Sriseru Posted April 8, 2009 Share Posted April 8, 2009 Players Name: Sriseru Power Level: 10 (150/150pp) Trade-Offs: None (-1 Attack for +1 Save Difficulty, -1 Defense for +1 Toughness Save in Dragon Form) Unspent PP: 0 Characters Name: Sari the Black Alternate Identity: Dark Sigma Height: 6' (7' in Dragon Form) Weight: 150 lbs (2300 lbs in Dragon Form) Hair: Jet Black (none in Dragon Form) Eyes: Slitted Deep Blue Dimensions (In Dragon Form): Overall Length 31ft, Body Length 11ft, Neck Length 9ft, Tail Length 11ft, Body With 5ft, Standing Heigth 7ft, Maximum Wingspan 45ft, Minimum Wingspan 18ft. Sorceress Form Stats: 10pp Str: 8 (-1), 12 (+1) when raging. Dex: 10 (+0) Con: 10 (+0) Int: 20 (+5) Wis: 14 (+2) Cha: 8 (-1) Combat: 30pp Attack: +5 Base, +10 Ranged Grapple: +4, +6 when raging Defense: +10 (+5 flat-footed), +8 (+4 flat-footed) when raging. Knockback: -8 Initiative: +5 Saves: 19pp Toughness: +0, +9 (Imp 8) with Force Field Fortitude: +6 (+0 Con, +6), +8 when raging. Reflex: +7 (+0 Dex, +7) Will: +8 (+2 Wis, +6), +10 when raging. Skills: 20r = 5pp Bluff 0 (-1), (+3) when considered attractive Climb 0 (-1) Computers 0 (+5) Concentration 0 (+2) Craft (all) 0 (+5) Diplomacy 0 (-1), (+3) when considered attractive Disable Device 0 (+5) Intimidate 13 (+12) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+2) Notice 5 (+7) Search 0 (+5) Sense Motive 2 (+4) Survival 0 (+2) Swim 0 (-1) Feats: 13pp All-Out Attack Attack Focus (ranged) 5 Attractive Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of Thought Powers: 73pp Comprehend 2 (Languages - Speak All, Understand All) [4] Flight 1 (10 mph, 100 ft/round; Flaws: Gliding -1) [1] Force Field 9 (Extras: Impervious [8 ranks only] +1) [17] Immunity 3 (Aging, Disease, Poison) [3] Morph 5 (Single Appearance, Dragon Form +25 Disguise; PFs: Metamorph) [6] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Suffocate 10 (Extras: Alternate Save [Will] +0, Ranged +1; PFs: 4 Alternate Powers) [34] AP: Blast 10 (Fire Blast; Extras: Secondary Effect +1) AP: Drain 10 (Will Score; Extras: Alternate Save [Will] +0, Ranged +1, Secondary Effect) AP: Healing 10 (Extras: Standard Action +1, Total +1; Flaws: Personal -1) AP: Move Object 10 (Telekinesis; Extras: Damaging +1, Perception Range +1; Flaws: Distracting -1) DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: Blast 10 -- 25/Toughness -- Damage (Secondary Effect) Drain Will 10 -- 20/Will -- Mental Damage (Secondary Effect) Move Object 10 -- 25/Toughness -- Telekinetic Damage Suffocate 10 -- 20/Will -- Damage Unarmed -- 14/Toughness -- Damage Unarmed (raging) -- 16/Toughness -- Damage Costs: Abilities (10) + Combat (30) + Saves (19) + Skills (5) + Feats (13) + Powers (73) - Drawbacks (0) = 150 Dragon Form Stats: 12pp Str: 10/24 (+0/+7), 28 (+9) when raging. Dex: 10 (+0) Con: 10/14 (+0/+2) Int: 20 (+5) Wis: 12 (+2) Cha: 8 (-1) Combat: 32pp Attack: +5 Base, +9 Melee (-1 size modifier) Grapple: +21 (+4 size modifier), +23 when raging Defense: +9 (+4 flat-footed), +7 (+3 flat-footed) when raging. (-1 size modifier) Knockback: -14 (-4 size modifier) Initiative: +5 Saves: 17pp Toughness: +11 (Imp 9) Fortitude: +6 (+2 Con, +4), +8 when raging. Reflex: +7 (+0 Dex, +7) Will: +8 (+2 Wis, +6), +10 when raging Skills: 20r = 5pp Climb 0 (+3) Computers 0 (+5) Concentration 0 (+2) Craft (all) 0 (+5) Disable Device 0 (+5) Intimidate 13 (+14) (+2 size modifier) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+2) Notice 5 (+7) Search 0 (+5) Sense Motive 2 (+4) Stealth 0 (-4) (-4 size modifier) Survival 0 (+2) Swim 0 (+3) Feats: 11pp All-Out Attack Attack Focus (melee) 4 Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of Thought Powers: 75pp Additional Limbs 1 (Tail; PFs: Innate) [2] Comprehend 2 (Languages - Speak All, Understand All) [4] Enhanced