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Sandman XI

Power Reserve

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AP: Container 10 (Power Reserve 16 [burrowing, Flight, Space Travel, Speed, Swimming], Burrowing 1, Flight 1, Space Travel 1, Speed 1, Swimming 1, Immunity 9 [life support])

Alright, I'm working on the PL10 Metamorphic Device. One "setting" is gonna be a personal travel mode. But enough about the fluff, is this right mechanically?

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As Flight operates underwater, Swimming is unnecessary. Now, the Power Reserve is probably illegal, as it's based upon an array structure. And, as that power reserve is inside an array itself... yeah, nested arrays. Bad.

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So, how about something like...

AP: Container 10 (Boost 41 [any one movement power; Flaw: Personal], Immuntity 9 [life support])

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So, how about something like...

AP: Container 10 (Boost 41 [any one movement power; Flaw: Personal], Immuntity 9 [life support])

That sounds dangerously cheezy: you could be in that setting of the Array, use Boost, then switch to some other setting of the Array and still have the benefit of the Boost.

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Nope: Boost is an Instant effect. The points fade at their normal rate whether the Boost is the "active" slot in an Array or not.

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