)

Skills: 100r = 25pp

Acrobatics 12 (+17)

Climb 2 (+5)

Concentration 4 (+7)

Diplomacy 4 (+6)

Gather Information 6 (+8)

Intimidate 8 (+10)

Knowledge: Arcane Lore 8 (+10)

Knowledge: Theology and Philosophy 4 (+6)

Notice 12 (+15)

Search 8 (+10)

Sense Motive 8 (+11)

Stealth 15 (+20)

Survival 7 (+10)

Languages [Latin, English] (Base: Spanish)

Feats: 15pp

Acrobatic Bluff

Attack Specialization 2 ( Scourge)

Defensive Attack

Dodge Focus 4


Equipment 1

Hide In Plain Sight

Improved Initiative

Power Attack

Skill Mastery (Acrobatics, Notice, Stealth, Survival)

Uncanny Dodge (Auditory)


Masterwork Manacles (As Handcuffs, +2DC) 2ep

Asp (+2 dmg, Mighty) 3ep

Powers: 29pp

Device 5 ("Witchbreaker Scourge", easy to lose; PFs: Restricted (Magic Blooded), Indestructible) (15pp + 2 PF = 17pp)

*Base: Strike 5 (Extra: Autofire [on 8 ranks]; PFs: Mighty, Extended Reach 4 [25ft], Improved Trip, Improved Disarm) (Base 20pp + 5 PF: Alternate Powers = 25pp)

*AP: Snare 8 (Extra: Backlash; Flaw: Touch Range; PF: Extended Reach 4 [25ft])

*AP: Nullify 8 (All Magic Powers at once; Extra: Concentration Duration; Flaw: Touch Range; PF: Extended Reach 4)

*AP: Drain Strength 8 (Extra: Poison; PF: Extended Reach 4 [25ft])

*AP: Strike 5 (Extra: Vampiric 8; PFs: Mighty, Extended Reach 4 (25ft), Improved Trip, Improved Disarm]

*AP: Strike 8 (Extra: Targeted 40-ft. Burst Area; PF: Affects Insubstantial 2)

Device 1 (Armor; 5 points; Hard to Lose) (4pp)

Protection 5

Super Senses 6 [Detect Magic (Ranged)(Mental Sense), Tracking, Danger Sense, Darkvision] 6pp

Teleport 6 (600 feet/20 miles; Flaw: Medium/Shadows) 6pp

Drawbacks: 0pp

DC Block:


Scourge Strike: 23/Toughness: Bruise/Injury

Snare: 18/Reflex: Snare

Area Strike: 23/Toughness: Bruise/Injury

Vampiric Strike: 23/Toughness: Bruise/Injury

Nullify All Magic: 18/Power Check: Nullify

Costs: Abilities (36) + Combat (32) + Saves (13) + Skills (25) + Feats (15) + Powers (33) - Drawbacks (00) = Total Cost 150/154

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