Strength 6 [6] Flight 3 (Wings, 50 mph, 500ft/round) [6] Growth 4 (Large; Extras: Continuous Duration +1; Flaws: Permanent -1; PFs: Innate) [13] Immunity 3 (Aging, Disease, Poison) [3] Morph 5 (Single Appearance, Sorceress Form +25 Disguise; PFs: Metamorph) [6] Protection 9 (Scales; Extras: Impervious +1) [18] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Strike 4 (Teeth and claws; PFs: Mighty) [5] Super-Senses 4 (Darkvision, Scent, Tracking [scent]) [4] Drawbacks: -2pp Power Loss (Flight, if wings are immobilized, -2 points) DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: Strike -- 26/Toughness -- Damage Unarmed -- 22/Toughness -- Damage Unarmed (raging) -- 24/Toughness -- Damage Costs: Abilities (12) + Combat (32) + Saves (17) + Skills (5) + Feats (11) + Powers (75) - Drawbacks (2) = 150 Description: Reborn through decades of torture and brainwashing, and controlled by misdirected rage and hatred, Dark Sigma is the servant of Mandragora and Omega. She can't recall anything from before she served her masters, save for a few shadows in her dreams, and emotions from forgotten memories. In her Sorceress Form, Dark Sigma looks like an african american woman with long black hair and deep blue, slitted eyes. She wears long black boots, black pants, a black belly shirt, black glovettes, and a black cape. Also her teeth are pointed. When she flies in this form, her cape turns into black, bat-like wings. In her Dragon Form, Dark Sigma is a large, slender western dragon, she is covered by black scales, though her underside and wing membrane are dark blue, and her slitted eyes are deep blue. History: The Beginning and the End Sari was born in a world without man or civilization, but with wild, proud beasts. The greatest of these beasts were the dragons known as the Draic. These beasts wielded the ability to take on a second form, each form differed according to each individual. Sari's mother was a white Draic who tended her hatchling on her own, as her mate had died in a hunt. The white Draic had an unconditional love for all things, and Sari was her greatest pride and love. Then Omega, the destroyer of worlds, arrived. Accompanying him was Mandragora, and upon noticing the dragons, he felt inclined to battle their kind once more. It didn't take long before Mandragora encountered the white Draic and fought her, but she was alot more powerful than he had anticipated and the battle ensued for a long time before he managed to kill her. But just as he had slayed his foe he could feel the world dying around him and was about to leave when he noticed little Sari, the dragon hatchling was mourning her mother's death. Mandragora somehow felt that she was special, he also knew that the hatchling of such a powerful dragon had to become a great addition to Omega's army, with proper training that is. Having no time to waste, Mandragora grabbed Sari and narrowly escaped the death of her world. The Taming of the Beast When Mandragora returned to the Terminus he immediately shared his plan to tame and train the dragon hatchling, with his master, Omega. The Overlord was intrigued when he heard how powerful the hatchling's mother had been. When Sari was brought in to say the oath, she hissed at Omega and said "I will never be yours, evil one", even though she had heard what he was capable of and what he had done. In response she was sent to Physician Friendly where she was tortured, brainwashed and given a punishment chip. Mandragora had told Sari that the torture would end only after she had said the oath, but she still refused to say it, even after being on the brink of death every single day. Over three decades passed before she was completely broken and willing to say the oath to her new master. Directly after having done so, the dragoness stated that she had forgotten her name, and she asked Omega what it was. And the Overlord answered, you are Dark Sigma, the dragon of death. Rebirth Dark Sigma spent the following three years training herself to be a warrior of the Omega, and Mandragora proved to be a great mentor. When her training had been completed, she was ordered by Omega to undermine the Earth Prime universe, in order to ensure the future invasion. Personality: While she may be over thirty years old, Dark Sigma has the physical and mental maturity of an eighteen-year-old, due to the fact that her kind ages more slowly. And her humanoid Sorceress Form is evidence of that. Dark Sigma is a twisted being, a perversion of her young self, and is fervently commited to do whatever it takes in order to complete her mission. Beside her obediance for her masters, Dark Sigma is completely ruled by rage, hatred and sorrow. Her psychological pain is enough for the entire multiverse. Dark Sigma is incapable of dealing with this normally, the torture made sure of that, instead she deals with it by making others feel even worse. Nothing is below her, and few things can stop her. Dark Sigma's brainwashing is deep, but it's still possible to undo it, somehow... One last detail, Dark Sigma has a beautiful singing voice and she used to love to sing, but she has forgotten about that. Motivation & Goals: Dark Sigma's mission is to eliminate the major factors which have kept Omega from successfully invading Earth Prime, the metahumans, AEGIS, and other forces. She may attempt to divide and cause conflict by promoting war, anarchy, corruption, or by supporting the wrong people. While she may team up with others, Dark Sigma will only do so to further her own goals, and she will betray her team-mates if she can gain more from doing so. Complications: * Amnesia (Doesn't remember anything from before she served Omega) * Hatred (Virtually of everything) * Insane (She is psychologically scarred and traumatized, overwhelming her with rage, hatred and sorrow) * Punishment Chip (Though only Omega can use this) * Temper (Quick to anger. Also, any mention of her mother will throw her into blind rage) Note: It is possible for Dark Sigma's brainwashing to be undone. However, the exact nature of this event in game terms is better left to the GMs to decide, I think. Link to comment
Ecalsneerg Posted April 8, 2009 Share Posted April 8, 2009 Stats: 14pp Str: 8 (-1) Dex: 10 (+0) Con: 10 (+0) Int: 20 (+5) Wis: 16 (+3) Cha: 10 (+0) Adds up. Combat: 20pp Attack: +0 Grapple: +9 Defense: +10 (+5 flat-footed), +9 (+4 flat-footed) in Dragon Form Knockback: -0, -13 in Dragon Form Initiative: +0, +10 in Dragon Form, +5 in Sorceress Form Adds up, although I don't think it's entirely cricket to have +0 attack and having the heavily flawed alternate forms include Accurate 5 powers. Why does she lack any ability to hit things outwith her alternate forms, especially having received three years worth of training. Saves: 17pp Toughness: +0, +10 (Imp 8) in Dragon Form, +10 (Imp 10) with Force Field Fortitude: +5/+7 (+0/+2 Con, +5) Reflex: +5/+15 (+0/+10 Dex, +5) Will: +10 (+3 Wis, +7) Adds up. Skills: 32r = 8pp Acrobatics 4 (+4/+14) Bluff 0 (+0/+14) Climb 0 (-1/+3) Computers 0 (+5) Concentration 15 (+18) Craft (all) 0 (+5) Diplomacy 0 (+0/+16) Disable Device 0 (+5) Disguise 0 (+10) Drive 0 (+0/+10/+2) Escape Artist 0 (+0/+10/+2) Gather Information 0 (+0/+10) Handle Animal 0 (+0/+10) Intimidate 6 (+6/+8/+18) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+3) Notice 5 (+8) Perform (all) 0 (+0/+10) Pilot 0 (+0/+10/+2) Ride 0 (+0/+10/+2) Search 0 (+5) Sense Motive 2 (+5) Stealth 0 (+0/+10/+2) Survival 0 (+3) Swim 0 (-1/+3) Adds up. Feats: 18pp All-Out Attack, Attack Focus (melee) 10, Attractive, Eidetic Memory, Grappling Finesse, Improved Grab, Jack-Of-All-Trades, Power Attack, Rage Adds up, with two concerns. One, we prefer feats to be listed one at a time in a list, like skills. Two, having no base attack, lots of ranks of attack focus and Accurate 5 isn't really very fair. Powers: 73pp Alternate Form 23 (Dragon Form; Extras: Continuous Duration +1; Flaws: Concentration Check Required -1, Full Action -3; PFs: 1 Alternate Power, Innate) [48] AP: Alternate Form (Sorceress Form; Extras: Continuous Duration +1; Flaws: Concentration Check Required -1, Full Action -3) Comprehend 2 (Languages - Speak All, Understand All) [4] Flight 4 (100 mph, 1000 ft/round; PFs: Innate) [9] Immunity 3 (Aging, Disease, Poison) [3] Regeneration 4 (Resurrection 4 [1 hour]; Extras: True Resurrection; PFs: Diehard, Regrowth) [10] Super-Senses 1 (Low-Light Vision) [1] This adds up to 65 pp, but with a long list of concerns: None of the flaws on her alternate forms are appropriate. With continuous duration on the alternate form the concentration check is not a flaw considering she'd never really have to exit the form, and even so, she'd have to make one check and be in that form for as long as possible. With continuous duration and innate, she can't even be stunned or nullified to force her to exit the form and return to it. The same concern applies to the full action flaw. As was recently house-ruled officially, and has been board practice for many months, action is a drawback on containers, not a flaw. So full-round would be a -3 pp drawback. Why is her Flight Innate? It's worth noting that having it innate means there is no way for it to be drained or boosted by characters like kinetic or time controllers. Why is this? Also, why would no descriptor be able to nullify it? I'll await an in-depth critique on the alternate forms later, as you will need to rework them, but I have a few questions upfront: Alternate Forms: Dragon Form Additional Limbs (Tail) [1] Blast 10 (Fire Breath; Extras: Secondary Effect +1; PFs: Accurate 5) [35] Enhanced Dexterity 20 [20] Growth 4 (Large; Extras: Continuous Duration +1; Flaws: Permanent -1) [12] Protection 8 (Scales; Extras: Impervious +1) [16] Strike 8 (Claws and Teeth; Extras: Autofire +2; PFs: Mighty) [25] Super-Senses 4 (Darkvision, Scent, Tracking [scent]) [4] Super-Strength 1 [2] I've mentioned the Accurate 5 concern before, so I'll not repeat it. Why is the dragon not very strong for its size (it's Strength 16, something most human-level heroes will equal or exceed pretty easily), and by contrast, why do its claws and teeth do so much damage not from Strength? Also, why is it Autofire 2? Sorceress Form Drain 10 (Will Score; Extras: Alternate Save [Will] +0, Range +1, Secondary Effect +1; PFs: Accurate 5, Incurable, Slow Fade) [37] Enhanced Charisma 20 (Beautiful Appearance; Flaws: Limited [must be visually percieved] -1) [10] Enhanced Dexterity 4 [4] Enhanced Feats (Speed of Thought) [1] Enhanced Skills (Bluff +4, Diplomacy +6, Intimidate +2) [3] Force Field 10 (Extras: Impervious) [20] Suffocate 10 (Extras: Alternate Save [Will] +0, Perception Range +2) [40] That is not a viable flaw on Charisma, as it would very rarely be used in a situation where you are not visible. An attractive appearance would be modelled using the Attractive feat. I'm not saying this is a poor concept. I'm not, in fact, it's a pretty good one. But, the problem is in that you've executed the build of it in a way which is questionable in a lot of areas, I'm afraid. Link to comment
Sriseru Posted April 9, 2009 Author Share Posted April 9, 2009 Alright, I hope this build is more suitable. Link to comment
Dr Archeville Posted April 9, 2009 Share Posted April 9, 2009 If you have Morph/Metamorph, you don't need Alternate Form. Metamorph effectively gives you an entirely new character sheet (though mental attributes and skill ranks & feats should stay largely the same, to represent the fact it's still the same mind); you can just assign powers to the Dragon Form sheet without need for the Alternate Form power. Link to comment
Sriseru Posted April 9, 2009 Author Share Posted April 9, 2009 If you have Morph/Metamorph, you don't need Alternate Form. Metamorph effectively gives you an entirely new character sheet (though mental attributes and skill ranks & feats should stay largely the same, to represent the fact it's still the same mind); you can just assign powers to the Dragon Form sheet without need for the Alternate Form power. Well, I used Alternate Form simply because I could add the Innate feat to the whole Container, reflecting the fact that those powers within Alternate Form are core abilities for the character's species, and thus can never be nullified. Link to comment
Dr Archeville Posted April 11, 2009 Share Posted April 11, 2009 Well, I used Alternate Form simply because I could add the Innate feat to the whole Container, reflecting the fact that those powers within Alternate Form are core abilities for the character's species, and thus can never be nullified. According to Kenson, "Generally speaking, making a container innate does not make all of its effects innate, as with devices." Link to comment
Sriseru Posted April 11, 2009 Author Share Posted April 11, 2009 According to Kenson, "Generally speaking, making a container innate does not make all of its effects innate, as with devices." Sorry, my bad. I've made the changes. Also, regarding the change of Feats in the different forms. The Sorceress Form has the Attractive Feat because, well, she is still the same person mentally, but most humans tend to be easily more attracted to near-humans than to dragons. The change of Attack Focus could be explained on the Sorceress' smaller size and loss of strength, while the Dragon doesn't have any ranged attacks... I don't know, I simply did it to make the character more flexible. Link to comment
Ecalsneerg Posted April 13, 2009 Share Posted April 13, 2009 Firstly, it took me a minute to grasp how this was formatted. It might be for the best to have a full sheet for each one, i.e. abilities, combat and saves listed separately for the Sorceress and Dragon form. Stats: 14pp Str: 8/32 (-1/+11) Dex: 10 (+0) Con: 10/14 (+0/+2) Int: 20 (+5) Wis: 16 (+3) Cha: 10 (+0) Adds up. Combat: 20pp Attack: +10 Ranged, +9 Melee in Dragon Form Grapple: -1, +25 in Dragon Form Defense: +10 (+5 flat-footed), +9 (+4 flat-footed) in Dragon Form Knockback: -9, -14 in Dragon Form Initiative: +5 Sorry, I'm not allowing you have no base attack at all, and make up caps simply by buying Attack Focus. If she was trained by one of Omega's elite henchmen, she should at least be on par with an Earth soldier, with Attack +5, then add Attack Focus on top from each form. Adds up anyway. Saves: 18pp/16pp Toughness: +0/+10 (Imp 8) with Force Field, +11 (Imp 9) in Dragon Form Fortitude: +6 (+0/+2 Con, +6/+4) Reflex: +7 (+0 Dex, +7) Will: +8 (+3 Wis, +5) Adds up in either case, but the format here is really confusing, like I said. Skills: 20r = 5pp Climb 0 (-1/+11) Computers 0 (+5) Concentration 0 (+3) Craft (all) 0 (+5) Disable Device 0 (+5) Intimidate 13 (+13) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+3) Notice 5 (+8) Search 0 (+5) Sense Motive 2 (+5) Stealth 0 (+0/-4) Survival 0 (+3) Swim 0 (-1/+11) Adds up. I should have noted before, Strength from Growth doesn't improve your Strength-based skills like Climb. Also, again, please list this for both forms. Sorceress Form Feats: 18pp All-Out Attack Attack Focus (ranged) 10 Attractive Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of Thought Adds up, but see above for my consensu on Attack Focus. Powers: 75pp Comprehend 2 (Languages - Speak All, Understand All) [4] Flight 1 (10 mph, 100 ft/round; Flaws: Gliding -1) [1] Force Field 10 (Extras: Impervious [8 ranks only] +1) [18] Immunity 3 (Aging, Disease, Poison) [3] Morph 6 (Single Appearance, Sorceress Form +30 Disguise; PFs: Metamorph) [7] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Suffocate 10 (Extras: Alternate Save [Will] +0, Ranged +1; PFs: 4 Alternate Powers) [34] AP: Blast 10 (Fire Blast; Extras: Secondary Effect +1) AP: Drain 10 (Will Score; Extras: Alternate Save [Will] +0, Ranged +1, Secondary Effect) AP: Healing 10 (Extras: Standard Action +1, Total +1; Flaws: Personal -1) AP: Move Object 10 (Telekinesis; Extras: Damaging +1, Perception Range +1; Flaws: Distracting -1) Adds up. Dragon Form Feats: 17pp All-Out Attack Attack Focus (melee) 10 Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of Thought Adds up, see above yet again. Powers: 80pp Additional Limbs (Tail; PFs: Innate) [2] Comprehend 2 (Languages - Speak All, Understand All) [4] Enhanced Strength 16 [16] Flight 3 (Wings, 50 mph, 500ft/round) [6] Growth 4 (Large; Extras: Continuous Duration +1; Flaws: Permanent -1; PFs: Innate) [13] Immunity 3 (Aging, Disease, Poison) [3] Morph 5 (Single Appearance, Sorceress Form +25 Disguise; PFs: Metamorph) [6] Protection 9 (Scales; Extras: Impervious +1) [18] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Super-Senses 4 (Darkvision, Scent, Tracking [scent]) [4] Adds up, although you didn't need to go the whole way and have no Strike (teeth and claws) at all. Maybe Strike 2-3? Link to comment
Sriseru Posted April 24, 2009 Author Share Posted April 24, 2009 Okay, I posted the last message about 11 days ago in this thread. Have I forgotten to do something? Link to comment
Dr Archeville Posted April 24, 2009 Share Posted April 24, 2009 No, we're all just very busy. Link to comment
Ecalsneerg Posted April 24, 2009 Share Posted April 24, 2009 Okay, I posted the last message about 11 days ago in this thread. Have I forgotten to do something? I'll be back to this in a day or two. Just went back to school in the last week, so things are hectic. Link to comment
Sriseru Posted April 24, 2009 Author Share Posted April 24, 2009 Alright, thanks, I just wanted to check. Link to comment
Ecalsneerg Posted April 24, 2009 Share Posted April 24, 2009 Alright, thanks, I just wanted to check. Kick me if it ain't re-checked by Tuesday. ;) Link to comment
Ecalsneerg Posted April 28, 2009 Share Posted April 28, 2009 Stats: 10pp Str: 8 (-1) Dex: 10 (+0) Con: 10 (+0) Int: 20 (+5) Wis: 14 (+2) Cha: 8 (-1) Adds up. Combat: 30pp Attack: +5 Base, +10 Ranged Grapple: +4 Defense: +10 (+5 flat-footed) Knockback: -8 Initiative: +5 Adds up. Saves: 19pp Toughness: +0, +9 (Imp 8) with Force Field Fortitude: +6 (+0 Con, +6) Reflex: +7 (+0 Dex, +7) Will: +8 (+2 Wis, +6) Adds up. Skills: 20r = 5pp Climb 0 (-1) Computers 0 (+5) Concentration 0 (+2) Craft (all) 0 (+5) Disable Device 0 (+5) Intimidate 12 (+13) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+2) Notice 5 (+7) Search 0 (+5) Sense Motive 2 (+4) Survival 0 (+2) Swim 0 (-1) You only seem to have 19 ranks in skills here, not 20. Also, Intimidate should be +11 due to Charisma (perhaps this is where the additional rank was?) Feats: 13pp All-Out Attack Attack Focus (ranged) 5 Attractive Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of Thought Adds up, although I just realised. It would help us if you added rage's stat adjustments to the combat, ability and saves sections. Powers: 73pp Comprehend 2 (Languages - Speak All, Understand All) [4] Flight 1 (10 mph, 100 ft/round; Flaws: Gliding -1) [1] Force Field 9 (Extras: Impervious [8 ranks only] +1) [17] Immunity 3 (Aging, Disease, Poison) [3] Morph 5 (Single Appearance, Dragon Form +25 Disguise; PFs: Metamorph) [6] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Suffocate 10 (Extras: Alternate Save [Will] +0, Ranged +1; PFs: 4 Alternate Powers) [34] AP: Blast 10 (Fire Blast; Extras: Secondary Effect +1) AP: Drain 10 (Will Score; Extras: Alternate Save [Will] +0, Ranged +1, Secondary Effect) AP: Healing 10 (Extras: Standard Action +1, Total +1; Flaws: Personal -1) AP: Move Object 10 (Telekinesis; Extras: Damaging +1, Perception Range +1; Flaws: Distracting -1) Adds up. Stats: 10pp Str: 24 (+7) Dex: 10 (+0) Con: 14 (+2) Int: 20 (+5) Wis: 12 (+2) Cha: 8 (-1) Strength and Constitution should be formatted as 10/24 and 10/14, respectively, but adds up. Combat: 32pp Attack: +5 Base, +9 Melee Grapple: +21 Defense: +9 (+4 flat-footed) Knockback: -14 Initiative: +5 Adds up, although size modifiers should probably be indicated here. Saves: 17pp Toughness: +11 (Imp 9) Fortitude: +6 (+2 Con, +4) Reflex: +7 (+0 Dex, +7) Will: +8 (+2 Wis, +6) Adds up. Skills: 20r = 5pp Climb 0 (+3) Computers 0 (+5) Concentration 0 (+2) Craft (all) 0 (+5) Disable Device 0 (+5) Intimidate 13 (+14) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+2) Notice 5 (+7) Search 0 (+5) Sense Motive 2 (+4) Stealth 0 (-4) Survival 0 (+2) Swim 0 (+3) Adds up, and it confirms my earlier theory that the missing rank was initimdation. Feats: 11pp All-Out Attack Attack Focus (melee) 4 Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of Thought Adds up, but see above note about Rage. Powers: 75pp Additional Limbs (Tail; PFs: Innate) [2] Comprehend 2 (Languages - Speak All, Understand All) [4] Enhanced Strength 8 [8] Flight 3 (Wings, 50 mph, 500ft/round) [6] Growth 4 (Large; Extras: Continuous Duration +1; Flaws: Permanent -1; PFs: Innate) [13] Immunity 3 (Aging, Disease, Poison) [3] Morph 5 (Single Appearance, Sorceress Form +25 Disguise; PFs: Metamorph) [6] Protection 9 (Scales; Extras: Impervious +1) [18] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Strike 4 (Teeth and claws; PFs: Mighty) [5] Super-Senses 4 (Darkvision, Scent, Tracking [scent]) [4] Adds up. Link to comment
Sriseru Posted April 28, 2009 Author Share Posted April 28, 2009 Okay. Is the format of the rage and size modifiers acceptable? Link to comment
Sriseru Posted May 5, 2009 Author Share Posted May 5, 2009 I don't suppose anyone could look over my character sheet again? A week has already passed. Link to comment
Ecalsneerg Posted May 5, 2009 Share Posted May 5, 2009 Sorry, still got exam preparations going on. The build is acceptable now. Right, background. I'd like more of her plan explained. How does she plan to undermine Earth Prime? Is she willing to bring other villains to her cause? Link to comment
Sriseru Posted May 5, 2009 Author Share Posted May 5, 2009 Finally! Thanks for looking it over, good luck with your exams. Also, I've answered your question by adding the "Motivations & Goals" section to the character sheet. Is it enough, or should I add more? Link to comment
Ecalsneerg Posted May 6, 2009 Share Posted May 6, 2009 Ok, you have your first Approval O' Doom. Link to comment
Sandman XI Posted May 6, 2009 Share Posted May 6, 2009 Stats: 10pp Str: 8 (-1), 12 (+1) when raging. Dex: 10 (+0) Con: 10 (+0) Int: 20 (+5) Wis: 14 (+2) Cha: 8 (-1)Adds up. Combat: 30pp Attack: +5 Base, +10 Ranged Grapple: +4 Defense: +10 (+5 flat-footed), +8 (+4 flat-footed) when raging. Knockback: -8 Initiative: +5Your grapple score changes when you are raging Saves: 19pp Toughness: +0, +9 (Imp 8) with Force Field Fortitude: +6 (+0 Con, +6), +8 when raging. Reflex: +7 (+0 Dex, +7) Will: +8 (+2 Wis, +6), +10 when raging.Adds up. Skills: 20r = 5pp Climb 0 (-1) Computers 0 (+5) Concentration 0 (+2) Craft (all) 0 (+5) Disable Device 0 (+5) Intimidate 13 (+12) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+2) Notice 5 (+7) Search 0 (+5) Sense Motive 2 (+4) Survival 0 (+2) Swim 0 (-1)Please note your totals for the Attractive feat Feats: 13pp All-Out Attack Attack Focus (ranged) 5 Attractive Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of ThoughtAdds up. Powers: 73pp Comprehend 2 (Languages - Speak All, Understand All) [4] Flight 1 (10 mph, 100 ft/round; Flaws: Gliding -1) [1] Force Field 9 (Extras: Impervious [8 ranks only] +1) [17] Immunity 3 (Aging, Disease, Poison) [3] Morph 5 (Single Appearance, Dragon Form +25 Disguise; PFs: Metamorph) [6] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Suffocate 10 (Extras: Alternate Save [Will] +0, Ranged +1; PFs: 4 Alternate Powers) [34] AP: Blast 10 (Fire Blast; Extras: Secondary Effect +1) AP: Drain 10 (Will Score; Extras: Alternate Save [Will] +0, Ranged +1, Secondary Effect) AP: Healing 10 (Extras: Standard Action +1, Total +1; Flaws: Personal -1) AP: Move Object 10 (Telekinesis; Extras: Damaging +1, Perception Range +1; Flaws: Distracting -1)Adds up. DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: Blast 10 -- 25/Toughness -- Damage (Secondary Effect) Drain Will 10 -- 20/Will -- Mental Damage (Secondary Effect) Move Object 10 -- 25/Toughness -- Telekinetic Damage Suffocate 10 -- 20/Will -- Damage Unarmed -- 14/Toughness -- Damage Unarmed (raging) -- 16/Toughness -- DamageAdds up. Stats: 10pp Str: 10/24 (+0/+7), 28 (+9) when raging. Dex: 10 (+0) Con: 10/14 (+0/+2) Int: 20 (+5) Wis: 12 (+2) Cha: 8 (-1)Your Strength is off by 2. Combat: 32pp Attack: +5 Base, +9 Melee (-1 size modifier) Grapple: +21 (+4 size modifier) Defense: +9 (+4 flat-footed), +7 (+3 flat-footed) when raging. (-1 size modifier) Knockback: -14 (-4 size modifier) Initiative: +5Adds up. Saves: 17pp Toughness: +11 (Imp 9) Fortitude: +6 (+2 Con, +4), +8 when raging. Reflex: +7 (+0 Dex, +7) Will: +8 (+2 Wis, +6), +10 when ragingAdds up. Skills: 20r = 5pp Climb 0 (+3) Computers 0 (+5) Concentration 0 (+2) Craft (all) 0 (+5) Disable Device 0 (+5) Intimidate 13 (+14) (+2 size modifier) Investigate 0 (+5) Knowledge (all) 0 (+5) Medicine 0 (+2) Notice 5 (+7) Search 0 (+5) Sense Motive 2 (+4) Stealth 0 (-4) (-4 size modifier) Survival 0 (+2) Swim 0 (+3)Adds up. Feats: 11pp All-Out Attack Attack Focus (melee) 4 Eidetic Memory Improved Grab Jack-Of-All-Trades Power Attack Rage Speed of ThoughtAdds up. Powers: 75pp Additional Limbs (Tail; PFs: Innate) [2] Comprehend 2 (Languages - Speak All, Understand All) [4] Enhanced Strength 8 [8] Flight 3 (Wings, 50 mph, 500ft/round) [6] Growth 4 (Large; Extras: Continuous Duration +1; Flaws: Permanent -1; PFs: Innate) [13] Immunity 3 (Aging, Disease, Poison) [3] Morph 5 (Single Appearance, Sorceress Form +25 Disguise; PFs: Metamorph) [6] Protection 9 (Scales; Extras: Impervious +1) [18] Regeneration 3 (Resurrection 3 [5 hours]; Extras: True Resurrection; PFs: Diehard, Regrowth) [8] Strike 4 (Teeth and claws; PFs: Mighty) [5] Super-Senses 4 (Darkvision, Scent, Tracking [scent]) [4]This is 77 points, not 75 Drawbacks: -2pp Power Loss (Flight, if wings are immobilized, -2 points)Adds up. DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: Strike -- 26/Toughness -- Damage Strike (raging) -- 28/Toughness -- Damage Unarmed -- 22/Toughness -- Damage Unarmed (raging) -- 24/Toughness -- DamageRaging Strike puts you over caps Link to comment
Sandman XI Posted May 9, 2009 Share Posted May 9, 2009 Every thing checks out. We, the refs, are in discussions about Metamorph. We're not talking about you, personally, just the feat in general. Approval will come when we get this situated. Link to comment
Dr Archeville Posted August 1, 2009 Share Posted August 1, 2009 Archived due to inactivity. Link to comment
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